ccls/src/project.h

68 lines
2.1 KiB
C
Raw Normal View History

#pragma once
#include "config.h"
#include <optional.h>
#include <sparsepp/spp.h>
#include <variant.h>
#include <functional>
#include <mutex>
2017-03-31 04:21:52 +00:00
#include <string>
#include <vector>
// FIXME ipc.h
using lsRequestId = std::variant<std::monostate, int64_t, std::string>;
class QueueManager;
struct WorkingFiles;
struct Project {
2017-04-20 05:01:36 +00:00
struct Entry {
std::string filename;
std::vector<std::string> args;
// If true, this entry is inferred and was not read from disk.
bool is_inferred = false;
2017-04-20 05:01:36 +00:00
};
2017-05-21 07:37:53 +00:00
// Include directories for "" headers
std::vector<std::string> quote_include_directories;
// Include directories for <> headers
std::vector<std::string> angle_include_directories;
2017-04-20 05:01:36 +00:00
std::vector<Entry> entries;
spp::sparse_hash_map<std::string, int> absolute_path_to_entry_index_;
2017-03-31 04:21:52 +00:00
// Loads a project for the given |directory|.
//
// If |config->compilationDatabaseDirectory| is not empty, look for .cquery or
// compile_commands.json in it, otherwise they are retrieved in
// |root_directory|.
// For .cquery, recursive directory listing is used and files with known
2018-03-20 02:51:42 +00:00
// suffixes are indexed. .cquery files can exist in subdirectories and they
// will affect flags in their subtrees (relative paths are relative to the
// project root, not subdirectories). For compile_commands.json, its entries
// are indexed.
void Load(Config* config, const std::string& root_directory);
2017-03-31 04:21:52 +00:00
// Lookup the CompilationEntry for |filename|. If no entry was found this
// will infer one based on existing project structure.
Entry FindCompilationEntryForFile(const std::string& filename);
// If the client has overridden the flags, or specified them for a file
// that is not in the compilation_database.json make sure those changes
// are permanent.
void SetFlagsForFile(
const std::vector<std::string>& flags,
const std::string& path);
// Run |action| on every file in the project.
2017-09-22 01:14:57 +00:00
void ForAllFilteredFiles(
Config* config,
std::function<void(int i, const Entry& entry)> action);
void Index(Config* config,
QueueManager* queue,
WorkingFiles* wfiles,
lsRequestId id);
2017-03-31 04:21:52 +00:00
};