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Support an optional compilation database dir at initialization
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parent
6f6cd4ea7f
commit
3cee3cb775
@ -1462,10 +1462,6 @@ bool QueryDbMainLoop(Config* config,
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LOG_S(FATAL) << "Exiting; no cache directory";
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exit(1);
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}
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// Make sure compile commands directory is valid.
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if (config->compileCommandsDirectory.empty()) {
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config->compileCommandsDirectory = project_path;
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}
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config->cacheDirectory = NormalizePath(config->cacheDirectory);
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EnsureEndsInSlash(config->cacheDirectory);
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@ -1571,8 +1567,9 @@ bool QueryDbMainLoop(Config* config,
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Timer time;
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// Open up / load the project.
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project->Load(config->extraClangArguments, config->compileCommandsDirectory,
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config->resourceDirectory);
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project->Load(config->extraClangArguments,
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config->compilationDatabaseDirectory,
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project_path, config->resourceDirectory);
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time.ResetAndPrint("[perf] Loaded compilation entries (" +
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std::to_string(project->entries.size()) +
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" files)");
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@ -8,7 +8,7 @@ struct Config {
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// Root directory of the project. **Not serialized**
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std::string projectRoot;
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// Location of compile_commands.json.
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std::string compileCommandsDirectory;
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std::string compilationDatabaseDirectory;
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// Cache directory for indexed files.
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std::string cacheDirectory;
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// Value to use for clang -resource-dir if not present in
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@ -72,7 +72,7 @@ struct Config {
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bool enableSnippetInsertion = true;
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};
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MAKE_REFLECT_STRUCT(Config,
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compileCommandsDirectory,
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compilationDatabaseDirectory,
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cacheDirectory,
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resourceDirectory,
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@ -229,15 +229,19 @@ std::vector<Project::Entry> LoadFromDirectoryListing(ProjectConfig* config) {
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}
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std::vector<Project::Entry> LoadCompilationEntriesFromDirectory(
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ProjectConfig* config) {
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ProjectConfig* config,
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const std::string& compilationDatabaseDirectory) {
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// Try to load compile_commands.json, but fallback to a project listing.
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const auto& compilationDbDir = compilationDatabaseDirectory.empty()
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? config->project_dir
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: compilationDatabaseDirectory;
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LOG_S(INFO) << "Trying to load compile_commands.json";
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CXCompilationDatabase_Error cx_db_load_error;
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CXCompilationDatabase cx_db = clang_CompilationDatabase_fromDirectory(
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config->project_dir.c_str(), &cx_db_load_error);
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compilationDbDir.c_str(), &cx_db_load_error);
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if (cx_db_load_error == CXCompilationDatabase_CanNotLoadDatabase) {
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LOG_S(INFO) << "Unable to load compile_commands.json located at \""
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<< config->project_dir
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<< compilationDbDir
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<< "\"; using directory listing instead.";
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return LoadFromDirectoryListing(config);
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}
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@ -339,14 +343,16 @@ int ComputeGuessScore(const std::string& a, const std::string& b) {
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} // namespace
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void Project::Load(const std::vector<std::string>& extra_flags,
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const std::string& directory,
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const std::string& compilationDatabaseDirectory,
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const std::string& rootDirectory,
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const std::string& resource_directory) {
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// Load data.
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ProjectConfig config;
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config.extra_flags = extra_flags;
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config.project_dir = directory;
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config.project_dir = rootDirectory;
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config.resource_dir = resource_directory;
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entries = LoadCompilationEntriesFromDirectory(&config);
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entries = LoadCompilationEntriesFromDirectory(&config,
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compilationDatabaseDirectory);
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// Cleanup / postprocess include directories.
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quote_include_directories.assign(config.quote_dirs.begin(),
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@ -31,12 +31,15 @@ struct Project {
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// Loads a project for the given |directory|.
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//
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// If |directory| contains a compile_commands.json file, that will be used to
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// discover all files and args. Otherwise, a recursive directory listing of
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// all *.cpp, *.cc, *.h, and *.hpp files will be used. clang arguments can be
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// specified in a clang_args file located inside of |directory|.
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// If |compilationDatabaseDirectory| is not empty, the compile_commands.json
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// file in it will be used to discover all files and args. If it's empty and
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// |directory| contains a compile_commands.json file, that one will be used
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// instead. Otherwise, a recursive directory listing of all *.cpp, *.cc, *.h,
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// and *.hpp files will be used. clang arguments can be specified in a
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// clang_args file located inside of |directory|.
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void Load(const std::vector<std::string>& extra_flags,
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const std::string& directory,
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const std::string& compilationDatabaseDirectory,
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const std::string& rootDirectory,
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const std::string& resource_directory);
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// Lookup the CompilationEntry for |filename|. If no entry was found this
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