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https://github.com/Wan-Video/Wan2.1.git
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97 lines
3.2 KiB
JavaScript
97 lines
3.2 KiB
JavaScript
/**
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* Copyright (c) 2014 Petka Antonov
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:</p>
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*/
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"use strict";
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var ASSERT = require("./assert.js");
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var schedule = require("./schedule.js");
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var Queue = require("./queue.js");
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var errorObj = require("./util.js").errorObj;
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var tryCatch1 = require("./util.js").tryCatch1;
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function Async() {
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this._isTickUsed = false;
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this._length = 0;
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this._lateBuffer = new Queue();
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this._functionBuffer = new Queue(25000 * 3);
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var self = this;
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this.consumeFunctionBuffer = function Async$consumeFunctionBuffer() {
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self._consumeFunctionBuffer();
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};
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}
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Async.prototype.haveItemsQueued = function Async$haveItemsQueued() {
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return this._length > 0;
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};
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Async.prototype.invokeLater = function Async$invokeLater(fn, receiver, arg) {
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this._lateBuffer.push(fn, receiver, arg);
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this._queueTick();
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};
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Async.prototype.invoke = function Async$invoke(fn, receiver, arg) {
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var functionBuffer = this._functionBuffer;
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functionBuffer.push(fn, receiver, arg);
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this._length = functionBuffer.length();
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this._queueTick();
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};
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Async.prototype._consumeFunctionBuffer =
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function Async$_consumeFunctionBuffer() {
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var functionBuffer = this._functionBuffer;
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while(functionBuffer.length() > 0) {
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var fn = functionBuffer.shift();
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var receiver = functionBuffer.shift();
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var arg = functionBuffer.shift();
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fn.call(receiver, arg);
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}
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this._reset();
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this._consumeLateBuffer();
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};
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Async.prototype._consumeLateBuffer = function Async$_consumeLateBuffer() {
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var buffer = this._lateBuffer;
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while(buffer.length() > 0) {
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var fn = buffer.shift();
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var receiver = buffer.shift();
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var arg = buffer.shift();
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var res = tryCatch1(fn, receiver, arg);
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if (res === errorObj) {
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this._queueTick();
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throw res.e;
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}
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}
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};
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Async.prototype._queueTick = function Async$_queue() {
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if (!this._isTickUsed) {
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schedule(this.consumeFunctionBuffer);
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this._isTickUsed = true;
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}
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};
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Async.prototype._reset = function Async$_reset() {
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this._isTickUsed = false;
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this._length = 0;
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};
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module.exports = new Async();
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