glew-cmake/auto/src/glew_utils.c

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/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2002-2006, Milan Ikits <milan ikits[]ieee org>
** Copyright (C) 2002-2006, Marcelo E. Magallon <mmagallo[]debian org>
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <GL/glew.h>
#if defined(_WIN32)
# include <GL/wglew.h>
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
# include <GL/glxew.h>
#endif
#include "glew_utils.h"
#if defined(__APPLE__)
#include <mach-o/dyld.h>
#include <stdlib.h>
#include <string.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
NSSymbol symbol;
char* symbolName;
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
strcpy(symbolName+1, (const char*)name);
symbolName[0] = '_';
symbol = NULL;
if (NSIsSymbolNameDefined(symbolName))
symbol = NSLookupAndBindSymbol(symbolName);
free(symbolName);
return symbol ? NSAddressOfSymbol(symbol) : NULL;
}
#endif /* __APPLE__ */
#if defined(__sgi) || defined (__sun)
#include <dlfcn.h>
#include <stdio.h>
#include <stdlib.h>
void* dlGetProcAddress (const GLubyte* name)
{
static void* h = NULL;
static void* gpa;
if (h == NULL)
{
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
gpa = dlsym(h, "glXGetProcAddress");
}
if (gpa != NULL)
return ((void*(*)(const GLubyte*))gpa)(name);
else
return dlsym(h, (const char*)name);
}
#endif /* __sgi || __sun */
/*
* GLEW, just like OpenGL or GLU, does not rely on the standard C library.
* These functions implement the functionality required in this file.
*/
GLuint _glewStrLen (const GLubyte* s)
{
GLuint i=0;
while (s+i != NULL && s[i] != '\0') i++;
return i;
}
GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
{
GLuint i=0;
while (s+i != NULL && s[i] != '\0' && s[i] != c) i++;
return i;
}
GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
{
GLuint i=0;
while (i < n && a+i != NULL && b+i != NULL && a[i] == b[i]) i++;
return i == n ? GL_TRUE : GL_FALSE;
}
GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
{
*a++;
*na--;
}
if(*na >= nb)
{
GLuint i=0;
while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++;
if(i == nb)
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}
GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
{
if(*na >= nb)
{
GLuint i=0;
while (i < nb && *a+i != NULL && b+i != NULL && *a[i] == b[i]) i++;
if (i == nb && (*na == nb || *a[i] == ' ' || *a[i] == '\n' || *a[i] == '\r' || *a[i] == '\t'))
{
*a = *a + nb;
*na = *na - nb;
return GL_TRUE;
}
}
return GL_FALSE;
}