diff --git a/auto/core/GL_VERSION_2_0 b/auto/core/GL_VERSION_2_0 index 7e98f5a..54eea68 100644 --- a/auto/core/GL_VERSION_2_0 +++ b/auto/core/GL_VERSION_2_0 @@ -104,10 +104,10 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) GLint glGetAttribLocation (GLuint program, const GLchar* name) - void glGetProgramiv(GLuint program, GLenum pname, GLint* param) - void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) - void glGetShaderiv(GLuint shader, GLenum pname, GLint* param) - void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) + void glGetProgramiv (GLuint program, GLenum pname, GLint* param) + void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) + void glGetShaderiv (GLuint shader, GLenum pname, GLint* param) + void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) GLint glGetUniformLocation (GLint programObj, const GLchar* name) void glGetUniformfv (GLuint program, GLint location, GLfloat* params)