Add PLATFORM_SPECIFIC_LIBRARIES to link platform specific libraries

This commit is contained in:
omniavinco 2014-08-29 22:45:52 +09:00
parent 1672429f22
commit 3a73d80be4

View File

@ -39,15 +39,18 @@ IF( WIN32 )
SET( GL_LIBRARY opengl32 )
ELSEIF( APPLE )
FIND_LIBRARY( GL_LIBRARY OpenGL )
FIND_LIBRARY( AGL_LIBRARY AGL )
SET( PLATFORM_SPECIFIC_LIBRARIES ${AGL_LIBRARY} )
ELSE( )
SET( GL_LIBRARY GL X11 dl Xext )
SET( GL_LIBRARY GL )
SET( PLATFORM_SPECIFIC_LIBRARIES X11 dl Xext )
ENDIF( )
IF ( glew-cmake_BUILD_STATIC )
SET_PROPERTY( TARGET libglew_static PROPERTY ARCHIVE_OUTPUT_NAME "glew" )
SET_PROPERTY( TARGET libglew_static PROPERTY DEBUG_POSTFIX d )
INSTALL( TARGETS libglew_static DESTINATION lib )
TARGET_LINK_LIBRARIES( libglew_static ${GL_LIBRARY} )
TARGET_LINK_LIBRARIES( libglew_static ${GL_LIBRARY} ${PLATFORM_SPECIFIC_LIBRARIES} )
ENDIF ( )
IF ( glew-cmake_BUILD_SHARED )
@ -58,7 +61,7 @@ IF ( glew-cmake_BUILD_SHARED )
ENDIF( )
SET_PROPERTY( TARGET libglew_shared PROPERTY DEBUG_POSTFIX d )
TARGET_LINK_LIBRARIES( libglew_shared ${GL_LIBRARY} )
TARGET_LINK_LIBRARIES( libglew_shared ${GL_LIBRARY} ${PLATFORM_SPECIFIC_LIBRARIES} )
INSTALL( TARGETS libglew_shared DESTINATION lib )
ENDIF ( )