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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#pragma once
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#include "config.h"
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#include <optional.h>
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#include <sparsepp/spp.h>
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#include <functional>
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#include <mutex>
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#include <string>
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#include <vector>
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struct Project {
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struct Entry {
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std::string filename;
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std::vector<std::string> args;
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// If true, this entry is inferred and was not read from disk.
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bool is_inferred = false;
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};
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// Include directories for "" headers
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std::vector<std::string> quote_include_directories;
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// Include directories for <> headers
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std::vector<std::string> angle_include_directories;
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std::vector<Entry> entries;
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spp::sparse_hash_map<std::string, int> absolute_path_to_entry_index_;
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// Loads a project for the given |directory|.
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//
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// If |opt_compilation_db_dir| is not empty, the compile_commands.json
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// file in it will be used to discover all files and args. If it's empty and
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// |root_directory| contains a compile_commands.json file, that one will be
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// used instead. Otherwise, a recursive directory listing of all *.cpp, *.cc,
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// *.h, and *.hpp files will be used. clang arguments can be specified in a
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// .cquery file located inside of |root_directory|.
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void Load(const std::vector<std::string>& extra_flags,
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const std::string& opt_compilation_db_dir,
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const std::string& root_directory,
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const std::string& resource_directory);
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// Lookup the CompilationEntry for |filename|. If no entry was found this
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// will infer one based on existing project structure.
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Entry FindCompilationEntryForFile(const std::string& filename);
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// Run |action| on every file in the project.
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void ForAllFilteredFiles(
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Config* config,
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std::function<void(int i, const Entry& entry)> action);
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};
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