#include #include struct MyBar { int x; int aaaa1; int aaaa2; int aaaa3; static int foobez; // This is some awesome docs. float MemberFunc(int a, char b, std::vector foo); float MemberFunc2(int a, char b, std::vector foo); // The names are some extra state. std::vector names; }; int MyBar::foobez; int foo() { int a = 10; MyBar foooo; MyBar f; MyBar f2; } float MyBar::MemberFunc(int a, char b, std::vector foo) { this->x = 100; return 0; } /* OUTPUT: {} */