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https://github.com/nuxt/nuxt.git
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ac79cf3282
In practice, both thread-loader and cache (uglify, babel, cache-loader) slow down process up to 10sec with their overhead so disabled by default.
93 lines
2.5 KiB
JavaScript
93 lines
2.5 KiB
JavaScript
import webpack from 'webpack'
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import chalk from 'chalk'
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import _ from 'lodash'
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import logUpdate from 'log-update'
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const sharedState = {}
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const BAR_LENGTH = 25
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const IS_WINDOWS = /^win/.test(process.platform)
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const BLOCK_CHAR = IS_WINDOWS ? ' ' : '█'
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const BLOCK_CHAR2 = IS_WINDOWS ? '=' : '█'
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const ICON_CHAR = IS_WINDOWS ? ':' : '⠸'
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const BAR_BEFORE = IS_WINDOWS ? chalk.grey('[') : ''
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const BAR_AFTER = IS_WINDOWS ? chalk.grey(']') : ''
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export default class ProgressPlugin extends webpack.ProgressPlugin {
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constructor(options) {
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super(options)
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this.handler = (percent, msg, ...details) => this.updateProgress(percent, msg, details)
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this.handler = _.throttle(this.handler, 25, { leading: true, trailing: true })
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this.options = options
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if (!sharedState[options.name]) {
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sharedState[options.name] = {
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color: options.color
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}
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}
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}
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apply(compiler) {
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super.apply(compiler)
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compiler.hooks.done.tap('progress', () => logUpdate.clear())
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}
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get state() {
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return sharedState[this.options.name]
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}
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updateProgress(percent, msg, details) {
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const progress = Math.floor(percent * 100)
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this.state.progress = progress
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this.state.msg = (msg && msg.length) ? msg : (progress === 100 ? 'done' : 'still building')
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this.state.details = details
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// Process all states
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let inProgress = false
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const lines = []
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_.sortBy(Object.keys(sharedState), s => s.name).forEach(name => {
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const state = sharedState[name]
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if (state.progress < 100) {
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inProgress = true
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}
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const _color = chalk.keyword(state.color)
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const _icon = _color(ICON_CHAR)
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const _name = _color(_.startCase(name))
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const _bar = this._renderBar(state.progress, state.color)
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const _msg = chalk.grey(_.startCase(state.msg))
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const _progress = chalk.grey('(' + state.progress + '%)')
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lines.push([_icon, _name, _bar, _msg, _progress].join(' '))
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})
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if (!inProgress) {
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logUpdate.clear()
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} else {
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const title = chalk.bgRedBright.black('BUILDING')
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logUpdate('\n' + title + '\n\n' + lines.join('\n'))
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}
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}
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_renderBar(progress, color) {
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const w = progress * (BAR_LENGTH / 100)
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const bg = chalk.white(BLOCK_CHAR)
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// const fg = chalk.keyword(color)(BLOCK_CHAR)
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const base = color === 'green' ? 120 : 50
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const fg = i => chalk.hsl(i * 3 + base, 100, 50)(BLOCK_CHAR2)
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return BAR_BEFORE + _.range(BAR_LENGTH).map(i => i < w ? fg(i) : bg).join('') + BAR_AFTER
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}
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}
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