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Set DLL base address to 0x62AA0000, rather than defaulting to 0x10000000
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@569 783a27ee-832a-0410-bc00-9f386506c6dd
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@ -56,6 +56,7 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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# ADD LINK32 opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/glew32.dll" /ignore:4089
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# ADD LINK32 /base:0x62AA0000
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!ELSEIF "$(CFG)" == "glew_shared - Win32 Debug"
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@ -83,6 +84,7 @@ LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib /nologo /dll /incremental:no /debug /machine:I386 /out:"../../bin/glew32d.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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# ADD LINK32 /base:0x62AA0000
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!ELSEIF "$(CFG)" == "glew_shared - Win32 Debug MX"
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@ -112,6 +114,7 @@ LINK32=link.exe
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# SUBTRACT BASE LINK32 /pdb:none
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# ADD LINK32 opengl32.lib /nologo /dll /incremental:no /debug /machine:I386 /out:"../../bin/glew32mxd.dll" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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# ADD LINK32 /base:0x62AA0000
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!ELSEIF "$(CFG)" == "glew_shared - Win32 Release MX"
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@ -139,6 +142,7 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../lib/glew32.dll" /implib:"../../lib/glew32.lib" /ignore:4089
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# ADD LINK32 opengl32.lib /nologo /dll /pdb:none /machine:I386 /out:"../../bin/glew32mx.dll" /ignore:4089
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# ADD LINK32 /base:0x62AA0000
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!ENDIF
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