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Fix build errors on Windows after massive rename.
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@ -31,7 +31,7 @@ limitations under the License.
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#include <thread>
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namespace ccls {
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std::string NormalizePath(const std::string &path) {
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std::string normalizePath(const std::string &path) {
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DWORD retval = 0;
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TCHAR buffer[MAX_PATH] = TEXT("");
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TCHAR **lpp_part = {NULL};
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@ -52,12 +52,12 @@ std::string NormalizePath(const std::string &path) {
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return result;
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}
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void FreeUnusedMemory() {}
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void freeUnusedMemory() {}
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// TODO Wait for debugger to attach
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void TraceMe() {}
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void traceMe() {}
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void SpawnThread(void *(*fn)(void *), void *arg) {
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void spawnThread(void *(*fn)(void *), void *arg) {
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std::thread(fn, arg).detach();
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}
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} // namespace ccls
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@ -378,7 +378,7 @@ void Project::loadDirectory(const std::string &root, Project::Folder &folder) {
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#ifdef _WIN32
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char tmpdir[L_tmpnam];
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tmpnam_s(tmpdir, L_tmpnam);
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CDBDir = tmpdir;
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cDBDir = tmpdir;
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if (sys::fs::create_directory(tmpdir, false))
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return;
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#else
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@ -414,9 +414,9 @@ void Project::loadDirectory(const std::string &root, Project::Folder &folder) {
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tooling::CompilationDatabase::loadFromDirectory(cDBDir, err_msg);
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if (!g_config->compilationDatabaseCommand.empty()) {
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#ifdef _WIN32
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DeleteFileA(StdinPath.c_str());
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DeleteFileA(Path.c_str());
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RemoveDirectoryA(CDBDir.c_str());
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DeleteFileA(stdinPath.c_str());
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DeleteFileA(path.c_str());
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RemoveDirectoryA(cDBDir.c_str());
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#else
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unlink(stdinPath.c_str());
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unlink(path.c_str());
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