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156 lines
5.5 KiB
C++
156 lines
5.5 KiB
C++
#pragma once
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#include "clang_tu.h"
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#include "lru_cache.h"
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#include "lsp_completion.h"
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#include "lsp_diagnostic.h"
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#include "project.h"
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#include "threaded_queue.h"
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#include "working_files.h"
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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struct CompletionSession
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: public std::enable_shared_from_this<CompletionSession> {
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// Translation unit for clang.
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struct Tu {
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// When |tu| was last parsed.
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std::optional<std::chrono::time_point<std::chrono::high_resolution_clock>>
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last_parsed_at;
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// Acquired when |tu| is being used.
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std::mutex lock;
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std::unique_ptr<ClangTranslationUnit> tu;
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};
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Project::Entry file;
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WorkingFiles* working_files;
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Tu completion;
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Tu diagnostics;
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CompletionSession(const Project::Entry& file, WorkingFiles* wfiles)
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: file(file), working_files(wfiles) {}
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};
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struct ClangCompleteManager {
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using OnDiagnostic =
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std::function<void(std::string path,
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std::vector<lsDiagnostic> diagnostics)>;
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using OnComplete =
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std::function<void(const std::vector<lsCompletionItem>& results,
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bool is_cached_result)>;
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using OnDropped = std::function<void(lsRequestId request_id)>;
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struct PreloadRequest {
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PreloadRequest(const std::string& path)
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: request_time(std::chrono::high_resolution_clock::now()), path(path) {}
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std::chrono::time_point<std::chrono::high_resolution_clock> request_time;
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std::string path;
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};
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struct CompletionRequest {
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CompletionRequest(const lsRequestId& id,
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const lsTextDocumentIdentifier& document,
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const lsPosition& position,
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const OnComplete& on_complete)
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: id(id),
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document(document),
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position(position),
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on_complete(on_complete) {}
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lsRequestId id;
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lsTextDocumentIdentifier document;
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lsPosition position;
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OnComplete on_complete;
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};
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struct DiagnosticRequest {
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lsTextDocumentIdentifier document;
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};
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ClangCompleteManager(Project* project,
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WorkingFiles* working_files,
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OnDiagnostic on_diagnostic,
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OnDropped on_dropped);
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// Start a code completion at the given location. |on_complete| will run when
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// completion results are available. |on_complete| may run on any thread.
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void CodeComplete(const lsRequestId& request_id,
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const lsTextDocumentPositionParams& completion_location,
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const OnComplete& on_complete);
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// Request a diagnostics update.
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void DiagnosticsUpdate(const lsTextDocumentIdentifier& document);
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// Notify the completion manager that |filename| has been viewed and we
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// should begin preloading completion data.
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void NotifyView(const std::string& filename);
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// Notify the completion manager that |filename| has been edited.
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void NotifyEdit(const std::string& filename);
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// Notify the completion manager that |filename| has been saved. This
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// triggers a reparse.
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void NotifySave(const std::string& filename);
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// Notify the completion manager that |filename| has been closed. Any existing
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// completion session will be dropped.
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void NotifyClose(const std::string& filename);
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// Ensures there is a completion or preloaded session. Returns true if a new
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// session was created.
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bool EnsureCompletionOrCreatePreloadSession(const std::string& filename);
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// Tries to find an edit session for |filename|. This will move the session
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// from view to edit.
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std::shared_ptr<CompletionSession> TryGetSession(const std::string& filename,
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bool mark_as_completion,
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bool create_if_needed);
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// Flushes all saved sessions with the supplied filename
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void FlushSession(const std::string& filename);
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// Flushes all saved sessions
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void FlushAllSessions(void);
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// TODO: make these configurable.
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const int kMaxPreloadedSessions = 10;
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const int kMaxCompletionSessions = 5;
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// Global state.
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Project* project_;
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WorkingFiles* working_files_;
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OnDiagnostic on_diagnostic_;
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OnDropped on_dropped_;
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using LruSessionCache = LruCache<std::string, CompletionSession>;
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// CompletionSession instances which are preloaded, ie, files which the user
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// has viewed but not requested code completion for.
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LruSessionCache preloaded_sessions_;
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// CompletionSession instances which the user has actually performed
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// completion on. This is more rare so these instances tend to stay alive
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// much longer than the ones in |preloaded_sessions_|.
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LruSessionCache completion_sessions_;
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// Mutex which protects |view_sessions_| and |edit_sessions_|.
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std::mutex sessions_lock_;
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// Request a code completion at the given location.
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ThreadedQueue<std::unique_ptr<CompletionRequest>> completion_request_;
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ThreadedQueue<DiagnosticRequest> diagnostic_request_;
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// Parse requests. The path may already be parsed, in which case it should be
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// reparsed.
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ThreadedQueue<PreloadRequest> preload_requests_;
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};
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// Cached completion information, so we can give fast completion results when
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// the user erases a character. vscode will resend the completion request if
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// that happens.
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struct CodeCompleteCache {
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// NOTE: Make sure to access these variables under |WithLock|.
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std::optional<std::string> cached_path_;
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std::optional<lsPosition> cached_completion_position_;
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std::vector<lsCompletionItem> cached_results_;
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std::mutex mutex_;
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void WithLock(std::function<void()> action);
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bool IsCacheValid(lsTextDocumentPositionParams position);
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};
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