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241 lines
5.9 KiB
C++
241 lines
5.9 KiB
C++
#pragma once
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#include "utils.h"
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#include "work_thread.h"
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#include <optional.h>
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#include <algorithm>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <queue>
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#include <tuple>
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// TODO: cleanup includes.
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struct BaseThreadQueue {
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virtual bool IsEmpty() = 0;
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virtual ~BaseThreadQueue() = default;
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};
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// TODO Remove after migration to C++14
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namespace {
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template <size_t... Is>
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struct index_sequence {};
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template <size_t I, size_t... Is>
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struct make_index_sequence {
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using type = typename make_index_sequence<I - 1, I - 1, Is...>::type;
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};
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template <size_t... Is>
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struct make_index_sequence<0, Is...> {
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using type = index_sequence<Is...>;
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};
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} // namespace
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// std::lock accepts two or more arguments. We define an overload for one
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// argument.
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namespace std {
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template <typename Lockable>
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void lock(Lockable& l) {
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l.lock();
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}
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} // namespace std
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template <typename... Queue>
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struct MultiQueueLock {
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MultiQueueLock(Queue... lockable) : tuple_{lockable...} { lock(); }
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~MultiQueueLock() { unlock(); }
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void lock() {
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lock_impl(typename make_index_sequence<sizeof...(Queue)>::type{});
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}
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void unlock() {
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unlock_impl(typename make_index_sequence<sizeof...(Queue)>::type{});
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}
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private:
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template <size_t... Is>
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void lock_impl(index_sequence<Is...>) {
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std::lock(std::get<Is>(tuple_)->mutex_...);
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}
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template <size_t... Is>
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void unlock_impl(index_sequence<Is...>) {
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(void)std::initializer_list<int>{
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(std::get<Is>(tuple_)->mutex_.unlock(), 0)...};
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}
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std::tuple<Queue...> tuple_;
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};
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struct MultiQueueWaiter {
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std::condition_variable_any cv;
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static bool HasState(std::initializer_list<BaseThreadQueue*> queues) {
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for (BaseThreadQueue* queue : queues) {
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if (!queue->IsEmpty())
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return true;
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}
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return false;
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}
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template <typename... BaseThreadQueue>
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void Wait(BaseThreadQueue... queues) {
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MultiQueueLock<BaseThreadQueue...> l(queues...);
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while (!HasState({queues...}))
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cv.wait(l);
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}
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};
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// A threadsafe-queue. http://stackoverflow.com/a/16075550
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template <class T>
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struct ThreadedQueue : public BaseThreadQueue {
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public:
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ThreadedQueue() : total_count_(0) {
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owned_waiter_ = MakeUnique<MultiQueueWaiter>();
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waiter_ = owned_waiter_.get();
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owned_waiter1_ = MakeUnique<MultiQueueWaiter>();
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waiter1_ = owned_waiter1_.get();
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}
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// TODO remove waiter1 after split of on_indexed
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explicit ThreadedQueue(MultiQueueWaiter* waiter,
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MultiQueueWaiter* waiter1 = nullptr)
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: total_count_(0), waiter_(waiter), waiter1_(waiter1) {}
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// Returns the number of elements in the queue. This is lock-free.
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size_t Size() const { return total_count_; }
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// Add an element to the front of the queue.
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void PriorityEnqueue(T&& t) {
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std::lock_guard<std::mutex> lock(mutex_);
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priority_.push(std::move(t));
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++total_count_;
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waiter_->cv.notify_one();
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if (waiter1_)
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waiter1_->cv.notify_one();
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}
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// Add an element to the queue.
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void Enqueue(T&& t) {
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std::lock_guard<std::mutex> lock(mutex_);
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queue_.push(std::move(t));
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++total_count_;
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waiter_->cv.notify_one();
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if (waiter1_)
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waiter1_->cv.notify_one();
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}
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// Add a set of elements to the queue.
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void EnqueueAll(std::vector<T>&& elements) {
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if (elements.empty())
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return;
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std::lock_guard<std::mutex> lock(mutex_);
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total_count_ += elements.size();
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for (T& element : elements) {
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queue_.push(std::move(element));
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}
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elements.clear();
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waiter_->cv.notify_all();
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}
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// Return all elements in the queue.
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std::vector<T> DequeueAll() {
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std::lock_guard<std::mutex> lock(mutex_);
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total_count_ = 0;
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std::vector<T> result;
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result.reserve(priority_.size() + queue_.size());
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while (!priority_.empty()) {
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result.emplace_back(std::move(priority_.front()));
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priority_.pop();
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}
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while (!queue_.empty()) {
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result.emplace_back(std::move(queue_.front()));
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queue_.pop();
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}
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return result;
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}
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// Returns true if the queue is empty. This is lock-free.
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bool IsEmpty() { return total_count_ == 0; }
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// TODO: Unify code between DequeuePlusAction with TryDequeuePlusAction.
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// Probably have opt<T> Dequeue(bool wait_for_element);
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// Get the first element from the queue. Blocks until one is available.
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// Executes |action| with an acquired |mutex_|.
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template <typename TAction>
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T DequeuePlusAction(TAction action) {
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std::unique_lock<std::mutex> lock(mutex_);
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waiter_->cv.wait(lock,
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[&]() { return !priority_.empty() || !queue_.empty(); });
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auto execute = [&](std::queue<T>* q) {
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auto val = std::move(q->front());
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q->pop();
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--total_count_;
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action();
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return std::move(val);
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};
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if (!priority_.empty())
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return execute(&priority_);
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return execute(&queue_);
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}
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// Get the first element from the queue. Blocks until one is available.
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T Dequeue() {
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return DequeuePlusAction([]() {});
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}
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// Get the first element from the queue without blocking. Returns a null
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// value if the queue is empty.
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template <typename TAction>
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optional<T> TryDequeuePlusAction(TAction action) {
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std::lock_guard<std::mutex> lock(mutex_);
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if (priority_.empty() && queue_.empty())
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return nullopt;
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auto execute = [&](std::queue<T>* q) {
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auto val = std::move(q->front());
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q->pop();
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--total_count_;
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action(val);
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return std::move(val);
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};
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if (!priority_.empty())
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return execute(&priority_);
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return execute(&queue_);
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}
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optional<T> TryDequeue() {
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return TryDequeuePlusAction([](const T&) {});
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}
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mutable std::mutex mutex_;
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private:
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std::atomic<int> total_count_;
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std::queue<T> priority_;
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std::queue<T> queue_;
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MultiQueueWaiter* waiter_;
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std::unique_ptr<MultiQueueWaiter> owned_waiter_;
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// TODO remove waiter1 after split of on_indexed
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MultiQueueWaiter* waiter1_;
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std::unique_ptr<MultiQueueWaiter> owned_waiter1_;
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};
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