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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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#include <optional>
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#include <utility>
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// Like std::optional, but the stored data is responsible for containing the empty
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// state. T should define a function `bool T::Valid()`.
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template <typename T>
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class Maybe {
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T storage;
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public:
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constexpr Maybe() = default;
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Maybe(const Maybe&) = default;
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Maybe(std::nullopt_t) {}
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Maybe(const T& x) : storage(x) {}
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Maybe(T&& x) : storage(std::forward<T>(x)) {}
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Maybe& operator=(const Maybe&) = default;
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Maybe& operator=(const T& x) {
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storage = x;
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return *this;
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}
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const T* operator->() const { return &storage; }
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T* operator->() { return &storage; }
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const T& operator*() const { return storage; }
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T& operator*() { return storage; }
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bool Valid() const { return storage.Valid(); }
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explicit operator bool() const { return Valid(); }
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operator std::optional<T>() const {
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if (Valid())
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return storage;
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return std::nullopt;
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}
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void operator=(std::optional<T>&& o) { storage = o ? *o : T(); }
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// Does not test if has_value()
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bool operator==(const Maybe& o) const { return storage == o.storage; }
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bool operator!=(const Maybe& o) const { return !(*this == o); }
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};
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