2017-04-13 07:47:47 +00:00
|
|
|
#if false
|
2017-03-26 21:40:34 +00:00
|
|
|
#include <string>
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
struct MyBar {
|
|
|
|
int x;
|
|
|
|
int aaaa1;
|
|
|
|
int aaaa2;
|
|
|
|
int aaaa3;
|
|
|
|
static int foobez;
|
|
|
|
|
|
|
|
// This is some awesome docs.
|
|
|
|
float MemberFunc(int a, char b, std::vector<int> foo);
|
|
|
|
float MemberFunc2(int a, char b, std::vector<int> foo);
|
|
|
|
|
|
|
|
// The names are some extra state.
|
|
|
|
std::vector<std::string> names;
|
|
|
|
};
|
|
|
|
|
|
|
|
int MyBar::foobez;
|
|
|
|
|
|
|
|
int foo() {
|
|
|
|
int a = 10;
|
|
|
|
MyBar foooo;
|
|
|
|
MyBar f;
|
|
|
|
MyBar f2;
|
|
|
|
}
|
|
|
|
|
|
|
|
float MyBar::MemberFunc(int a, char b, std::vector<int> foo) {
|
|
|
|
this->x = 100;
|
2017-04-11 08:43:35 +00:00
|
|
|
this->MemberFunc(0, 0, {});
|
|
|
|
|
|
|
|
return ::foo();
|
2017-03-26 21:40:34 +00:00
|
|
|
}
|
2017-04-13 07:47:47 +00:00
|
|
|
#endif
|