fixed bugs

git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@372 783a27ee-832a-0410-bc00-9f386506c6dd
This commit is contained in:
ikits 2005-01-21 00:53:03 +00:00
parent 6128bd95e1
commit 3d99fe75fd

View File

@ -1,8 +1,49 @@
GL_VERSION_2_0 GL_VERSION_2_0
http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
GL_SHADING_LANGUAGE_VERSION 0x8B8C GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
GL_PROGRAM_OBJECT 0x8B40 GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
GL_SHADER_OBJECT 0x8B48 GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
GL_CURRENT_VERTEX_ATTRIB 0x8626
GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
GL_STENCIL_BACK_FUNC 0x8800
GL_STENCIL_BACK_FAIL 0x8801
GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
GL_MAX_DRAW_BUFFERS 0x8824
GL_DRAW_BUFFER0 0x8825
GL_DRAW_BUFFER1 0x8826
GL_DRAW_BUFFER2 0x8827
GL_DRAW_BUFFER3 0x8828
GL_DRAW_BUFFER4 0x8829
GL_DRAW_BUFFER5 0x882A
GL_DRAW_BUFFER6 0x882B
GL_DRAW_BUFFER7 0x882C
GL_DRAW_BUFFER8 0x882D
GL_DRAW_BUFFER9 0x882E
GL_DRAW_BUFFER10 0x882F
GL_DRAW_BUFFER11 0x8830
GL_DRAW_BUFFER12 0x8831
GL_DRAW_BUFFER13 0x8832
GL_DRAW_BUFFER14 0x8833
GL_DRAW_BUFFER15 0x8834
GL_BLEND_EQUATION_ALPHA 0x883D
GL_POINT_SPRITE 0x8861
GL_COORD_REPLACE 0x8862
GL_MAX_VERTEX_ATTRIBS 0x8869
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
GL_MAX_TEXTURE_COORDS 0x8871
GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
GL_FRAGMENT_SHADER 0x8B30
GL_VERTEX_SHADER 0x8B31
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
GL_MAX_VARYING_FLOATS 0x8B4B
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
GL_SHADER_TYPE 0x8B4E GL_SHADER_TYPE 0x8B4E
GL_FLOAT_VEC2 0x8B50 GL_FLOAT_VEC2 0x8B50
GL_FLOAT_VEC3 0x8B51 GL_FLOAT_VEC3 0x8B51
@ -23,89 +64,63 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
GL_SAMPLER_CUBE 0x8B60 GL_SAMPLER_CUBE 0x8B60
GL_SAMPLER_1D_SHADOW 0x8B61 GL_SAMPLER_1D_SHADOW 0x8B61
GL_SAMPLER_2D_SHADOW 0x8B62 GL_SAMPLER_2D_SHADOW 0x8B62
GL_SAMPLER_2D_RECT 0x8B63
GL_SAMPLER_2D_RECT_SHADOW 0x8B64
GL_DELETE_STATUS 0x8B80 GL_DELETE_STATUS 0x8B80
GL_COMPILE_STATUS 0x8B81 GL_COMPILE_STATUS 0x8B81
GL_LINK_STATUS 0x8B82 GL_LINK_STATUS 0x8B82
GL_VALIDATE_STATUS 0x8B83 GL_VALIDATE_STATUS 0x8B83
GL_INFO_LOG_LENGTH 0x8B84 GL_INFO_LOG_LENGTH 0x8B84
GL_ATTACHED_OBJECTS 0x8B85 GL_ATTACHED_SHADERS 0x8B85
GL_ACTIVE_UNIFORMS 0x8B86 GL_ACTIVE_UNIFORMS 0x8B86
GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
GL_SHADER_SOURCE_LENGTH 0x8B88 GL_SHADER_SOURCE_LENGTH 0x8B88
GL_ACTIVE_ATTRIBUTES 0x8B89 GL_ACTIVE_ATTRIBUTES 0x8B89
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
GL_VERTEX_SHADER 0x8B31
GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
GL_MAX_VARYING_FLOATS 0x8B4B
GL_MAX_VERTEX_ATTRIBS 0x8869
GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
GL_MAX_TEXTURE_COORDS 0x8871
GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
GL_CURRENT_VERTEX_ATTRIB 0x8626
GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
GL_FRAGMENT_SHADER 0x8B30
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
GL_MAX_DRAW_BUFFERS 0x8824 GL_SHADING_LANGUAGE_VERSION 0x8B8C
GL_DRAW_BUFFER0 0x8825 GL_CURRENT_PROGRAM 0x8B8D
GL_DRAW_BUFFER1 0x8826 GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
GL_DRAW_BUFFER2 0x8827 GL_LOWER_LEFT 0x8CA1
GL_DRAW_BUFFER3 0x8828 GL_UPPER_LEFT 0x8CA2
GL_DRAW_BUFFER4 0x8829 GL_STENCIL_BACK_REF 0x8CA3
GL_DRAW_BUFFER5 0x882A GL_STENCIL_BACK_VALUE_MASK 0x8CA4
GL_DRAW_BUFFER6 0x882B GL_STENCIL_BACK_WRITEMASK 0x8CA5
GL_DRAW_BUFFER7 0x882C
GL_DRAW_BUFFER8 0x882D
GL_DRAW_BUFFER9 0x882E
GL_DRAW_BUFFER10 0x882F
GL_DRAW_BUFFER11 0x8830
GL_DRAW_BUFFER12 0x8831
GL_DRAW_BUFFER13 0x8832
GL_DRAW_BUFFER14 0x8833
GL_DRAW_BUFFER15 0x8834
GL_POINT_SPRITE 0x8861
GL_COORD_REPLACE 0x8862
GL_POINT_SPRITE_COORD_ORIGIN 0x0000
GL_STENCIL_BACK_FUNC 0x8800
GL_STENCIL_BACK_FAIL 0x8801
GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
GL_STENCIL_BACK_REF 0x0000
GL_STENCIL_BACK_VALUE_MASK 0x0000
GL_STENCIL_TEST_TWO_SIDE 0x8910
GL_ACTIVE_STENCIL_FACE 0x8911
typedef char GLchar typedef char GLchar
GLuint glCreateShader (GLenum type) void glBlendEquationSeparate (GLenum, GLenum)
void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) void glDrawBuffers (GLsizei n, const GLenum* bufs)
GLboolean glIsShader (GLuint shader) void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void glCompileShader (GLuint shader) void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void glDeleteShader (GLuint shader) void glStencilMaskSeparate (GLenum, GLuint)
GLuint glCreateProgram (void)
GLboolean glIsProgram (GLuint program)
void glAttachShader (GLuint program, GLuint shader) void glAttachShader (GLuint program, GLuint shader)
void glDetachShader (GLuint program, GLuint shader) void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
void glLinkProgram (GLuint program) void glCompileShader (GLuint shader)
void glUseProgram (GLuint program) GLuint glCreateProgram (void)
void glValidateProgram (GLuint program) GLuint glCreateShader (GLenum type)
void glDeleteProgram (GLuint program) void glDeleteProgram (GLuint program)
void glGetProgramiv(GLuint program, GLenum pname, GLint* param) void glDeleteShader (GLuint shader)
void glGetProgramfv(GLuint program, GLenum pname, GLfloat* param) void glDetachShader (GLuint program, GLuint shader)
void glGetShaderiv(GLuint shader, GLenum pname, GLint* param) void glDisableVertexAttribArray (GLuint)
void glGetShaderfv(GLuint shader, GLenum pname, GLfloat* param) void glEnableVertexAttribArray (GLuint)
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
GLint glGetAttribLocation (GLuint program, const GLchar* name)
void glGetProgramiv(GLuint program, GLenum pname, GLint* param)
void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
void glGetShaderiv(GLuint shader, GLenum pname, GLint* param)
void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths)
GLint glGetUniformLocation (GLint programObj, const GLchar* name)
void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
void glGetUniformiv (GLuint program, GLint location, GLint* params)
void glGetVertexAttribdv (GLuint, GLenum, GLdouble*)
void glGetVertexAttribfv (GLuint, GLenum, GLfloat*)
void glGetVertexAttribiv (GLuint, GLenum, GLint*)
void glGetVertexAttribPointerv (GLuint, GLenum, GLvoid*)
GLboolean glIsProgram (GLuint program)
GLboolean glIsShader (GLuint shader)
void glLinkProgram (GLuint program)
void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
void glUseProgram (GLuint program)
void glUniform1f (GLint location, GLfloat v0) void glUniform1f (GLint location, GLfloat v0)
void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
void glUniform1i (GLint location, GLint v0) void glUniform1i (GLint location, GLint v0)
@ -125,10 +140,7 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GLint glGetUniformLocation (GLint programObj, const GLchar* name) void glValidateProgram (GLuint program)
void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
void glGetUniformiv (GLuint program, GLint location, GLint* params)
void glVertexAttrib1d (GLuint index, GLdouble x) void glVertexAttrib1d (GLuint index, GLdouble x)
void glVertexAttrib1dv (GLuint index, const GLdouble* v) void glVertexAttrib1dv (GLuint index, const GLdouble* v)
void glVertexAttrib1f (GLuint index, GLfloat x) void glVertexAttrib1f (GLuint index, GLfloat x)
@ -166,11 +178,3 @@ http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
void glVertexAttrib4uiv (GLuint index, const GLuint* v) void glVertexAttrib4uiv (GLuint index, const GLuint* v)
void glVertexAttrib4usv (GLuint index, const GLushort* v) void glVertexAttrib4usv (GLuint index, const GLushort* v)
void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer) void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)
void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
GLint glGetAttribLocation (GLuint program, const GLchar* name)
void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
GLuint glGetHandle (GLenum pname)
void glDrawBuffers (GLsizei n, const GLenum* bufs)
void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
void glActiveStencilFace (GLenum face)