ccls/src/threaded_queue.h

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#pragma once
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#include "utils.h"
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#include <atomic>
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#include <condition_variable>
#include <deque>
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#include <mutex>
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#include <optional>
#include <tuple>
#include <utility>
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struct BaseThreadQueue {
virtual bool IsEmpty() = 0;
virtual ~BaseThreadQueue() = default;
};
// std::lock accepts two or more arguments. We define an overload for one
// argument.
namespace std {
template <typename Lockable>
void lock(Lockable& l) {
l.lock();
}
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} // namespace std
template <typename... Queue>
struct MultiQueueLock {
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MultiQueueLock(Queue... lockable) : tuple_{lockable...} { lock(); }
~MultiQueueLock() { unlock(); }
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void lock() { lock_impl(typename std::index_sequence_for<Queue...>{}); }
void unlock() { unlock_impl(typename std::index_sequence_for<Queue...>{}); }
private:
template <size_t... Is>
void lock_impl(std::index_sequence<Is...>) {
std::lock(std::get<Is>(tuple_)->mutex_...);
}
template <size_t... Is>
void unlock_impl(std::index_sequence<Is...>) {
(void)std::initializer_list<int>{
(std::get<Is>(tuple_)->mutex_.unlock(), 0)...};
}
std::tuple<Queue...> tuple_;
};
struct MultiQueueWaiter {
std::condition_variable_any cv;
static bool HasState(std::initializer_list<BaseThreadQueue*> queues) {
for (BaseThreadQueue* queue : queues) {
if (!queue->IsEmpty())
return true;
}
return false;
}
template <typename... BaseThreadQueue>
void Wait(BaseThreadQueue... queues) {
MultiQueueLock<BaseThreadQueue...> l(queues...);
while (!HasState({queues...}))
cv.wait(l);
}
};
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// A threadsafe-queue. http://stackoverflow.com/a/16075550
template <class T>
struct ThreadedQueue : public BaseThreadQueue {
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public:
ThreadedQueue() {
owned_waiter_ = std::make_unique<MultiQueueWaiter>();
waiter_ = owned_waiter_.get();
}
explicit ThreadedQueue(MultiQueueWaiter* waiter) : waiter_(waiter) {}
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// Returns the number of elements in the queue. This is lock-free.
size_t Size() const { return total_count_; }
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// Add an element to the queue.
template <void (std::deque<T>::*push)(T&&)>
void Push(T&& t, bool priority) {
std::lock_guard<std::mutex> lock(mutex_);
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if (priority)
(priority_.*push)(std::move(t));
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else
(queue_.*push)(std::move(t));
++total_count_;
waiter_->cv.notify_one();
}
void PushBack(T&& t, bool priority = false) {
Push<&std::deque<T>::push_back>(std::move(t), priority);
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}
// Return all elements in the queue.
std::vector<T> DequeueAll() {
std::lock_guard<std::mutex> lock(mutex_);
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total_count_ = 0;
std::vector<T> result;
result.reserve(priority_.size() + queue_.size());
while (!priority_.empty()) {
result.emplace_back(std::move(priority_.front()));
priority_.pop_front();
}
while (!queue_.empty()) {
result.emplace_back(std::move(queue_.front()));
queue_.pop_front();
}
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return result;
}
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// Returns true if the queue is empty. This is lock-free.
bool IsEmpty() { return total_count_ == 0; }
// Get the first element from the queue. Blocks until one is available.
T Dequeue() {
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std::unique_lock<std::mutex> lock(mutex_);
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waiter_->cv.wait(lock,
[&]() { return !priority_.empty() || !queue_.empty(); });
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auto execute = [&](std::deque<T>* q) {
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auto val = std::move(q->front());
q->pop_front();
--total_count_;
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return std::move(val);
};
if (!priority_.empty())
return execute(&priority_);
return execute(&queue_);
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}
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// Get the first element from the queue without blocking. Returns a null
// value if the queue is empty.
std::optional<T> TryPopFront() {
std::lock_guard<std::mutex> lock(mutex_);
auto execute = [&](std::deque<T>* q) {
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auto val = std::move(q->front());
q->pop_front();
--total_count_;
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return std::move(val);
};
if (priority_.size())
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return execute(&priority_);
if (queue_.size())
return execute(&queue_);
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return std::nullopt;
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}
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template <typename Fn>
void Iterate(Fn fn) {
std::lock_guard<std::mutex> lock(mutex_);
for (auto& entry : priority_)
fn(entry);
for (auto& entry : queue_)
fn(entry);
}
mutable std::mutex mutex_;
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private:
std::atomic<int> total_count_{0};
std::deque<T> priority_;
std::deque<T> queue_;
MultiQueueWaiter* waiter_;
std::unique_ptr<MultiQueueWaiter> owned_waiter_;
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};