glew-cmake/include/GL/wglew.h

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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: This software was created using the
** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
** not been independently verified as being compliant with the OpenGL(R)
** version 1.2.1 Specification.
*/
/*
** Copyright (C) 2002, Lev Povalahev
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are met:
**
** * Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright notice,
** this list of conditions and the following disclaimer in the documentation
** and/or other materials provided with the distribution.
** * The name of the author may be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
** THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
** The OpenGL Extension Wrangler Library
** Copyright (C) 2002 Milan Ikits
**
** This library is free software; you can redistribute it and/or
** modify it under the terms of the GNU Lesser General Public
** License as published by the Free Software Foundation; either
** version 2.1 of the License, or (at your option) any later version.
**
** This library is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public
** License along with this library; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __wglew_h__
#define __wglew_h__
#ifdef __wglext_h_
#error wglext.h included before wglew.h
#endif
#define __wglext_h_
#ifdef _WIN32
#if !defined(APIENTRY) && !defined(__CYGWIN__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
/*
* GLEW_STATIC needs to be set when including the
* source directly in the project.
* GLEW_BUILD is set when building the dll version.
*/
#ifdef GLEW_STATIC
#define GLEW_EXPORT
#else
#ifdef GLEW_BUILD
#define GLEW_EXPORT __declspec(dllexport)
#else
#define GLEW_EXPORT __declspec(dllimport)
#endif
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* ARB extensions */
#define WGL_ARB_buffer_region 1
#define WGL_ARB_extensions_string 1
#define WGL_ARB_make_current_read 1
#define WGL_ARB_multisample 1
#define WGL_ARB_pbuffer 1
#define WGL_ARB_pixel_format 1
#define WGL_ARB_render_texture 1
/* multi-vendor extensions */
#define WGL_EXT_depth_float 1
#define WGL_EXT_display_color_table 1
#define WGL_EXT_extensions_string 1
#define WGL_EXT_make_current_read 1
#define WGL_EXT_multisample 1
#define WGL_EXT_swap_control 1
#define WGL_EXT_pixel_format 1
#define WGL_EXT_pbuffer 1
/* vendor-specific extensions */
#define WGL_I3D_digital_video_control 1
#define WGL_I3D_gamma 1
#define WGL_I3D_genlock 1
#define WGL_I3D_image_buffer 1
#define WGL_I3D_swap_frame_lock 1
#define WGL_I3D_swap_frame_usage 1
#define WGL_OML_sync_control 1
/* ATI extensions */
#define WGL_ATI_pixel_format_float 1
/* NVIDIA extensions */
#define WGL_NV_float_buffer 1
#define WGL_NV_render_depth_texture 1
#define WGL_NV_render_texture_rectangle 1
#define WGL_NV_vertex_array_range 1
/* ---------------------------- ARB_buffer_region ------------------------- */
#ifdef WGL_ARB_buffer_region
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
extern GLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC wglCreateBufferRegionARB;
extern GLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC wglDeleteBufferRegionARB;
extern GLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC wglSaveBufferRegionARB;
extern GLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC wglRestoreBufferRegionARB;
#endif /* WGL_ARB_buffer_region */
/* -------------------------- ARB_extensions_string ----------------------- */
#ifdef WGL_ARB_extensions_string
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
extern GLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
#endif /* WGL_ARB_extensions_string */
/* -------------------------- ARB_make_current_read ----------------------- */
#ifdef WGL_ARB_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
extern GLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC wglMakeContextCurrentARB;
extern GLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC wglGetCurrentReadDCARB;
#endif /* WGL_ARB_make_current_read */
/* ----------------------------- ARB_multisample -------------------------- */
#ifdef WGL_ARB_multisample
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif /* WGL_ARB_multisample */
/* ------------------------------- ARB_pbuffer ---------------------------- */
#ifdef WGL_ARB_pbuffer
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
#define WGL_PBUFFER_LARGEST_ARB 0x2033
#define WGL_PBUFFER_WIDTH_ARB 0x2034
#define WGL_PBUFFER_HEIGHT_ARB 0x2035
#define WGL_PBUFFER_LOST_ARB 0x2036
DECLARE_HANDLE(HPBUFFERARB);
typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
extern GLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB;
extern GLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB;
extern GLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB;
extern GLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB;
extern GLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB;
#endif /* WGL_ARB_pbuffer */
/* ---------------------------- ARB_pixel_format -------------------------- */
#ifdef WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
extern GLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB;
extern GLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB;
extern GLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
#endif /* WGL_ARB_pixel_format */
/* --------------------------- ARB_render_texture ------------------------- */
#ifdef WGL_ARB_render_texture
#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
#define WGL_TEXTURE_FORMAT_ARB 0x2072
#define WGL_TEXTURE_TARGET_ARB 0x2073
#define WGL_MIPMAP_TEXTURE_ARB 0x2074
#define WGL_TEXTURE_RGB_ARB 0x2075
#define WGL_TEXTURE_RGBA_ARB 0x2076
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
#define WGL_TEXTURE_1D_ARB 0x2079
#define WGL_TEXTURE_2D_ARB 0x207A
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_MIPMAP_LEVEL_ARB 0x207B
#define WGL_CUBE_MAP_FACE_ARB 0x207C
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
#define WGL_FRONT_LEFT_ARB 0x2083
#define WGL_FRONT_RIGHT_ARB 0x2084
#define WGL_BACK_LEFT_ARB 0x2085
#define WGL_BACK_RIGHT_ARB 0x2086
#define WGL_AUX0_ARB 0x2087
#define WGL_AUX1_ARB 0x2088
#define WGL_AUX2_ARB 0x2089
#define WGL_AUX3_ARB 0x208A
#define WGL_AUX4_ARB 0x208B
#define WGL_AUX5_ARB 0x208C
#define WGL_AUX6_ARB 0x208D
#define WGL_AUX7_ARB 0x208E
#define WGL_AUX8_ARB 0x208F
#define WGL_AUX9_ARB 0x2090
typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
extern GLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB;
extern GLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB;
extern GLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC wglSetPbufferAttribARB;
#endif /* WGL_ARB_render_texture */
/* ----------------------------- EXT_depth_float -------------------------- */
#ifdef WGL_EXT_depth_float
#define WGL_DEPTH_FLOAT_EXT 0x2040
#endif /* WGL_EXT_depth_float */
/* ------------------------- EXT_display_color_table ---------------------- */
#ifdef WGL_EXT_display_color_table
typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
extern GLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC wglCreateDisplayColorTableEXT;
extern GLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC wglLoadDisplayColorTableEXT;
extern GLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC wglBindDisplayColorTableEXT;
extern GLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC wglDestroyDisplayColorTableEXT;
#endif /* WGL_EXT_display_color_table */
/* -------------------------- EXT_extensions_string ----------------------- */
#ifdef WGL_EXT_extensions_string
typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) ();
extern GLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC wglGetExtensionsStringEXT;
#endif /* WGL_EXT_extensions_string */
/* -------------------------- EXT_make_current_read ----------------------- */
#ifdef WGL_EXT_make_current_read
#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
extern GLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC wglMakeContextCurrentEXT;
extern GLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC wglGetCurrentReadDCEXT;
#endif /* WGL_EXT_make_current_read */
/* ----------------------------- EXT_multisample -------------------------- */
#ifdef WGL_EXT_multisample
#define WGL_SAMPLE_BUFFERS_EXT 0x2041
#define WGL_SAMPLES_EXT 0x2042
#endif /* WGL_EXT_multisample */
/* ----------------------------- EXT_pixel_format ------------------------- */
#ifdef WGL_EXT_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
#define WGL_DRAW_TO_WINDOW_EXT 0x2001
#define WGL_DRAW_TO_BITMAP_EXT 0x2002
#define WGL_ACCELERATION_EXT 0x2003
#define WGL_NEED_PALETTE_EXT 0x2004
#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
#define WGL_SWAP_METHOD_EXT 0x2007
#define WGL_NUMBER_OVERLAYS_EXT 0x2008
#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
#define WGL_TRANSPARENT_EXT 0x200A
#define WGL_TRANSPARENT_VALUE_EXT 0x200B
#define WGL_SHARE_DEPTH_EXT 0x200C
#define WGL_SHARE_STENCIL_EXT 0x200D
#define WGL_SHARE_ACCUM_EXT 0x200E
#define WGL_SUPPORT_GDI_EXT 0x200F
#define WGL_SUPPORT_OPENGL_EXT 0x2010
#define WGL_DOUBLE_BUFFER_EXT 0x2011
#define WGL_STEREO_EXT 0x2012
#define WGL_PIXEL_TYPE_EXT 0x2013
#define WGL_COLOR_BITS_EXT 0x2014
#define WGL_RED_BITS_EXT 0x2015
#define WGL_RED_SHIFT_EXT 0x2016
#define WGL_GREEN_BITS_EXT 0x2017
#define WGL_GREEN_SHIFT_EXT 0x2018
#define WGL_BLUE_BITS_EXT 0x2019
#define WGL_BLUE_SHIFT_EXT 0x201A
#define WGL_ALPHA_BITS_EXT 0x201B
#define WGL_ALPHA_SHIFT_EXT 0x201C
#define WGL_ACCUM_BITS_EXT 0x201D
#define WGL_ACCUM_RED_BITS_EXT 0x201E
#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
#define WGL_DEPTH_BITS_EXT 0x2022
#define WGL_STENCIL_BITS_EXT 0x2023
#define WGL_AUX_BUFFERS_EXT 0x2024
#define WGL_NO_ACCELERATION_EXT 0x2025
#define WGL_GENERIC_ACCELERATION_EXT 0x2026
#define WGL_FULL_ACCELERATION_EXT 0x2027
#define WGL_SWAP_EXCHANGE_EXT 0x2028
#define WGL_SWAP_COPY_EXT 0x2029
#define WGL_SWAP_UNDEFINED_EXT 0x202A
#define WGL_TYPE_RGBA_EXT 0x202B
#define WGL_TYPE_COLORINDEX_EXT 0x202C
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
extern GLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC wglGetPixelFormatAttribivEXT;
extern GLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC wglGetPixelFormatAttribfvEXT;
extern GLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC wglChoosePixelFormatEXT;
#endif /* WGL_EXT_pixel_format */
/* ------------------------------- EXT_pbuffer ---------------------------- */
#ifdef WGL_EXT_pbuffer
#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
#define WGL_PBUFFER_LARGEST_EXT 0x2033
#define WGL_PBUFFER_WIDTH_EXT 0x2034
#define WGL_PBUFFER_HEIGHT_EXT 0x2035
DECLARE_HANDLE(HPBUFFEREXT);
typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
extern GLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC wglCreatePbufferEXT;
extern GLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC wglGetPbufferDCEXT;
extern GLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC wglReleasePbufferDCEXT;
extern GLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC wglDestroyPbufferEXT;
extern GLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC wglQueryPbufferEXT;
#endif /* WGL_EXT_pbuffer */
/* ---------------------------- EXT_swap_control -------------------------- */
#ifdef WGL_EXT_swap_control
typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
extern GLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
extern GLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
#endif /* WGL_EXT_swap_control */
/* ------------------------ I3D_digital_video_control --------------------- */
#ifdef WGL_I3D_digital_video_control
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
extern GLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC wglGetDigitalVideoParametersI3D;
extern GLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC wglSetDigitalVideoParametersI3D;
#endif /* WGL_I3D_digital_video_control */
/* -------------------------------- I3D_gamma ----------------------------- */
#ifdef WGL_I3D_gamma
#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
extern GLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC wglGetGammaTableParametersI3D;
extern GLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC wglSetGammaTableParametersI3D;
extern GLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC wglGetGammaTableI3D;
extern GLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC wglSetGammaTableI3D;
#endif /* WGL_I3D_gamma */
/* ------------------------------- I3D_genlock ---------------------------- */
#ifdef WGL_I3D_genlock
#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
extern GLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC wglEnableGenlockI3D;
extern GLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC wglDisableGenlockI3D;
extern GLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC wglIsEnabledGenlockI3D;
extern GLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC wglGenlockSourceI3D;
extern GLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC wglGetGenlockSourceI3D;
extern GLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC wglGenlockSourceEdgeI3D;
extern GLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC wglGetGenlockSourceEdgeI3D;
extern GLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC wglGenlockSampleRateI3D;
extern GLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC wglGetGenlockSampleRateI3D;
extern GLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC wglGenlockSourceDelayI3D;
extern GLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC wglGetGenlockSourceDelayI3D;
extern GLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC wglQueryGenlockMaxSourceDelayI3D;
#endif /* WGL_I3D_genlock */
/* ---------------------------- I3D_image_buffer -------------------------- */
#ifdef WGL_I3D_image_buffer
#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
extern GLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC wglCreateImageBufferI3D;
extern GLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC wglDestroyImageBufferI3D;
extern GLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC wglAssociateImageBufferEventsI3D;
extern GLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC wglReleaseImageBufferEventsI3D;
#endif /* WGL_I3D_image_buffer */
/* --------------------------- I3D_swap_frame_lock ------------------------ */
#ifdef WGL_I3D_swap_frame_lock
typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
extern GLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC wglEnableFrameLockI3D;
extern GLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC wglDisableFrameLockI3D;
extern GLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC wglIsEnabledFrameLockI3D;
extern GLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC wglQueryFrameLockMasterI3D;
#endif /* WGL_I3D_swap_frame_lock */
/* -------------------------- I3D_swap_frame_usage ------------------------ */
#ifdef WGL_I3D_swap_frame_usage
typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
extern GLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC wglGetFrameUsageI3D;
extern GLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC wglBeginFrameTrackingI3D;
extern GLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC wglEndFrameTrackingI3D;
extern GLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC wglQueryFrameTrackingI3D;
#endif /* WGL_I3D_swap_frame_usage */
/* ---------------------------- OML_sync_control -------------------------- */
#ifdef WGL_OML_sync_control
typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
extern GLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC wglGetSyncValuesOML;
extern GLEW_EXPORT PFNWGLGETMSCRATEOMLPROC wglGetMscRateOML;
extern GLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC wglSwapBuffersMscOML;
extern GLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC wglSwapLayerBuffersMscOML;
extern GLEW_EXPORT PFNWGLWAITFORMSCOMLPROC wglWaitForMscOML;
extern GLEW_EXPORT PFNWGLWAITFORSBCOMLPROC wglWaitForSbcOML;
#endif /* WGL_OML_sync_control */
/* ------------------------- ATI_pixel_format_float ----------------------- */
#ifdef WGL_ATI_pixel_format_float
#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
#endif /* WGL_ATI_pixel_format_float */
/* ---------------------------- NV_float_buffer --------------------------- */
#ifdef WGL_NV_float_buffer
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
#endif /* WGL_NV_float_buffer */
/* ------------------------- NV_render_depth_texture ---------------------- */
#ifdef WGL_NV_render_depth_texture
#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
#define WGL_NO_TEXTURE_ARB 0x2077
#define WGL_DEPTH_COMPONENT_NV 0x20A7
#endif /* WGL_NV_render_depth_texture */
/* ----------------------- NV_render_texture_rectangle -------------------- */
#ifdef WGL_NV_render_texture_rectangle
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif /* WGL_NV_render_texture_rectangle */
/* ------------------------- NV_vertex_array_range ------------------------ */
#ifdef WGL_NV_vertex_array_range
typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
extern GLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC wglAllocateMemoryNV;
extern GLEW_EXPORT PFNWGLFREEMEMORYNVPROC wglFreeMemoryNV;
#endif /* WGL_NV_vertex_array_range */
/* ------------------------------------------------------------------------ */
struct WGLEW
{
unsigned int ARB_buffer_region : 1;
unsigned int ARB_extensions_string : 1;
unsigned int ARB_make_current_read : 1;
unsigned int ARB_multisample : 1;
unsigned int ARB_pbuffer : 1;
unsigned int ARB_pixel_format : 1;
unsigned int ARB_render_texture : 1;
unsigned int EXT_depth_float : 1;
unsigned int EXT_display_color_table : 1;
unsigned int EXT_extensions_string : 1;
unsigned int EXT_make_current_read : 1;
unsigned int EXT_multisample : 1;
unsigned int EXT_pixel_format : 1;
unsigned int EXT_pbuffer : 1;
unsigned int EXT_swap_control : 1;
unsigned int I3D_digital_video_control : 1;
unsigned int I3D_gamma : 1;
unsigned int I3D_genlock : 1;
unsigned int I3D_image_buffer : 1;
unsigned int I3D_swap_frame_lock : 1;
unsigned int I3D_swap_frame_usage : 1;
unsigned int OML_sync_control : 1;
unsigned int ATI_pixel_format_float : 1;
unsigned int NV_float_buffer : 1;
unsigned int NV_render_depth_texture : 1;
unsigned int NV_render_texture_rectangle : 1;
unsigned int NV_vertex_array_range : 1;
};
extern GLEW_EXPORT struct WGLEW wglew;
extern GLEW_EXPORT GLboolean wglewGetExtension (const char* name);
#ifdef __cplusplus
}
#endif
#undef GLEW_EXPORT
#endif /* _WIN32 */
#endif /* __wglew_h__ */