mirror of
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synced 2024-11-29 10:01:56 +00:00
glew-cmake release from glew-1.7.0
This commit is contained in:
parent
542d77ae22
commit
0b221bf73e
@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
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<tr><td align="center">
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<table border="0" cellpadding="0" cellspacing="0" align="center">
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<tr><td align="center"><a href="index.html">Download</a></td></tr>
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<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
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<tr><td align="center"><a href="build.html">Building</a></td></tr>
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<tr><td align="center"><a href="install.html">Installation</a></td></tr>
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<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
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<tr><td align="center">Advanced Usage</td></tr>
|
||||
<tr><td align="center">Source Generation</td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
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<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
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||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
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@ -121,29 +122,22 @@ root directory is mounted in binary mode. The makefile in the
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<tt>auto</tt> directory provides the following build targets:
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</p>
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<center>
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<table border=0 cellpadding=0 cellspacing=0> <!-- bgcolor="#f0f0f0" -->
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<tr><td align="right" valign="top" width="25%"><tt>make</tt></td>
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<td> </td>
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<td align=left>Create the source files from the descriptors. If the
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descriptors do not exist, create them from the spec files. If the spec
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<table border=0 cellpadding=0 cellspacing=5>
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<tr><td align="left" valign="top"><tt>make</tt></td>
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<td align=left>Create the source files from the descriptors.<br/> If the
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descriptors do not exist, create them from the spec files.<br/> If the spec
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files do not exist, download them from the OpenGL repository.</td></tr>
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<tr><td align="right" valign="top"><tt>make clean</tt></td>
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<td> </td>
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<tr><td align="left" valign="top"><tt>make clean</tt></td>
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<td align=left>Delete the source files.</td></tr>
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<tr><td align="right" valign="top"><tt>make clobber</tt></td>
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<td> </td>
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<tr><td align="left" valign="top"><tt>make clobber</tt></td>
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<td align=left>Delete the source files and the descriptors.</td></tr>
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<tr><td align="right" valign="top"><tt>make destroy</tt></td>
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<td> </td>
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<tr><td align="left" valign="top"><tt>make destroy</tt></td>
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<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
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<tr><td align="right" valign="top"><tt>make custom</tt></td>
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<td> </td>
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<tr><td align="left" valign="top"><tt>make custom</tt></td>
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<td align=left>Create the source files for the extensions
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listed in <tt>auto/custom.txt</tt>. See "Custom Code
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listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code
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Generation" below for more details.</td></tr>
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</table>
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</center>
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<h3>Adding a New Extension</h3>
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@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
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<tr><td align="center">
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<table border="0" cellpadding="0" cellspacing="0" align="center">
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<tr><td align="center"><a href="index.html">Download</a></td></tr>
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<tr><td align="center">Usage</td></tr>
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<tr><td align="center"><a href="build.html">Building</a></td></tr>
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<tr><td align="center"><a href="install.html">Installation</a></td></tr>
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<tr><td align="center">Basic Usage</td></tr>
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<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
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|
138
doc/build.html
Normal file
138
doc/build.html
Normal file
@ -0,0 +1,138 @@
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<!-- begin header.html -->
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<!--
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The OpenGL Extension Wrangler Library
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Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
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Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
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Copyright (C) 2002, Lev Povalahev
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
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and/or other materials provided with the distribution.
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||||
* The name of the author may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
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||||
-->
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
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<!-- <img src="new.png" height="12" alt="NEW!"> -->
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<html>
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<head>
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<title>GLEW: The OpenGL Extension Wrangler Library</title>
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<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
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<link href="glew.css" type="text/css" rel="stylesheet">
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</head>
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<body bgcolor="#fff0d0">
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<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
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<tr>
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<td bgcolor="#ffffff" align="left" valign="top" width="200">
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<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
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<tr>
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<td valign="top">
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<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.6.0/">1.6.0</a></i></td></tr>
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<tr><td align="center"><br></td></tr>
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<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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<tr><td align="center"><br></td></tr>
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<tr><td align="center">
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||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
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||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center">Building</td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
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||||
<tr><td align="center"><a href="http://sourceforge.net/tracker/?group_id=67586">Bug Tracker</a></td></tr>
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</table>
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<tr><td align="center"><br></tr>
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</table>
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</td>
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</tr>
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<tr>
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<td valign="bottom">
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<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
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<tr><td align="center"><i>Last Update: 04-27-11</i></td></tr>
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<tr><td align="center">
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<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
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height="35" border="0" alt="OpenGL Logo"></a>
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<a href="http://sourceforge.net"> <img
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src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
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width="88" height="31" border="0" alt="SourceForge Logo"></a>
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</td>
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</tr>
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<!--- <tr><td align="center"><a
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href="http://sourceforge.net/donate/index.php?group_id=67586"><img
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src="http://images.sourceforge.net/images/project-support.jpg"
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width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
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</table>
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||||
</td>
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</tr>
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</table>
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||||
</td>
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<td bgcolor="#ffffff" align="left" valign="top">
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<h1>The OpenGL Extension Wrangler Library</h1>
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<!-- end header.html -->
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<h2>Building GLEW</h2>
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<h3>Windows</h3>
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<p>A MS Visual Studio project is provided in the <tt>build/vc6</tt> directory.</p>
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<p>Pre-built shared and static libraries are also available for <a href="index.html">download</a>.</p>
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<h3>Makefile</h3>
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<p>For platforms other than MS Windows, the provided <tt>Makefile</tt> is used.</p>
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<p>Command-line variables:</p>
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<table border=0 cellpadding=0 cellspacing=10>
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<tr><td valign=top><tt>SYSTEM</tt></td><td valign=top>auto</td>
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<td align=left>Target system to build: darwin, linux, solaris, etc.<br/>For a full list of supported targets: <tt>ls config/Makefile.*</tt><br/>
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<a href="http://git.savannah.gnu.org/gitweb/?p=config.git;a=tree">config.guess</a> is used to auto detect, as necessary.</td></tr>
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<tr><td valign=top><tt>GLEW_DEST</tt></td><td valign=top><tt>/usr</tt></td>
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<td align=left>Base directory for installation.</td></tr>
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</table>
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<p>Make targets:</p>
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<table border=0 cellpadding=0 cellspacing=10>
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<tr><td valign=top><tt>all</tt></td><td>Build everything.</td><tr>
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<tr><td valign=top><tt>glew.lib</tt></td><td>Build static and dynamic GLEW libraries.</td><tr>
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<tr><td valign=top><tt>glew.lib.mx</tt></td><td>Build static and dynamic GLEWmx libraries.</td><tr>
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<tr><td valign=top><tt>glew.bin</tt></td><td>Build <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
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<tr><td valign=top><tt>clean</tt></td><td>Delete temporary and built files.</td><tr>
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<tr><td valign=top><tt>install.all</tt></td><td>Install everything.</td><tr>
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<tr><td valign=top><tt>install</tt></td><td>Install GLEW libraries.</td><tr>
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<tr><td valign=top><tt>install.mx</tt></td><td>Install GLEWmx libraries.</td><tr>
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<tr><td valign=top><tt>install.bin</tt></td><td>Install <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
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<tr><td valign=top><tt>uninstall</tt></td><td>Delete installed files.</td><tr>
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</table>
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<!-- begin footer.html -->
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</td></tr></table></body>
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<!-- end footer.html -->
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|
@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
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||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center">Credits & Copyright</td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
|
811
doc/glew.html
811
doc/glew.html
@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
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||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
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@ -108,428 +109,442 @@ width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
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<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
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<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
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<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
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<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
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<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
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<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
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<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
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<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
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<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
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<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
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<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
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<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
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<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
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<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
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<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
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<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
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<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
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<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
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<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
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<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
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<tr><td><br></td><td></td><td></td></tr>
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<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
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<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
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<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
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<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
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<tr><td class="num">21</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_float_pixels.html">APPLE_float_pixels</a></td></tr>
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<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
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<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
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<tr><td class="num">24</td><td> </td><td>APPLE_pixel_buffer</td></tr>
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<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
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<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
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<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
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<tr><td class="num">28</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_texture_range.html">APPLE_texture_range</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_float_pixels.html">APPLE_float_pixels</a></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td>APPLE_pixel_buffer</td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/apple_texture_range.html">APPLE_texture_range</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">57</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
|
||||
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">59</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
|
||||
<tr><td class="num">60</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
|
||||
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
|
||||
<tr><td class="num">62</td><td> </td><td>ARB_imaging</td></tr>
|
||||
<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
|
||||
<tr><td class="num">65</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
|
||||
<tr><td class="num">66</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">67</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
|
||||
<tr><td class="num">68</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">69</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
|
||||
<tr><td class="num">70</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">71</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
|
||||
<tr><td class="num">72</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
|
||||
<tr><td class="num">73</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">74</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
|
||||
<tr><td class="num">75</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
|
||||
<tr><td class="num">76</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
|
||||
<tr><td class="num">77</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
|
||||
<tr><td class="num">78</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">79</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
|
||||
<tr><td class="num">80</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
|
||||
<tr><td class="num">81</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
|
||||
<tr><td class="num">82</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
|
||||
<tr><td class="num">83</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
|
||||
<tr><td class="num">84</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
|
||||
<tr><td class="num">85</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
|
||||
<tr><td class="num">86</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
|
||||
<tr><td class="num">87</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
|
||||
<tr><td class="num">88</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">89</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
|
||||
<tr><td class="num">90</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
|
||||
<tr><td class="num">91</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">92</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">93</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
|
||||
<tr><td class="num">94</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
|
||||
<tr><td class="num">95</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
|
||||
<tr><td class="num">96</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">97</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">98</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
|
||||
<tr><td class="num">99</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">100</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">101</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
|
||||
<tr><td class="num">102</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">103</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
|
||||
<tr><td class="num">104</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
|
||||
<tr><td class="num">105</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">106</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">107</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
|
||||
<tr><td class="num">108</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
|
||||
<tr><td class="num">109</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">110</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
|
||||
<tr><td class="num">111</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
|
||||
<tr><td class="num">112</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">113</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
|
||||
<tr><td class="num">114</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">115</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
|
||||
<tr><td class="num">116</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
|
||||
<tr><td class="num">117</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
|
||||
<tr><td class="num">118</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">119</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">120</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">121</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
|
||||
<tr><td class="num">122</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
|
||||
<tr><td class="num">123</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
|
||||
<tr><td class="num">124</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">125</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
|
||||
<tr><td class="num">126</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
|
||||
<tr><td class="num">127</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
|
||||
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
|
||||
<tr><td class="num">57</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">59</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">60</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
|
||||
<tr><td class="num">62</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
|
||||
<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
|
||||
<tr><td class="num">65</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
|
||||
<tr><td class="num">66</td><td> </td><td>ARB_imaging</td></tr>
|
||||
<tr><td class="num">67</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">68</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
|
||||
<tr><td class="num">69</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
|
||||
<tr><td class="num">70</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
|
||||
<tr><td class="num">71</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
|
||||
<tr><td class="num">72</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">73</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
|
||||
<tr><td class="num">74</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">75</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
|
||||
<tr><td class="num">76</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">77</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
|
||||
<tr><td class="num">78</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
|
||||
<tr><td class="num">79</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">80</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
|
||||
<tr><td class="num">81</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
|
||||
<tr><td class="num">82</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
|
||||
<tr><td class="num">83</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
|
||||
<tr><td class="num">84</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">85</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
|
||||
<tr><td class="num">86</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
|
||||
<tr><td class="num">87</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
|
||||
<tr><td class="num">88</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
|
||||
<tr><td class="num">89</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
|
||||
<tr><td class="num">90</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
|
||||
<tr><td class="num">91</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
|
||||
<tr><td class="num">92</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
|
||||
<tr><td class="num">93</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
|
||||
<tr><td class="num">94</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
|
||||
<tr><td class="num">95</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
|
||||
<tr><td class="num">96</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
|
||||
<tr><td class="num">97</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
|
||||
<tr><td class="num">98</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">99</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
|
||||
<tr><td class="num">100</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
|
||||
<tr><td class="num">101</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">102</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">103</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
|
||||
<tr><td class="num">104</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
|
||||
<tr><td class="num">105</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
|
||||
<tr><td class="num">106</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">107</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">108</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
|
||||
<tr><td class="num">109</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">110</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">111</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
|
||||
<tr><td class="num">112</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">113</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
|
||||
<tr><td class="num">114</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
|
||||
<tr><td class="num">115</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">116</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">117</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
|
||||
<tr><td class="num">118</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
|
||||
<tr><td class="num">119</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">120</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
|
||||
<tr><td class="num">121</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
|
||||
<tr><td class="num">122</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
|
||||
<tr><td class="num">123</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">124</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
|
||||
<tr><td class="num">125</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">126</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
|
||||
<tr><td class="num">127</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
|
||||
<tr><td class="num">128</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
|
||||
<tr><td class="num">129</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
|
||||
<tr><td class="num">130</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">131</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">132</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">133</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
|
||||
<tr><td class="num">134</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
|
||||
<tr><td class="num">135</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
|
||||
<tr><td class="num">136</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">137</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
|
||||
<tr><td class="num">138</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
|
||||
<tr><td class="num">139</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">128</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
|
||||
<tr><td class="num">129</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">130</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
|
||||
<tr><td class="num">131</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
|
||||
<tr><td class="num">140</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
|
||||
<tr><td class="num">141</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">142</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
|
||||
<tr><td class="num">143</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">132</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">133</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
|
||||
<tr><td class="num">134</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
|
||||
<tr><td class="num">135</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">136</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
|
||||
<tr><td class="num">137</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
|
||||
<tr><td class="num">138</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt">ATI_pn_triangles</a></td></tr>
|
||||
<tr><td class="num">139</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt">ATI_separate_stencil</a></td></tr>
|
||||
<tr><td class="num">140</td><td> </td><td>ATI_shader_texture_lod</td></tr>
|
||||
<tr><td class="num">141</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">142</td><td> </td><td>ATI_texture_compression_3dc</td></tr>
|
||||
<tr><td class="num">143</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">144</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
|
||||
<tr><td class="num">145</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
|
||||
<tr><td class="num">146</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">147</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
|
||||
<tr><td class="num">148</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt">ATI_vertex_streams</a></td></tr>
|
||||
<tr><td class="num">144</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">145</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
|
||||
<tr><td class="num">146</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
|
||||
<tr><td class="num">147</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">148</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
|
||||
<tr><td class="num">149</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
|
||||
<tr><td class="num">150</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ati_pn_triangles.txt">ATI_pn_triangles</a></td></tr>
|
||||
<tr><td class="num">151</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATI_separate_stencil.txt">ATI_separate_stencil</a></td></tr>
|
||||
<tr><td class="num">152</td><td> </td><td>ATI_shader_texture_lod</td></tr>
|
||||
<tr><td class="num">153</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">154</td><td> </td><td>ATI_texture_compression_3dc</td></tr>
|
||||
<tr><td class="num">155</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">156</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
|
||||
<tr><td class="num">157</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
|
||||
<tr><td class="num">158</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">159</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
|
||||
<tr><td class="num">160</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RADEONSDK/Html/Info/ATI_vertex_streams.txt">ATI_vertex_streams</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">149</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
|
||||
<tr><td class="num">150</td><td> </td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
|
||||
<tr><td class="num">151</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
|
||||
<tr><td class="num">152</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
|
||||
<tr><td class="num">153</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
|
||||
<tr><td class="num">154</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
|
||||
<tr><td class="num">155</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
|
||||
<tr><td class="num">156</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
|
||||
<tr><td class="num">157</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
|
||||
<tr><td class="num">158</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
|
||||
<tr><td class="num">159</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
|
||||
<tr><td class="num">160</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
|
||||
<tr><td class="num">161</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
|
||||
<tr><td class="num">162</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
|
||||
<tr><td class="num">163</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
|
||||
<tr><td class="num">164</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
|
||||
<tr><td class="num">165</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
|
||||
<tr><td class="num">166</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
|
||||
<tr><td class="num">167</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">168</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
|
||||
<tr><td class="num">169</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
|
||||
<tr><td class="num">170</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
|
||||
<tr><td class="num">171</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">172</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
|
||||
<tr><td class="num">173</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
|
||||
<tr><td class="num">174</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
|
||||
<tr><td class="num">175</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
|
||||
<tr><td class="num">176</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">177</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">178</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">179</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">180</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
|
||||
<tr><td class="num">181</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
|
||||
<tr><td class="num">182</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
|
||||
<tr><td class="num">183</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
|
||||
<tr><td class="num">184</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
|
||||
<tr><td class="num">185</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
|
||||
<tr><td class="num">186</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
|
||||
<tr><td class="num">187</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
|
||||
<tr><td class="num">188</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
|
||||
<tr><td class="num">189</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">190</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
|
||||
<tr><td class="num">191</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">192</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
|
||||
<tr><td class="num">193</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
|
||||
<tr><td class="num">194</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">195</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">196</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
|
||||
<tr><td class="num">197</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
|
||||
<tr><td class="num">198</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
|
||||
<tr><td class="num">199</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
|
||||
<tr><td class="num">200</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">201</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
|
||||
<tr><td class="num">202</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
|
||||
<tr><td class="num">203</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
|
||||
<tr><td class="num">204</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">205</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
|
||||
<tr><td class="num">206</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
|
||||
<tr><td class="num">207</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
|
||||
<tr><td class="num">208</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
|
||||
<tr><td class="num">209</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
|
||||
<tr><td class="num">210</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
|
||||
<tr><td class="num">211</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
|
||||
<tr><td class="num">212</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
|
||||
<tr><td class="num">213</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
|
||||
<tr><td class="num">214</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
|
||||
<tr><td class="num">215</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
|
||||
<tr><td class="num">216</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">217</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
|
||||
<tr><td class="num">218</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
|
||||
<tr><td class="num">219</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">220</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
|
||||
<tr><td class="num">221</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">222</td><td> </td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">223</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
|
||||
<tr><td class="num">224</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">225</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">226</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">227</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
|
||||
<tr><td class="num">228</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
|
||||
<tr><td class="num">229</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">230</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
|
||||
<tr><td class="num">231</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
|
||||
<tr><td class="num">232</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
|
||||
<tr><td class="num">233</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">234</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
|
||||
<tr><td class="num">235</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
|
||||
<tr><td class="num">236</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
|
||||
<tr><td class="num">237</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
|
||||
<tr><td class="num">238</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">239</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
|
||||
<tr><td class="num">240</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">241</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
|
||||
<tr><td class="num">242</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">243</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">244</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">245</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
|
||||
<tr><td class="num">246</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
|
||||
<tr><td class="num">161</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
|
||||
<tr><td class="num">162</td><td> </td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
|
||||
<tr><td class="num">163</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
|
||||
<tr><td class="num">164</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
|
||||
<tr><td class="num">165</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
|
||||
<tr><td class="num">166</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
|
||||
<tr><td class="num">167</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
|
||||
<tr><td class="num">168</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
|
||||
<tr><td class="num">169</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
|
||||
<tr><td class="num">170</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
|
||||
<tr><td class="num">171</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
|
||||
<tr><td class="num">172</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
|
||||
<tr><td class="num">173</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
|
||||
<tr><td class="num">174</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
|
||||
<tr><td class="num">175</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
|
||||
<tr><td class="num">176</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
|
||||
<tr><td class="num">177</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
|
||||
<tr><td class="num">178</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
|
||||
<tr><td class="num">179</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">180</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
|
||||
<tr><td class="num">181</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
|
||||
<tr><td class="num">182</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
|
||||
<tr><td class="num">183</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">184</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
|
||||
<tr><td class="num">185</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
|
||||
<tr><td class="num">186</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
|
||||
<tr><td class="num">187</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
|
||||
<tr><td class="num">188</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">189</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
|
||||
<tr><td class="num">190</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">191</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">192</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">193</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
|
||||
<tr><td class="num">194</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
|
||||
<tr><td class="num">195</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
|
||||
<tr><td class="num">196</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
|
||||
<tr><td class="num">197</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
|
||||
<tr><td class="num">198</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
|
||||
<tr><td class="num">199</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
|
||||
<tr><td class="num">200</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
|
||||
<tr><td class="num">201</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
|
||||
<tr><td class="num">202</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">203</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
|
||||
<tr><td class="num">204</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">205</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
|
||||
<tr><td class="num">206</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
|
||||
<tr><td class="num">207</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">208</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">209</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
|
||||
<tr><td class="num">210</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
|
||||
<tr><td class="num">211</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
|
||||
<tr><td class="num">212</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
|
||||
<tr><td class="num">213</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">214</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
|
||||
<tr><td class="num">215</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
|
||||
<tr><td class="num">216</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
|
||||
<tr><td class="num">217</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">218</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
|
||||
<tr><td class="num">219</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
|
||||
<tr><td class="num">220</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
|
||||
<tr><td class="num">221</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
|
||||
<tr><td class="num">222</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
|
||||
<tr><td class="num">223</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
|
||||
<tr><td class="num">224</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
|
||||
<tr><td class="num">225</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
|
||||
<tr><td class="num">226</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
|
||||
<tr><td class="num">227</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
|
||||
<tr><td class="num">228</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
|
||||
<tr><td class="num">229</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">230</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
|
||||
<tr><td class="num">231</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
|
||||
<tr><td class="num">232</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">233</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
|
||||
<tr><td class="num">234</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">235</td><td> </td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">236</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
|
||||
<tr><td class="num">237</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">238</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">239</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">240</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
|
||||
<tr><td class="num">241</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
|
||||
<tr><td class="num">242</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">243</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
|
||||
<tr><td class="num">244</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
|
||||
<tr><td class="num">245</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
|
||||
<tr><td class="num">246</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">247</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
|
||||
<tr><td class="num">248</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
|
||||
<tr><td class="num">249</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
|
||||
<tr><td class="num">250</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
|
||||
<tr><td class="num">251</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">252</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
|
||||
<tr><td class="num">253</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">254</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
|
||||
<tr><td class="num">255</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">256</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">257</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">258</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
|
||||
<tr><td class="num">259</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">247</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
|
||||
<tr><td class="num">248</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
|
||||
<tr><td class="num">260</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
|
||||
<tr><td class="num">261</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">249</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">250</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
|
||||
<tr><td class="num">251</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
|
||||
<tr><td class="num">252</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
|
||||
<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">263</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
|
||||
<tr><td class="num">264</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
|
||||
<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">253</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">254</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">255</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
|
||||
<tr><td class="num">256</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
|
||||
<tr><td class="num">257</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">258</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
|
||||
<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
|
||||
<tr><td class="num">269</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
|
||||
<tr><td class="num">270</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">271</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">259</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
|
||||
<tr><td class="num">260</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
|
||||
<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
|
||||
<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">261</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
|
||||
<tr><td class="num">262</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
|
||||
<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
|
||||
<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">263</td><td> </td><td>KTX_buffer_region</td></tr>
|
||||
<tr><td class="num">276</td><td> </td><td>KTX_buffer_region</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">264</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
|
||||
<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
|
||||
<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
|
||||
<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
|
||||
<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
|
||||
<tr><td class="num">278</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
|
||||
<tr><td class="num">279</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
|
||||
<tr><td class="num">280</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
|
||||
<tr><td class="num">281</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">269</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
|
||||
<tr><td class="num">282</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">270</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
|
||||
<tr><td class="num">271</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
|
||||
<tr><td class="num">272</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
|
||||
<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">274</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">276</td><td> </td><td>NV_depth_range_unclamped</td></tr>
|
||||
<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
|
||||
<tr><td class="num">278</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
|
||||
<tr><td class="num">279</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
|
||||
<tr><td class="num">280</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">281</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
|
||||
<tr><td class="num">282</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
|
||||
<tr><td class="num">283</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
|
||||
<tr><td class="num">284</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
|
||||
<tr><td class="num">285</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
|
||||
<tr><td class="num">286</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">287</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
|
||||
<tr><td class="num">288</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">289</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
|
||||
<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
|
||||
<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
|
||||
<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
|
||||
<tr><td class="num">294</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
|
||||
<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">296</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
|
||||
<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">299</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
|
||||
<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
|
||||
<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
|
||||
<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
|
||||
<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
|
||||
<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
|
||||
<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
|
||||
<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
|
||||
<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
|
||||
<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
|
||||
<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
|
||||
<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
|
||||
<tr><td class="num">312</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
|
||||
<tr><td class="num">313</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
|
||||
<tr><td class="num">314</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
|
||||
<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
|
||||
<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
|
||||
<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
|
||||
<tr><td class="num">320</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
|
||||
<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">324</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
|
||||
<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
|
||||
<tr><td class="num">326</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
|
||||
<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
|
||||
<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
|
||||
<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
|
||||
<tr><td class="num">330</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
|
||||
<tr><td class="num">331</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
|
||||
<tr><td class="num">332</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
|
||||
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td class="num">283</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
|
||||
<tr><td class="num">284</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
|
||||
<tr><td class="num">285</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
|
||||
<tr><td class="num">286</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">287</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">289</td><td> </td><td>NV_depth_range_unclamped</td></tr>
|
||||
<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
|
||||
<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
|
||||
<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
|
||||
<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">294</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
|
||||
<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
|
||||
<tr><td class="num">296</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
|
||||
<tr><td class="num">297</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
|
||||
<tr><td class="num">298</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
|
||||
<tr><td class="num">299</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">300</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
|
||||
<tr><td class="num">301</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">302</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
|
||||
<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
|
||||
<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
|
||||
<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
|
||||
<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
|
||||
<tr><td class="num">308</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">309</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
|
||||
<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">311</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">312</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
|
||||
<tr><td class="num">313</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
|
||||
<tr><td class="num">314</td><td> </td><td><a href="http://developer.download.nvidia.com/assets/gamedev/files/GL_NV_path_rendering.txt">NV_path_rendering</a></td></tr>
|
||||
<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
|
||||
<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
|
||||
<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
|
||||
<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
|
||||
<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
|
||||
<tr><td class="num">321</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
|
||||
<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
|
||||
<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
|
||||
<tr><td class="num">324</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
|
||||
<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
|
||||
<tr><td class="num">326</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
|
||||
<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
|
||||
<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
|
||||
<tr><td class="num">329</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
|
||||
<tr><td class="num">332</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
|
||||
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
|
||||
<tr><td class="num">334</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
|
||||
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
|
||||
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
|
||||
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
|
||||
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
|
||||
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
|
||||
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
|
||||
<tr><td class="num">344</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
|
||||
<tr><td class="num">345</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
|
||||
<tr><td class="num">346</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
|
||||
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">334</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
|
||||
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
|
||||
<tr><td class="num">337</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
|
||||
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
|
||||
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
|
||||
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
||||
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
||||
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
||||
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
||||
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
||||
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
||||
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
||||
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
||||
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
||||
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
||||
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
||||
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
|
||||
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
||||
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
||||
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
||||
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
||||
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
||||
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
||||
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
||||
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
||||
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
|
||||
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
||||
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
||||
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
||||
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
||||
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
||||
<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
||||
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
||||
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
||||
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
||||
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
||||
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
||||
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
||||
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
||||
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
||||
<tr><td class="num">367</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
||||
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
||||
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
||||
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
||||
<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
||||
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
||||
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
||||
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
||||
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
||||
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
||||
<tr><td class="num">378</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
||||
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
||||
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
||||
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
||||
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
||||
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
||||
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
||||
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
||||
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
||||
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
||||
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
||||
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
||||
<tr><td class="num">374</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
||||
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
||||
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
||||
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
||||
<tr><td class="num">378</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
||||
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
||||
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
||||
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
||||
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
||||
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
||||
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
||||
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
||||
<tr><td class="num">386</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
||||
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
||||
<tr><td class="num">388</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
||||
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
||||
<tr><td class="num">391</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
||||
<tr><td class="num">392</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
||||
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
||||
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
||||
<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
||||
<tr><td class="num">397</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
||||
<tr><td class="num">398</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">399</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
||||
<tr><td class="num">400</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
||||
<tr><td class="num">401</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
||||
<tr><td class="num">402</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
||||
<tr><td class="num">403</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
||||
<tr><td class="num">404</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">391</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
||||
<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
||||
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
||||
<tr><td class="num">405</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
||||
<tr><td class="num">406</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
||||
<tr><td class="num">407</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
||||
<tr><td class="num">408</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">396</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
||||
<tr><td class="num">397</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
||||
<tr><td class="num">398</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
||||
<tr><td class="num">399</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
||||
<tr><td class="num">400</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
||||
<tr><td class="num">401</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
||||
<tr><td class="num">409</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">410</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
||||
<tr><td class="num">411</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
||||
<tr><td class="num">412</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
||||
<tr><td class="num">413</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
||||
<tr><td class="num">414</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
||||
<tr><td class="num">415</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">402</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
||||
<tr><td class="num">403</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
|
||||
<tr><td class="num">404</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
|
||||
<tr><td class="num">416</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
||||
<tr><td class="num">417</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
|
||||
<tr><td class="num">418</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
|
@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
@ -132,39 +133,40 @@ width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec">MESA_swap_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_video_out.txt">NV_video_output</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_video_out.txt">NV_video_output</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td>SGIS_shared_multisample</td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td>SGIS_shared_multisample</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/cushion.txt">SGI_cushion</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/cushion.txt">SGI_cushion</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
|
680
doc/gpl.txt
680
doc/gpl.txt
@ -1,340 +1,340 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
|
@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center">Download</td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
|
@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center">Installation</td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
|
@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center">Change Log</td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
|
@ -53,9 +53,10 @@ THE POSSIBILITY OF SUCH DAMAGE.
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Basic Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
|
||||
|
@ -199,9 +199,10 @@ typedef _W64 int ptrdiff_t;
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
/* SGI MIPSPro doesn't like stdint.h in C++ mode */
|
||||
/* SGI MIPSPro doesn't like stdint.h in C++ mode */
|
||||
/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
|
||||
|
||||
#if defined(__sgi) && !defined(__GNUC__)
|
||||
#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
|
||||
#include <inttypes.h>
|
||||
#else
|
||||
#include <stdint.h>
|
||||
@ -1490,8 +1491,8 @@ typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
|
||||
typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
|
||||
typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
|
||||
typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
|
||||
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
|
||||
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
|
||||
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
|
||||
@ -2408,6 +2409,15 @@ typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
|
||||
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
|
||||
/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
|
||||
|
||||
#ifndef GL_VERSION_4_2
|
||||
#define GL_VERSION_4_2 1
|
||||
|
||||
#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
|
||||
|
||||
#endif /* GL_VERSION_4_2 */
|
||||
|
||||
/* -------------------------- GL_3DFX_multisample -------------------------- */
|
||||
|
||||
#ifndef GL_3DFX_multisample
|
||||
@ -2535,6 +2545,21 @@ typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GL
|
||||
|
||||
#endif /* GL_AMD_draw_buffers_blend */
|
||||
|
||||
/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
|
||||
|
||||
#ifndef GL_AMD_multi_draw_indirect
|
||||
#define GL_AMD_multi_draw_indirect 1
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
|
||||
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
|
||||
|
||||
#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
|
||||
#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
|
||||
|
||||
#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
|
||||
|
||||
#endif /* GL_AMD_multi_draw_indirect */
|
||||
|
||||
/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
|
||||
|
||||
#ifndef GL_AMD_name_gen_delete
|
||||
@ -3033,6 +3058,23 @@ typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint*
|
||||
|
||||
#endif /* GL_ARB_ES2_compatibility */
|
||||
|
||||
/* -------------------------- GL_ARB_base_instance ------------------------- */
|
||||
|
||||
#ifndef GL_ARB_base_instance
|
||||
#define GL_ARB_base_instance 1
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance);
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
|
||||
|
||||
#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
|
||||
#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
|
||||
#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
|
||||
|
||||
#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
|
||||
|
||||
#endif /* GL_ARB_base_instance */
|
||||
|
||||
/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
|
||||
|
||||
#ifndef GL_ARB_blend_func_extended
|
||||
@ -3100,6 +3142,33 @@ typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp)
|
||||
|
||||
#endif /* GL_ARB_compatibility */
|
||||
|
||||
/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
|
||||
|
||||
#ifndef GL_ARB_compressed_texture_pixel_storage
|
||||
#define GL_ARB_compressed_texture_pixel_storage 1
|
||||
|
||||
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
|
||||
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
|
||||
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
|
||||
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
|
||||
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
|
||||
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
|
||||
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
|
||||
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
|
||||
|
||||
#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
|
||||
|
||||
#endif /* GL_ARB_compressed_texture_pixel_storage */
|
||||
|
||||
/* ----------------------- GL_ARB_conservative_depth ----------------------- */
|
||||
|
||||
#ifndef GL_ARB_conservative_depth
|
||||
#define GL_ARB_conservative_depth 1
|
||||
|
||||
#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
|
||||
|
||||
#endif /* GL_ARB_conservative_depth */
|
||||
|
||||
/* --------------------------- GL_ARB_copy_buffer -------------------------- */
|
||||
|
||||
#ifndef GL_ARB_copy_buffer
|
||||
@ -3862,6 +3931,32 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuin
|
||||
|
||||
#endif /* GL_ARB_instanced_arrays */
|
||||
|
||||
/* ---------------------- GL_ARB_internalformat_query ---------------------- */
|
||||
|
||||
#ifndef GL_ARB_internalformat_query
|
||||
#define GL_ARB_internalformat_query 1
|
||||
|
||||
#define GL_NUM_SAMPLE_COUNTS 0x9380
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
|
||||
|
||||
#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
|
||||
|
||||
#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
|
||||
|
||||
#endif /* GL_ARB_internalformat_query */
|
||||
|
||||
/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
|
||||
|
||||
#ifndef GL_ARB_map_buffer_alignment
|
||||
#define GL_ARB_map_buffer_alignment 1
|
||||
|
||||
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
|
||||
|
||||
#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
|
||||
|
||||
#endif /* GL_ARB_map_buffer_alignment */
|
||||
|
||||
/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
|
||||
|
||||
#ifndef GL_ARB_map_buffer_range
|
||||
@ -4175,6 +4270,7 @@ typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
|
||||
#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
|
||||
#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
|
||||
|
||||
typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
|
||||
typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
|
||||
typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
|
||||
typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
|
||||
@ -4195,6 +4291,7 @@ typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint loc
|
||||
typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
|
||||
typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
|
||||
|
||||
#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
|
||||
#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
|
||||
#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
|
||||
#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
|
||||
@ -4428,6 +4525,49 @@ typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
|
||||
|
||||
#endif /* GL_ARB_separate_shader_objects */
|
||||
|
||||
/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
|
||||
|
||||
#ifndef GL_ARB_shader_atomic_counters
|
||||
#define GL_ARB_shader_atomic_counters 1
|
||||
|
||||
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
|
||||
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
|
||||
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
||||
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
||||
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
||||
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
||||
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
||||
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
||||
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
||||
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
||||
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
||||
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
||||
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
||||
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
||||
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
||||
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
||||
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
|
||||
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
||||
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
|
||||
|
||||
#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
|
||||
|
||||
#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
|
||||
|
||||
#endif /* GL_ARB_shader_atomic_counters */
|
||||
|
||||
/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
|
||||
|
||||
#ifndef GL_ARB_shader_bit_encoding
|
||||
@ -4437,6 +4577,86 @@ typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
|
||||
|
||||
#endif /* GL_ARB_shader_bit_encoding */
|
||||
|
||||
/* --------------------- GL_ARB_shader_image_load_store -------------------- */
|
||||
|
||||
#ifndef GL_ARB_shader_image_load_store
|
||||
#define GL_ARB_shader_image_load_store 1
|
||||
|
||||
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
||||
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
||||
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
||||
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
||||
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
||||
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
||||
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
||||
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
||||
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
||||
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
||||
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
||||
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
||||
#define GL_MAX_IMAGE_UNITS 0x8F38
|
||||
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
|
||||
#define GL_IMAGE_BINDING_NAME 0x8F3A
|
||||
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
|
||||
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
|
||||
#define GL_IMAGE_BINDING_LAYER 0x8F3D
|
||||
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
|
||||
#define GL_IMAGE_1D 0x904C
|
||||
#define GL_IMAGE_2D 0x904D
|
||||
#define GL_IMAGE_3D 0x904E
|
||||
#define GL_IMAGE_2D_RECT 0x904F
|
||||
#define GL_IMAGE_CUBE 0x9050
|
||||
#define GL_IMAGE_BUFFER 0x9051
|
||||
#define GL_IMAGE_1D_ARRAY 0x9052
|
||||
#define GL_IMAGE_2D_ARRAY 0x9053
|
||||
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
||||
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
||||
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
||||
#define GL_INT_IMAGE_1D 0x9057
|
||||
#define GL_INT_IMAGE_2D 0x9058
|
||||
#define GL_INT_IMAGE_3D 0x9059
|
||||
#define GL_INT_IMAGE_2D_RECT 0x905A
|
||||
#define GL_INT_IMAGE_CUBE 0x905B
|
||||
#define GL_INT_IMAGE_BUFFER 0x905C
|
||||
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
||||
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
||||
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
||||
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
||||
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
|
||||
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
||||
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
||||
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
||||
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
||||
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
||||
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
||||
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
||||
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
||||
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
||||
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
||||
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
||||
#define GL_MAX_IMAGE_SAMPLES 0x906D
|
||||
#define GL_IMAGE_BINDING_FORMAT 0x906E
|
||||
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
|
||||
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
|
||||
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
|
||||
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
|
||||
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
|
||||
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
|
||||
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
|
||||
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
|
||||
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
|
||||
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
|
||||
typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
|
||||
|
||||
#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
|
||||
#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
|
||||
|
||||
#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
|
||||
|
||||
#endif /* GL_ARB_shader_image_load_store */
|
||||
|
||||
/* ------------------------- GL_ARB_shader_objects ------------------------- */
|
||||
|
||||
#ifndef GL_ARB_shader_objects
|
||||
@ -4639,6 +4859,15 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, G
|
||||
|
||||
#endif /* GL_ARB_shading_language_100 */
|
||||
|
||||
/* -------------------- GL_ARB_shading_language_420pack -------------------- */
|
||||
|
||||
#ifndef GL_ARB_shading_language_420pack
|
||||
#define GL_ARB_shading_language_420pack 1
|
||||
|
||||
#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
|
||||
|
||||
#endif /* GL_ARB_shading_language_420pack */
|
||||
|
||||
/* -------------------- GL_ARB_shading_language_include -------------------- */
|
||||
|
||||
#ifndef GL_ARB_shading_language_include
|
||||
@ -4666,6 +4895,15 @@ typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen,
|
||||
|
||||
#endif /* GL_ARB_shading_language_include */
|
||||
|
||||
/* -------------------- GL_ARB_shading_language_packing -------------------- */
|
||||
|
||||
#ifndef GL_ARB_shading_language_packing
|
||||
#define GL_ARB_shading_language_packing 1
|
||||
|
||||
#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
|
||||
|
||||
#endif /* GL_ARB_shading_language_packing */
|
||||
|
||||
/* ----------------------------- GL_ARB_shadow ----------------------------- */
|
||||
|
||||
#ifndef GL_ARB_shadow
|
||||
@ -5159,6 +5397,34 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsiz
|
||||
|
||||
#endif /* GL_ARB_texture_rgb10_a2ui */
|
||||
|
||||
/* ------------------------- GL_ARB_texture_storage ------------------------ */
|
||||
|
||||
#ifndef GL_ARB_texture_storage
|
||||
#define GL_ARB_texture_storage 1
|
||||
|
||||
#define GL_ALPHA8_EXT 0x803C
|
||||
#define GL_LUMINANCE8_EXT 0x8040
|
||||
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
||||
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
||||
|
||||
#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
|
||||
#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
|
||||
#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
|
||||
#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
|
||||
#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
|
||||
#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
|
||||
|
||||
#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
|
||||
|
||||
#endif /* GL_ARB_texture_storage */
|
||||
|
||||
/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
|
||||
|
||||
#ifndef GL_ARB_texture_swizzle
|
||||
@ -5246,6 +5512,21 @@ typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint in
|
||||
|
||||
#endif /* GL_ARB_transform_feedback3 */
|
||||
|
||||
/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
|
||||
|
||||
#ifndef GL_ARB_transform_feedback_instanced
|
||||
#define GL_ARB_transform_feedback_instanced 1
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
|
||||
|
||||
#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
|
||||
#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
|
||||
|
||||
#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
|
||||
|
||||
#endif /* GL_ARB_transform_feedback_instanced */
|
||||
|
||||
/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
|
||||
|
||||
#ifndef GL_ARB_transpose_matrix
|
||||
@ -7489,6 +7770,18 @@ typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum t
|
||||
|
||||
#endif /* GL_EXT_framebuffer_multisample */
|
||||
|
||||
/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
|
||||
|
||||
#ifndef GL_EXT_framebuffer_multisample_blit_scaled
|
||||
#define GL_EXT_framebuffer_multisample_blit_scaled 1
|
||||
|
||||
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
|
||||
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
|
||||
|
||||
#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
|
||||
|
||||
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
|
||||
|
||||
/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
|
||||
|
||||
#ifndef GL_EXT_framebuffer_object
|
||||
@ -9622,17 +9915,17 @@ typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tl
|
||||
#define GL_KTX_Z_REGION 0x2
|
||||
#define GL_KTX_STENCIL_REGION 0x3
|
||||
|
||||
typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
|
||||
typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);
|
||||
typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
|
||||
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
|
||||
typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
|
||||
typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
|
||||
#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
|
||||
#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
|
||||
#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
|
||||
#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
|
||||
#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
|
||||
#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
|
||||
#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
|
||||
#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
|
||||
#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
|
||||
|
||||
#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
|
||||
|
||||
@ -10516,6 +10809,242 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
|
||||
|
||||
#endif /* GL_NV_parameter_buffer_object2 */
|
||||
|
||||
/* -------------------------- GL_NV_path_rendering ------------------------- */
|
||||
|
||||
#ifndef GL_NV_path_rendering
|
||||
#define GL_NV_path_rendering 1
|
||||
|
||||
#define GL_CLOSE_PATH_NV 0x00
|
||||
#define GL_BOLD_BIT_NV 0x01
|
||||
#define GL_GLYPH_WIDTH_BIT_NV 0x01
|
||||
#define GL_MOVE_TO_NV 0x02
|
||||
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
|
||||
#define GL_ITALIC_BIT_NV 0x02
|
||||
#define GL_RELATIVE_MOVE_TO_NV 0x03
|
||||
#define GL_LINE_TO_NV 0x04
|
||||
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
|
||||
#define GL_RELATIVE_LINE_TO_NV 0x05
|
||||
#define GL_HORIZONTAL_LINE_TO_NV 0x06
|
||||
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
|
||||
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
|
||||
#define GL_VERTICAL_LINE_TO_NV 0x08
|
||||
#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
|
||||
#define GL_QUADRATIC_CURVE_TO_NV 0x0A
|
||||
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
|
||||
#define GL_CUBIC_CURVE_TO_NV 0x0C
|
||||
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
|
||||
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
|
||||
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
|
||||
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
|
||||
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
|
||||
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
|
||||
#define GL_SMALL_CCW_ARC_TO_NV 0x12
|
||||
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
|
||||
#define GL_SMALL_CW_ARC_TO_NV 0x14
|
||||
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
|
||||
#define GL_LARGE_CCW_ARC_TO_NV 0x16
|
||||
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
|
||||
#define GL_LARGE_CW_ARC_TO_NV 0x18
|
||||
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
|
||||
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
|
||||
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
|
||||
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
|
||||
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
|
||||
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
|
||||
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
|
||||
#define GL_ARC_TO_NV 0xFE
|
||||
#define GL_RELATIVE_ARC_TO_NV 0xFF
|
||||
#define GL_GLYPH_HAS_KERNING_NV 0x100
|
||||
#define GL_PRIMARY_COLOR_NV 0x852C
|
||||
#define GL_SECONDARY_COLOR_NV 0x852D
|
||||
#define GL_PRIMARY_COLOR 0x8577
|
||||
#define GL_PATH_FORMAT_SVG_NV 0x9070
|
||||
#define GL_PATH_FORMAT_PS_NV 0x9071
|
||||
#define GL_STANDARD_FONT_NAME_NV 0x9072
|
||||
#define GL_SYSTEM_FONT_NAME_NV 0x9073
|
||||
#define GL_FILE_NAME_NV 0x9074
|
||||
#define GL_PATH_STROKE_WIDTH_NV 0x9075
|
||||
#define GL_PATH_END_CAPS_NV 0x9076
|
||||
#define GL_PATH_INITIAL_END_CAP_NV 0x9077
|
||||
#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
|
||||
#define GL_PATH_JOIN_STYLE_NV 0x9079
|
||||
#define GL_PATH_MITER_LIMIT_NV 0x907A
|
||||
#define GL_PATH_DASH_CAPS_NV 0x907B
|
||||
#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
|
||||
#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
|
||||
#define GL_PATH_DASH_OFFSET_NV 0x907E
|
||||
#define GL_PATH_CLIENT_LENGTH_NV 0x907F
|
||||
#define GL_PATH_FILL_MODE_NV 0x9080
|
||||
#define GL_PATH_FILL_MASK_NV 0x9081
|
||||
#define GL_PATH_FILL_COVER_MODE_NV 0x9082
|
||||
#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
|
||||
#define GL_PATH_STROKE_MASK_NV 0x9084
|
||||
#define GL_COUNT_UP_NV 0x9088
|
||||
#define GL_COUNT_DOWN_NV 0x9089
|
||||
#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
|
||||
#define GL_CONVEX_HULL_NV 0x908B
|
||||
#define GL_BOUNDING_BOX_NV 0x908D
|
||||
#define GL_TRANSLATE_X_NV 0x908E
|
||||
#define GL_TRANSLATE_Y_NV 0x908F
|
||||
#define GL_TRANSLATE_2D_NV 0x9090
|
||||
#define GL_TRANSLATE_3D_NV 0x9091
|
||||
#define GL_AFFINE_2D_NV 0x9092
|
||||
#define GL_AFFINE_3D_NV 0x9094
|
||||
#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
|
||||
#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
|
||||
#define GL_UTF8_NV 0x909A
|
||||
#define GL_UTF16_NV 0x909B
|
||||
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
|
||||
#define GL_PATH_COMMAND_COUNT_NV 0x909D
|
||||
#define GL_PATH_COORD_COUNT_NV 0x909E
|
||||
#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
|
||||
#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
|
||||
#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
|
||||
#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
|
||||
#define GL_SQUARE_NV 0x90A3
|
||||
#define GL_ROUND_NV 0x90A4
|
||||
#define GL_TRIANGULAR_NV 0x90A5
|
||||
#define GL_BEVEL_NV 0x90A6
|
||||
#define GL_MITER_REVERT_NV 0x90A7
|
||||
#define GL_MITER_TRUNCATE_NV 0x90A8
|
||||
#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
|
||||
#define GL_USE_MISSING_GLYPH_NV 0x90AA
|
||||
#define GL_PATH_ERROR_POSITION_NV 0x90AB
|
||||
#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
|
||||
#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
|
||||
#define GL_ADJACENT_PAIRS_NV 0x90AE
|
||||
#define GL_FIRST_TO_REST_NV 0x90AF
|
||||
#define GL_PATH_GEN_MODE_NV 0x90B0
|
||||
#define GL_PATH_GEN_COEFF_NV 0x90B1
|
||||
#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
|
||||
#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
|
||||
#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
|
||||
#define GL_MOVE_TO_RESETS_NV 0x90B5
|
||||
#define GL_MOVE_TO_CONTINUES_NV 0x90B6
|
||||
#define GL_PATH_STENCIL_FUNC_NV 0x90B7
|
||||
#define GL_PATH_STENCIL_REF_NV 0x90B8
|
||||
#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
|
||||
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
|
||||
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
|
||||
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
|
||||
#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000
|
||||
#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
|
||||
#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000
|
||||
#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
|
||||
#define GL_FONT_UNITS_PER_EM_NV 0x00100000
|
||||
#define GL_FONT_ASCENDER_NV 0x00200000
|
||||
#define GL_FONT_DESCENDER_NV 0x00400000
|
||||
#define GL_FONT_HEIGHT_NV 0x00800000
|
||||
#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
|
||||
#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
|
||||
#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000
|
||||
#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
|
||||
#define GL_FONT_HAS_KERNING_NV 0x10000000
|
||||
|
||||
typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
|
||||
typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
|
||||
typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
|
||||
typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
|
||||
typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode);
|
||||
typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
|
||||
typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray);
|
||||
typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
|
||||
typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLint units);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
|
||||
typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
|
||||
typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
|
||||
typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
|
||||
typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
|
||||
typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
|
||||
typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
|
||||
typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
|
||||
typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
|
||||
|
||||
#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
|
||||
#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
|
||||
#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
|
||||
#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
|
||||
#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
|
||||
#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
|
||||
#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
|
||||
#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
|
||||
#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
|
||||
#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
|
||||
#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
|
||||
#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
|
||||
#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
|
||||
#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
|
||||
#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
|
||||
#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
|
||||
#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
|
||||
#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
|
||||
#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
|
||||
#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
|
||||
#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
|
||||
#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
|
||||
#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
|
||||
#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
|
||||
#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
|
||||
#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
|
||||
#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
|
||||
#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
|
||||
#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
|
||||
#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
|
||||
#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
|
||||
#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
|
||||
#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
|
||||
#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
|
||||
#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
|
||||
#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
|
||||
#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
|
||||
#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
|
||||
#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
|
||||
#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
|
||||
#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
|
||||
#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
|
||||
#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
|
||||
#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
|
||||
#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
|
||||
#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
|
||||
#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
|
||||
#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
|
||||
#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
|
||||
|
||||
#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
|
||||
|
||||
#endif /* GL_NV_path_rendering */
|
||||
|
||||
/* ------------------------- GL_NV_pixel_data_range ------------------------ */
|
||||
|
||||
#ifndef GL_NV_pixel_data_range
|
||||
@ -13171,6 +13700,9 @@ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSepa
|
||||
GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
|
||||
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
|
||||
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
|
||||
GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
|
||||
GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
|
||||
@ -13240,6 +13772,10 @@ GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat
|
||||
GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
|
||||
GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
|
||||
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
|
||||
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
|
||||
GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
|
||||
|
||||
@ -13372,6 +13908,8 @@ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
|
||||
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
|
||||
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
|
||||
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
|
||||
|
||||
@ -13432,6 +13970,7 @@ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
|
||||
GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
|
||||
GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
|
||||
GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
|
||||
@ -13530,6 +14069,11 @@ GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3
|
||||
GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
|
||||
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
|
||||
GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
|
||||
GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
|
||||
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
|
||||
@ -13612,6 +14156,13 @@ GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
|
||||
GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
|
||||
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
|
||||
GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
|
||||
GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
|
||||
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
|
||||
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
|
||||
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
|
||||
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
|
||||
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
|
||||
@ -13629,6 +14180,9 @@ GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedback
|
||||
GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
|
||||
GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
|
||||
GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
|
||||
GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
|
||||
GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
|
||||
@ -14481,11 +15035,11 @@ GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
|
||||
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
|
||||
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;
|
||||
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;
|
||||
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;
|
||||
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;
|
||||
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;
|
||||
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
|
||||
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
|
||||
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
|
||||
GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
|
||||
GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
|
||||
|
||||
@ -14663,6 +15217,56 @@ GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParamet
|
||||
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
|
||||
GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
|
||||
GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
|
||||
GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
|
||||
GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
|
||||
GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
|
||||
GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
|
||||
GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
|
||||
GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
|
||||
GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
|
||||
GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
|
||||
GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
|
||||
GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
|
||||
GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
|
||||
GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
|
||||
GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
|
||||
GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
|
||||
GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
|
||||
GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
|
||||
GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
|
||||
GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
|
||||
|
||||
GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
|
||||
GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
|
||||
|
||||
@ -15022,6 +15626,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
|
||||
@ -15030,6 +15635,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
|
||||
@ -15056,10 +15662,13 @@ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
|
||||
@ -15085,6 +15694,8 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
|
||||
@ -15100,14 +15711,18 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
|
||||
@ -15133,10 +15748,12 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
|
||||
@ -15198,6 +15815,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
|
||||
@ -15322,6 +15940,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
|
||||
GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
|
||||
|
@ -785,6 +785,21 @@ typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
|
||||
|
||||
#endif /* GLX_MESA_set_3dfx_mode */
|
||||
|
||||
/* ------------------------- GLX_MESA_swap_control ------------------------- */
|
||||
|
||||
#ifndef GLX_MESA_swap_control
|
||||
#define GLX_MESA_swap_control 1
|
||||
|
||||
typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
|
||||
typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
|
||||
|
||||
#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
|
||||
#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
|
||||
|
||||
#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
|
||||
|
||||
#endif /* GLX_MESA_swap_control */
|
||||
|
||||
/* --------------------------- GLX_NV_copy_image --------------------------- */
|
||||
|
||||
#ifndef GLX_NV_copy_image
|
||||
@ -1385,6 +1400,9 @@ extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
|
||||
|
||||
extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
|
||||
|
||||
extern PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
|
||||
extern PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
|
||||
|
||||
extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
|
||||
|
||||
extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
|
||||
@ -1504,6 +1522,7 @@ GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
|
||||
GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
|
||||
GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
|
||||
GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
|
||||
GLXEW_EXPORT GLboolean __GLXEW_MESA_swap_control;
|
||||
GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image;
|
||||
GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
|
||||
GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
|
||||
|
@ -193,6 +193,8 @@ typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, in
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
|
||||
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define ERROR_INVALID_VERSION_ARB 0x2095
|
||||
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
||||
|
||||
typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
|
||||
|
||||
|
494
src/glew.c
494
src/glew.c
@ -577,6 +577,9 @@ PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD =
|
||||
PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
|
||||
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
|
||||
|
||||
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
|
||||
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
|
||||
|
||||
PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
|
||||
PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
|
||||
PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
|
||||
@ -646,6 +649,10 @@ PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
|
||||
PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
|
||||
PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
|
||||
|
||||
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
|
||||
|
||||
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
|
||||
PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
|
||||
|
||||
@ -778,6 +785,8 @@ PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
|
||||
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
|
||||
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
|
||||
|
||||
PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
|
||||
|
||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
|
||||
PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
|
||||
|
||||
@ -838,6 +847,7 @@ PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
|
||||
|
||||
PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
|
||||
|
||||
PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
|
||||
PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
|
||||
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
|
||||
PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
|
||||
@ -936,6 +946,11 @@ PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
|
||||
PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
|
||||
PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
|
||||
|
||||
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
|
||||
|
||||
PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
|
||||
PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
|
||||
|
||||
PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
|
||||
PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
|
||||
PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
|
||||
@ -1018,6 +1033,13 @@ PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
|
||||
|
||||
PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
|
||||
PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
|
||||
PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
|
||||
PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
|
||||
PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
|
||||
PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
|
||||
|
||||
PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
|
||||
PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
|
||||
PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
|
||||
@ -1035,6 +1057,9 @@ PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
|
||||
PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
|
||||
PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
|
||||
|
||||
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
|
||||
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
|
||||
|
||||
PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
|
||||
PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
|
||||
PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
|
||||
@ -1887,11 +1912,11 @@ PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
|
||||
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
|
||||
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
|
||||
|
||||
PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
|
||||
PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
|
||||
PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
|
||||
PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
|
||||
PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
|
||||
PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
|
||||
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
|
||||
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
|
||||
PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
|
||||
PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
|
||||
|
||||
PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
|
||||
|
||||
@ -2069,6 +2094,56 @@ PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
|
||||
PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
|
||||
PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
|
||||
|
||||
PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
|
||||
PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
|
||||
PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
|
||||
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
|
||||
PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
|
||||
PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
|
||||
PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
|
||||
PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
|
||||
PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
|
||||
PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
|
||||
PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
|
||||
PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
|
||||
PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
|
||||
PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
|
||||
PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
|
||||
PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
|
||||
PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
|
||||
PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
|
||||
PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
|
||||
PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
|
||||
PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
|
||||
PFNGLISPATHNVPROC __glewIsPathNV = NULL;
|
||||
PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
|
||||
PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
|
||||
PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
|
||||
PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
|
||||
PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
|
||||
PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
|
||||
PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
|
||||
PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
|
||||
PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
|
||||
PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
|
||||
PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
|
||||
PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
|
||||
PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
|
||||
PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
|
||||
PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
|
||||
PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
|
||||
PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
|
||||
PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
|
||||
PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
|
||||
PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
|
||||
PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
|
||||
PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
|
||||
PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
|
||||
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
|
||||
PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
|
||||
PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
|
||||
PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
|
||||
|
||||
PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
|
||||
PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
|
||||
|
||||
@ -2427,6 +2502,7 @@ GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
|
||||
GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
|
||||
GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
|
||||
GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
|
||||
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
|
||||
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
|
||||
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
|
||||
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
|
||||
@ -2435,6 +2511,7 @@ GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
|
||||
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
|
||||
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
|
||||
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
|
||||
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
|
||||
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
|
||||
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
|
||||
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
|
||||
@ -2461,10 +2538,13 @@ GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
|
||||
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
|
||||
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
|
||||
@ -2490,6 +2570,8 @@ GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_imaging = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_multisample = GL_FALSE;
|
||||
@ -2505,14 +2587,18 @@ GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shadow = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_sync = GL_FALSE;
|
||||
@ -2538,10 +2624,12 @@ GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_timer_query = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
|
||||
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
|
||||
@ -2603,6 +2691,7 @@ GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
|
||||
GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
|
||||
GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
|
||||
GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
|
||||
GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
|
||||
GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
|
||||
GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
|
||||
GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
|
||||
@ -2727,6 +2816,7 @@ GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
|
||||
GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
|
||||
GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
|
||||
GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
|
||||
GLboolean __GLEW_NV_path_rendering = GL_FALSE;
|
||||
GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
|
||||
GLboolean __GLEW_NV_point_sprite = GL_FALSE;
|
||||
GLboolean __GLEW_NV_present_video = GL_FALSE;
|
||||
@ -3257,6 +3347,10 @@ static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
|
||||
#ifdef GL_VERSION_4_2
|
||||
|
||||
#endif /* GL_VERSION_4_2 */
|
||||
|
||||
#ifdef GL_3DFX_multisample
|
||||
|
||||
#endif /* GL_3DFX_multisample */
|
||||
@ -3322,6 +3416,20 @@ static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
|
||||
#endif /* GL_AMD_draw_buffers_blend */
|
||||
|
||||
#ifdef GL_AMD_multi_draw_indirect
|
||||
|
||||
static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
|
||||
r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GL_AMD_multi_draw_indirect */
|
||||
|
||||
#ifdef GL_AMD_name_gen_delete
|
||||
|
||||
static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -3586,6 +3694,21 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
|
||||
#endif /* GL_ARB_ES2_compatibility */
|
||||
|
||||
#ifdef GL_ARB_base_instance
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
|
||||
r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
|
||||
r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_base_instance */
|
||||
|
||||
#ifdef GL_ARB_blend_func_extended
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -3630,6 +3753,14 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
|
||||
#endif /* GL_ARB_compatibility */
|
||||
|
||||
#ifdef GL_ARB_compressed_texture_pixel_storage
|
||||
|
||||
#endif /* GL_ARB_compressed_texture_pixel_storage */
|
||||
|
||||
#ifdef GL_ARB_conservative_depth
|
||||
|
||||
#endif /* GL_ARB_conservative_depth */
|
||||
|
||||
#ifdef GL_ARB_copy_buffer
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -3940,6 +4071,23 @@ static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
|
||||
#endif /* GL_ARB_instanced_arrays */
|
||||
|
||||
#ifdef GL_ARB_internalformat_query
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_internalformat_query */
|
||||
|
||||
#ifdef GL_ARB_map_buffer_alignment
|
||||
|
||||
#endif /* GL_ARB_map_buffer_alignment */
|
||||
|
||||
#ifdef GL_ARB_map_buffer_range
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -4095,6 +4243,7 @@ static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
|
||||
r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
|
||||
r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
|
||||
r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
|
||||
@ -4235,10 +4384,37 @@ static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_
|
||||
|
||||
#endif /* GL_ARB_separate_shader_objects */
|
||||
|
||||
#ifdef GL_ARB_shader_atomic_counters
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_shader_atomic_counters */
|
||||
|
||||
#ifdef GL_ARB_shader_bit_encoding
|
||||
|
||||
#endif /* GL_ARB_shader_bit_encoding */
|
||||
|
||||
#ifdef GL_ARB_shader_image_load_store
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
|
||||
r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_shader_image_load_store */
|
||||
|
||||
#ifdef GL_ARB_shader_objects
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -4326,6 +4502,10 @@ static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
|
||||
#endif /* GL_ARB_shading_language_100 */
|
||||
|
||||
#ifdef GL_ARB_shading_language_420pack
|
||||
|
||||
#endif /* GL_ARB_shading_language_420pack */
|
||||
|
||||
#ifdef GL_ARB_shading_language_include
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -4344,6 +4524,10 @@ static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF
|
||||
|
||||
#endif /* GL_ARB_shading_language_include */
|
||||
|
||||
#ifdef GL_ARB_shading_language_packing
|
||||
|
||||
#endif /* GL_ARB_shading_language_packing */
|
||||
|
||||
#ifdef GL_ARB_shadow
|
||||
|
||||
#endif /* GL_ARB_shadow */
|
||||
@ -4505,6 +4689,24 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT
|
||||
|
||||
#endif /* GL_ARB_texture_rgb10_a2ui */
|
||||
|
||||
#ifdef GL_ARB_texture_storage
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
|
||||
r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
|
||||
r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
|
||||
r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
|
||||
r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
|
||||
r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_texture_storage */
|
||||
|
||||
#ifdef GL_ARB_texture_swizzle
|
||||
|
||||
#endif /* GL_ARB_texture_swizzle */
|
||||
@ -4559,6 +4761,20 @@ static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT
|
||||
|
||||
#endif /* GL_ARB_transform_feedback3 */
|
||||
|
||||
#ifdef GL_ARB_transform_feedback_instanced
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
|
||||
r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_transform_feedback_instanced */
|
||||
|
||||
#ifdef GL_ARB_transpose_matrix
|
||||
|
||||
static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -5670,6 +5886,10 @@ static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_
|
||||
|
||||
#endif /* GL_EXT_framebuffer_multisample */
|
||||
|
||||
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
|
||||
|
||||
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
|
||||
|
||||
#ifdef GL_EXT_framebuffer_object
|
||||
|
||||
static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -6579,11 +6799,11 @@ static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
|
||||
r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
|
||||
r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
|
||||
r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
|
||||
r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
|
||||
r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
|
||||
r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
|
||||
r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
|
||||
r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
|
||||
r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
@ -7026,6 +7246,67 @@ static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_I
|
||||
|
||||
#endif /* GL_NV_parameter_buffer_object2 */
|
||||
|
||||
#ifdef GL_NV_path_rendering
|
||||
|
||||
static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
|
||||
r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
|
||||
r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
|
||||
r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
|
||||
r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
|
||||
r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
|
||||
r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
|
||||
r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
|
||||
r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
|
||||
r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
|
||||
r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
|
||||
r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
|
||||
r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
|
||||
r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
|
||||
r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
|
||||
r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
|
||||
r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
|
||||
r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
|
||||
r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
|
||||
r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
|
||||
r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
|
||||
r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
|
||||
r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
|
||||
r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
|
||||
r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
|
||||
r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
|
||||
r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
|
||||
r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
|
||||
r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
|
||||
r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
|
||||
r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
|
||||
r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
|
||||
r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
|
||||
r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
|
||||
r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
|
||||
r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
|
||||
r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
|
||||
r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
|
||||
r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
|
||||
r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
|
||||
r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
|
||||
r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
|
||||
r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
|
||||
r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
|
||||
r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
|
||||
r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
|
||||
r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
|
||||
r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
|
||||
r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GL_NV_path_rendering */
|
||||
|
||||
#ifdef GL_NV_pixel_data_range
|
||||
|
||||
static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -8108,7 +8389,8 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
}
|
||||
else
|
||||
{
|
||||
CONST_CAST(GLEW_VERSION_4_1) = ( major > 4 ) || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
|
||||
CONST_CAST(GLEW_VERSION_4_2) = ( major > 4 ) || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
|
||||
CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
|
||||
CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
|
||||
CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
|
||||
CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
|
||||
@ -8168,6 +8450,8 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
#endif /* GL_VERSION_4_0 */
|
||||
#ifdef GL_VERSION_4_1
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
#ifdef GL_VERSION_4_2
|
||||
#endif /* GL_VERSION_4_2 */
|
||||
#ifdef GL_3DFX_multisample
|
||||
CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
|
||||
#endif /* GL_3DFX_multisample */
|
||||
@ -8195,6 +8479,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_AMD_draw_buffers_blend */
|
||||
#ifdef GL_AMD_multi_draw_indirect
|
||||
CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_AMD_multi_draw_indirect */
|
||||
#ifdef GL_AMD_name_gen_delete
|
||||
CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -8286,6 +8574,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_ES2_compatibility */
|
||||
#ifdef GL_ARB_base_instance
|
||||
CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_base_instance */
|
||||
#ifdef GL_ARB_blend_func_extended
|
||||
CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -8301,6 +8593,12 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
#ifdef GL_ARB_compatibility
|
||||
CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
|
||||
#endif /* GL_ARB_compatibility */
|
||||
#ifdef GL_ARB_compressed_texture_pixel_storage
|
||||
CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
|
||||
#endif /* GL_ARB_compressed_texture_pixel_storage */
|
||||
#ifdef GL_ARB_conservative_depth
|
||||
CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
|
||||
#endif /* GL_ARB_conservative_depth */
|
||||
#ifdef GL_ARB_copy_buffer
|
||||
CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -8388,6 +8686,13 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_instanced_arrays */
|
||||
#ifdef GL_ARB_internalformat_query
|
||||
CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_internalformat_query */
|
||||
#ifdef GL_ARB_map_buffer_alignment
|
||||
CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
|
||||
#endif /* GL_ARB_map_buffer_alignment */
|
||||
#ifdef GL_ARB_map_buffer_range
|
||||
CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -8444,9 +8749,17 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_separate_shader_objects */
|
||||
#ifdef GL_ARB_shader_atomic_counters
|
||||
CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_shader_atomic_counters */
|
||||
#ifdef GL_ARB_shader_bit_encoding
|
||||
CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
|
||||
#endif /* GL_ARB_shader_bit_encoding */
|
||||
#ifdef GL_ARB_shader_image_load_store
|
||||
CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_shader_image_load_store */
|
||||
#ifdef GL_ARB_shader_objects
|
||||
CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -8467,10 +8780,16 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
#ifdef GL_ARB_shading_language_100
|
||||
CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
|
||||
#endif /* GL_ARB_shading_language_100 */
|
||||
#ifdef GL_ARB_shading_language_420pack
|
||||
CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
|
||||
#endif /* GL_ARB_shading_language_420pack */
|
||||
#ifdef GL_ARB_shading_language_include
|
||||
CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_shading_language_include */
|
||||
#ifdef GL_ARB_shading_language_packing
|
||||
CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
|
||||
#endif /* GL_ARB_shading_language_packing */
|
||||
#ifdef GL_ARB_shadow
|
||||
CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
|
||||
#endif /* GL_ARB_shadow */
|
||||
@ -8551,6 +8870,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
#ifdef GL_ARB_texture_rgb10_a2ui
|
||||
CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
|
||||
#endif /* GL_ARB_texture_rgb10_a2ui */
|
||||
#ifdef GL_ARB_texture_storage
|
||||
CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_texture_storage */
|
||||
#ifdef GL_ARB_texture_swizzle
|
||||
CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
|
||||
#endif /* GL_ARB_texture_swizzle */
|
||||
@ -8566,6 +8889,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_transform_feedback3 */
|
||||
#ifdef GL_ARB_transform_feedback_instanced
|
||||
CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_ARB_transform_feedback_instanced */
|
||||
#ifdef GL_ARB_transpose_matrix
|
||||
CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -8790,6 +9117,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_EXT_framebuffer_multisample */
|
||||
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
|
||||
CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
|
||||
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
|
||||
#ifdef GL_EXT_framebuffer_object
|
||||
CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -9220,6 +9550,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
|
||||
#ifdef GL_NV_parameter_buffer_object2
|
||||
CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
|
||||
#endif /* GL_NV_parameter_buffer_object2 */
|
||||
#ifdef GL_NV_path_rendering
|
||||
CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GL_NV_path_rendering */
|
||||
#ifdef GL_NV_pixel_data_range
|
||||
CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
|
||||
if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -10588,6 +10922,9 @@ PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
|
||||
|
||||
PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
|
||||
|
||||
PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
|
||||
PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
|
||||
|
||||
PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
|
||||
|
||||
PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
|
||||
@ -10704,6 +11041,7 @@ GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
|
||||
GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
|
||||
GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
|
||||
GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
|
||||
GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
|
||||
GLboolean __GLXEW_NV_copy_image = GL_FALSE;
|
||||
GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
|
||||
GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
|
||||
@ -10984,6 +11322,20 @@ static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
|
||||
|
||||
#endif /* GLX_MESA_set_3dfx_mode */
|
||||
|
||||
#ifdef GLX_MESA_swap_control
|
||||
|
||||
static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
|
||||
{
|
||||
GLboolean r = GL_FALSE;
|
||||
|
||||
r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
|
||||
r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
#endif /* GLX_MESA_swap_control */
|
||||
|
||||
#ifdef GLX_NV_copy_image
|
||||
|
||||
static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
|
||||
@ -11454,6 +11806,10 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
|
||||
CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
|
||||
if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GLX_MESA_set_3dfx_mode */
|
||||
#ifdef GLX_MESA_swap_control
|
||||
CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
|
||||
if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
#endif /* GLX_MESA_swap_control */
|
||||
#ifdef GLX_NV_copy_image
|
||||
CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
|
||||
if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
|
||||
@ -11581,9 +11937,9 @@ const GLubyte* glewGetString (GLenum name)
|
||||
static const GLubyte* _glewString[] =
|
||||
{
|
||||
(const GLubyte*)NULL,
|
||||
(const GLubyte*)"1.6.0",
|
||||
(const GLubyte*)"1.7.0",
|
||||
(const GLubyte*)"1",
|
||||
(const GLubyte*)"6",
|
||||
(const GLubyte*)"7",
|
||||
(const GLubyte*)"0"
|
||||
};
|
||||
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
|
||||
@ -11721,6 +12077,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
ret = GLEW_VERSION_4_1;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_VERSION_4_2
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
|
||||
{
|
||||
ret = GLEW_VERSION_4_2;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
|
||||
@ -11784,6 +12147,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_AMD_multi_draw_indirect
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
|
||||
{
|
||||
ret = GLEW_AMD_multi_draw_indirect;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_AMD_name_gen_delete
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
|
||||
{
|
||||
@ -11972,6 +12342,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_base_instance
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
|
||||
{
|
||||
ret = GLEW_ARB_base_instance;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_blend_func_extended
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
|
||||
{
|
||||
@ -12000,6 +12377,20 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_compressed_texture_pixel_storage
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
|
||||
{
|
||||
ret = GLEW_ARB_compressed_texture_pixel_storage;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_conservative_depth
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
|
||||
{
|
||||
ret = GLEW_ARB_conservative_depth;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_copy_buffer
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
|
||||
{
|
||||
@ -12175,6 +12566,20 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_internalformat_query
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
|
||||
{
|
||||
ret = GLEW_ARB_internalformat_query;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_map_buffer_alignment
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
|
||||
{
|
||||
ret = GLEW_ARB_map_buffer_alignment;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_map_buffer_range
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
|
||||
{
|
||||
@ -12280,6 +12685,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_shader_atomic_counters
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
|
||||
{
|
||||
ret = GLEW_ARB_shader_atomic_counters;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_shader_bit_encoding
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
|
||||
{
|
||||
@ -12287,6 +12699,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_shader_image_load_store
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
|
||||
{
|
||||
ret = GLEW_ARB_shader_image_load_store;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_shader_objects
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
|
||||
{
|
||||
@ -12329,6 +12748,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_shading_language_420pack
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
|
||||
{
|
||||
ret = GLEW_ARB_shading_language_420pack;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_shading_language_include
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
|
||||
{
|
||||
@ -12336,6 +12762,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_shading_language_packing
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
|
||||
{
|
||||
ret = GLEW_ARB_shading_language_packing;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_shadow
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
|
||||
{
|
||||
@ -12511,6 +12944,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_texture_storage
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
|
||||
{
|
||||
ret = GLEW_ARB_texture_storage;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_texture_swizzle
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
|
||||
{
|
||||
@ -12539,6 +12979,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_transform_feedback_instanced
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
|
||||
{
|
||||
ret = GLEW_ARB_transform_feedback_instanced;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_ARB_transpose_matrix
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
|
||||
{
|
||||
@ -12975,6 +13422,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
|
||||
{
|
||||
ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_EXT_framebuffer_object
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
|
||||
{
|
||||
@ -13873,6 +14327,13 @@ GLboolean glewIsSupported (const char* name)
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_NV_path_rendering
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
|
||||
{
|
||||
ret = GLEW_NV_path_rendering;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GL_NV_pixel_data_range
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
|
||||
{
|
||||
@ -15265,6 +15726,13 @@ GLboolean glxewIsSupported (const char* name)
|
||||
ret = GLXEW_MESA_set_3dfx_mode;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
#ifdef GLX_MESA_swap_control
|
||||
if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
|
||||
{
|
||||
ret = GLXEW_MESA_swap_control;
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
|
||||
|
280
src/glewinfo.c
280
src/glewinfo.c
@ -517,6 +517,15 @@ static void _glewInfo_GL_VERSION_4_1 (void)
|
||||
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
|
||||
#ifdef GL_VERSION_4_2
|
||||
|
||||
static void _glewInfo_GL_VERSION_4_2 (void)
|
||||
{
|
||||
glewPrintExt("GL_VERSION_4_2", GLEW_VERSION_4_2, GLEW_VERSION_4_2, GLEW_VERSION_4_2);
|
||||
}
|
||||
|
||||
#endif /* GL_VERSION_4_2 */
|
||||
|
||||
#ifdef GL_3DFX_multisample
|
||||
|
||||
static void _glewInfo_GL_3DFX_multisample (void)
|
||||
@ -601,6 +610,18 @@ static void _glewInfo_GL_AMD_draw_buffers_blend (void)
|
||||
|
||||
#endif /* GL_AMD_draw_buffers_blend */
|
||||
|
||||
#ifdef GL_AMD_multi_draw_indirect
|
||||
|
||||
static void _glewInfo_GL_AMD_multi_draw_indirect (void)
|
||||
{
|
||||
glewPrintExt("GL_AMD_multi_draw_indirect", GLEW_AMD_multi_draw_indirect, glewIsSupported("GL_AMD_multi_draw_indirect"), glewGetExtension("GL_AMD_multi_draw_indirect"));
|
||||
|
||||
glewInfoFunc("glMultiDrawArraysIndirectAMD", glMultiDrawArraysIndirectAMD == NULL);
|
||||
glewInfoFunc("glMultiDrawElementsIndirectAMD", glMultiDrawElementsIndirectAMD == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_AMD_multi_draw_indirect */
|
||||
|
||||
#ifdef GL_AMD_name_gen_delete
|
||||
|
||||
static void _glewInfo_GL_AMD_name_gen_delete (void)
|
||||
@ -904,6 +925,19 @@ static void _glewInfo_GL_ARB_ES2_compatibility (void)
|
||||
|
||||
#endif /* GL_ARB_ES2_compatibility */
|
||||
|
||||
#ifdef GL_ARB_base_instance
|
||||
|
||||
static void _glewInfo_GL_ARB_base_instance (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_base_instance", GLEW_ARB_base_instance, glewIsSupported("GL_ARB_base_instance"), glewGetExtension("GL_ARB_base_instance"));
|
||||
|
||||
glewInfoFunc("glDrawArraysInstancedBaseInstance", glDrawArraysInstancedBaseInstance == NULL);
|
||||
glewInfoFunc("glDrawElementsInstancedBaseInstance", glDrawElementsInstancedBaseInstance == NULL);
|
||||
glewInfoFunc("glDrawElementsInstancedBaseVertexBaseInstance", glDrawElementsInstancedBaseVertexBaseInstance == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_base_instance */
|
||||
|
||||
#ifdef GL_ARB_blend_func_extended
|
||||
|
||||
static void _glewInfo_GL_ARB_blend_func_extended (void)
|
||||
@ -947,6 +981,24 @@ static void _glewInfo_GL_ARB_compatibility (void)
|
||||
|
||||
#endif /* GL_ARB_compatibility */
|
||||
|
||||
#ifdef GL_ARB_compressed_texture_pixel_storage
|
||||
|
||||
static void _glewInfo_GL_ARB_compressed_texture_pixel_storage (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_compressed_texture_pixel_storage", GLEW_ARB_compressed_texture_pixel_storage, glewIsSupported("GL_ARB_compressed_texture_pixel_storage"), glewGetExtension("GL_ARB_compressed_texture_pixel_storage"));
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_compressed_texture_pixel_storage */
|
||||
|
||||
#ifdef GL_ARB_conservative_depth
|
||||
|
||||
static void _glewInfo_GL_ARB_conservative_depth (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_conservative_depth", GLEW_ARB_conservative_depth, glewIsSupported("GL_ARB_conservative_depth"), glewGetExtension("GL_ARB_conservative_depth"));
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_conservative_depth */
|
||||
|
||||
#ifdef GL_ARB_copy_buffer
|
||||
|
||||
static void _glewInfo_GL_ARB_copy_buffer (void)
|
||||
@ -1298,6 +1350,26 @@ static void _glewInfo_GL_ARB_instanced_arrays (void)
|
||||
|
||||
#endif /* GL_ARB_instanced_arrays */
|
||||
|
||||
#ifdef GL_ARB_internalformat_query
|
||||
|
||||
static void _glewInfo_GL_ARB_internalformat_query (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_internalformat_query", GLEW_ARB_internalformat_query, glewIsSupported("GL_ARB_internalformat_query"), glewGetExtension("GL_ARB_internalformat_query"));
|
||||
|
||||
glewInfoFunc("glGetInternalformativ", glGetInternalformativ == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_internalformat_query */
|
||||
|
||||
#ifdef GL_ARB_map_buffer_alignment
|
||||
|
||||
static void _glewInfo_GL_ARB_map_buffer_alignment (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_map_buffer_alignment", GLEW_ARB_map_buffer_alignment, glewIsSupported("GL_ARB_map_buffer_alignment"), glewGetExtension("GL_ARB_map_buffer_alignment"));
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_map_buffer_alignment */
|
||||
|
||||
#ifdef GL_ARB_map_buffer_range
|
||||
|
||||
static void _glewInfo_GL_ARB_map_buffer_range (void)
|
||||
@ -1454,6 +1526,7 @@ static void _glewInfo_GL_ARB_robustness (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_robustness", GLEW_ARB_robustness, glewIsSupported("GL_ARB_robustness"), glewGetExtension("GL_ARB_robustness"));
|
||||
|
||||
glewInfoFunc("glGetGraphicsResetStatusARB", glGetGraphicsResetStatusARB == NULL);
|
||||
glewInfoFunc("glGetnColorTableARB", glGetnColorTableARB == NULL);
|
||||
glewInfoFunc("glGetnCompressedTexImageARB", glGetnCompressedTexImageARB == NULL);
|
||||
glewInfoFunc("glGetnConvolutionFilterARB", glGetnConvolutionFilterARB == NULL);
|
||||
@ -1591,6 +1664,17 @@ static void _glewInfo_GL_ARB_separate_shader_objects (void)
|
||||
|
||||
#endif /* GL_ARB_separate_shader_objects */
|
||||
|
||||
#ifdef GL_ARB_shader_atomic_counters
|
||||
|
||||
static void _glewInfo_GL_ARB_shader_atomic_counters (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_shader_atomic_counters", GLEW_ARB_shader_atomic_counters, glewIsSupported("GL_ARB_shader_atomic_counters"), glewGetExtension("GL_ARB_shader_atomic_counters"));
|
||||
|
||||
glewInfoFunc("glGetActiveAtomicCounterBufferiv", glGetActiveAtomicCounterBufferiv == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_shader_atomic_counters */
|
||||
|
||||
#ifdef GL_ARB_shader_bit_encoding
|
||||
|
||||
static void _glewInfo_GL_ARB_shader_bit_encoding (void)
|
||||
@ -1600,6 +1684,18 @@ static void _glewInfo_GL_ARB_shader_bit_encoding (void)
|
||||
|
||||
#endif /* GL_ARB_shader_bit_encoding */
|
||||
|
||||
#ifdef GL_ARB_shader_image_load_store
|
||||
|
||||
static void _glewInfo_GL_ARB_shader_image_load_store (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_shader_image_load_store", GLEW_ARB_shader_image_load_store, glewIsSupported("GL_ARB_shader_image_load_store"), glewGetExtension("GL_ARB_shader_image_load_store"));
|
||||
|
||||
glewInfoFunc("glBindImageTexture", glBindImageTexture == NULL);
|
||||
glewInfoFunc("glMemoryBarrier", glMemoryBarrier == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_shader_image_load_store */
|
||||
|
||||
#ifdef GL_ARB_shader_objects
|
||||
|
||||
static void _glewInfo_GL_ARB_shader_objects (void)
|
||||
@ -1703,6 +1799,15 @@ static void _glewInfo_GL_ARB_shading_language_100 (void)
|
||||
|
||||
#endif /* GL_ARB_shading_language_100 */
|
||||
|
||||
#ifdef GL_ARB_shading_language_420pack
|
||||
|
||||
static void _glewInfo_GL_ARB_shading_language_420pack (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_shading_language_420pack", GLEW_ARB_shading_language_420pack, glewIsSupported("GL_ARB_shading_language_420pack"), glewGetExtension("GL_ARB_shading_language_420pack"));
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_shading_language_420pack */
|
||||
|
||||
#ifdef GL_ARB_shading_language_include
|
||||
|
||||
static void _glewInfo_GL_ARB_shading_language_include (void)
|
||||
@ -1719,6 +1824,15 @@ static void _glewInfo_GL_ARB_shading_language_include (void)
|
||||
|
||||
#endif /* GL_ARB_shading_language_include */
|
||||
|
||||
#ifdef GL_ARB_shading_language_packing
|
||||
|
||||
static void _glewInfo_GL_ARB_shading_language_packing (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_shading_language_packing", GLEW_ARB_shading_language_packing, glewIsSupported("GL_ARB_shading_language_packing"), glewGetExtension("GL_ARB_shading_language_packing"));
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_shading_language_packing */
|
||||
|
||||
#ifdef GL_ARB_shadow
|
||||
|
||||
static void _glewInfo_GL_ARB_shadow (void)
|
||||
@ -1970,6 +2084,22 @@ static void _glewInfo_GL_ARB_texture_rgb10_a2ui (void)
|
||||
|
||||
#endif /* GL_ARB_texture_rgb10_a2ui */
|
||||
|
||||
#ifdef GL_ARB_texture_storage
|
||||
|
||||
static void _glewInfo_GL_ARB_texture_storage (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_texture_storage", GLEW_ARB_texture_storage, glewIsSupported("GL_ARB_texture_storage"), glewGetExtension("GL_ARB_texture_storage"));
|
||||
|
||||
glewInfoFunc("glTexStorage1D", glTexStorage1D == NULL);
|
||||
glewInfoFunc("glTexStorage2D", glTexStorage2D == NULL);
|
||||
glewInfoFunc("glTexStorage3D", glTexStorage3D == NULL);
|
||||
glewInfoFunc("glTextureStorage1DEXT", glTextureStorage1DEXT == NULL);
|
||||
glewInfoFunc("glTextureStorage2DEXT", glTextureStorage2DEXT == NULL);
|
||||
glewInfoFunc("glTextureStorage3DEXT", glTextureStorage3DEXT == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_texture_storage */
|
||||
|
||||
#ifdef GL_ARB_texture_swizzle
|
||||
|
||||
static void _glewInfo_GL_ARB_texture_swizzle (void)
|
||||
@ -2023,6 +2153,18 @@ static void _glewInfo_GL_ARB_transform_feedback3 (void)
|
||||
|
||||
#endif /* GL_ARB_transform_feedback3 */
|
||||
|
||||
#ifdef GL_ARB_transform_feedback_instanced
|
||||
|
||||
static void _glewInfo_GL_ARB_transform_feedback_instanced (void)
|
||||
{
|
||||
glewPrintExt("GL_ARB_transform_feedback_instanced", GLEW_ARB_transform_feedback_instanced, glewIsSupported("GL_ARB_transform_feedback_instanced"), glewGetExtension("GL_ARB_transform_feedback_instanced"));
|
||||
|
||||
glewInfoFunc("glDrawTransformFeedbackInstanced", glDrawTransformFeedbackInstanced == NULL);
|
||||
glewInfoFunc("glDrawTransformFeedbackStreamInstanced", glDrawTransformFeedbackStreamInstanced == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_ARB_transform_feedback_instanced */
|
||||
|
||||
#ifdef GL_ARB_transpose_matrix
|
||||
|
||||
static void _glewInfo_GL_ARB_transpose_matrix (void)
|
||||
@ -3152,6 +3294,15 @@ static void _glewInfo_GL_EXT_framebuffer_multisample (void)
|
||||
|
||||
#endif /* GL_EXT_framebuffer_multisample */
|
||||
|
||||
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
|
||||
|
||||
static void _glewInfo_GL_EXT_framebuffer_multisample_blit_scaled (void)
|
||||
{
|
||||
glewPrintExt("GL_EXT_framebuffer_multisample_blit_scaled", GLEW_EXT_framebuffer_multisample_blit_scaled, glewIsSupported("GL_EXT_framebuffer_multisample_blit_scaled"), glewGetExtension("GL_EXT_framebuffer_multisample_blit_scaled"));
|
||||
}
|
||||
|
||||
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
|
||||
|
||||
#ifdef GL_EXT_framebuffer_object
|
||||
|
||||
static void _glewInfo_GL_EXT_framebuffer_object (void)
|
||||
@ -4204,11 +4355,11 @@ static void _glewInfo_GL_KTX_buffer_region (void)
|
||||
{
|
||||
glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region"));
|
||||
|
||||
glewInfoFunc("glBufferRegionEnabledEXT", glBufferRegionEnabledEXT == NULL);
|
||||
glewInfoFunc("glDeleteBufferRegionEXT", glDeleteBufferRegionEXT == NULL);
|
||||
glewInfoFunc("glDrawBufferRegionEXT", glDrawBufferRegionEXT == NULL);
|
||||
glewInfoFunc("glNewBufferRegionEXT", glNewBufferRegionEXT == NULL);
|
||||
glewInfoFunc("glReadBufferRegionEXT", glReadBufferRegionEXT == NULL);
|
||||
glewInfoFunc("glBufferRegionEnabled", glBufferRegionEnabled == NULL);
|
||||
glewInfoFunc("glDeleteBufferRegion", glDeleteBufferRegion == NULL);
|
||||
glewInfoFunc("glDrawBufferRegion", glDrawBufferRegion == NULL);
|
||||
glewInfoFunc("glNewBufferRegion", glNewBufferRegion == NULL);
|
||||
glewInfoFunc("glReadBufferRegion", glReadBufferRegion == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_KTX_buffer_region */
|
||||
@ -4722,6 +4873,65 @@ static void _glewInfo_GL_NV_parameter_buffer_object2 (void)
|
||||
|
||||
#endif /* GL_NV_parameter_buffer_object2 */
|
||||
|
||||
#ifdef GL_NV_path_rendering
|
||||
|
||||
static void _glewInfo_GL_NV_path_rendering (void)
|
||||
{
|
||||
glewPrintExt("GL_NV_path_rendering", GLEW_NV_path_rendering, glewIsSupported("GL_NV_path_rendering"), glewGetExtension("GL_NV_path_rendering"));
|
||||
|
||||
glewInfoFunc("glCopyPathNV", glCopyPathNV == NULL);
|
||||
glewInfoFunc("glCoverFillPathInstancedNV", glCoverFillPathInstancedNV == NULL);
|
||||
glewInfoFunc("glCoverFillPathNV", glCoverFillPathNV == NULL);
|
||||
glewInfoFunc("glCoverStrokePathInstancedNV", glCoverStrokePathInstancedNV == NULL);
|
||||
glewInfoFunc("glCoverStrokePathNV", glCoverStrokePathNV == NULL);
|
||||
glewInfoFunc("glDeletePathsNV", glDeletePathsNV == NULL);
|
||||
glewInfoFunc("glGenPathsNV", glGenPathsNV == NULL);
|
||||
glewInfoFunc("glGetPathColorGenfvNV", glGetPathColorGenfvNV == NULL);
|
||||
glewInfoFunc("glGetPathColorGenivNV", glGetPathColorGenivNV == NULL);
|
||||
glewInfoFunc("glGetPathCommandsNV", glGetPathCommandsNV == NULL);
|
||||
glewInfoFunc("glGetPathCoordsNV", glGetPathCoordsNV == NULL);
|
||||
glewInfoFunc("glGetPathDashArrayNV", glGetPathDashArrayNV == NULL);
|
||||
glewInfoFunc("glGetPathLengthNV", glGetPathLengthNV == NULL);
|
||||
glewInfoFunc("glGetPathMetricRangeNV", glGetPathMetricRangeNV == NULL);
|
||||
glewInfoFunc("glGetPathMetricsNV", glGetPathMetricsNV == NULL);
|
||||
glewInfoFunc("glGetPathParameterfvNV", glGetPathParameterfvNV == NULL);
|
||||
glewInfoFunc("glGetPathParameterivNV", glGetPathParameterivNV == NULL);
|
||||
glewInfoFunc("glGetPathSpacingNV", glGetPathSpacingNV == NULL);
|
||||
glewInfoFunc("glGetPathTexGenfvNV", glGetPathTexGenfvNV == NULL);
|
||||
glewInfoFunc("glGetPathTexGenivNV", glGetPathTexGenivNV == NULL);
|
||||
glewInfoFunc("glInterpolatePathsNV", glInterpolatePathsNV == NULL);
|
||||
glewInfoFunc("glIsPathNV", glIsPathNV == NULL);
|
||||
glewInfoFunc("glIsPointInFillPathNV", glIsPointInFillPathNV == NULL);
|
||||
glewInfoFunc("glIsPointInStrokePathNV", glIsPointInStrokePathNV == NULL);
|
||||
glewInfoFunc("glPathColorGenNV", glPathColorGenNV == NULL);
|
||||
glewInfoFunc("glPathCommandsNV", glPathCommandsNV == NULL);
|
||||
glewInfoFunc("glPathCoordsNV", glPathCoordsNV == NULL);
|
||||
glewInfoFunc("glPathCoverDepthFuncNV", glPathCoverDepthFuncNV == NULL);
|
||||
glewInfoFunc("glPathDashArrayNV", glPathDashArrayNV == NULL);
|
||||
glewInfoFunc("glPathFogGenNV", glPathFogGenNV == NULL);
|
||||
glewInfoFunc("glPathGlyphRangeNV", glPathGlyphRangeNV == NULL);
|
||||
glewInfoFunc("glPathGlyphsNV", glPathGlyphsNV == NULL);
|
||||
glewInfoFunc("glPathParameterfNV", glPathParameterfNV == NULL);
|
||||
glewInfoFunc("glPathParameterfvNV", glPathParameterfvNV == NULL);
|
||||
glewInfoFunc("glPathParameteriNV", glPathParameteriNV == NULL);
|
||||
glewInfoFunc("glPathParameterivNV", glPathParameterivNV == NULL);
|
||||
glewInfoFunc("glPathStencilDepthOffsetNV", glPathStencilDepthOffsetNV == NULL);
|
||||
glewInfoFunc("glPathStencilFuncNV", glPathStencilFuncNV == NULL);
|
||||
glewInfoFunc("glPathStringNV", glPathStringNV == NULL);
|
||||
glewInfoFunc("glPathSubCommandsNV", glPathSubCommandsNV == NULL);
|
||||
glewInfoFunc("glPathSubCoordsNV", glPathSubCoordsNV == NULL);
|
||||
glewInfoFunc("glPathTexGenNV", glPathTexGenNV == NULL);
|
||||
glewInfoFunc("glPointAlongPathNV", glPointAlongPathNV == NULL);
|
||||
glewInfoFunc("glStencilFillPathInstancedNV", glStencilFillPathInstancedNV == NULL);
|
||||
glewInfoFunc("glStencilFillPathNV", glStencilFillPathNV == NULL);
|
||||
glewInfoFunc("glStencilStrokePathInstancedNV", glStencilStrokePathInstancedNV == NULL);
|
||||
glewInfoFunc("glStencilStrokePathNV", glStencilStrokePathNV == NULL);
|
||||
glewInfoFunc("glTransformPathNV", glTransformPathNV == NULL);
|
||||
glewInfoFunc("glWeightPathsNV", glWeightPathsNV == NULL);
|
||||
}
|
||||
|
||||
#endif /* GL_NV_path_rendering */
|
||||
|
||||
#ifdef GL_NV_pixel_data_range
|
||||
|
||||
static void _glewInfo_GL_NV_pixel_data_range (void)
|
||||
@ -6889,6 +7099,18 @@ static void _glewInfo_GLX_MESA_set_3dfx_mode (void)
|
||||
|
||||
#endif /* GLX_MESA_set_3dfx_mode */
|
||||
|
||||
#ifdef GLX_MESA_swap_control
|
||||
|
||||
static void _glewInfo_GLX_MESA_swap_control (void)
|
||||
{
|
||||
glewPrintExt("GLX_MESA_swap_control", GLXEW_MESA_swap_control, glxewIsSupported("GLX_MESA_swap_control"), glxewGetExtension("GLX_MESA_swap_control"));
|
||||
|
||||
glewInfoFunc("glXGetSwapIntervalMESA", glXGetSwapIntervalMESA == NULL);
|
||||
glewInfoFunc("glXSwapIntervalMESA", glXSwapIntervalMESA == NULL);
|
||||
}
|
||||
|
||||
#endif /* GLX_MESA_swap_control */
|
||||
|
||||
#ifdef GLX_NV_copy_image
|
||||
|
||||
static void _glewInfo_GLX_NV_copy_image (void)
|
||||
@ -7262,6 +7484,9 @@ static void glewInfo (void)
|
||||
#ifdef GL_VERSION_4_1
|
||||
_glewInfo_GL_VERSION_4_1();
|
||||
#endif /* GL_VERSION_4_1 */
|
||||
#ifdef GL_VERSION_4_2
|
||||
_glewInfo_GL_VERSION_4_2();
|
||||
#endif /* GL_VERSION_4_2 */
|
||||
#ifdef GL_3DFX_multisample
|
||||
_glewInfo_GL_3DFX_multisample();
|
||||
#endif /* GL_3DFX_multisample */
|
||||
@ -7286,6 +7511,9 @@ static void glewInfo (void)
|
||||
#ifdef GL_AMD_draw_buffers_blend
|
||||
_glewInfo_GL_AMD_draw_buffers_blend();
|
||||
#endif /* GL_AMD_draw_buffers_blend */
|
||||
#ifdef GL_AMD_multi_draw_indirect
|
||||
_glewInfo_GL_AMD_multi_draw_indirect();
|
||||
#endif /* GL_AMD_multi_draw_indirect */
|
||||
#ifdef GL_AMD_name_gen_delete
|
||||
_glewInfo_GL_AMD_name_gen_delete();
|
||||
#endif /* GL_AMD_name_gen_delete */
|
||||
@ -7364,6 +7592,9 @@ static void glewInfo (void)
|
||||
#ifdef GL_ARB_ES2_compatibility
|
||||
_glewInfo_GL_ARB_ES2_compatibility();
|
||||
#endif /* GL_ARB_ES2_compatibility */
|
||||
#ifdef GL_ARB_base_instance
|
||||
_glewInfo_GL_ARB_base_instance();
|
||||
#endif /* GL_ARB_base_instance */
|
||||
#ifdef GL_ARB_blend_func_extended
|
||||
_glewInfo_GL_ARB_blend_func_extended();
|
||||
#endif /* GL_ARB_blend_func_extended */
|
||||
@ -7376,6 +7607,12 @@ static void glewInfo (void)
|
||||
#ifdef GL_ARB_compatibility
|
||||
_glewInfo_GL_ARB_compatibility();
|
||||
#endif /* GL_ARB_compatibility */
|
||||
#ifdef GL_ARB_compressed_texture_pixel_storage
|
||||
_glewInfo_GL_ARB_compressed_texture_pixel_storage();
|
||||
#endif /* GL_ARB_compressed_texture_pixel_storage */
|
||||
#ifdef GL_ARB_conservative_depth
|
||||
_glewInfo_GL_ARB_conservative_depth();
|
||||
#endif /* GL_ARB_conservative_depth */
|
||||
#ifdef GL_ARB_copy_buffer
|
||||
_glewInfo_GL_ARB_copy_buffer();
|
||||
#endif /* GL_ARB_copy_buffer */
|
||||
@ -7451,6 +7688,12 @@ static void glewInfo (void)
|
||||
#ifdef GL_ARB_instanced_arrays
|
||||
_glewInfo_GL_ARB_instanced_arrays();
|
||||
#endif /* GL_ARB_instanced_arrays */
|
||||
#ifdef GL_ARB_internalformat_query
|
||||
_glewInfo_GL_ARB_internalformat_query();
|
||||
#endif /* GL_ARB_internalformat_query */
|
||||
#ifdef GL_ARB_map_buffer_alignment
|
||||
_glewInfo_GL_ARB_map_buffer_alignment();
|
||||
#endif /* GL_ARB_map_buffer_alignment */
|
||||
#ifdef GL_ARB_map_buffer_range
|
||||
_glewInfo_GL_ARB_map_buffer_range();
|
||||
#endif /* GL_ARB_map_buffer_range */
|
||||
@ -7496,9 +7739,15 @@ static void glewInfo (void)
|
||||
#ifdef GL_ARB_separate_shader_objects
|
||||
_glewInfo_GL_ARB_separate_shader_objects();
|
||||
#endif /* GL_ARB_separate_shader_objects */
|
||||
#ifdef GL_ARB_shader_atomic_counters
|
||||
_glewInfo_GL_ARB_shader_atomic_counters();
|
||||
#endif /* GL_ARB_shader_atomic_counters */
|
||||
#ifdef GL_ARB_shader_bit_encoding
|
||||
_glewInfo_GL_ARB_shader_bit_encoding();
|
||||
#endif /* GL_ARB_shader_bit_encoding */
|
||||
#ifdef GL_ARB_shader_image_load_store
|
||||
_glewInfo_GL_ARB_shader_image_load_store();
|
||||
#endif /* GL_ARB_shader_image_load_store */
|
||||
#ifdef GL_ARB_shader_objects
|
||||
_glewInfo_GL_ARB_shader_objects();
|
||||
#endif /* GL_ARB_shader_objects */
|
||||
@ -7517,9 +7766,15 @@ static void glewInfo (void)
|
||||
#ifdef GL_ARB_shading_language_100
|
||||
_glewInfo_GL_ARB_shading_language_100();
|
||||
#endif /* GL_ARB_shading_language_100 */
|
||||
#ifdef GL_ARB_shading_language_420pack
|
||||
_glewInfo_GL_ARB_shading_language_420pack();
|
||||
#endif /* GL_ARB_shading_language_420pack */
|
||||
#ifdef GL_ARB_shading_language_include
|
||||
_glewInfo_GL_ARB_shading_language_include();
|
||||
#endif /* GL_ARB_shading_language_include */
|
||||
#ifdef GL_ARB_shading_language_packing
|
||||
_glewInfo_GL_ARB_shading_language_packing();
|
||||
#endif /* GL_ARB_shading_language_packing */
|
||||
#ifdef GL_ARB_shadow
|
||||
_glewInfo_GL_ARB_shadow();
|
||||
#endif /* GL_ARB_shadow */
|
||||
@ -7595,6 +7850,9 @@ static void glewInfo (void)
|
||||
#ifdef GL_ARB_texture_rgb10_a2ui
|
||||
_glewInfo_GL_ARB_texture_rgb10_a2ui();
|
||||
#endif /* GL_ARB_texture_rgb10_a2ui */
|
||||
#ifdef GL_ARB_texture_storage
|
||||
_glewInfo_GL_ARB_texture_storage();
|
||||
#endif /* GL_ARB_texture_storage */
|
||||
#ifdef GL_ARB_texture_swizzle
|
||||
_glewInfo_GL_ARB_texture_swizzle();
|
||||
#endif /* GL_ARB_texture_swizzle */
|
||||
@ -7607,6 +7865,9 @@ static void glewInfo (void)
|
||||
#ifdef GL_ARB_transform_feedback3
|
||||
_glewInfo_GL_ARB_transform_feedback3();
|
||||
#endif /* GL_ARB_transform_feedback3 */
|
||||
#ifdef GL_ARB_transform_feedback_instanced
|
||||
_glewInfo_GL_ARB_transform_feedback_instanced();
|
||||
#endif /* GL_ARB_transform_feedback_instanced */
|
||||
#ifdef GL_ARB_transpose_matrix
|
||||
_glewInfo_GL_ARB_transpose_matrix();
|
||||
#endif /* GL_ARB_transpose_matrix */
|
||||
@ -7790,6 +8051,9 @@ static void glewInfo (void)
|
||||
#ifdef GL_EXT_framebuffer_multisample
|
||||
_glewInfo_GL_EXT_framebuffer_multisample();
|
||||
#endif /* GL_EXT_framebuffer_multisample */
|
||||
#ifdef GL_EXT_framebuffer_multisample_blit_scaled
|
||||
_glewInfo_GL_EXT_framebuffer_multisample_blit_scaled();
|
||||
#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
|
||||
#ifdef GL_EXT_framebuffer_object
|
||||
_glewInfo_GL_EXT_framebuffer_object();
|
||||
#endif /* GL_EXT_framebuffer_object */
|
||||
@ -8162,6 +8426,9 @@ static void glewInfo (void)
|
||||
#ifdef GL_NV_parameter_buffer_object2
|
||||
_glewInfo_GL_NV_parameter_buffer_object2();
|
||||
#endif /* GL_NV_parameter_buffer_object2 */
|
||||
#ifdef GL_NV_path_rendering
|
||||
_glewInfo_GL_NV_path_rendering();
|
||||
#endif /* GL_NV_path_rendering */
|
||||
#ifdef GL_NV_pixel_data_range
|
||||
_glewInfo_GL_NV_pixel_data_range();
|
||||
#endif /* GL_NV_pixel_data_range */
|
||||
@ -8719,6 +8986,9 @@ static void glxewInfo ()
|
||||
#ifdef GLX_MESA_set_3dfx_mode
|
||||
_glewInfo_GLX_MESA_set_3dfx_mode();
|
||||
#endif /* GLX_MESA_set_3dfx_mode */
|
||||
#ifdef GLX_MESA_swap_control
|
||||
_glewInfo_GLX_MESA_swap_control();
|
||||
#endif /* GLX_MESA_swap_control */
|
||||
#ifdef GLX_NV_copy_image
|
||||
_glewInfo_GLX_NV_copy_image();
|
||||
#endif /* GLX_NV_copy_image */
|
||||
|
Loading…
Reference in New Issue
Block a user