ccls/src/language_server_api_completion.h

139 lines
4.3 KiB
C
Raw Normal View History

#pragma once
#include "language_server_api.h"
// The kind of a completion entry.
enum class lsCompletionItemKind {
Text = 1,
Method = 2,
Function = 3,
Constructor = 4,
Field = 5,
Variable = 6,
Class = 7,
Interface = 8,
Module = 9,
Property = 10,
Unit = 11,
Value = 12,
Enum = 13,
Keyword = 14,
Snippet = 15,
Color = 16,
File = 17,
Reference = 18,
Folder = 19,
EnumMember = 20,
Constant = 21,
Struct = 22,
Event = 23,
Operator = 24,
TypeParameter = 25,
};
MAKE_REFLECT_TYPE_PROXY(lsCompletionItemKind);
// Defines whether the insert text in a completion item should be interpreted as
// plain text or a snippet.
enum class lsInsertTextFormat {
// The primary text to be inserted is treated as a plain string.
PlainText = 1,
// The primary text to be inserted is treated as a snippet.
//
// A snippet can define tab stops and placeholders with `$1`, `$2`
// and `${3:foo}`. `$0` defines the final tab stop, it defaults to
// the end of the snippet. Placeholders with equal identifiers are linked,
// that is typing in one will update others too.
//
// See also:
// https://github.com/Microsoft/vscode/blob/master/src/vs/editor/contrib/snippet/common/snippet.md
Snippet = 2
};
MAKE_REFLECT_TYPE_PROXY(lsInsertTextFormat);
struct lsCompletionItem {
// A set of function parameters. Used internally for signature help. Not sent
// to vscode.
std::vector<std::string> parameters_;
// The label of this completion item. By default
// also the text that is inserted when selecting
// this completion.
std::string label;
// The kind of this completion item. Based of the kind
// an icon is chosen by the editor.
lsCompletionItemKind kind = lsCompletionItemKind::Text;
// A human-readable string with additional information
// about this item, like type or symbol information.
std::string detail;
// A human-readable string that represents a doc-comment.
optional<std::string> documentation;
// Internal information to order candidates.
bool found_;
std::string::size_type skip_;
unsigned priority_;
// Use <> or "" by default as include path.
bool use_angle_brackets_ = false;
// A string that shoud be used when comparing this item
// with other items. When `falsy` the label is used.
std::string sortText;
// A string that should be used when filtering a set of
// completion items. When `falsy` the label is used.
optional<std::string> filterText;
// A string that should be inserted a document when selecting
// this completion. When `falsy` the label is used.
std::string insertText;
// The format of the insert text. The format applies to both the `insertText`
// property and the `newText` property of a provided `textEdit`.
lsInsertTextFormat insertTextFormat = lsInsertTextFormat::PlainText;
// An edit which is applied to a document when selecting this completion. When
// an edit is provided the value of `insertText` is ignored.
//
// *Note:* The range of the edit must be a single line range and it must
// contain the position at which completion has been requested.
optional<lsTextEdit> textEdit;
// An optional array of additional text edits that are applied when
// selecting this completion. Edits must not overlap with the main edit
// nor with themselves.
// std::vector<TextEdit> additionalTextEdits;
// An optional command that is executed *after* inserting this completion.
// *Note* that additional modifications to the current document should be
// described with the additionalTextEdits-property. Command command;
// An data entry field that is preserved on a completion item between
// a completion and a completion resolve request.
// data ? : any
// Use this helper to figure out what content the completion item will insert
// into the document, as it could live in either |textEdit|, |insertText|, or
// |label|.
const std::string& InsertedContent() const {
if (textEdit)
return textEdit->newText;
if (!insertText.empty())
return insertText;
return label;
}
};
MAKE_REFLECT_STRUCT(lsCompletionItem,
label,
kind,
detail,
documentation,
sortText,
insertText,
filterText,
insertTextFormat,
textEdit);