Reduce some locking in ThreadedQueue for status updates

This commit is contained in:
Jacob Dufault 2017-10-28 14:50:57 -07:00
parent 61b0cfb114
commit c694b56bc1

View File

@ -12,6 +12,11 @@
using std::experimental::nullopt;
using std::experimental::optional;
// If defined, some correctness checks will be enabled. These have a runtime
// performance cost and are disabled by default.
//
// #define ENABLE_QUEUE_CHECKS
// TODO: cleanup includes.
struct BaseThreadQueue {
@ -66,14 +71,19 @@ struct ThreadedQueue : public BaseThreadQueue {
// Returns the number of elements in the queue. This acquires a lock.
size_t Size() const {
#ifdef ENABLE_QUEUE_CHECKS
std::lock_guard<std::mutex> lock(mutex_);
return priority_.size() + queue_.size();
int count = priority_.size() + queue_.size();
assert(total_count_ == count);
#endif
return total_count_;
}
// Add an element to the front of the queue.
void PriorityEnqueue(T&& t) {
std::lock_guard<std::mutex> lock(mutex_);
priority_.push(std::move(t));
++total_count_;
waiter_->cv.notify_all();
}
@ -81,14 +91,17 @@ struct ThreadedQueue : public BaseThreadQueue {
void Enqueue(T&& t) {
std::lock_guard<std::mutex> lock(mutex_);
queue_.push(std::move(t));
++total_count_;
waiter_->cv.notify_all();
}
// Add a set of elements to the queue.
void EnqueueAll(std::vector<T>&& elements) {
std::lock_guard<std::mutex> lock(mutex_);
for (T& element : elements)
for (T& element : elements) {
queue_.push(std::move(element));
++total_count_;
}
elements.clear();
waiter_->cv.notify_all();
}
@ -102,17 +115,23 @@ struct ThreadedQueue : public BaseThreadQueue {
while (!priority_.empty()) {
result.emplace_back(std::move(priority_.front()));
priority_.pop();
--total_count_;
}
while (!queue_.empty()) {
result.emplace_back(std::move(queue_.front()));
queue_.pop();
--total_count_;
}
return result;
}
bool IsEmpty() {
#ifdef ENABLE_QUEUE_CHECKS
std::lock_guard<std::mutex> lock(mutex_);
return priority_.empty() && queue_.empty();
bool empty = priority_.empty() && queue_.empty();
assert(empty == (total_count_ == 0));
#endif
return total_count_ == 0;
}
// Get the first element from the queue. Blocks until one is available.
@ -126,6 +145,7 @@ struct ThreadedQueue : public BaseThreadQueue {
if (!priority_.empty()) {
auto val = std::move(priority_.front());
priority_.pop();
--total_count_;
return std::move(val);
}
@ -153,11 +173,13 @@ struct ThreadedQueue : public BaseThreadQueue {
if (!priority_.empty()) {
auto val = std::move(priority_.front());
priority_.pop();
--total_count_;
return std::move(val);
}
auto val = std::move(queue_.front());
queue_.pop();
--total_count_;
action(val);
@ -169,6 +191,7 @@ struct ThreadedQueue : public BaseThreadQueue {
}
private:
std::atomic<int> total_count_ = 0;
std::queue<T> priority_;
mutable std::mutex mutex_;
std::queue<T> queue_;