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Move #undef NOGDI from wglew_head.h to glew_head.c
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4a0d48fc7c
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@ -6,6 +6,14 @@
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#elif defined(GLEW_EGL)
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#elif defined(GLEW_EGL)
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# include <GL/eglew.h>
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# include <GL/eglew.h>
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#elif defined(_WIN32)
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#elif defined(_WIN32)
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/*
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* If NOGDI is defined, wingdi.h won't be included by windows.h, and thus
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* wglGetProcAddress won't be declared. It will instead be implicitly declared,
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* potentially incorrectly, which we don't want.
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*/
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# if defined(NOGDI)
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# undef NOGDI
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# endif
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# include <GL/wglew.h>
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# include <GL/wglew.h>
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#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
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#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
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# include <GL/glxew.h>
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# include <GL/glxew.h>
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@ -12,14 +12,6 @@
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# ifndef WIN32_LEAN_AND_MEAN
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN 1
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# define WIN32_LEAN_AND_MEAN 1
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# endif
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# endif
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/*
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* If NOGDI is defined, wingdi.h won't be included by windows.h, and thus
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* wglGetProcAddress won't be declared. It will instead be implicitly declared
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* incorrectly, which we don't want.
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*/
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# if defined(NOGDI)
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# undef NOGDI
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# endif
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#include <windows.h>
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#include <windows.h>
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# undef WIN32_LEAN_AND_MEAN
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# undef WIN32_LEAN_AND_MEAN
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#endif
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#endif
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