#include "file_consumer.h" #include "clang_utils.h" #include "indexer.h" #include "platform.h" #include "utils.h" bool operator==(const CXFileUniqueID& a, const CXFileUniqueID& b) { return a.data[0] == b.data[0] && a.data[1] == b.data[1] && a.data[2] == b.data[2]; } bool FileConsumer::SharedState::Mark(const std::string& file) { std::lock_guard lock(mutex); return files.insert(file).second; } void FileConsumer::SharedState::Reset(const std::string& file) { std::lock_guard lock(mutex); auto it = files.find(file); if (it != files.end()) files.erase(it); } FileConsumer::FileConsumer(SharedState* shared_state) : shared_(shared_state) {} IndexFile* FileConsumer::TryConsumeFile(CXFile file, bool* is_first_ownership) { assert(is_first_ownership); CXFileUniqueID file_id; if (clang_getFileUniqueID(file, &file_id) != 0) { std::cerr << "Could not get unique file id for " << FileName(file) << std::endl; return nullptr; } // Try to find cached local result. auto it = local_.find(file_id); if (it != local_.end()) { *is_first_ownership = false; return it->second.get(); } std::string file_name = FileName(file); // No result in local; we need to query global. bool did_insert = shared_->Mark(file_name); *is_first_ownership = did_insert; local_[file_id] = did_insert ? MakeUnique(file_name) : nullptr; return local_[file_id].get(); } IndexFile* FileConsumer::ForceLocal(CXFile file) { // Try to fetch the file using the normal system, which will insert the file // usage into global storage. { bool is_first; IndexFile* cache = TryConsumeFile(file, &is_first); if (cache) return cache; } // It's already been taken before, just create a local copy. CXFileUniqueID file_id; if (clang_getFileUniqueID(file, &file_id) != 0) { std::cerr << "Could not get unique file id for " << FileName(file) << std::endl; return nullptr; } auto it = local_.find(file_id); if (it == local_.end() || !it->second) local_[file_id] = MakeUnique(FileName(file)); assert(local_.find(file_id) != local_.end()); return local_[file_id].get(); } std::vector> FileConsumer::TakeLocalState() { std::vector> result; for (auto& entry : local_) { if (entry.second) result.push_back(std::move(entry.second)); } return result; }