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83 lines
1.8 KiB
JavaScript
83 lines
1.8 KiB
JavaScript
import webpack from 'webpack'
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import chalk from 'chalk'
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import _ from 'lodash'
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const sharedState = {}
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const BLOCK_CHAR = '█'
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export default class ProgressPlugin extends webpack.ProgressPlugin {
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constructor(options) {
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super(options)
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this.handler = (percent, msg, ...details) => this.updateProgress(percent, msg, details)
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this.options = options
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if (!sharedState[options.name]) {
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sharedState[options.name] = {
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color: options.color
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}
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}
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this.spinner = options.spinner
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}
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get state() {
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return sharedState[this.options.name]
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}
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updateProgress(percent, msg, details) {
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const progress = Math.floor(percent * 100)
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this.state.progress = progress
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this.state.msg = msg
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// Process all states
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let inProgress = false
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const additional = []
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const bars = Object.keys(sharedState).map(name => {
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const state = sharedState[name]
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if (state.progress < 100) {
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inProgress = true
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}
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const blockChar = chalk.keyword(state.color)(BLOCK_CHAR)
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additional.push(`${blockChar} ${name} (${state.progress}%) `)
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return {
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name,
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color: state.color,
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progress: state.progress,
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blockChar: chalk.keyword(state.color)(BLOCK_CHAR)
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}
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})
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if (!inProgress) {
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this.spinner.succeed('Compiled ' + this.options.name)
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return
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}
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// Generate progressbars
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const width = 25
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const progressbars = _.range(width).fill(chalk.white(BLOCK_CHAR))
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_.sortBy(bars, 'progress').reverse().forEach(bar => {
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const w = bar.progress * (width / 100)
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for (let i = 0; i < w; i++) {
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progressbars[i] = bar.blockChar
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}
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})
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// Update spinner
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this.spinner.start()
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this.spinner.text = _.startCase(msg) + ' ' + progressbars.join('') + ' ' + additional.join(' ')
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}
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}
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