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Build: simplify
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Build.md
15
Build.md
@ -224,21 +224,14 @@ ninja -C Release
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## Notes on compiling Clang+LLVM from source
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## Notes on compiling Clang+LLVM from source
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* `include/llvm/Config/config.h`
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* `include/clang/Config/config.h`
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* `lib/libclangIndex.so`
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* `lib/libLLVM{Support,...}.so` or `lib/libLLVM{Support,...}.a` or
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`lib/libLLVM.so`
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MaskRay's config (building trunk LLVM at `~/llvm/Release/`):
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MaskRay's config (building trunk LLVM at `~/llvm/Release/`):
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```sh
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```sh
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git clone https://git.llvm.org/git/llvm.git
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git clone https://git.llvm.org/git/llvm.git
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git clone https://git.llvm.org/git/clang.git llvm/tools/clang
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git clone https://git.llvm.org/git/clang.git llvm/tools/clang
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cd llvm
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cd llvm
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# create a build directory named `Release/`
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cmake -H. -BRelease -G Ninja -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DLLVM_ENABLE_LLD=ON -DLLVM_TARGETS_TO_BUILD=X86
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cmake -H. -BRelease -G Ninja -DCMAKE_BUILD_TYPE=Release -DBUILD_SHARED_LIBS=ON -DLLVM_ENABLE_LLD=ON -DLLVM_TARGETS_TO_BUILD=X86
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ninja -C Release clangFormat clangFrontendTool clangIndex clangTooling
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ninja -C Release clang clangFormat clangFrontendTool clangIndex clangTooling cxx
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```
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```
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* Remove `LLVM_ENABLE_LLD` if you don't have lld (a much faster linker than bfd/gold) installed
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* Remove `LLVM_ENABLE_LLD` if you don't have lld (a much faster linker than bfd/gold) installed
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@ -255,7 +248,7 @@ ninja -C Release
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`-DCMAKE_PREFIX_PATH=` is a `;`-separated list where you can find:
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`-DCMAKE_PREFIX_PATH=` is a `;`-separated list where you can find:
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* `llvm`: llvm source
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* `llvm`: llvm source
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* `llvm/tools/clang`: clang source (`git clone https://git.llvm.org/git/clang.git`)
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* `llvm/tools/clang`: clang source
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* `llvm/Release`: build directory. `include/` contains generated llvm header files, e.g. `include/llvm/Config/config.h`
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* `llvm/Release`: build directory. `include/` contains generated llvm header files, e.g. `include/llvm/Config/config.h`
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* `llvm/Release/tools/clang`: build directory. `include/` contains generated clang header files, e.g. `include/clang/Config/config.h`
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* `llvm/Release/tools/clang`: build directory. `include/` contains generated clang header files, e.g. `include/clang/Config/config.h`
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@ -266,11 +259,11 @@ The cmake build system is expected to find these files:
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~/llvm/Release/include/llvm/Config/config.h
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~/llvm/Release/include/llvm/Config/config.h
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~/llvm/Release/tools/clang/include/clang/Config/config.h
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~/llvm/Release/tools/clang/include/clang/Config/config.h
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# libclangIndex.so
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# libclangIndex.so
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~/llvm/Release/lib/libclangIndex.so
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~/llvm/Release/lib/libclangIndex.so or libclangIndex.a
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# -resource-dir
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# -resource-dir
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~/llvm/Release/lib/clang/7.0.0
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~/llvm/Release/lib/clang/7.0.0
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# clang+llvm libraries
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# clang+llvm libraries
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~/llvm/Release/lib/libclangDriver.so
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~/llvm/Release/lib/libclangDriver.so
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~/llvm/Release/lib/libLLVMSupport.so
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~/llvm/Release/lib/libLLVMSupport.so or libLLVMSupport.a
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...
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...
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```
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```
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@ -89,30 +89,23 @@ ln -s $(buck targets --show-output :helloworld#compilation-database | cut -d ' '
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### stdout of an external command
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### stdout of an external command
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You may use the initialization option `"compilationDatabaseCommand"` to provide the JSON compilation database. ccls will read its stdout rather than read `compile_commands.json`. This may be useful when ccls cannot parse the `compile_commands.json` correctly (e.g. MSVC cl.exe, Intel C++ Compiler options)
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If the initialization option `"compilationDatabaseCommand"` is set, the command will be executed by ccls to provide the JSON compilation database. ccls will read its stdout rather than read `compile_commands.json`. This may be useful when ccls cannot parse the `compile_commands.json` correctly (e.g. MSVC cl.exe, Intel C++ Compiler options)
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```sh
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ccls shell script wrapper:
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# extra command line option
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'--init={"compilationDatabaseCommand":"mycompdb"}'
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```
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```elisp
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(setq ccls-initialization-options '(:compilationDatabaseCommand "mycompdb"))
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```
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Suppose the project is at `/tmp/c`, `mycompdb /tmp/c` will be executed with stdin=initializationOptions and the stdout should be a JSON compilation database.
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You may use this shell script as a starting point:
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```zsh
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```zsh
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#!/bin/zsh
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#!/bin/zsh
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# mycompdb /tmp/c
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/path/to/Release/ccls --init='{"compilationDatabaseCommand":"/tmp/c/x"}' "$@"
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cat >> /tmp/initialization-options
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cat <<e
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[ { "arguments": [ "c++", "a.o", "a.cc" ],
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"directory": "/tmp/c", "file": "a.cc" } ]
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e
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```
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```
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`/tmp/c/x`:
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```zsh
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#!/bin/zsh
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# cat >> /tmp/initialization-options # stdin is initialization options
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print '[{"arguments":["c++","-c","a.cc"],"directory":"/tmp/c","file":"a.cc"}]'
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```
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Suppose the project is at `/tmp/c`, `/tmp/c/x /tmp/c` will be executed with stdin=initializationOptions and the stdout should be a JSON compilation database.
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An example to scrub Intel C++ Compiler options (or, even easier, check out `clang.excludeArgs` in the [Initialization options](https://github.com/MaskRay/ccls/wiki/Initialization-options)):
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An example to scrub Intel C++ Compiler options (or, even easier, check out `clang.excludeArgs` in the [Initialization options](https://github.com/MaskRay/ccls/wiki/Initialization-options)):
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```zsh
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```zsh
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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