From 1fd235c367ed345807a8d949a58f6065f9773174 Mon Sep 17 00:00:00 2001 From: ikits Date: Tue, 28 Oct 2008 22:16:12 +0000 Subject: [PATCH] added OpenGL 3.0 spec file git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@538 783a27ee-832a-0410-bc00-9f386506c6dd --- auto/core/GL_VERSION_3_0 | 168 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100755 auto/core/GL_VERSION_3_0 diff --git a/auto/core/GL_VERSION_3_0 b/auto/core/GL_VERSION_3_0 new file mode 100755 index 0000000..5fdfd30 --- /dev/null +++ b/auto/core/GL_VERSION_3_0 @@ -0,0 +1,168 @@ +GL_VERSION_3_0 +http://www.opengl.org/registry/doc/glspec30.20080811.pdf + GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB + GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 + GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 + GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 + GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 + GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 + GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 + GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES + GL_MAJOR_VERSION 0x821B + GL_MINOR_VERSION 0x821C + GL_NUM_EXTENSIONS 0x821D + GL_CONTEXT_FLAGS 0x821E + GL_DEPTH_BUFFER 0x8223 + GL_STENCIL_BUFFER 0x8224 + GL_COMPRESSED_RED 0x8225 + GL_COMPRESSED_RG 0x8226 + GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 + GL_RGBA32F 0x8814 + GL_RGB32F 0x8815 + GL_RGBA16F 0x881A + GL_RGB16F 0x881B + GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD + GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF + GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 + GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 + GL_CLAMP_VERTEX_COLOR 0x891A + GL_CLAMP_FRAGMENT_COLOR 0x891B + GL_CLAMP_READ_COLOR 0x891C + GL_FIXED_ONLY 0x891D + GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS + GL_TEXTURE_RED_TYPE 0x8C10 + GL_TEXTURE_GREEN_TYPE 0x8C11 + GL_TEXTURE_BLUE_TYPE 0x8C12 + GL_TEXTURE_ALPHA_TYPE 0x8C13 + GL_TEXTURE_LUMINANCE_TYPE 0x8C14 + GL_TEXTURE_INTENSITY_TYPE 0x8C15 + GL_TEXTURE_DEPTH_TYPE 0x8C16 + GL_UNSIGNED_NORMALIZED 0x8C17 + GL_TEXTURE_1D_ARRAY 0x8C18 + GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 + GL_TEXTURE_2D_ARRAY 0x8C1A + GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B + GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C + GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D + GL_R11F_G11F_B10F 0x8C3A + GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + GL_RGB9_E5 0x8C3D + GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E + GL_TEXTURE_SHARED_SIZE 0x8C3F + GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 + GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 + GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 + GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 + GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 + GL_PRIMITIVES_GENERATED 0x8C87 + GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 + GL_RASTERIZER_DISCARD 0x8C89 + GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A + GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B + GL_INTERLEAVED_ATTRIBS 0x8C8C + GL_SEPARATE_ATTRIBS 0x8C8D + GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E + GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F + GL_RGBA32UI 0x8D70 + GL_RGB32UI 0x8D71 + GL_RGBA16UI 0x8D76 + GL_RGB16UI 0x8D77 + GL_RGBA8UI 0x8D7C + GL_RGB8UI 0x8D7D + GL_RGBA32I 0x8D82 + GL_RGB32I 0x8D83 + GL_RGBA16I 0x8D88 + GL_RGB16I 0x8D89 + GL_RGBA8I 0x8D8E + GL_RGB8I 0x8D8F + GL_RED_INTEGER 0x8D94 + GL_GREEN_INTEGER 0x8D95 + GL_BLUE_INTEGER 0x8D96 + GL_ALPHA_INTEGER 0x8D97 + GL_RGB_INTEGER 0x8D98 + GL_RGBA_INTEGER 0x8D99 + GL_BGR_INTEGER 0x8D9A + GL_BGRA_INTEGER 0x8D9B + GL_SAMPLER_1D_ARRAY 0x8DC0 + GL_SAMPLER_2D_ARRAY 0x8DC1 + GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 + GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 + GL_SAMPLER_CUBE_SHADOW 0x8DC5 + GL_UNSIGNED_INT_VEC2 0x8DC6 + GL_UNSIGNED_INT_VEC3 0x8DC7 + GL_UNSIGNED_INT_VEC4 0x8DC8 + GL_INT_SAMPLER_1D 0x8DC9 + GL_INT_SAMPLER_2D 0x8DCA + GL_INT_SAMPLER_3D 0x8DCB + GL_INT_SAMPLER_CUBE 0x8DCC + GL_INT_SAMPLER_1D_ARRAY 0x8DCE + GL_INT_SAMPLER_2D_ARRAY 0x8DCF + GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 + GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 + GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 + GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 + GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 + GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 + GL_QUERY_WAIT 0x8E13 + GL_QUERY_NO_WAIT 0x8E14 + GL_QUERY_BY_REGION_WAIT 0x8E15 + GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean) + void glGetBooleani_v (GLenum, GLuint, GLboolean*) + void glGetIntegeri_v (GLenum, GLuint, GLint*) + void glEnablei (GLenum, GLuint) + void glDisablei (GLenum, GLuint) + GLboolean glIsEnabledi (GLenum, GLuint) + void glBeginTransformFeedback (GLenum) + void glEndTransformFeedback (void) + void glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) + void glBindBufferBase (GLenum, GLuint, GLuint) + void glTransformFeedbackVaryings (GLuint, GLsizei, const GLint*, GLenum) + void glGetTransformFeedbackVarying (GLuint, GLuint, GLint*) + void glClampColor (GLenum, GLenum) + void glBeginConditionalRender (GLuint, GLenum) + void glEndConditionalRender (void) + void glVertexAttribI1i (GLuint, GLint) + void glVertexAttribI2i (GLuint, GLint, GLint) + void glVertexAttribI3i (GLuint, GLint, GLint, GLint) + void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint) + void glVertexAttribI1ui (GLuint, GLuint) + void glVertexAttribI2ui (GLuint, GLuint, GLuint) + void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint) + void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint) + void glVertexAttribI1iv (GLuint, const GLint*) + void glVertexAttribI2iv (GLuint, const GLint*) + void glVertexAttribI3iv (GLuint, const GLint*) + void glVertexAttribI4iv (GLuint, const GLint*) + void glVertexAttribI1uiv (GLuint, const GLuint*) + void glVertexAttribI2uiv (GLuint, const GLuint*) + void glVertexAttribI3uiv (GLuint, const GLuint*) + void glVertexAttribI4uiv (GLuint, const GLuint*) + void glVertexAttribI4bv (GLuint, const GLbyte*) + void glVertexAttribI4sv (GLuint, const GLshort*) + void glVertexAttribI4ubv (GLuint, const GLubyte*) + void glVertexAttribI4usv (GLuint, const GLushort*) + void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const GLvoid*) + void glGetVertexAttribIiv (GLuint, GLenum, GLint*) + void glGetVertexAttribIuiv (GLuint, GLenum, GLuint*) + void glGetUniformuiv (GLuint, GLint, GLuint*) + void glBindFragDataLocation (GLuint, GLuint, const GLchar*) + GLint glGetFragDataLocation (GLuint, const GLchar*) + void glUniform1ui (GLint, GLuint) + void glUniform2ui (GLint, GLuint, GLuint) + void glUniform3ui (GLint, GLuint, GLuint, GLuint) + void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint) + void glUniform1uiv (GLint, GLsizei, const GLuint*) + void glUniform2uiv (GLint, GLsizei, const GLuint*) + void glUniform3uiv (GLint, GLsizei, const GLuint*) + void glUniform4uiv (GLint, GLsizei, const GLuint*) + void glTexParameterIiv (GLenum, GLenum, const GLint*) + void glTexParameterIuiv (GLenum, GLenum, const GLuint*) + void glGetTexParameterIiv (GLenum, GLenum, GLint*) + void glGetTexParameterIuiv (GLenum, GLenum, GLuint*) + void glClearBufferiv (GLenum, GLint, const GLint*) + void glClearBufferuiv (GLenum, GLint, const GLuint*) + void glClearBufferfv (GLenum, GLint, const GLfloat*) + void glClearBufferfi (GLenum, GLint, GLfloat, GLint) + const GLubyte* glGetStringi (GLenum, GLuint)