glew-cmake/build/conan/conanfile.py

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import os
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from conans import ConanFile, CMake
from conans.tools import os_info, SystemPackageTool, ConanException
from conans import tools, VisualStudioBuildEnvironment
from conans.tools import build_sln_command, vcvars_command, replace_in_file, download, unzip
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class GlewConan(ConanFile):
name = "glew"
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version = "master"
source_directory = "%s-%s" % (name, version) if version != "master" else "."
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description = "The GLEW library"
generators = "cmake", "txt"
settings = "os", "arch", "build_type", "compiler"
options = {"shared": [True, False]}
default_options = "shared=False"
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url="http://github.com/nigels-com/glew"
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license="https://github.com/nigels-com/glew#copyright-and-licensing"
if version == "master":
if os.path.isfile("Makefile"):
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exports_sources = "*"
else:
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exports_sources = os.sep.join(["..", "..", "*"])
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else:
exports = "FindGLEW.cmake"
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def system_requirements(self):
if os_info.is_linux:
if os_info.with_apt:
installer = SystemPackageTool()
if self.version == "master":
installer.install("build-essential")
installer.install("libxmu-dev")
installer.install("libxi-dev")
installer.install("libgl-dev")
installer.install("libosmesa-dev")
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installer.install("libglu1-mesa-dev")
elif os_info.with_yum:
installer = SystemPackageTool()
if self.version == "master":
installer.install("libXmu-devel")
installer.install("libXi-devel")
installer.install("libGL-devel")
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installer.install("mesa-libGLU-devel")
else:
self.output.warn("Could not determine Linux package manager, skipping system requirements installation.")
def configure(self):
del self.settings.compiler.libcxx
def source(self):
if self.version != "master":
zip_name = "%s.tgz" % self.source_directory
download("https://sourceforge.net/projects/glew/files/glew/%s/%s/download" % (self.version, zip_name), zip_name)
unzip(zip_name)
os.unlink(zip_name)
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def build(self):
if self.settings.os == "Windows" and self.version == "master":
raise ConanException("Trunk builds are not supported on Windows (cannot build directly from master git repository).")
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if self.settings.compiler == "Visual Studio":
env = VisualStudioBuildEnvironment(self)
with tools.environment_append(env.vars):
version = min(12, int(self.settings.compiler.version.value))
version = 10 if version == 11 else version
cd_build = "cd %s\\%s\\build\\vc%s" % (self.conanfile_directory, self.source_directory, version)
build_command = build_sln_command(self.settings, "glew.sln")
vcvars = vcvars_command(self.settings)
self.run("%s && %s && %s" % (vcvars, cd_build, build_command.replace("x86", "Win32")))
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else:
if self.settings.os == "Windows":
replace_in_file("%s/build/cmake/CMakeLists.txt" % self.source_directory, \
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"if(WIN32 AND (NOT MSVC_VERSION LESS 1600)", \
"if(WIN32 AND MSVC AND (NOT MSVC_VERSION LESS 1600)")
if self.version == "master":
self.run("make extensions")
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cmake = CMake(self)
cmake.configure(source_dir="%s/build/cmake" % self.source_directory, defs={"BUILD_UTILS": "OFF"})
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cmake.build()
def package(self):
find_glew_dir = "%s/build/conan" % self.conanfile_directory if self.version == "master" else "."
self.copy("FindGLEW.cmake", ".", find_glew_dir, keep_path=False)
self.copy("include/*", ".", "%s" % self.source_directory, keep_path=True)
self.copy("%s/license*" % self.source_directory, dst="licenses", ignore_case=True, keep_path=False)
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if self.settings.os == "Windows":
if self.settings.compiler == "Visual Studio":
self.copy(pattern="*.pdb", dst="bin", keep_path=False)
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if self.options.shared:
self.copy(pattern="*32.lib", dst="lib", keep_path=False)
self.copy(pattern="*32d.lib", dst="lib", keep_path=False)
self.copy(pattern="*.dll", dst="bin", keep_path=False)
else:
self.copy(pattern="*32s.lib", dst="lib", keep_path=False)
self.copy(pattern="*32sd.lib", dst="lib", keep_path=False)
else:
if self.options.shared:
self.copy(pattern="*32.dll.a", dst="lib", keep_path=False)
self.copy(pattern="*32d.dll.a", dst="lib", keep_path=False)
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self.copy(pattern="*.dll", dst="bin", keep_path=False)
else:
self.copy(pattern="*32.a", dst="lib", keep_path=False)
self.copy(pattern="*32d.a", dst="lib", keep_path=False)
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elif self.settings.os == "Macos":
if self.options.shared:
self.copy(pattern="*.dylib", dst="lib", keep_path=False)
else:
self.copy(pattern="*.a", dst="lib", keep_path=False)
else:
if self.options.shared:
self.copy(pattern="*.so", dst="lib", keep_path=False)
else:
self.copy(pattern="*.a", dst="lib", keep_path=False)
def package_info(self):
if self.settings.os == "Windows":
self.cpp_info.libs = ['glew32']
if not self.options.shared:
self.cpp_info.defines.append("GLEW_STATIC")
if self.settings.compiler == "Visual Studio":
if not self.options.shared:
self.cpp_info.libs[0] += "s"
self.cpp_info.libs.append("OpenGL32.lib")
if self.settings.compiler.runtime != "MT":
self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMTD')
self.cpp_info.exelinkflags.append('-NODEFAULTLIB:LIBCMT')
else:
self.cpp_info.libs.append("opengl32")
else:
self.cpp_info.libs = ['GLEW']
if self.settings.os == "Macos":
self.cpp_info.exelinkflags.append("-framework OpenGL")
elif not self.options.shared:
self.cpp_info.libs.append("GL")
if self.settings.build_type == "Debug":
self.cpp_info.libs[0] += "d"