templates: snow effet on loading screen

This commit is contained in:
lihbr 2024-11-10 19:08:16 +01:00
parent ad0edb88e4
commit b20d46596f

View File

@ -184,5 +184,91 @@
check() check()
} }
</script> </script>
<script>
// Create canvas
const $canvas = document.createElement('canvas')
$canvas.classList.add('fixed', 'inset-0', '-z-10', 'pointer-events-none', 'opacity-0', 'transition-opacity', 'duration-[2s]', 'ease-in', 'blur-[4px]')
document.body.appendChild($canvas)
$canvas.classList.remove('opacity-0')
// Animation options
const density = 0.00025
const wind = { current: 0, maxCurrent: 4, force: 0.1, target: 0.1, min: 0.1, max: 0.4, easing: 0.01 }
const gravity = 1.25
// Auto resize canvas
let recreateParticles = false
function resize() {
$canvas.width = window.innerWidth
$canvas.height = window.innerHeight
recreateParticles = true
}
window.addEventListener('resize', resize)
resize()
function mod(a, b) {
return ((a % b) + b) % b
}
// Draw animation
let particles = []
let lastCall = Date.now()
const ctx = $canvas.getContext('2d')
function draw() {
ctx.clearRect(0, 0, $canvas.width, $canvas.height)
if (!enableAnimation) {
// Stop animation when disabled
return requestAnimationFrame(draw)
}
// Recreate particles on resize
if (recreateParticles) {
particles = Array.from({ length: Math.floor($canvas.width * $canvas.height * density) }, () => {
return {
x: Math.random() * $canvas.width,
y: Math.random() * $canvas.height,
vx: 1 + Math.random(),
vy: 1 + Math.random(),
vsin: Math.random() * 10,
rangle: Math.random() * 2 * Math.PI,
rsin: Math.random() * 10,
color: `rgba(255, 255, 255, ${0.1 + Math.random() * 0.15})`,
size: 5 * Math.random() * 4 * ($canvas.height / 1000 )
}
})
recreateParticles = false
}
const now = Date.now()
const delta = now - lastCall
lastCall = now
// Update wind
wind.force += ( wind.target - wind.force ) * wind.easing
wind.current += wind.force * (delta * 0.05)
wind.current = Math.max(-wind.maxCurrent, Math.min(wind.current, wind.maxCurrent))
if ( Math.random() > 0.995 ) {
wind.target = ( wind.min + Math.random() * ( wind.max - wind.min ) ) * ( Math.random() > 0.5 ? -1 : 1 )
}
// Update particles
const uTime = delta * 0.2
particles.forEach(p => {
p.x = mod(p.x + uTime + wind.current * p.vx, $canvas.width)
p.y = mod(p.y + uTime * p.vy * gravity, $canvas.height)
p.x += Math.sin(uTime * p.vsin) * p.rsin * 0.5
p.rangle += uTime * 0.01
ctx.fillStyle = p.color
ctx.beginPath()
ctx.ellipse(p.x, p.y, p.size, p.size * 0.66, p.rangle, 0, Math.PI * 2)
ctx.fill()
})
requestAnimationFrame(draw)
}
draw()
</script>
</body> </body>
</html> </html>