diff --git a/build/glew.rc b/build/glew.rc index df07d59..9caeb98 100644 --- a/build/glew.rc +++ b/build/glew.rc @@ -36,8 +36,8 @@ // Version // VS_VERSION_INFO VERSIONINFO -FILEVERSION 1, 11, 0, 0 -PRODUCTVERSION 1, 11, 0, 0 +FILEVERSION 1, 12, 0, 0 +PRODUCTVERSION 1, 12, 0, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG @@ -133,14 +133,14 @@ BEGIN "MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "The OpenGL Extension Wrangler Library\0" - VALUE "FileVersion", "1,11,0,0\0" + VALUE "FileVersion", "1,12,0,0\0" VALUE "InternalName", "GLEW\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "1,11,0,0\0" + VALUE "ProductVersion", "1,12,0,0\0" VALUE "SpecialBuild", "\0" END END diff --git a/build/glewinfo.rc b/build/glewinfo.rc index a4eee6a..b7f96dd 100644 --- a/build/glewinfo.rc +++ b/build/glewinfo.rc @@ -20,8 +20,8 @@ // Version // VS_VERSION_INFO VERSIONINFO -FILEVERSION 1, 11, 0, 0 -PRODUCTVERSION 1, 11, 0, 0 +FILEVERSION 1, 12, 0, 0 +PRODUCTVERSION 1, 12, 0, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG @@ -39,14 +39,14 @@ BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for verifying extension entry points\0" - VALUE "FileVersion", "1,11,0,0\0" + VALUE "FileVersion", "1,12,0,0\0" VALUE "InternalName", "glewinfo\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "1,11,0,0\0" + VALUE "ProductVersion", "1,12,0,0\0" VALUE "SpecialBuild", "\0" END END diff --git a/build/visualinfo.rc b/build/visualinfo.rc index 002d5f0..96d0e57 100644 --- a/build/visualinfo.rc +++ b/build/visualinfo.rc @@ -20,8 +20,8 @@ // Version // VS_VERSION_INFO VERSIONINFO -FILEVERSION 1, 11, 0, 0 -PRODUCTVERSION 1, 11, 0, 0 +FILEVERSION 1, 12, 0, 0 +PRODUCTVERSION 1, 12, 0, 0 FILEFLAGSMASK VS_FFI_FILEFLAGSMASK #ifdef _DEBUG FILEFLAGS VS_FF_DEBUG @@ -39,14 +39,14 @@ BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\nCopyright (C) 2002-2008, Milan Ikits \r\nCopyright (C) 2002-2008, Marcelo E. Magallon \r\nCopyright (C) 2002, Lev Povalahev\r\nAll rights reserved.\r\n \r\nRedistribution and use in source and binary forms, with or without \r\nmodification, are permitted provided that the following conditions are met:\r\n\r\n* Redistributions of source code must retain the above copyright notice, \r\n this list of conditions and the following disclaimer.\r\n* Redistributions in binary form must reproduce the above copyright notice, \r\n this list of conditions and the following disclaimer in the documentation \r\n and/or other materials provided with the distribution.\r\n* The name of the author may be used to endorse or promote products \r\n derived from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS' \r\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE \r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE\r\nARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE \r\nLIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR \r\nCONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF \r\nSUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS\r\nINTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN\r\nCONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)\r\nARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF\r\nTHE POSSIBILITY OF SUCH DAMAGE.\r\n\r\nLicense Applicability. Except to the extent portions of this file are\r\nmade subject to an alternative license as permitted in the SGI Free\r\nSoftware License B, Version 1.1 (the 'License'), the contents of this\r\nfile are subject only to the provisions of the License. You may not use\r\nthis file except in compliance with the License. You may obtain a copy\r\nof the License at Silicon Graphics, Inc., attn: Legal Services, 1600\r\nAmphitheatre Parkway, Mountain View, CA 94043-1351, or at:\r\n\r\nhttp://oss.sgi.com/projects/FreeB\r\n\r\nNote that, as provided in the License, the Software is distributed on an\r\n'AS IS' basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS\r\nDISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND\r\nCONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A\r\nPARTICULAR PURPOSE, AND NON-INFRINGEMENT.\r\n\r\nOriginal Code. The Original Code is: OpenGL Sample Implementation,\r\nVersion 1.2.1, released January 26, 2000, developed by Silicon Graphics,\r\nInc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.\r\nCopyright in any portions created by third parties is as indicated\r\nelsewhere herein. All Rights Reserved.\r\n\r\nAdditional Notice Provisions: This software was created using the\r\nOpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has\r\nnot been independently verified as being compliant with the OpenGL(R)\r\nversion 1.2.1 Specification.\0" VALUE "CompanyName", "\0" VALUE "FileDescription", "Utility for listing pixelformat capabilities\0" - VALUE "FileVersion", "1,11,0,0\0" + VALUE "FileVersion", "1,12,0,0\0" VALUE "InternalName", "visualinfo\0" VALUE "LegalCopyright", "© 2002-2008 Milan Ikits & Marcelo Magallon\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", FILENAME "\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "The OpenGL Extension Wrangler Library\0" - VALUE "ProductVersion", "1,11,0,0\0" + VALUE "ProductVersion", "1,12,0,0\0" VALUE "SpecialBuild", "\0" END END diff --git a/doc/glew.html b/doc/glew.html index 0f7af26..2814e11 100644 --- a/doc/glew.html +++ b/doc/glew.html @@ -393,271 +393,293 @@ THE POSSIBILITY OF SUCH DAMAGE. 288 EXT_pixel_transform_color_table 289 EXT_point_parameters 290 EXT_polygon_offset -291 EXT_provoking_vertex -292 EXT_rescale_normal -293 EXT_scene_marker -294 EXT_secondary_color -295 EXT_separate_shader_objects -296 EXT_separate_specular_color -297 EXT_shader_image_load_formatted -298 EXT_shader_image_load_store -299 EXT_shader_integer_mix -300 EXT_shadow_funcs -301 EXT_shared_texture_palette -302 EXT_stencil_clear_tag -303 EXT_stencil_two_side -304 EXT_stencil_wrap -305 EXT_subtexture -306 EXT_texture -307 EXT_texture3D -308 EXT_texture_array -309 EXT_texture_buffer_object -310 EXT_texture_compression_dxt1 -311 EXT_texture_compression_latc -312 EXT_texture_compression_rgtc -313 EXT_texture_compression_s3tc -314 EXT_texture_cube_map -315 EXT_texture_edge_clamp -316 EXT_texture_env -317 EXT_texture_env_add -318 EXT_texture_env_combine -319 EXT_texture_env_dot3 -320 EXT_texture_filter_anisotropic -321 EXT_texture_integer -322 EXT_texture_lod_bias -323 EXT_texture_mirror_clamp -324 EXT_texture_object -325 EXT_texture_perturb_normal -326 EXT_texture_rectangle -327 EXT_texture_sRGB -328 EXT_texture_sRGB_decode -329 EXT_texture_shared_exponent -330 EXT_texture_snorm -331 EXT_texture_swizzle -332 EXT_timer_query -333 EXT_transform_feedback -334 EXT_vertex_array -335 EXT_vertex_array_bgra -336 EXT_vertex_attrib_64bit -337 EXT_vertex_shader -338 EXT_vertex_weighting -339 EXT_x11_sync_object +291 EXT_polygon_offset_clamp +292 EXT_post_depth_coverage +293 EXT_provoking_vertex +294 EXT_raster_multisample +295 EXT_rescale_normal +296 EXT_scene_marker +297 EXT_secondary_color +298 EXT_separate_shader_objects +299 EXT_separate_specular_color +300 EXT_shader_image_load_formatted +301 EXT_shader_image_load_store +302 EXT_shader_integer_mix +303 EXT_shadow_funcs +304 EXT_shared_texture_palette +305 EXT_sparse_texture2 +306 EXT_stencil_clear_tag +307 EXT_stencil_two_side +308 EXT_stencil_wrap +309 EXT_subtexture +310 EXT_texture +311 EXT_texture3D +312 EXT_texture_array +313 EXT_texture_buffer_object +314 EXT_texture_compression_dxt1 +315 EXT_texture_compression_latc +316 EXT_texture_compression_rgtc +317 EXT_texture_compression_s3tc +318 EXT_texture_cube_map +319 EXT_texture_edge_clamp +320 EXT_texture_env +321 EXT_texture_env_add +322 EXT_texture_env_combine +323 EXT_texture_env_dot3 +324 EXT_texture_filter_anisotropic +325 EXT_texture_filter_minmax +326 EXT_texture_integer +327 EXT_texture_lod_bias +328 EXT_texture_mirror_clamp +329 EXT_texture_object +330 EXT_texture_perturb_normal +331 EXT_texture_rectangle +332 EXT_texture_sRGB +333 EXT_texture_sRGB_decode +334 EXT_texture_shared_exponent +335 EXT_texture_snorm +336 EXT_texture_swizzle +337 EXT_timer_query +338 EXT_transform_feedback +339 EXT_vertex_array +340 EXT_vertex_array_bgra +341 EXT_vertex_attrib_64bit +342 EXT_vertex_shader +343 EXT_vertex_weighting +344 EXT_x11_sync_object
-340 GREMEDY_frame_terminator -341 GREMEDY_string_marker +345 GREMEDY_frame_terminator +346 GREMEDY_string_marker
-342 HP_convolution_border_modes -343 HP_image_transform -344 HP_occlusion_test -345 HP_texture_lighting +347 HP_convolution_border_modes +348 HP_image_transform +349 HP_occlusion_test +350 HP_texture_lighting
-346 IBM_cull_vertex -347 IBM_multimode_draw_arrays -348 IBM_rasterpos_clip -349 IBM_static_data -350 IBM_texture_mirrored_repeat -351 IBM_vertex_array_lists +351 IBM_cull_vertex +352 IBM_multimode_draw_arrays +353 IBM_rasterpos_clip +354 IBM_static_data +355 IBM_texture_mirrored_repeat +356 IBM_vertex_array_lists
-352 INGR_color_clamp -353 INGR_interlace_read +357 INGR_color_clamp +358 INGR_interlace_read
-354 INTEL_fragment_shader_ordering -355 INTEL_map_texture -356 INTEL_parallel_arrays -357 INTEL_performance_query -358 INTEL_texture_scissor +359 INTEL_fragment_shader_ordering +360 INTEL_map_texture +361 INTEL_parallel_arrays +362 INTEL_performance_query +363 INTEL_texture_scissor
-359 KHR_blend_equation_advanced -360 KHR_blend_equation_advanced_coherent -361 KHR_context_flush_control -362 KHR_debug -363 KHR_robust_buffer_access_behavior -364 KHR_robustness -365 KHR_texture_compression_astc_hdr -366 KHR_texture_compression_astc_ldr +364 KHR_blend_equation_advanced +365 KHR_blend_equation_advanced_coherent +366 KHR_context_flush_control +367 KHR_debug +368 KHR_no_error +369 KHR_robust_buffer_access_behavior +370 KHR_robustness +371 KHR_texture_compression_astc_hdr +372 KHR_texture_compression_astc_ldr
-367 KTX_buffer_region +373 KTX_buffer_region
-368 MESAX_texture_stack +374 MESAX_texture_stack
-369 MESA_pack_invert -370 MESA_resize_buffers -371 MESA_window_pos -372 MESA_ycbcr_texture +375 MESA_pack_invert +376 MESA_resize_buffers +377 MESA_window_pos +378 MESA_ycbcr_texture
-373 NVX_conditional_render -374 NVX_gpu_memory_info +379 NVX_conditional_render +380 NVX_gpu_memory_info
-375 NV_bindless_multi_draw_indirect -376 NV_bindless_multi_draw_indirect_count -377 NV_bindless_texture -378 NV_blend_equation_advanced -379 NV_blend_equation_advanced_coherent -380 NV_blend_square -381 NV_compute_program5 -382 NV_conditional_render -383 NV_copy_depth_to_color -384 NV_copy_image -385 NV_deep_texture3D -386 NV_depth_buffer_float -387 NV_depth_clamp -388 NV_depth_range_unclamped -389 NV_draw_texture -390 NV_evaluators -391 NV_explicit_multisample -392 NV_fence -393 NV_float_buffer -394 NV_fog_distance -395 NV_fragment_program -396 NV_fragment_program2 -397 NV_fragment_program4 -398 NV_fragment_program_option -399 NV_framebuffer_multisample_coverage -400 NV_geometry_program4 -401 NV_geometry_shader4 -402 NV_gpu_program4 -403 NV_gpu_program5 -404 NV_gpu_program5_mem_extended -405 NV_gpu_program_fp64 -406 NV_gpu_shader5 -407 NV_half_float -408 NV_light_max_exponent -409 NV_multisample_coverage -410 NV_multisample_filter_hint -411 NV_occlusion_query -412 NV_packed_depth_stencil -413 NV_parameter_buffer_object -414 NV_parameter_buffer_object2 -415 NV_path_rendering -416 NV_pixel_data_range -417 NV_point_sprite -418 NV_present_video -419 NV_primitive_restart -420 NV_register_combiners -421 NV_register_combiners2 -422 NV_shader_atomic_counters -423 NV_shader_atomic_float -424 NV_shader_atomic_int64 -425 NV_shader_buffer_load -426 NV_shader_storage_buffer_object -427 NV_shader_thread_group -428 NV_shader_thread_shuffle -429 NV_tessellation_program5 -430 NV_texgen_emboss -431 NV_texgen_reflection -432 NV_texture_barrier -433 NV_texture_compression_vtc -434 NV_texture_env_combine4 -435 NV_texture_expand_normal -436 NV_texture_multisample -437 NV_texture_rectangle -438 NV_texture_shader -439 NV_texture_shader2 -440 NV_texture_shader3 -441 NV_transform_feedback -442 NV_transform_feedback2 -443 NV_vdpau_interop -444 NV_vertex_array_range -445 NV_vertex_array_range2 -446 NV_vertex_attrib_integer_64bit -447 NV_vertex_buffer_unified_memory -448 NV_vertex_program -449 NV_vertex_program1_1 -450 NV_vertex_program2 -451 NV_vertex_program2_option -452 NV_vertex_program3 -453 NV_vertex_program4 -454 NV_video_capture +381 NV_bindless_multi_draw_indirect +382 NV_bindless_multi_draw_indirect_count +383 NV_bindless_texture +384 NV_blend_equation_advanced +385 NV_blend_equation_advanced_coherent +386 NV_blend_square +387 NV_compute_program5 +388 NV_conditional_render +389 NV_conservative_raster +390 NV_copy_depth_to_color +391 NV_copy_image +392 NV_deep_texture3D +393 NV_depth_buffer_float +394 NV_depth_clamp +395 NV_depth_range_unclamped +396 NV_draw_texture +397 NV_evaluators +398 NV_explicit_multisample +399 NV_fence +400 NV_fill_rectangle +401 NV_float_buffer +402 NV_fog_distance +403 NV_fragment_coverage_to_color +404 NV_fragment_program +405 NV_fragment_program2 +406 NV_fragment_program4 +407 NV_fragment_program_option +408 NV_fragment_shader_interlock +409 NV_framebuffer_mixed_samples +410 NV_framebuffer_multisample_coverage +411 NV_geometry_program4 +412 NV_geometry_shader4 +413 NV_geometry_shader_passthrough +414 NV_gpu_program4 +415 NV_gpu_program5 +416 NV_gpu_program5_mem_extended +417 NV_gpu_program_fp64 +418 NV_gpu_shader5 +419 NV_half_float +420 NV_internalformat_sample_query +421 NV_light_max_exponent +422 NV_multisample_coverage +423 NV_multisample_filter_hint +424 NV_occlusion_query +425 NV_packed_depth_stencil +426 NV_parameter_buffer_object +427 NV_parameter_buffer_object2 +428 NV_path_rendering +429 NV_path_rendering_shared_edge +430 NV_pixel_data_range +431 NV_point_sprite +432 NV_present_video +433 NV_primitive_restart +434 NV_register_combiners +435 NV_register_combiners2 +436 NV_sample_locations +437 NV_sample_mask_override_coverage +438 NV_shader_atomic_counters +439 NV_shader_atomic_float +440 NV_shader_atomic_fp16_vector +441 NV_shader_atomic_int64 +442 NV_shader_buffer_load +443 NV_shader_storage_buffer_object +444 NV_shader_thread_group +445 NV_shader_thread_shuffle +446 NV_tessellation_program5 +447 NV_texgen_emboss +448 NV_texgen_reflection +449 NV_texture_barrier +450 NV_texture_compression_vtc +451 NV_texture_env_combine4 +452 NV_texture_expand_normal +453 NV_texture_multisample +454 NV_texture_rectangle +455 NV_texture_shader +456 NV_texture_shader2 +457 NV_texture_shader3 +458 NV_transform_feedback +459 NV_transform_feedback2 +460 NV_uniform_buffer_unified_memory +461 NV_vdpau_interop +462 NV_vertex_array_range +463 NV_vertex_array_range2 +464 NV_vertex_attrib_integer_64bit +465 NV_vertex_buffer_unified_memory +466 NV_vertex_program +467 NV_vertex_program1_1 +468 NV_vertex_program2 +469 NV_vertex_program2_option +470 NV_vertex_program3 +471 NV_vertex_program4 +472 NV_video_capture +473 NV_viewport_array2
-455 OES_byte_coordinates -456 OES_compressed_paletted_texture -457 OES_read_format -458 OES_single_precision +474 OES_byte_coordinates +475 OES_compressed_paletted_texture +476 OES_read_format +477 OES_single_precision
-459 OML_interlace -460 OML_resample -461 OML_subsample +478 OML_interlace +479 OML_resample +480 OML_subsample
-462 PGI_misc_hints -463 PGI_vertex_hints +481 OVR_multiview +482 OVR_multiview2
-464 REGAL_ES1_0_compatibility -465 REGAL_ES1_1_compatibility -466 REGAL_enable -467 REGAL_error_string -468 REGAL_extension_query -469 REGAL_log -470 REGAL_proc_address +483 PGI_misc_hints +484 PGI_vertex_hints
-471 REND_screen_coordinates +485 REGAL_ES1_0_compatibility +486 REGAL_ES1_1_compatibility +487 REGAL_enable +488 REGAL_error_string +489 REGAL_extension_query +490 REGAL_log +491 REGAL_proc_address
-472 S3_s3tc +492 REND_screen_coordinates
-473 SGIS_color_range -474 SGIS_detail_texture -475 SGIS_fog_function -476 SGIS_generate_mipmap -477 SGIS_multisample -478 SGIS_pixel_texture -479 SGIS_point_line_texgen -480 SGIS_sharpen_texture -481 SGIS_texture4D -482 SGIS_texture_border_clamp -483 SGIS_texture_edge_clamp -484 SGIS_texture_filter4 -485 SGIS_texture_lod -486 SGIS_texture_select +493 S3_s3tc
-487 SGIX_async -488 SGIX_async_histogram -489 SGIX_async_pixel -490 SGIX_blend_alpha_minmax -491 SGIX_clipmap -492 SGIX_convolution_accuracy -493 SGIX_depth_texture -494 SGIX_flush_raster -495 SGIX_fog_offset -496 SGIX_fog_texture -497 SGIX_fragment_specular_lighting -498 SGIX_framezoom -499 SGIX_interlace -500 SGIX_ir_instrument1 -501 SGIX_list_priority -502 SGIX_pixel_texture -503 SGIX_pixel_texture_bits -504 SGIX_reference_plane -505 SGIX_resample -506 SGIX_shadow -507 SGIX_shadow_ambient -508 SGIX_sprite -509 SGIX_tag_sample_buffer -510 SGIX_texture_add_env -511 SGIX_texture_coordinate_clamp -512 SGIX_texture_lod_bias -513 SGIX_texture_multi_buffer -514 SGIX_texture_range -515 SGIX_texture_scale_bias -516 SGIX_vertex_preclip -517 SGIX_vertex_preclip_hint -518 SGIX_ycrcb +494 SGIS_color_range +495 SGIS_detail_texture +496 SGIS_fog_function +497 SGIS_generate_mipmap +498 SGIS_multisample +499 SGIS_pixel_texture +500 SGIS_point_line_texgen +501 SGIS_sharpen_texture +502 SGIS_texture4D +503 SGIS_texture_border_clamp +504 SGIS_texture_edge_clamp +505 SGIS_texture_filter4 +506 SGIS_texture_lod +507 SGIS_texture_select
-519 SGI_color_matrix -520 SGI_color_table -521 SGI_texture_color_table +508 SGIX_async +509 SGIX_async_histogram +510 SGIX_async_pixel +511 SGIX_blend_alpha_minmax +512 SGIX_clipmap +513 SGIX_convolution_accuracy +514 SGIX_depth_texture +515 SGIX_flush_raster +516 SGIX_fog_offset +517 SGIX_fog_texture +518 SGIX_fragment_specular_lighting +519 SGIX_framezoom +520 SGIX_interlace +521 SGIX_ir_instrument1 +522 SGIX_list_priority +523 SGIX_pixel_texture +524 SGIX_pixel_texture_bits +525 SGIX_reference_plane +526 SGIX_resample +527 SGIX_shadow +528 SGIX_shadow_ambient +529 SGIX_sprite +530 SGIX_tag_sample_buffer +531 SGIX_texture_add_env +532 SGIX_texture_coordinate_clamp +533 SGIX_texture_lod_bias +534 SGIX_texture_multi_buffer +535 SGIX_texture_range +536 SGIX_texture_scale_bias +537 SGIX_vertex_preclip +538 SGIX_vertex_preclip_hint +539 SGIX_ycrcb
-522 SUNX_constant_data +540 SGI_color_matrix +541 SGI_color_table +542 SGI_texture_color_table
-523 SUN_convolution_border_modes -524 SUN_global_alpha -525 SUN_mesh_array -526 SUN_read_video_pixels -527 SUN_slice_accum -528 SUN_triangle_list -529 SUN_vertex +543 SUNX_constant_data
-530 WIN_phong_shading -531 WIN_specular_fog -532 WIN_swap_hint +544 SUN_convolution_border_modes +545 SUN_global_alpha +546 SUN_mesh_array +547 SUN_read_video_pixels +548 SUN_slice_accum +549 SUN_triangle_list +550 SUN_vertex +
+551 WIN_phong_shading +552 WIN_specular_fog +553 WIN_swap_hint diff --git a/include/GL/glew.h b/include/GL/glew.h index 25fb7bc..b4177c6 100644 --- a/include/GL/glew.h +++ b/include/GL/glew.h @@ -3990,7 +3990,6 @@ typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsi #define GL_TEXTURE_TARGET 0x1006 #define GL_QUERY_TARGET 0x82EA -#define GL_TEXTURE_BINDING 0x82EB typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); @@ -4029,6 +4028,10 @@ typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLint typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); @@ -4123,6 +4126,10 @@ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLu #define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) #define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) #define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) #define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) #define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) #define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) @@ -10029,6 +10036,30 @@ typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat b #endif /* GL_EXT_polygon_offset */ +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + /* ------------------------ GL_EXT_provoking_vertex ------------------------ */ #ifndef GL_EXT_provoking_vertex @@ -10047,6 +10078,40 @@ typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); #endif /* GL_EXT_provoking_vertex */ +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + /* ------------------------- GL_EXT_rescale_normal ------------------------- */ #ifndef GL_EXT_rescale_normal @@ -10267,6 +10332,15 @@ typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); #endif /* GL_EXT_shared_texture_palette */ +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + /* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ #ifndef GL_EXT_stencil_clear_tag @@ -10597,6 +10671,18 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum interna #endif /* GL_EXT_texture_filter_anisotropic */ +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + /* ------------------------- GL_EXT_texture_integer ------------------------ */ #ifndef GL_EXT_texture_integer @@ -11659,6 +11745,9 @@ typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); #ifndef GL_KHR_context_flush_control #define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + #define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) #endif /* GL_KHR_context_flush_control */ @@ -11737,6 +11826,17 @@ typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, G #endif /* GL_KHR_debug */ +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + /* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ #ifndef GL_KHR_robust_buffer_access_behavior @@ -12201,6 +12301,24 @@ typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); #endif /* GL_NV_conditional_render */ +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + /* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ #ifndef GL_NV_copy_depth_to_color @@ -12410,6 +12528,17 @@ typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); #endif /* GL_NV_fence */ +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + /* --------------------------- GL_NV_float_buffer -------------------------- */ #ifndef GL_NV_float_buffer @@ -12448,6 +12577,22 @@ typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); #endif /* GL_NV_fog_distance */ +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + /* ------------------------- GL_NV_fragment_program ------------------------ */ #ifndef GL_NV_fragment_program @@ -12511,6 +12656,39 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsi #endif /* GL_NV_fragment_program_option */ +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + /* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ #ifndef GL_NV_framebuffer_multisample_coverage @@ -12555,6 +12733,15 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint #endif /* GL_NV_geometry_shader4 */ +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + /* --------------------------- GL_NV_gpu_program4 -------------------------- */ #ifndef GL_NV_gpu_program4 @@ -12848,6 +13035,24 @@ typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); #endif /* GL_NV_half_float */ +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + /* ------------------------ GL_NV_light_max_exponent ----------------------- */ #ifndef GL_NV_light_max_exponent @@ -13245,6 +13450,17 @@ typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei n #endif /* GL_NV_path_rendering */ +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + /* ------------------------- GL_NV_pixel_data_range ------------------------ */ #ifndef GL_NV_pixel_data_range @@ -13440,6 +13656,39 @@ typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage #endif /* GL_NV_register_combiners2 */ +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + /* ---------------------- GL_NV_shader_atomic_counters --------------------- */ #ifndef GL_NV_shader_atomic_counters @@ -13458,6 +13707,15 @@ typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage #endif /* GL_NV_shader_atomic_float */ +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + /* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ #ifndef GL_NV_shader_atomic_int64 @@ -13904,6 +14162,19 @@ typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); #endif /* GL_NV_transform_feedback2 */ +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + /* -------------------------- GL_NV_vdpau_interop -------------------------- */ #ifndef GL_NV_vdpau_interop @@ -14427,6 +14698,15 @@ typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint vid #endif /* GL_NV_video_capture */ +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + /* ------------------------ GL_OES_byte_coordinates ------------------------ */ #ifndef GL_OES_byte_coordinates @@ -14473,7 +14753,7 @@ typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint vid #ifndef GL_OES_single_precision #define GL_OES_single_precision 1 -typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); @@ -14531,6 +14811,33 @@ typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, #endif /* GL_OML_subsample */ +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + /* --------------------------- GL_PGI_misc_hints --------------------------- */ #ifndef GL_PGI_misc_hints @@ -16352,6 +16659,10 @@ GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; @@ -17552,8 +17863,15 @@ GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; @@ -17817,6 +18135,8 @@ GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; @@ -17847,6 +18167,8 @@ GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; @@ -17953,6 +18275,8 @@ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; @@ -18063,6 +18387,9 @@ GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombin GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; + GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; @@ -18238,6 +18565,8 @@ GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; + GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; @@ -18738,7 +19067,10 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; @@ -18749,6 +19081,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; @@ -18768,6 +19101,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; @@ -18810,6 +19144,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; @@ -18830,6 +19165,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; @@ -18840,21 +19176,27 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; @@ -18863,14 +19205,18 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; @@ -18890,6 +19236,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; @@ -18902,6 +19249,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; @@ -18909,6 +19257,8 @@ GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; diff --git a/include/GL/glxew.h b/include/GL/glxew.h index b6291ee..210996e 100644 --- a/include/GL/glxew.h +++ b/include/GL/glxew.h @@ -392,6 +392,10 @@ typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); #ifndef GLX_ARB_context_flush_control #define GLX_ARB_context_flush_control 1 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + #define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) #endif /* GLX_ARB_context_flush_control */ @@ -447,8 +451,8 @@ typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBCo #ifndef GLX_ARB_fbconfig_float #define GLX_ARB_fbconfig_float 1 -#define GLX_RGBA_FLOAT_BIT 0x00000004 -#define GLX_RGBA_FLOAT_TYPE 0x20B9 +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 #define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) diff --git a/include/GL/wglew.h b/include/GL/wglew.h index cd8d0fb..650b34c 100644 --- a/include/GL/wglew.h +++ b/include/GL/wglew.h @@ -188,6 +188,10 @@ typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, in #ifndef WGL_ARB_context_flush_control #define WGL_ARB_context_flush_control 1 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + #define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) #endif /* WGL_ARB_context_flush_control */ diff --git a/src/glew.c b/src/glew.c index 3823b98..fc4484a 100644 --- a/src/glew.c +++ b/src/glew.c @@ -823,6 +823,10 @@ PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; @@ -2023,8 +2027,15 @@ PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; +PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; + PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; +PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; +PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; +PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; + PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; @@ -2288,6 +2299,8 @@ PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; +PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; + PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; @@ -2318,6 +2331,8 @@ PFNGLISFENCENVPROC __glewIsFenceNV = NULL; PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; +PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; + PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; @@ -2424,6 +2439,8 @@ PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; + PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; @@ -2534,6 +2551,9 @@ PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameter PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; + PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; @@ -2709,6 +2729,8 @@ PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; PFNGLORTHOFOESPROC __glewOrthofOES = NULL; +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; + PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; @@ -3208,7 +3230,10 @@ GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; GLboolean __GLEW_EXT_point_parameters = GL_FALSE; GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; GLboolean __GLEW_EXT_scene_marker = GL_FALSE; GLboolean __GLEW_EXT_secondary_color = GL_FALSE; @@ -3219,6 +3244,7 @@ GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; @@ -3238,6 +3264,7 @@ GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; GLboolean __GLEW_EXT_texture_integer = GL_FALSE; GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; @@ -3280,6 +3307,7 @@ GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_no_error = GL_FALSE; GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; GLboolean __GLEW_KHR_robustness = GL_FALSE; GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; @@ -3300,6 +3328,7 @@ GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; GLboolean __GLEW_NV_blend_square = GL_FALSE; GLboolean __GLEW_NV_compute_program5 = GL_FALSE; GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster = GL_FALSE; GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; GLboolean __GLEW_NV_copy_image = GL_FALSE; GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; @@ -3310,21 +3339,27 @@ GLboolean __GLEW_NV_draw_texture = GL_FALSE; GLboolean __GLEW_NV_evaluators = GL_FALSE; GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; GLboolean __GLEW_NV_float_buffer = GL_FALSE; GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; GLboolean __GLEW_NV_fragment_program = GL_FALSE; GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; @@ -3333,14 +3368,18 @@ GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; GLboolean __GLEW_NV_point_sprite = GL_FALSE; GLboolean __GLEW_NV_present_video = GL_FALSE; GLboolean __GLEW_NV_primitive_restart = GL_FALSE; GLboolean __GLEW_NV_register_combiners = GL_FALSE; GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_sample_locations = GL_FALSE; +GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; @@ -3360,6 +3399,7 @@ GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; GLboolean __GLEW_NV_transform_feedback = GL_FALSE; GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; @@ -3372,6 +3412,7 @@ GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; GLboolean __GLEW_OES_read_format = GL_FALSE; @@ -3379,6 +3420,8 @@ GLboolean __GLEW_OES_single_precision = GL_FALSE; GLboolean __GLEW_OML_interlace = GL_FALSE; GLboolean __GLEW_OML_resample = GL_FALSE; GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_OVR_multiview = GL_FALSE; +GLboolean __GLEW_OVR_multiview2 = GL_FALSE; GLboolean __GLEW_PGI_misc_hints = GL_FALSE; GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; @@ -4547,6 +4590,10 @@ static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; + r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; + r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; + r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; + r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; @@ -6963,6 +7010,19 @@ static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset_clamp */ + #ifdef GL_EXT_provoking_vertex static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) @@ -6976,6 +7036,22 @@ static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + +static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; + r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; + r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; + r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_raster_multisample */ + #ifdef GL_EXT_scene_marker static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) @@ -7679,6 +7755,19 @@ static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + +static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster */ + #ifdef GL_NV_copy_image static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) @@ -7775,6 +7864,19 @@ static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_NV_fence */ +#ifdef GL_NV_fragment_coverage_to_color + +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_coverage_to_color */ + #ifdef GL_NV_fragment_program static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) @@ -7947,6 +8049,19 @@ static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_NV_half_float */ +#ifdef GL_NV_internalformat_sample_query + +static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_internalformat_sample_query */ + #ifdef GL_NV_occlusion_query static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) @@ -8156,6 +8271,20 @@ static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + +static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_sample_locations */ + #ifdef GL_NV_shader_buffer_load static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) @@ -8463,6 +8592,19 @@ static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) #endif /* GL_OES_single_precision */ +#ifdef GL_OVR_multiview + +static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview */ + #ifdef GL_REGAL_ES1_0_compatibility static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) @@ -10099,10 +10241,21 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + GLEW_EXT_polygon_offset_clamp = _glewSearchExtension("GL_EXT_polygon_offset_clamp", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset_clamp */ +#ifdef GL_EXT_post_depth_coverage + GLEW_EXT_post_depth_coverage = _glewSearchExtension("GL_EXT_post_depth_coverage", extStart, extEnd); +#endif /* GL_EXT_post_depth_coverage */ #ifdef GL_EXT_provoking_vertex GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + GLEW_EXT_raster_multisample = _glewSearchExtension("GL_EXT_raster_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_raster_multisample */ #ifdef GL_EXT_rescale_normal GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); #endif /* GL_EXT_rescale_normal */ @@ -10137,6 +10290,9 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) #ifdef GL_EXT_shared_texture_palette GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); #endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_sparse_texture2 + GLEW_EXT_sparse_texture2 = _glewSearchExtension("GL_EXT_sparse_texture2", extStart, extEnd); +#endif /* GL_EXT_sparse_texture2 */ #ifdef GL_EXT_stencil_clear_tag GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); #endif /* GL_EXT_stencil_clear_tag */ @@ -10199,6 +10355,9 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) #ifdef GL_EXT_texture_filter_anisotropic GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); #endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_filter_minmax + GLEW_EXT_texture_filter_minmax = _glewSearchExtension("GL_EXT_texture_filter_minmax", extStart, extEnd); +#endif /* GL_EXT_texture_filter_minmax */ #ifdef GL_EXT_texture_integer GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); @@ -10346,6 +10505,9 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_KHR_debug */ +#ifdef GL_KHR_no_error + GLEW_KHR_no_error = _glewSearchExtension("GL_KHR_no_error", extStart, extEnd); +#endif /* GL_KHR_no_error */ #ifdef GL_KHR_robust_buffer_access_behavior GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd); #endif /* GL_KHR_robust_buffer_access_behavior */ @@ -10416,6 +10578,10 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + GLEW_NV_conservative_raster = _glewSearchExtension("GL_NV_conservative_raster", extStart, extEnd); + if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conservative_raster */ #ifdef GL_NV_copy_depth_to_color GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); #endif /* GL_NV_copy_depth_to_color */ @@ -10452,12 +10618,19 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd); if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_fence */ +#ifdef GL_NV_fill_rectangle + GLEW_NV_fill_rectangle = _glewSearchExtension("GL_NV_fill_rectangle", extStart, extEnd); +#endif /* GL_NV_fill_rectangle */ #ifdef GL_NV_float_buffer GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); #endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_coverage_to_color + GLEW_NV_fragment_coverage_to_color = _glewSearchExtension("GL_NV_fragment_coverage_to_color", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); @@ -10471,6 +10644,12 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) #ifdef GL_NV_fragment_program_option GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); #endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_fragment_shader_interlock + GLEW_NV_fragment_shader_interlock = _glewSearchExtension("GL_NV_fragment_shader_interlock", extStart, extEnd); +#endif /* GL_NV_fragment_shader_interlock */ +#ifdef GL_NV_framebuffer_mixed_samples + GLEW_NV_framebuffer_mixed_samples = _glewSearchExtension("GL_NV_framebuffer_mixed_samples", extStart, extEnd); +#endif /* GL_NV_framebuffer_mixed_samples */ #ifdef GL_NV_framebuffer_multisample_coverage GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); @@ -10482,6 +10661,9 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) #ifdef GL_NV_geometry_shader4 GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); #endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_geometry_shader_passthrough + GLEW_NV_geometry_shader_passthrough = _glewSearchExtension("GL_NV_geometry_shader_passthrough", extStart, extEnd); +#endif /* GL_NV_geometry_shader_passthrough */ #ifdef GL_NV_gpu_program4 GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); @@ -10503,6 +10685,10 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_half_float */ +#ifdef GL_NV_internalformat_sample_query + GLEW_NV_internalformat_sample_query = _glewSearchExtension("GL_NV_internalformat_sample_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_internalformat_sample_query */ #ifdef GL_NV_light_max_exponent GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); #endif /* GL_NV_light_max_exponent */ @@ -10530,6 +10716,9 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_path_rendering */ +#ifdef GL_NV_path_rendering_shared_edge + GLEW_NV_path_rendering_shared_edge = _glewSearchExtension("GL_NV_path_rendering_shared_edge", extStart, extEnd); +#endif /* GL_NV_path_rendering_shared_edge */ #ifdef GL_NV_pixel_data_range GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); @@ -10554,12 +10743,22 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + GLEW_NV_sample_locations = _glewSearchExtension("GL_NV_sample_locations", extStart, extEnd); + if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_sample_locations */ +#ifdef GL_NV_sample_mask_override_coverage + GLEW_NV_sample_mask_override_coverage = _glewSearchExtension("GL_NV_sample_mask_override_coverage", extStart, extEnd); +#endif /* GL_NV_sample_mask_override_coverage */ #ifdef GL_NV_shader_atomic_counters GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); #endif /* GL_NV_shader_atomic_counters */ #ifdef GL_NV_shader_atomic_float GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); #endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_atomic_fp16_vector + GLEW_NV_shader_atomic_fp16_vector = _glewSearchExtension("GL_NV_shader_atomic_fp16_vector", extStart, extEnd); +#endif /* GL_NV_shader_atomic_fp16_vector */ #ifdef GL_NV_shader_atomic_int64 GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd); #endif /* GL_NV_shader_atomic_int64 */ @@ -10622,6 +10821,9 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_uniform_buffer_unified_memory + GLEW_NV_uniform_buffer_unified_memory = _glewSearchExtension("GL_NV_uniform_buffer_unified_memory", extStart, extEnd); +#endif /* GL_NV_uniform_buffer_unified_memory */ #ifdef GL_NV_vdpau_interop GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); @@ -10664,6 +10866,9 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); #endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array2 + GLEW_NV_viewport_array2 = _glewSearchExtension("GL_NV_viewport_array2", extStart, extEnd); +#endif /* GL_NV_viewport_array2 */ #ifdef GL_OES_byte_coordinates GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); #endif /* GL_OES_byte_coordinates */ @@ -10686,6 +10891,13 @@ GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) #ifdef GL_OML_subsample GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); #endif /* GL_OML_subsample */ +#ifdef GL_OVR_multiview + GLEW_OVR_multiview = _glewSearchExtension("GL_OVR_multiview", extStart, extEnd); + if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OVR_multiview */ +#ifdef GL_OVR_multiview2 + GLEW_OVR_multiview2 = _glewSearchExtension("GL_OVR_multiview2", extStart, extEnd); +#endif /* GL_OVR_multiview2 */ #ifdef GL_PGI_misc_hints GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); #endif /* GL_PGI_misc_hints */ @@ -15182,6 +15394,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_EXT_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_EXT_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_EXT_post_depth_coverage; + continue; + } +#endif #ifdef GL_EXT_provoking_vertex if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) { @@ -15189,6 +15415,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_raster_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) + { + ret = GLEW_EXT_raster_multisample; + continue; + } +#endif #ifdef GL_EXT_rescale_normal if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) { @@ -15259,6 +15492,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_EXT_sparse_texture2; + continue; + } +#endif #ifdef GL_EXT_stencil_clear_tag if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) { @@ -15392,6 +15632,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_EXT_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_EXT_texture_filter_minmax; + continue; + } +#endif #ifdef GL_EXT_texture_integer if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) { @@ -15704,6 +15951,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_KHR_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) + { + ret = GLEW_KHR_no_error; + continue; + } +#endif #ifdef GL_KHR_robust_buffer_access_behavior if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) { @@ -15859,6 +16113,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_conservative_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) + { + ret = GLEW_NV_conservative_raster; + continue; + } +#endif #ifdef GL_NV_copy_depth_to_color if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) { @@ -15929,6 +16190,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_fill_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) + { + ret = GLEW_NV_fill_rectangle; + continue; + } +#endif #ifdef GL_NV_float_buffer if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) { @@ -15943,6 +16211,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_fragment_coverage_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) + { + ret = GLEW_NV_fragment_coverage_to_color; + continue; + } +#endif #ifdef GL_NV_fragment_program if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) { @@ -15971,6 +16246,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_NV_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_NV_framebuffer_mixed_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) + { + ret = GLEW_NV_framebuffer_mixed_samples; + continue; + } +#endif #ifdef GL_NV_framebuffer_multisample_coverage if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) { @@ -15992,6 +16281,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_geometry_shader_passthrough + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) + { + ret = GLEW_NV_geometry_shader_passthrough; + continue; + } +#endif #ifdef GL_NV_gpu_program4 if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) { @@ -16034,6 +16330,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_internalformat_sample_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) + { + ret = GLEW_NV_internalformat_sample_query; + continue; + } +#endif #ifdef GL_NV_light_max_exponent if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) { @@ -16090,6 +16393,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_path_rendering_shared_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) + { + ret = GLEW_NV_path_rendering_shared_edge; + continue; + } +#endif #ifdef GL_NV_pixel_data_range if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) { @@ -16132,6 +16442,20 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_NV_sample_locations; + continue; + } +#endif +#ifdef GL_NV_sample_mask_override_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) + { + ret = GLEW_NV_sample_mask_override_coverage; + continue; + } +#endif #ifdef GL_NV_shader_atomic_counters if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) { @@ -16146,6 +16470,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_shader_atomic_fp16_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) + { + ret = GLEW_NV_shader_atomic_fp16_vector; + continue; + } +#endif #ifdef GL_NV_shader_atomic_int64 if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) { @@ -16279,6 +16610,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) continue; } #endif +#ifdef GL_NV_uniform_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) + { + ret = GLEW_NV_uniform_buffer_unified_memory; + continue; + } +#endif #ifdef GL_NV_vdpau_interop if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) { @@ -16362,6 +16700,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) ret = GLEW_NV_video_capture; continue; } +#endif +#ifdef GL_NV_viewport_array2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) + { + ret = GLEW_NV_viewport_array2; + continue; + } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) @@ -16417,6 +16762,23 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name) ret = GLEW_OML_subsample; continue; } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) + { +#ifdef GL_OVR_multiview + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) + { + ret = GLEW_OVR_multiview; + continue; + } +#endif +#ifdef GL_OVR_multiview2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) + { + ret = GLEW_OVR_multiview2; + continue; + } #endif } if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) diff --git a/src/glewinfo.c b/src/glewinfo.c index 69a7a8a..47802c6 100644 --- a/src/glewinfo.c +++ b/src/glewinfo.c @@ -1571,6 +1571,10 @@ static void _glewInfo_GL_ARB_direct_state_access (void) glewInfoFunc("glGetNamedFramebufferAttachmentParameteriv", glGetNamedFramebufferAttachmentParameteriv == NULL); glewInfoFunc("glGetNamedFramebufferParameteriv", glGetNamedFramebufferParameteriv == NULL); glewInfoFunc("glGetNamedRenderbufferParameteriv", glGetNamedRenderbufferParameteriv == NULL); + glewInfoFunc("glGetQueryBufferObjecti64v", glGetQueryBufferObjecti64v == NULL); + glewInfoFunc("glGetQueryBufferObjectiv", glGetQueryBufferObjectiv == NULL); + glewInfoFunc("glGetQueryBufferObjectui64v", glGetQueryBufferObjectui64v == NULL); + glewInfoFunc("glGetQueryBufferObjectuiv", glGetQueryBufferObjectuiv == NULL); glewInfoFunc("glGetTextureImage", glGetTextureImage == NULL); glewInfoFunc("glGetTextureLevelParameterfv", glGetTextureLevelParameterfv == NULL); glewInfoFunc("glGetTextureLevelParameteriv", glGetTextureLevelParameteriv == NULL); @@ -4593,6 +4597,26 @@ static void _glewInfo_GL_EXT_polygon_offset (void) #endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + +static void _glewInfo_GL_EXT_polygon_offset_clamp (void) +{ + glewPrintExt("GL_EXT_polygon_offset_clamp", GLEW_EXT_polygon_offset_clamp, glewIsSupported("GL_EXT_polygon_offset_clamp"), glewGetExtension("GL_EXT_polygon_offset_clamp")); + + glewInfoFunc("glPolygonOffsetClampEXT", glPolygonOffsetClampEXT == NULL); +} + +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifdef GL_EXT_post_depth_coverage + +static void _glewInfo_GL_EXT_post_depth_coverage (void) +{ + glewPrintExt("GL_EXT_post_depth_coverage", GLEW_EXT_post_depth_coverage, glewIsSupported("GL_EXT_post_depth_coverage"), glewGetExtension("GL_EXT_post_depth_coverage")); +} + +#endif /* GL_EXT_post_depth_coverage */ + #ifdef GL_EXT_provoking_vertex static void _glewInfo_GL_EXT_provoking_vertex (void) @@ -4604,6 +4628,20 @@ static void _glewInfo_GL_EXT_provoking_vertex (void) #endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + +static void _glewInfo_GL_EXT_raster_multisample (void) +{ + glewPrintExt("GL_EXT_raster_multisample", GLEW_EXT_raster_multisample, glewIsSupported("GL_EXT_raster_multisample"), glewGetExtension("GL_EXT_raster_multisample")); + + glewInfoFunc("glCoverageModulationNV", glCoverageModulationNV == NULL); + glewInfoFunc("glCoverageModulationTableNV", glCoverageModulationTableNV == NULL); + glewInfoFunc("glGetCoverageModulationTableNV", glGetCoverageModulationTableNV == NULL); + glewInfoFunc("glRasterSamplesEXT", glRasterSamplesEXT == NULL); +} + +#endif /* GL_EXT_raster_multisample */ + #ifdef GL_EXT_rescale_normal static void _glewInfo_GL_EXT_rescale_normal (void) @@ -4722,6 +4760,15 @@ static void _glewInfo_GL_EXT_shared_texture_palette (void) #endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_sparse_texture2 + +static void _glewInfo_GL_EXT_sparse_texture2 (void) +{ + glewPrintExt("GL_EXT_sparse_texture2", GLEW_EXT_sparse_texture2, glewIsSupported("GL_EXT_sparse_texture2"), glewGetExtension("GL_EXT_sparse_texture2")); +} + +#endif /* GL_EXT_sparse_texture2 */ + #ifdef GL_EXT_stencil_clear_tag static void _glewInfo_GL_EXT_stencil_clear_tag (void) @@ -4905,6 +4952,15 @@ static void _glewInfo_GL_EXT_texture_filter_anisotropic (void) #endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_filter_minmax + +static void _glewInfo_GL_EXT_texture_filter_minmax (void) +{ + glewPrintExt("GL_EXT_texture_filter_minmax", GLEW_EXT_texture_filter_minmax, glewIsSupported("GL_EXT_texture_filter_minmax"), glewGetExtension("GL_EXT_texture_filter_minmax")); +} + +#endif /* GL_EXT_texture_filter_minmax */ + #ifdef GL_EXT_texture_integer static void _glewInfo_GL_EXT_texture_integer (void) @@ -5439,6 +5495,15 @@ static void _glewInfo_GL_KHR_debug (void) #endif /* GL_KHR_debug */ +#ifdef GL_KHR_no_error + +static void _glewInfo_GL_KHR_no_error (void) +{ + glewPrintExt("GL_KHR_no_error", GLEW_KHR_no_error, glewIsSupported("GL_KHR_no_error"), glewGetExtension("GL_KHR_no_error")); +} + +#endif /* GL_KHR_no_error */ + #ifdef GL_KHR_robust_buffer_access_behavior static void _glewInfo_GL_KHR_robust_buffer_access_behavior (void) @@ -5686,6 +5751,17 @@ static void _glewInfo_GL_NV_conditional_render (void) #endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + +static void _glewInfo_GL_NV_conservative_raster (void) +{ + glewPrintExt("GL_NV_conservative_raster", GLEW_NV_conservative_raster, glewIsSupported("GL_NV_conservative_raster"), glewGetExtension("GL_NV_conservative_raster")); + + glewInfoFunc("glSubpixelPrecisionBiasNV", glSubpixelPrecisionBiasNV == NULL); +} + +#endif /* GL_NV_conservative_raster */ + #ifdef GL_NV_copy_depth_to_color static void _glewInfo_GL_NV_copy_depth_to_color (void) @@ -5806,6 +5882,15 @@ static void _glewInfo_GL_NV_fence (void) #endif /* GL_NV_fence */ +#ifdef GL_NV_fill_rectangle + +static void _glewInfo_GL_NV_fill_rectangle (void) +{ + glewPrintExt("GL_NV_fill_rectangle", GLEW_NV_fill_rectangle, glewIsSupported("GL_NV_fill_rectangle"), glewGetExtension("GL_NV_fill_rectangle")); +} + +#endif /* GL_NV_fill_rectangle */ + #ifdef GL_NV_float_buffer static void _glewInfo_GL_NV_float_buffer (void) @@ -5824,6 +5909,17 @@ static void _glewInfo_GL_NV_fog_distance (void) #endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_coverage_to_color + +static void _glewInfo_GL_NV_fragment_coverage_to_color (void) +{ + glewPrintExt("GL_NV_fragment_coverage_to_color", GLEW_NV_fragment_coverage_to_color, glewIsSupported("GL_NV_fragment_coverage_to_color"), glewGetExtension("GL_NV_fragment_coverage_to_color")); + + glewInfoFunc("glFragmentCoverageColorNV", glFragmentCoverageColorNV == NULL); +} + +#endif /* GL_NV_fragment_coverage_to_color */ + #ifdef GL_NV_fragment_program static void _glewInfo_GL_NV_fragment_program (void) @@ -5867,6 +5963,24 @@ static void _glewInfo_GL_NV_fragment_program_option (void) #endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_fragment_shader_interlock + +static void _glewInfo_GL_NV_fragment_shader_interlock (void) +{ + glewPrintExt("GL_NV_fragment_shader_interlock", GLEW_NV_fragment_shader_interlock, glewIsSupported("GL_NV_fragment_shader_interlock"), glewGetExtension("GL_NV_fragment_shader_interlock")); +} + +#endif /* GL_NV_fragment_shader_interlock */ + +#ifdef GL_NV_framebuffer_mixed_samples + +static void _glewInfo_GL_NV_framebuffer_mixed_samples (void) +{ + glewPrintExt("GL_NV_framebuffer_mixed_samples", GLEW_NV_framebuffer_mixed_samples, glewIsSupported("GL_NV_framebuffer_mixed_samples"), glewGetExtension("GL_NV_framebuffer_mixed_samples")); +} + +#endif /* GL_NV_framebuffer_mixed_samples */ + #ifdef GL_NV_framebuffer_multisample_coverage static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void) @@ -5898,6 +6012,15 @@ static void _glewInfo_GL_NV_geometry_shader4 (void) #endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_geometry_shader_passthrough + +static void _glewInfo_GL_NV_geometry_shader_passthrough (void) +{ + glewPrintExt("GL_NV_geometry_shader_passthrough", GLEW_NV_geometry_shader_passthrough, glewIsSupported("GL_NV_geometry_shader_passthrough"), glewGetExtension("GL_NV_geometry_shader_passthrough")); +} + +#endif /* GL_NV_geometry_shader_passthrough */ + #ifdef GL_NV_gpu_program4 static void _glewInfo_GL_NV_gpu_program4 (void) @@ -6047,6 +6170,17 @@ static void _glewInfo_GL_NV_half_float (void) #endif /* GL_NV_half_float */ +#ifdef GL_NV_internalformat_sample_query + +static void _glewInfo_GL_NV_internalformat_sample_query (void) +{ + glewPrintExt("GL_NV_internalformat_sample_query", GLEW_NV_internalformat_sample_query, glewIsSupported("GL_NV_internalformat_sample_query"), glewGetExtension("GL_NV_internalformat_sample_query")); + + glewInfoFunc("glGetInternalformatSampleivNV", glGetInternalformatSampleivNV == NULL); +} + +#endif /* GL_NV_internalformat_sample_query */ + #ifdef GL_NV_light_max_exponent static void _glewInfo_GL_NV_light_max_exponent (void) @@ -6196,6 +6330,15 @@ static void _glewInfo_GL_NV_path_rendering (void) #endif /* GL_NV_path_rendering */ +#ifdef GL_NV_path_rendering_shared_edge + +static void _glewInfo_GL_NV_path_rendering_shared_edge (void) +{ + glewPrintExt("GL_NV_path_rendering_shared_edge", GLEW_NV_path_rendering_shared_edge, glewIsSupported("GL_NV_path_rendering_shared_edge"), glewGetExtension("GL_NV_path_rendering_shared_edge")); +} + +#endif /* GL_NV_path_rendering_shared_edge */ + #ifdef GL_NV_pixel_data_range static void _glewInfo_GL_NV_pixel_data_range (void) @@ -6283,6 +6426,27 @@ static void _glewInfo_GL_NV_register_combiners2 (void) #endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + +static void _glewInfo_GL_NV_sample_locations (void) +{ + glewPrintExt("GL_NV_sample_locations", GLEW_NV_sample_locations, glewIsSupported("GL_NV_sample_locations"), glewGetExtension("GL_NV_sample_locations")); + + glewInfoFunc("glFramebufferSampleLocationsfvNV", glFramebufferSampleLocationsfvNV == NULL); + glewInfoFunc("glNamedFramebufferSampleLocationsfvNV", glNamedFramebufferSampleLocationsfvNV == NULL); +} + +#endif /* GL_NV_sample_locations */ + +#ifdef GL_NV_sample_mask_override_coverage + +static void _glewInfo_GL_NV_sample_mask_override_coverage (void) +{ + glewPrintExt("GL_NV_sample_mask_override_coverage", GLEW_NV_sample_mask_override_coverage, glewIsSupported("GL_NV_sample_mask_override_coverage"), glewGetExtension("GL_NV_sample_mask_override_coverage")); +} + +#endif /* GL_NV_sample_mask_override_coverage */ + #ifdef GL_NV_shader_atomic_counters static void _glewInfo_GL_NV_shader_atomic_counters (void) @@ -6301,6 +6465,15 @@ static void _glewInfo_GL_NV_shader_atomic_float (void) #endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_atomic_fp16_vector + +static void _glewInfo_GL_NV_shader_atomic_fp16_vector (void) +{ + glewPrintExt("GL_NV_shader_atomic_fp16_vector", GLEW_NV_shader_atomic_fp16_vector, glewIsSupported("GL_NV_shader_atomic_fp16_vector"), glewGetExtension("GL_NV_shader_atomic_fp16_vector")); +} + +#endif /* GL_NV_shader_atomic_fp16_vector */ + #ifdef GL_NV_shader_atomic_int64 static void _glewInfo_GL_NV_shader_atomic_int64 (void) @@ -6515,6 +6688,15 @@ static void _glewInfo_GL_NV_transform_feedback2 (void) #endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_uniform_buffer_unified_memory + +static void _glewInfo_GL_NV_uniform_buffer_unified_memory (void) +{ + glewPrintExt("GL_NV_uniform_buffer_unified_memory", GLEW_NV_uniform_buffer_unified_memory, glewIsSupported("GL_NV_uniform_buffer_unified_memory"), glewGetExtension("GL_NV_uniform_buffer_unified_memory")); +} + +#endif /* GL_NV_uniform_buffer_unified_memory */ + #ifdef GL_NV_vdpau_interop static void _glewInfo_GL_NV_vdpau_interop (void) @@ -6748,6 +6930,15 @@ static void _glewInfo_GL_NV_video_capture (void) #endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array2 + +static void _glewInfo_GL_NV_viewport_array2 (void) +{ + glewPrintExt("GL_NV_viewport_array2", GLEW_NV_viewport_array2, glewIsSupported("GL_NV_viewport_array2"), glewGetExtension("GL_NV_viewport_array2")); +} + +#endif /* GL_NV_viewport_array2 */ + #ifdef GL_OES_byte_coordinates static void _glewInfo_GL_OES_byte_coordinates (void) @@ -6818,6 +7009,26 @@ static void _glewInfo_GL_OML_subsample (void) #endif /* GL_OML_subsample */ +#ifdef GL_OVR_multiview + +static void _glewInfo_GL_OVR_multiview (void) +{ + glewPrintExt("GL_OVR_multiview", GLEW_OVR_multiview, glewIsSupported("GL_OVR_multiview"), glewGetExtension("GL_OVR_multiview")); + + glewInfoFunc("glFramebufferTextureMultiviewOVR", glFramebufferTextureMultiviewOVR == NULL); +} + +#endif /* GL_OVR_multiview */ + +#ifdef GL_OVR_multiview2 + +static void _glewInfo_GL_OVR_multiview2 (void) +{ + glewPrintExt("GL_OVR_multiview2", GLEW_OVR_multiview2, glewIsSupported("GL_OVR_multiview2"), glewGetExtension("GL_OVR_multiview2")); +} + +#endif /* GL_OVR_multiview2 */ + #ifdef GL_PGI_misc_hints static void _glewInfo_GL_PGI_misc_hints (void) @@ -9977,9 +10188,18 @@ static void glewInfo (void) #ifdef GL_EXT_polygon_offset _glewInfo_GL_EXT_polygon_offset(); #endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + _glewInfo_GL_EXT_polygon_offset_clamp(); +#endif /* GL_EXT_polygon_offset_clamp */ +#ifdef GL_EXT_post_depth_coverage + _glewInfo_GL_EXT_post_depth_coverage(); +#endif /* GL_EXT_post_depth_coverage */ #ifdef GL_EXT_provoking_vertex _glewInfo_GL_EXT_provoking_vertex(); #endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + _glewInfo_GL_EXT_raster_multisample(); +#endif /* GL_EXT_raster_multisample */ #ifdef GL_EXT_rescale_normal _glewInfo_GL_EXT_rescale_normal(); #endif /* GL_EXT_rescale_normal */ @@ -10010,6 +10230,9 @@ static void glewInfo (void) #ifdef GL_EXT_shared_texture_palette _glewInfo_GL_EXT_shared_texture_palette(); #endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_sparse_texture2 + _glewInfo_GL_EXT_sparse_texture2(); +#endif /* GL_EXT_sparse_texture2 */ #ifdef GL_EXT_stencil_clear_tag _glewInfo_GL_EXT_stencil_clear_tag(); #endif /* GL_EXT_stencil_clear_tag */ @@ -10067,6 +10290,9 @@ static void glewInfo (void) #ifdef GL_EXT_texture_filter_anisotropic _glewInfo_GL_EXT_texture_filter_anisotropic(); #endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_filter_minmax + _glewInfo_GL_EXT_texture_filter_minmax(); +#endif /* GL_EXT_texture_filter_minmax */ #ifdef GL_EXT_texture_integer _glewInfo_GL_EXT_texture_integer(); #endif /* GL_EXT_texture_integer */ @@ -10193,6 +10419,9 @@ static void glewInfo (void) #ifdef GL_KHR_debug _glewInfo_GL_KHR_debug(); #endif /* GL_KHR_debug */ +#ifdef GL_KHR_no_error + _glewInfo_GL_KHR_no_error(); +#endif /* GL_KHR_no_error */ #ifdef GL_KHR_robust_buffer_access_behavior _glewInfo_GL_KHR_robust_buffer_access_behavior(); #endif /* GL_KHR_robust_buffer_access_behavior */ @@ -10253,6 +10482,9 @@ static void glewInfo (void) #ifdef GL_NV_conditional_render _glewInfo_GL_NV_conditional_render(); #endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + _glewInfo_GL_NV_conservative_raster(); +#endif /* GL_NV_conservative_raster */ #ifdef GL_NV_copy_depth_to_color _glewInfo_GL_NV_copy_depth_to_color(); #endif /* GL_NV_copy_depth_to_color */ @@ -10283,12 +10515,18 @@ static void glewInfo (void) #ifdef GL_NV_fence _glewInfo_GL_NV_fence(); #endif /* GL_NV_fence */ +#ifdef GL_NV_fill_rectangle + _glewInfo_GL_NV_fill_rectangle(); +#endif /* GL_NV_fill_rectangle */ #ifdef GL_NV_float_buffer _glewInfo_GL_NV_float_buffer(); #endif /* GL_NV_float_buffer */ #ifdef GL_NV_fog_distance _glewInfo_GL_NV_fog_distance(); #endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_coverage_to_color + _glewInfo_GL_NV_fragment_coverage_to_color(); +#endif /* GL_NV_fragment_coverage_to_color */ #ifdef GL_NV_fragment_program _glewInfo_GL_NV_fragment_program(); #endif /* GL_NV_fragment_program */ @@ -10301,6 +10539,12 @@ static void glewInfo (void) #ifdef GL_NV_fragment_program_option _glewInfo_GL_NV_fragment_program_option(); #endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_fragment_shader_interlock + _glewInfo_GL_NV_fragment_shader_interlock(); +#endif /* GL_NV_fragment_shader_interlock */ +#ifdef GL_NV_framebuffer_mixed_samples + _glewInfo_GL_NV_framebuffer_mixed_samples(); +#endif /* GL_NV_framebuffer_mixed_samples */ #ifdef GL_NV_framebuffer_multisample_coverage _glewInfo_GL_NV_framebuffer_multisample_coverage(); #endif /* GL_NV_framebuffer_multisample_coverage */ @@ -10310,6 +10554,9 @@ static void glewInfo (void) #ifdef GL_NV_geometry_shader4 _glewInfo_GL_NV_geometry_shader4(); #endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_geometry_shader_passthrough + _glewInfo_GL_NV_geometry_shader_passthrough(); +#endif /* GL_NV_geometry_shader_passthrough */ #ifdef GL_NV_gpu_program4 _glewInfo_GL_NV_gpu_program4(); #endif /* GL_NV_gpu_program4 */ @@ -10328,6 +10575,9 @@ static void glewInfo (void) #ifdef GL_NV_half_float _glewInfo_GL_NV_half_float(); #endif /* GL_NV_half_float */ +#ifdef GL_NV_internalformat_sample_query + _glewInfo_GL_NV_internalformat_sample_query(); +#endif /* GL_NV_internalformat_sample_query */ #ifdef GL_NV_light_max_exponent _glewInfo_GL_NV_light_max_exponent(); #endif /* GL_NV_light_max_exponent */ @@ -10352,6 +10602,9 @@ static void glewInfo (void) #ifdef GL_NV_path_rendering _glewInfo_GL_NV_path_rendering(); #endif /* GL_NV_path_rendering */ +#ifdef GL_NV_path_rendering_shared_edge + _glewInfo_GL_NV_path_rendering_shared_edge(); +#endif /* GL_NV_path_rendering_shared_edge */ #ifdef GL_NV_pixel_data_range _glewInfo_GL_NV_pixel_data_range(); #endif /* GL_NV_pixel_data_range */ @@ -10370,12 +10623,21 @@ static void glewInfo (void) #ifdef GL_NV_register_combiners2 _glewInfo_GL_NV_register_combiners2(); #endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + _glewInfo_GL_NV_sample_locations(); +#endif /* GL_NV_sample_locations */ +#ifdef GL_NV_sample_mask_override_coverage + _glewInfo_GL_NV_sample_mask_override_coverage(); +#endif /* GL_NV_sample_mask_override_coverage */ #ifdef GL_NV_shader_atomic_counters _glewInfo_GL_NV_shader_atomic_counters(); #endif /* GL_NV_shader_atomic_counters */ #ifdef GL_NV_shader_atomic_float _glewInfo_GL_NV_shader_atomic_float(); #endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_atomic_fp16_vector + _glewInfo_GL_NV_shader_atomic_fp16_vector(); +#endif /* GL_NV_shader_atomic_fp16_vector */ #ifdef GL_NV_shader_atomic_int64 _glewInfo_GL_NV_shader_atomic_int64(); #endif /* GL_NV_shader_atomic_int64 */ @@ -10433,6 +10695,9 @@ static void glewInfo (void) #ifdef GL_NV_transform_feedback2 _glewInfo_GL_NV_transform_feedback2(); #endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_uniform_buffer_unified_memory + _glewInfo_GL_NV_uniform_buffer_unified_memory(); +#endif /* GL_NV_uniform_buffer_unified_memory */ #ifdef GL_NV_vdpau_interop _glewInfo_GL_NV_vdpau_interop(); #endif /* GL_NV_vdpau_interop */ @@ -10469,6 +10734,9 @@ static void glewInfo (void) #ifdef GL_NV_video_capture _glewInfo_GL_NV_video_capture(); #endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array2 + _glewInfo_GL_NV_viewport_array2(); +#endif /* GL_NV_viewport_array2 */ #ifdef GL_OES_byte_coordinates _glewInfo_GL_OES_byte_coordinates(); #endif /* GL_OES_byte_coordinates */ @@ -10490,6 +10758,12 @@ static void glewInfo (void) #ifdef GL_OML_subsample _glewInfo_GL_OML_subsample(); #endif /* GL_OML_subsample */ +#ifdef GL_OVR_multiview + _glewInfo_GL_OVR_multiview(); +#endif /* GL_OVR_multiview */ +#ifdef GL_OVR_multiview2 + _glewInfo_GL_OVR_multiview2(); +#endif /* GL_OVR_multiview2 */ #ifdef GL_PGI_misc_hints _glewInfo_GL_PGI_misc_hints(); #endif /* GL_PGI_misc_hints */