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39787d2851
DEF CON 26 CTF
162 lines
4.3 KiB
C++
162 lines
4.3 KiB
C++
#pragma once
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#include "utils.h"
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#include <atomic>
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#include <condition_variable>
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#include <deque>
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#include <mutex>
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#include <optional>
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#include <tuple>
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#include <utility>
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struct BaseThreadQueue {
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virtual bool IsEmpty() = 0;
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virtual ~BaseThreadQueue() = default;
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};
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// std::lock accepts two or more arguments. We define an overload for one
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// argument.
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namespace std {
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template <typename Lockable> void lock(Lockable &l) { l.lock(); }
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} // namespace std
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template <typename... Queue> struct MultiQueueLock {
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MultiQueueLock(Queue... lockable) : tuple_{lockable...} { lock(); }
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~MultiQueueLock() { unlock(); }
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void lock() { lock_impl(typename std::index_sequence_for<Queue...>{}); }
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void unlock() { unlock_impl(typename std::index_sequence_for<Queue...>{}); }
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private:
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template <size_t... Is> void lock_impl(std::index_sequence<Is...>) {
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std::lock(std::get<Is>(tuple_)->mutex_...);
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}
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template <size_t... Is> void unlock_impl(std::index_sequence<Is...>) {
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(void)std::initializer_list<int>{
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(std::get<Is>(tuple_)->mutex_.unlock(), 0)...};
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}
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std::tuple<Queue...> tuple_;
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};
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struct MultiQueueWaiter {
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std::condition_variable_any cv;
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static bool HasState(std::initializer_list<BaseThreadQueue *> queues) {
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for (BaseThreadQueue *queue : queues) {
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if (!queue->IsEmpty())
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return true;
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}
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return false;
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}
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template <typename... BaseThreadQueue> void Wait(BaseThreadQueue... queues) {
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MultiQueueLock<BaseThreadQueue...> l(queues...);
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while (!HasState({queues...}))
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cv.wait(l);
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}
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};
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// A threadsafe-queue. http://stackoverflow.com/a/16075550
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template <class T> struct ThreadedQueue : public BaseThreadQueue {
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public:
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ThreadedQueue() {
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owned_waiter_ = std::make_unique<MultiQueueWaiter>();
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waiter_ = owned_waiter_.get();
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}
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explicit ThreadedQueue(MultiQueueWaiter *waiter) : waiter_(waiter) {}
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// Returns the number of elements in the queue. This is lock-free.
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size_t Size() const { return total_count_; }
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// Add an element to the queue.
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template <void (std::deque<T>::*push)(T &&)> void Push(T &&t, bool priority) {
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std::lock_guard<std::mutex> lock(mutex_);
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if (priority)
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(priority_.*push)(std::move(t));
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else
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(queue_.*push)(std::move(t));
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++total_count_;
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waiter_->cv.notify_one();
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}
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void PushBack(T &&t, bool priority = false) {
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Push<&std::deque<T>::push_back>(std::move(t), priority);
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}
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// Return all elements in the queue.
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std::vector<T> DequeueAll() {
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std::lock_guard<std::mutex> lock(mutex_);
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total_count_ = 0;
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std::vector<T> result;
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result.reserve(priority_.size() + queue_.size());
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while (!priority_.empty()) {
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result.emplace_back(std::move(priority_.front()));
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priority_.pop_front();
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}
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while (!queue_.empty()) {
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result.emplace_back(std::move(queue_.front()));
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queue_.pop_front();
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}
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return result;
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}
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// Returns true if the queue is empty. This is lock-free.
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bool IsEmpty() { return total_count_ == 0; }
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// Get the first element from the queue. Blocks until one is available.
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T Dequeue() {
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std::unique_lock<std::mutex> lock(mutex_);
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waiter_->cv.wait(lock,
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[&]() { return !priority_.empty() || !queue_.empty(); });
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auto execute = [&](std::deque<T> *q) {
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auto val = std::move(q->front());
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q->pop_front();
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--total_count_;
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return std::move(val);
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};
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if (!priority_.empty())
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return execute(&priority_);
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return execute(&queue_);
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}
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// Get the first element from the queue without blocking. Returns a null
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// value if the queue is empty.
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std::optional<T> TryPopFront() {
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std::lock_guard<std::mutex> lock(mutex_);
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auto execute = [&](std::deque<T> *q) {
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auto val = std::move(q->front());
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q->pop_front();
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--total_count_;
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return std::move(val);
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};
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if (priority_.size())
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return execute(&priority_);
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if (queue_.size())
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return execute(&queue_);
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return std::nullopt;
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}
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template <typename Fn> void Iterate(Fn fn) {
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std::lock_guard<std::mutex> lock(mutex_);
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for (auto &entry : priority_)
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fn(entry);
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for (auto &entry : queue_)
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fn(entry);
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}
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mutable std::mutex mutex_;
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private:
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std::atomic<int> total_count_{0};
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std::deque<T> priority_;
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std::deque<T> queue_;
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MultiQueueWaiter *waiter_;
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std::unique_ptr<MultiQueueWaiter> owned_waiter_;
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};
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