mirror of
https://github.com/nuxt/nuxt.git
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rewrite progress
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parent
388db1c2d1
commit
436b8b73b9
@ -94,7 +94,7 @@ module.exports = class Builder {
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}
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this._buildStatus = STATUS.BUILDING
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this.spinner.start('Starting build')
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this.spinner.start('Initializing builder')
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// Wait for nuxt ready
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await this.nuxt.ready()
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@ -119,7 +119,8 @@ module.exports = class Builder {
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}
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}
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this.spinner.succeed()
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this.spinner.succeed('Builder ready')
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this.spinner.start(`Generating nuxt files...`)
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debug(`App root: ${this.options.srcDir}`)
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@ -134,9 +135,9 @@ module.exports = class Builder {
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// Generate routes and interpret the template files
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await this.generateRoutesAndFiles()
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this.spinner.succeed()
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this.spinner.succeed('Files genrated')
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this.spinner.info('Compiling...')
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this.spinner.start('Compiling...')
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// Start webpack build
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await this.webpackBuild()
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@ -133,9 +133,9 @@ module.exports = function webpackBaseConfig({ name, isServer }) {
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config.plugins.push(new webpack.ProgressPlugin({ profile: true }))
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} else {
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config.plugins.push(new ProgressPlugin({
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color: isServer ? 'yellow' : 'green',
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pcolor: isServer ? 'gradient(red,yellow)' : 'gradient(green,cyan)',
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title: isServer ? 'SERVER' : 'CLIENT'
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spinner: this.spinner,
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name: isServer ? 'server' : 'client',
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color: isServer ? 'green' : 'orange'
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}))
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}
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@ -1,6 +1,10 @@
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const ProgressBar = require('node-progress-bars')
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const webpack = require('webpack')
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const throttle = require('lodash/throttle')
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const chalk = require('chalk')
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const _ = require('lodash')
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const sharedState = {}
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const BLOCK_CHAR = '█'
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module.exports = class ProgressPlugin extends webpack.ProgressPlugin {
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constructor(options) {
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@ -8,52 +12,58 @@ module.exports = class ProgressPlugin extends webpack.ProgressPlugin {
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this.handler = (percent, msg) => this.updateProgress(percent, msg)
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this.options = options || {}
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this.options = options
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this.lastUpdate = 0
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if (!sharedState[options.name]) {
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sharedState[options.name] = {
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color: options.color
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}
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}
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// BUG: plugin.appy is being called twice!
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// So initialize progress here
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this.startProgress()
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this.spinner = options.spinner
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}
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get state() {
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return sharedState[this.options.name]
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}
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updateProgress(percent, msg) {
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if (!this.bar) {
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this.startProgress()
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}
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const progress = Math.floor(percent * 100)
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if (percent === 1) {
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this.stopProgress()
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this.state.progress = progress
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this.state.succeed =
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this.state.msg = msg
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// Update spinner using shared state
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let isInProgress = false
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const width = 25
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let line = _.range(width).fill(chalk.white(BLOCK_CHAR))
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let additional = []
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Object.keys(sharedState).forEach(name => {
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const state = sharedState[name]
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if (state.progress >= 100) {
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return
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}
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this.bar.update(percent, { msg })
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isInProgress = true
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const w = state.progress * (width / 100)
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const b = chalk.keyword(state.color)(BLOCK_CHAR)
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for (let i = 0; i < w; i++) {
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line[i] = b
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}
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startProgress() {
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if (this.bar) {
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this.stopProgress()
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}
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// https://github.com/bubkoo/ascii-progress
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this.bar = new ProgressBar({
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schema: `[${this.options.title}].${this.options.color} :filled.${this.options.pcolor}:blank.white :msg.grey`,
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filled: '█',
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blank: '█',
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total: 100,
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width: 25,
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clear: true
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additional.push(`${b} ${name} (${state.progress}%) `)
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})
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this.bar.update = throttle(this.bar.update, 50)
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}
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stopProgress() {
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if (!this.bar) {
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return
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}
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this.bar.terminate()
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this.bar = undefined
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if (isInProgress) {
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this.spinner.start()
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this.spinner.text = 'Compiling ' + line.join('') + ' ' + additional.join(' ')
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} else {
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this.spinner.succeed('Compiled ' + this.options.name)
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}
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}
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}
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