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Generate Sources of master updated at Wed Feb 12 00:01:18 GMT 2020
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doc/glew.html
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doc/glew.html
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@ -11639,6 +11639,21 @@ typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfl
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#endif /* GL_EXT_post_depth_coverage */
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#endif /* GL_EXT_post_depth_coverage */
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/* --------------------- GL_EXT_primitive_bounding_box --------------------- */
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#ifndef GL_EXT_primitive_bounding_box
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#define GL_EXT_primitive_bounding_box 1
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#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
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typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
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#define glPrimitiveBoundingBoxEXT GLEW_GET_FUN(__glewPrimitiveBoundingBoxEXT)
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#define GLEW_EXT_primitive_bounding_box GLEW_GET_VAR(__GLEW_EXT_primitive_bounding_box)
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#endif /* GL_EXT_primitive_bounding_box */
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/* ----------------------- GL_EXT_protected_textures ----------------------- */
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/* ----------------------- GL_EXT_protected_textures ----------------------- */
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#ifndef GL_EXT_protected_textures
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#ifndef GL_EXT_protected_textures
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@ -24197,6 +24212,8 @@ GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
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GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT;
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GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT;
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GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT;
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GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
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GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
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GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV;
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GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV;
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@ -25868,6 +25885,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_primitive_bounding_box;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_protected_textures;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_protected_textures;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pvrtc_sRGB;
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35
src/glew.c
35
src/glew.c
@ -2197,6 +2197,8 @@ PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
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PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
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PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL;
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PFNGLPRIMITIVEBOUNDINGBOXEXTPROC __glewPrimitiveBoundingBoxEXT = NULL;
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PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
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PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
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PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
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PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL;
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@ -3869,6 +3871,7 @@ GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
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GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
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GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
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GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
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GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE;
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GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
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GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE;
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GLboolean __GLEW_EXT_primitive_bounding_box = GL_FALSE;
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GLboolean __GLEW_EXT_protected_textures = GL_FALSE;
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GLboolean __GLEW_EXT_protected_textures = GL_FALSE;
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GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
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GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
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GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE;
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GLboolean __GLEW_EXT_pvrtc_sRGB = GL_FALSE;
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@ -5551,6 +5554,9 @@ static const char * _glewExtensionLookup[] = {
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#ifdef GL_EXT_post_depth_coverage
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#ifdef GL_EXT_post_depth_coverage
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"GL_EXT_post_depth_coverage",
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"GL_EXT_post_depth_coverage",
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#endif
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#endif
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#ifdef GL_EXT_primitive_bounding_box
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"GL_EXT_primitive_bounding_box",
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#endif
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#ifdef GL_EXT_protected_textures
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#ifdef GL_EXT_protected_textures
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"GL_EXT_protected_textures",
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"GL_EXT_protected_textures",
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#endif
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#endif
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@ -7212,7 +7218,7 @@ static const char * _glewExtensionLookup[] = {
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/* Detected in the extension string or strings */
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/* Detected in the extension string or strings */
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static GLboolean _glewExtensionString[934];
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static GLboolean _glewExtensionString[935];
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/* Detected via extension string or experimental mode */
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/* Detected via extension string or experimental mode */
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static GLboolean* _glewExtensionEnabled[] = {
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static GLboolean* _glewExtensionEnabled[] = {
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#ifdef GL_3DFX_multisample
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#ifdef GL_3DFX_multisample
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@ -8361,6 +8367,9 @@ static GLboolean* _glewExtensionEnabled[] = {
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#ifdef GL_EXT_post_depth_coverage
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#ifdef GL_EXT_post_depth_coverage
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&__GLEW_EXT_post_depth_coverage,
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&__GLEW_EXT_post_depth_coverage,
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#endif
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#endif
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#ifdef GL_EXT_primitive_bounding_box
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&__GLEW_EXT_primitive_bounding_box,
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#endif
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#ifdef GL_EXT_protected_textures
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#ifdef GL_EXT_protected_textures
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&__GLEW_EXT_protected_textures,
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&__GLEW_EXT_protected_textures,
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#endif
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#endif
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@ -10219,6 +10228,7 @@ static GLboolean _glewInit_GL_EXT_pixel_transform ();
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static GLboolean _glewInit_GL_EXT_point_parameters ();
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static GLboolean _glewInit_GL_EXT_point_parameters ();
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static GLboolean _glewInit_GL_EXT_polygon_offset ();
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static GLboolean _glewInit_GL_EXT_polygon_offset ();
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static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();
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static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ();
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static GLboolean _glewInit_GL_EXT_primitive_bounding_box ();
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static GLboolean _glewInit_GL_EXT_provoking_vertex ();
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static GLboolean _glewInit_GL_EXT_provoking_vertex ();
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static GLboolean _glewInit_GL_EXT_raster_multisample ();
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static GLboolean _glewInit_GL_EXT_raster_multisample ();
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static GLboolean _glewInit_GL_EXT_robustness ();
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static GLboolean _glewInit_GL_EXT_robustness ();
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@ -14494,6 +14504,19 @@ static GLboolean _glewInit_GL_EXT_polygon_offset_clamp ()
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#endif /* GL_EXT_polygon_offset_clamp */
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#endif /* GL_EXT_polygon_offset_clamp */
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#ifdef GL_EXT_primitive_bounding_box
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static GLboolean _glewInit_GL_EXT_primitive_bounding_box ()
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{
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GLboolean r = GL_FALSE;
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r = ((glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxEXT")) == NULL) || r;
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return r;
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}
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#endif /* GL_EXT_primitive_bounding_box */
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#ifdef GL_EXT_provoking_vertex
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#ifdef GL_EXT_provoking_vertex
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static GLboolean _glewInit_GL_EXT_provoking_vertex ()
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static GLboolean _glewInit_GL_EXT_provoking_vertex ()
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@ -18716,6 +18739,9 @@ static GLenum GLEWAPIENTRY glewContextInit ()
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#ifdef GL_EXT_polygon_offset_clamp
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#ifdef GL_EXT_polygon_offset_clamp
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if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();
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if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp();
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#endif /* GL_EXT_polygon_offset_clamp */
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#endif /* GL_EXT_polygon_offset_clamp */
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#ifdef GL_EXT_primitive_bounding_box
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if (glewExperimental || GLEW_EXT_primitive_bounding_box) GLEW_EXT_primitive_bounding_box = !_glewInit_GL_EXT_primitive_bounding_box();
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#endif /* GL_EXT_primitive_bounding_box */
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#ifdef GL_EXT_provoking_vertex
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#ifdef GL_EXT_provoking_vertex
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if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();
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if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex();
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#endif /* GL_EXT_provoking_vertex */
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#endif /* GL_EXT_provoking_vertex */
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@ -25994,6 +26020,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
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continue;
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continue;
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}
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}
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#endif
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#endif
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#ifdef GL_EXT_primitive_bounding_box
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if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_bounding_box", 22))
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{
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ret = GLEW_EXT_primitive_bounding_box;
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continue;
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}
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#endif
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#ifdef GL_EXT_protected_textures
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#ifdef GL_EXT_protected_textures
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if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_textures", 18))
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if (_glewStrSame3(&pos, &len, (const GLubyte*)"protected_textures", 18))
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{
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{
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@ -5604,6 +5604,17 @@ static void _glewInfo_GL_EXT_post_depth_coverage (void)
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#endif /* GL_EXT_post_depth_coverage */
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#endif /* GL_EXT_post_depth_coverage */
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#ifdef GL_EXT_primitive_bounding_box
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static void _glewInfo_GL_EXT_primitive_bounding_box (void)
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{
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GLboolean fi = glewPrintExt("GL_EXT_primitive_bounding_box", GLEW_EXT_primitive_bounding_box, glewIsSupported("GL_EXT_primitive_bounding_box"), glewGetExtension("GL_EXT_primitive_bounding_box"));
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glewInfoFunc(fi, "glPrimitiveBoundingBoxEXT", glPrimitiveBoundingBoxEXT == NULL);
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}
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#endif /* GL_EXT_primitive_bounding_box */
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#ifdef GL_EXT_protected_textures
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#ifdef GL_EXT_protected_textures
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static void _glewInfo_GL_EXT_protected_textures (void)
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static void _glewInfo_GL_EXT_protected_textures (void)
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@ -15967,6 +15978,9 @@ static void glewInfo (void)
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#ifdef GL_EXT_post_depth_coverage
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#ifdef GL_EXT_post_depth_coverage
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_glewInfo_GL_EXT_post_depth_coverage();
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_glewInfo_GL_EXT_post_depth_coverage();
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#endif /* GL_EXT_post_depth_coverage */
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#endif /* GL_EXT_post_depth_coverage */
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#ifdef GL_EXT_primitive_bounding_box
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_glewInfo_GL_EXT_primitive_bounding_box();
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#endif /* GL_EXT_primitive_bounding_box */
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#ifdef GL_EXT_protected_textures
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#ifdef GL_EXT_protected_textures
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_glewInfo_GL_EXT_protected_textures();
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_glewInfo_GL_EXT_protected_textures();
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#endif /* GL_EXT_protected_textures */
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#endif /* GL_EXT_protected_textures */
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