mirror of
https://github.com/Perlmint/glew-cmake.git
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added core 2.0 spec file
git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@323 783a27ee-832a-0410-bc00-9f386506c6dd
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GL_VERSION_2_0
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http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
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GL_SHADING_LANGUAGE_VERSION 0x8B8C
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GL_PROGRAM_OBJECT 0x8B40
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GL_SHADER_OBJECT 0x8B48
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GL_SHADER_TYPE 0x8B4E
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GL_FLOAT_VEC2 0x8B50
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GL_FLOAT_VEC3 0x8B51
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GL_FLOAT_VEC4 0x8B52
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GL_INT_VEC2 0x8B53
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GL_INT_VEC3 0x8B54
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GL_INT_VEC4 0x8B55
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GL_BOOL 0x8B56
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GL_BOOL_VEC2 0x8B57
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GL_BOOL_VEC3 0x8B58
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GL_BOOL_VEC4 0x8B59
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GL_FLOAT_MAT2 0x8B5A
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GL_FLOAT_MAT3 0x8B5B
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GL_FLOAT_MAT4 0x8B5C
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GL_SAMPLER_1D 0x8B5D
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GL_SAMPLER_2D 0x8B5E
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GL_SAMPLER_3D 0x8B5F
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GL_SAMPLER_CUBE 0x8B60
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GL_SAMPLER_1D_SHADOW 0x8B61
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GL_SAMPLER_2D_SHADOW 0x8B62
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GL_SAMPLER_2D_RECT 0x8B63
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GL_SAMPLER_2D_RECT_SHADOW 0x8B64
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GL_DELETE_STATUS 0x8B80
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GL_COMPILE_STATUS 0x8B81
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GL_LINK_STATUS 0x8B82
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GL_VALIDATE_STATUS 0x8B83
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GL_INFO_LOG_LENGTH 0x8B84
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GL_ATTACHED_OBJECTS 0x8B85
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GL_ACTIVE_UNIFORMS 0x8B86
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GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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GL_SHADER_SOURCE_LENGTH 0x8B88
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GL_ACTIVE_ATTRIBUTES 0x8B89
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GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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GL_VERTEX_SHADER 0x8B31
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GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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GL_MAX_VARYING_FLOATS 0x8B4B
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GL_MAX_VERTEX_ATTRIBS 0x8869
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GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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GL_MAX_TEXTURE_COORDS 0x8871
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GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
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GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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GL_CURRENT_VERTEX_ATTRIB 0x8626
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GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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GL_FRAGMENT_SHADER 0x8B30
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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GL_MAX_DRAW_BUFFERS 0x8824
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GL_DRAW_BUFFER0 0x8825
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GL_DRAW_BUFFER1 0x8826
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GL_DRAW_BUFFER2 0x8827
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GL_DRAW_BUFFER3 0x8828
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GL_DRAW_BUFFER4 0x8829
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GL_DRAW_BUFFER5 0x882A
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GL_DRAW_BUFFER6 0x882B
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GL_DRAW_BUFFER7 0x882C
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GL_DRAW_BUFFER8 0x882D
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GL_DRAW_BUFFER9 0x882E
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GL_DRAW_BUFFER10 0x882F
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GL_DRAW_BUFFER11 0x8830
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GL_DRAW_BUFFER12 0x8831
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GL_DRAW_BUFFER13 0x8832
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GL_DRAW_BUFFER14 0x8833
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GL_DRAW_BUFFER15 0x8834
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GL_POINT_SPRITE 0x8861
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GL_COORD_REPLACE 0x8862
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GL_POINT_SPRITE_COORD_ORIGIN 0x0000
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GL_STENCIL_BACK_FUNC 0x8800
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GL_STENCIL_BACK_FAIL 0x8801
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GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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GL_STENCIL_BACK_REF 0x0000
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GL_STENCIL_BACK_VALUE_MASK 0x0000
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GL_STENCIL_TEST_TWO_SIDE 0x8910
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GL_ACTIVE_STENCIL_FACE 0x8911
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GLuint glCreateShader (GLenum type)
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void glShaderSource (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths)
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GLboolean glIsShader (GLuint shader)
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void glCompileShader (GLuint shader)
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void glDeleteShader (GLuint shader)
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GLuint glCreateProgram (void)
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GLboolean glIsProgram (GLuint program)
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void glAttachShader (GLuint program, GLuint shader)
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void glDetachShader (GLuint program, GLuint shader)
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void glLinkProgram (GLuint program)
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void glUseProgram (GLuint program)
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void glValidateProgram (GLuint program)
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void glDeleteProgram (GLuint program)
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void glGetProgramiv(GLuint program, GLenum pname, GLint* param);
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void glGetProgramfv(GLuint program, GLenum pname, GLfloat* param);
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void glGetShaderiv(GLuint shader, GLenum pname, GLint* param);
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void glGetShaderfv(GLuint shader, GLenum pname, GLfloat* param);
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getGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
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getGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
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void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
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void glGetShaderSource (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
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void glUniform1f (GLint location, GLfloat v0)
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void glUniform1fv (GLint location, GLsizei count, const GLfloat* value)
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void glUniform1i (GLint location, GLint v0)
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void glUniform1iv (GLint location, GLsizei count, const GLint* value)
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void glUniform2f (GLint location, GLfloat v0, GLfloat v1)
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void glUniform2fv (GLint location, GLsizei count, const GLfloat* value)
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void glUniform2i (GLint location, GLint v0, GLint v1)
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void glUniform2iv (GLint location, GLsizei count, const GLint* value)
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void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
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void glUniform3fv (GLint location, GLsizei count, const GLfloat* value)
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void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
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void glUniform3iv (GLint location, GLsizei count, const GLint* value)
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void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
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void glUniform4fv (GLint location, GLsizei count, const GLfloat* value)
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void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
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void glUniform4iv (GLint location, GLsizei count, const GLint* value)
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void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
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void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
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void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
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GLint glGetUniformLocation (GLint programObj, const GLchar* name)
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void glGetActiveUniform (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
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void glGetUniformfv (GLuint program, GLint location, GLfloat* params)
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void glGetUniformiv (GLuint program, GLint location, GLint* params)
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void glVertexAttrib1d (GLuint index, GLdouble x)
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void glVertexAttrib1dv (GLuint index, const GLdouble* v)
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void glVertexAttrib1f (GLuint index, GLfloat x)
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void glVertexAttrib1fv (GLuint index, const GLfloat* v)
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void glVertexAttrib1s (GLuint index, GLshort x)
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void glVertexAttrib1sv (GLuint index, const GLshort* v)
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void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y)
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void glVertexAttrib2dv (GLuint index, const GLdouble* v)
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void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
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void glVertexAttrib2fv (GLuint index, const GLfloat* v)
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void glVertexAttrib2s (GLuint index, GLshort x, GLshort y)
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void glVertexAttrib2sv (GLuint index, const GLshort* v)
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void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
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void glVertexAttrib3dv (GLuint index, const GLdouble* v)
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void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
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void glVertexAttrib3fv (GLuint index, const GLfloat* v)
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void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z)
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void glVertexAttrib3sv (GLuint index, const GLshort* v)
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void glVertexAttrib4Nbv (GLuint index, const GLbyte* v)
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void glVertexAttrib4Niv (GLuint index, const GLint* v)
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void glVertexAttrib4Nsv (GLuint index, const GLshort* v)
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void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
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void glVertexAttrib4Nubv (GLuint index, const GLubyte* v)
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void glVertexAttrib4Nuiv (GLuint index, const GLuint* v)
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void glVertexAttrib4Nusv (GLuint index, const GLushort* v)
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void glVertexAttrib4bv (GLuint index, const GLbyte* v)
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void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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void glVertexAttrib4dv (GLuint index, const GLdouble* v)
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void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
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void glVertexAttrib4fv (GLuint index, const GLfloat* v)
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void glVertexAttrib4iv (GLuint index, const GLint* v)
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void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
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void glVertexAttrib4sv (GLuint index, const GLshort* v)
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void glVertexAttrib4ubv (GLuint index, const GLubyte* v)
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void glVertexAttrib4uiv (GLuint index, const GLuint* v)
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void glVertexAttrib4usv (GLuint index, const GLushort* v)
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void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer)
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void glBindAttribLocation (GLuint program, GLuint index, const GLchar* name)
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GLint glGetAttribLocation (GLuint program, const GLchar* name)
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void glGetActiveAttrib (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLchar* name)
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GLuint glGetHandle (GLenum pname)
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typedef char GLchar
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void glDrawBuffers (GLsizei n, const GLenum* bufs)
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void glStencilFuncSeparate (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
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void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
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void glActiveStencilFace (GLenum face)
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