Fix various typos

Found via `codespell -q 3 -L ake,extrem,lod,parms`
This commit is contained in:
luz paz 2021-12-19 16:02:37 -05:00 committed by Nigel Stewart
parent 062067f2ba
commit 4a757ac7c0
7 changed files with 12 additions and 12 deletions

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@ -106,7 +106,7 @@ _Note: you may need to call `make` in the **auto** folder first_
#### Using cmake
The cmake build is mostly contributer maintained.
The cmake build is mostly contributor maintained.
Due to the multitude of use cases this is maintained on a _best effort_ basis.
Pull requests are welcome.

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@ -114,7 +114,7 @@ my %taboo_tokens = (
);
# list of function definitions to be ignored, unless they are being defined in
# the given spec. This is an ugly hack arround the fact that people writing
# the given spec. This is an ugly hack around the fact that people writing
# spec files seem to shut down all brain activity while they are at this task.
#
# This will be moved to its own file eventually.
@ -185,7 +185,7 @@ sub normalize_prototype
return $_;
}
# Ugly hack to work arround the fact that functions are declared in more
# Ugly hack to work around the fact that functions are declared in more
# than one spec file.
sub ignore_function($$)
{

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@ -88,7 +88,7 @@ terminated with a semicolon.
<h3>Custom Code Generation</h3>
<p>
Starting from GLEW 1.3.0, it is possible to control which extensions
to include in the libarary by specifying a list in
to include in the library by specifying a list in
<tt>auto/custom.txt</tt>. This is useful when you do not need all the
extensions and would like to reduce the size of the source files.
Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory

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@ -198,7 +198,7 @@
<ul>
<li> Bug fixes:
<ul>
<li> Resovled crash when glXGetCurrentDisplay() is NULL
<li> Resolved crash when glXGetCurrentDisplay() is NULL
<li> CMake: only install PDB files with MSVC
<li> wglGetProcAddress crash with NOGDI defined
<li> Mac: using -Os rather than -O2
@ -927,7 +927,7 @@
</ul>
<li> Bug fixes:
<ul>
<li> Incorrent 64-bit type definitions
<li> Incorrect 64-bit type definitions
<li> Do not strip static library on install
<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
<li> Missing tokens in GL_VERSION_2_1
@ -975,7 +975,7 @@ corruption of their values
<li> Missing include guards in glxew.h
<li> Makefile and install problems for Cygwin builds
<li> Install problem for Linux AMD64 builds
<li> Incorrent token in GL_ATI_texture_compression_3dc
<li> Incorrect token in GL_ATI_texture_compression_3dc
<li> Missing tokens from GL_ATIX_point_sprites
</ul>
</ul>

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@ -51,7 +51,7 @@ endif()
find_package (OpenGL REQUIRED)
# cmake<3.10 doesnt detect EGL/GLX
# cmake<3.10 doesn't detect EGL/GLX
if (CMAKE_VERSION VERSION_LESS 3.10)
find_library(OPENGL_egl_LIBRARY NAMES EGL)
if (OPENGL_egl_LIBRARY)

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@ -184,7 +184,7 @@ terminated with a semicolon.
<h3>Custom Code Generation</h3>
<p>
Starting from GLEW 1.3.0, it is possible to control which extensions
to include in the libarary by specifying a list in
to include in the library by specifying a list in
<tt>auto/custom.txt</tt>. This is useful when you do not need all the
extensions and would like to reduce the size of the source files.
Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory

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@ -294,7 +294,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
<ul>
<li> Bug fixes:
<ul>
<li> Resovled crash when glXGetCurrentDisplay() is NULL
<li> Resolved crash when glXGetCurrentDisplay() is NULL
<li> CMake: only install PDB files with MSVC
<li> wglGetProcAddress crash with NOGDI defined
<li> Mac: using -Os rather than -O2
@ -1023,7 +1023,7 @@ THE POSSIBILITY OF SUCH DAMAGE.
</ul>
<li> Bug fixes:
<ul>
<li> Incorrent 64-bit type definitions
<li> Incorrect 64-bit type definitions
<li> Do not strip static library on install
<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
<li> Missing tokens in GL_VERSION_2_1
@ -1071,7 +1071,7 @@ corruption of their values
<li> Missing include guards in glxew.h
<li> Makefile and install problems for Cygwin builds
<li> Install problem for Linux AMD64 builds
<li> Incorrent token in GL_ATI_texture_compression_3dc
<li> Incorrect token in GL_ATI_texture_compression_3dc
<li> Missing tokens from GL_ATIX_point_sprites
</ul>
</ul>