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filesystem.cc: deduplicate with UniqueID
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parent
6d96d9dce2
commit
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@ -3,6 +3,7 @@ using namespace llvm;
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#include "utils.h"
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#include <set>
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#include <vector>
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void GetFilesInFolder(std::string folder,
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@ -10,23 +11,47 @@ void GetFilesInFolder(std::string folder,
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bool dir_prefix,
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const std::function<void(const std::string&)>& handler) {
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EnsureEndsInSlash(folder);
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std::vector<std::string> st{folder};
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while (st.size()) {
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std::error_code ec;
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folder = st.back();
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st.pop_back();
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for (sys::fs::directory_iterator I(folder, ec), E; I != E && !ec;
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I.increment(ec)) {
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auto Status = I->status();
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if (!Status) continue;
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std::string path = I->path(), filename = sys::path::filename(path);
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if (filename[0] != '.' || filename == ".ccls") {
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if (sys::fs::is_regular_file(*Status)) {
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sys::fs::file_status Status;
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if (sys::fs::status(folder, Status, true))
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return;
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sys::fs::UniqueID ID;
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std::vector<std::string> curr{folder};
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std::vector<std::pair<std::string, sys::fs::file_status>> succ;
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std::set<sys::fs::UniqueID> seen{Status.getUniqueID()};
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while (curr.size() || succ.size()) {
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if (curr.empty()) {
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for (auto& it : succ)
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if (!seen.count(it.second.getUniqueID()))
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curr.push_back(std::move(it.first));
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succ.clear();
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} else {
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std::error_code ec;
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std::string folder1 = curr.back();
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curr.pop_back();
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for (sys::fs::directory_iterator I(folder1, ec, false), E; I != E && !ec;
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I.increment(ec)) {
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std::string path = I->path(), filename = sys::path::filename(path);
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if ((filename[0] == '.' && filename != ".ccls") ||
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sys::fs::status(path, Status, false))
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continue;
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if (sys::fs::is_symlink_file(Status)) {
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if (sys::fs::status(path, Status, true))
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continue;
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if (sys::fs::is_directory(Status)) {
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if (recursive)
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succ.emplace_back(path, Status);
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continue;
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}
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}
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if (sys::fs::is_regular_file(Status)) {
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if (!dir_prefix)
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path = path.substr(folder.size());
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handler(path);
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} else if (recursive && sys::fs::is_directory(*Status))
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st.push_back(path);
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} else if (recursive && sys::fs::is_directory(Status) &&
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!seen.count(ID = Status.getUniqueID())) {
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curr.push_back(path);
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seen.insert(ID);
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}
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}
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}
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}
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