const webpack = require('webpack') const chalk = require('chalk') const _ = require('lodash') const sharedState = {} const BLOCK_CHAR = '█' module.exports = class ProgressPlugin extends webpack.ProgressPlugin { constructor(options) { super(options) this.handler = (percent, msg) => this.updateProgress(percent, msg) this.options = options if (!sharedState[options.name]) { sharedState[options.name] = { color: options.color } } this.spinner = options.spinner } get state() { return sharedState[this.options.name] } updateProgress(percent, msg) { const progress = Math.floor(percent * 100) this.state.progress = progress this.state.msg = msg // Process all states let inProgress = false const additional = [] const bars = Object.keys(sharedState).map(name => { const state = sharedState[name] if (state.progress < 100) { inProgress = true } const blockChar = chalk.keyword(state.color)(BLOCK_CHAR) additional.push(`${blockChar} ${name} (${state.progress}%) `) return { name, color: state.color, progress: state.progress, blockChar: chalk.keyword(state.color)(BLOCK_CHAR) } }) if (!inProgress) { this.spinner.succeed('Compiled ' + this.options.name) return } // Generate progressbars const width = 25 const progressbars = _.range(width).fill(chalk.white(BLOCK_CHAR)) _.sortBy(bars, 'progress').reverse().forEach(bar => { const w = bar.progress * (width / 100) for (let i = 0; i < w; i++) { progressbars[i] = bar.blockChar } }) // Update spinner this.spinner.start() this.spinner.text = 'Compiling ' + progressbars.join('') + ' ' + additional.join(' ') } }