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https://github.com/Perlmint/glew-cmake.git
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Fix various typos
Found via `codespell -q 3 -L ake,extrem,lod,parms`
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@ -106,7 +106,7 @@ _Note: you may need to call `make` in the **auto** folder first_
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#### Using cmake
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The cmake build is mostly contributer maintained.
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The cmake build is mostly contributor maintained.
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Due to the multitude of use cases this is maintained on a _best effort_ basis.
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Pull requests are welcome.
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@ -114,7 +114,7 @@ my %taboo_tokens = (
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);
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# list of function definitions to be ignored, unless they are being defined in
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# the given spec. This is an ugly hack arround the fact that people writing
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# the given spec. This is an ugly hack around the fact that people writing
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# spec files seem to shut down all brain activity while they are at this task.
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#
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# This will be moved to its own file eventually.
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@ -185,7 +185,7 @@ sub normalize_prototype
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return $_;
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}
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# Ugly hack to work arround the fact that functions are declared in more
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# Ugly hack to work around the fact that functions are declared in more
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# than one spec file.
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sub ignore_function($$)
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{
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@ -88,7 +88,7 @@ terminated with a semicolon.
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<h3>Custom Code Generation</h3>
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<p>
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Starting from GLEW 1.3.0, it is possible to control which extensions
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to include in the libarary by specifying a list in
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to include in the library by specifying a list in
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<tt>auto/custom.txt</tt>. This is useful when you do not need all the
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extensions and would like to reduce the size of the source files.
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Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
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@ -198,7 +198,7 @@
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<ul>
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<li> Bug fixes:
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<ul>
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<li> Resovled crash when glXGetCurrentDisplay() is NULL
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<li> Resolved crash when glXGetCurrentDisplay() is NULL
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<li> CMake: only install PDB files with MSVC
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<li> wglGetProcAddress crash with NOGDI defined
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<li> Mac: using -Os rather than -O2
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@ -927,7 +927,7 @@
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</ul>
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<li> Bug fixes:
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<ul>
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<li> Incorrent 64-bit type definitions
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<li> Incorrect 64-bit type definitions
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<li> Do not strip static library on install
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<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
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<li> Missing tokens in GL_VERSION_2_1
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@ -975,7 +975,7 @@ corruption of their values
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<li> Missing include guards in glxew.h
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<li> Makefile and install problems for Cygwin builds
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<li> Install problem for Linux AMD64 builds
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<li> Incorrent token in GL_ATI_texture_compression_3dc
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<li> Incorrect token in GL_ATI_texture_compression_3dc
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<li> Missing tokens from GL_ATIX_point_sprites
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</ul>
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</ul>
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@ -51,7 +51,7 @@ endif()
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find_package (OpenGL REQUIRED)
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# cmake<3.10 doesnt detect EGL/GLX
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# cmake<3.10 doesn't detect EGL/GLX
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if (CMAKE_VERSION VERSION_LESS 3.10)
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find_library(OPENGL_egl_LIBRARY NAMES EGL)
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if (OPENGL_egl_LIBRARY)
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@ -184,7 +184,7 @@ terminated with a semicolon.
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<h3>Custom Code Generation</h3>
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<p>
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Starting from GLEW 1.3.0, it is possible to control which extensions
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to include in the libarary by specifying a list in
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to include in the library by specifying a list in
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<tt>auto/custom.txt</tt>. This is useful when you do not need all the
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extensions and would like to reduce the size of the source files.
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Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
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@ -294,7 +294,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
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<ul>
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<li> Bug fixes:
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<ul>
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<li> Resovled crash when glXGetCurrentDisplay() is NULL
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<li> Resolved crash when glXGetCurrentDisplay() is NULL
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<li> CMake: only install PDB files with MSVC
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<li> wglGetProcAddress crash with NOGDI defined
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<li> Mac: using -Os rather than -O2
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@ -1023,7 +1023,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
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</ul>
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<li> Bug fixes:
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<ul>
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<li> Incorrent 64-bit type definitions
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<li> Incorrect 64-bit type definitions
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<li> Do not strip static library on install
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<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
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<li> Missing tokens in GL_VERSION_2_1
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@ -1071,7 +1071,7 @@ corruption of their values
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<li> Missing include guards in glxew.h
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<li> Makefile and install problems for Cygwin builds
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<li> Install problem for Linux AMD64 builds
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<li> Incorrent token in GL_ATI_texture_compression_3dc
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<li> Incorrect token in GL_ATI_texture_compression_3dc
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<li> Missing tokens from GL_ATIX_point_sprites
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</ul>
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</ul>
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