ccls/src/message_queue.h
Jacob Dufault 4b609c7158 wip
2017-03-19 22:43:48 -07:00

82 lines
2.9 KiB
C++

#pragma once
#include <vector>
#include <memory>
#include "buffer.h"
struct Message {
// Unique message identifier.
uint8_t message_id;
// Total size of the message (including metadata that this object stores).
size_t total_size;
// Size of the extra message data immediately following the message payload.
size_t message_size() const { return total_size - sizeof(Message); }
};
// A MessageQueue is a FIFO container storing messages in an arbitrary memory
// buffer.
// - Multiple separate MessageQueues instantiations can point to the
// same underlying buffer
// - Buffer is fully relocatable, ie, it can have multiple different
// addresses (as is the case for memory shared across processes).
struct MessageQueue {
// Create a new MessageQueue using |buffer| as the backing data storage.
// This does *not* take ownership over the memory stored in |buffer|.
//
// If |buffer_has_data| is true, then it is assumed that |buffer| contains
// data and has already been initialized. It is a perfectly acceptable
// use-case to have multiple completely separate MessageQueue
// instantiations pointing to the same memory.
explicit MessageQueue(std::unique_ptr<Buffer> buffer, bool buffer_has_data);
MessageQueue(const MessageQueue&) = delete;
// Enqueue a message to the queue. This will wait until there is room in
// queue. If the message is too large to fit into the queue, this will
// wait until the message has been fully sent, which may involve multiple
// IPC roundtrips (ie, Enqueue -> DequeueAll -> Enqueue) - so this method
// may take a long time to run.
//
// TODO: Consider copying message memory to a temporary buffer and running
// enqueues on a worker thread.
void Enqueue(const Message& message);
// Take all messages from the queue.
//
// note:
// We could make this allocation free by returning raw pointers to the
// internal process-local buffer, but that is pretty haphazard and likely
// to cause a very confusing crash. The extra memory allocations here from
// unique_ptr going to make a performance difference.
std::vector<std::unique_ptr<Message>> DequeueAll();
// Take the first available message from the queue.
std::unique_ptr<Message> DequeueFirst();
private:
struct BufferMetadata;
BufferMetadata* metadata() const;
// Returns the number of bytes currently available in the buffer.
size_t BytesAvailableInBuffer() const;
Message* first_message_in_buffer() const;
// First free message in the buffer.
Message* free_message_in_buffer() const;
std::unique_ptr<Buffer> buffer_;
};
/*
// TODO: We convert IpcMessage <-> Message as a user-level operation.
// MessageQueue doesn't know about IpcMessage.
struct IpcMessage {
std::unique_ptr<Message> ToMessage();
void BuildFromMessage(std::unique_ptr<Message> message);
// Serialize/deserialize the message.
virtual void Serialize(Writer& writer) = 0;
virtual void Deserialize(Reader& reader) = 0;
};
*/