mirror of
https://github.com/Perlmint/glew-cmake.git
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Initial OpenGL 4.6 support
This commit is contained in:
parent
0ce7b8ee26
commit
4b40314cc0
@ -516,6 +516,49 @@ EOT
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grep -v "RasterSamplesEXT" $1/GL_NV_framebuffer_mixed_samples > tmp
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grep -v "RasterSamplesEXT" $1/GL_NV_framebuffer_mixed_samples > tmp
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mv tmp $1/GL_NV_framebuffer_mixed_samples
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mv tmp $1/GL_NV_framebuffer_mixed_samples
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# Filter out glNamedBufferStorageEXT from GL_ARB_buffer_storage
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grep -v "glNamedBufferStorageEXT" $1/GL_ARB_buffer_storage > tmp
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mv tmp $1/GL_ARB_buffer_storage
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# Filter out glFramebufferTextureEXT from GL_EXT_geometry_point_size
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# and GL_EXT_geometry_shader
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grep -v "glFramebufferTextureEXT" $1/GL_EXT_geometry_point_size > tmp
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mv tmp $1/GL_EXT_geometry_point_size
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grep -v "glFramebufferTextureEXT" $1/GL_EXT_geometry_shader > tmp
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mv tmp $1/GL_EXT_geometry_shader
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# Filter out glBindFragDataLocationEXT from GL_EXT_blend_func_extended
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grep -v "glBindFragDataLocationEXT" $1/GL_EXT_blend_func_extended > tmp
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mv tmp $1/GL_EXT_blend_func_extended
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# Filter out glDrawArraysInstancedEXT and glDrawElementsInstancedEXT from GL_EXT_blend_func_extended
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grep -v "glDrawArraysInstancedEXT" $1/GL_EXT_instanced_arrays > tmp
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mv tmp $1/GL_EXT_instanced_arrays
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grep -v "glDrawElementsInstancedEXT" $1/GL_EXT_instanced_arrays > tmp
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mv tmp $1/GL_EXT_instanced_arrays
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# Filter out glRenderbufferStorageMultisampleEXT from GL_EXT_multisampled_render_to_texture
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grep -v "glRenderbufferStorageMultisampleEXT" $1/GL_EXT_multisampled_render_to_texture > tmp
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mv tmp $1/GL_EXT_multisampled_render_to_texture
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# Filter out glTexturePageCommitmentEXT from GL_ARB_sparse_texture
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grep -v "glTexturePageCommitmentEXT" $1/GL_ARB_sparse_texture > tmp
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mv tmp $1/GL_ARB_sparse_texture
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# Filter out TextureStorage* from GL_ARB_texture_storage
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grep -v "TextureStorage" $1/GL_ARB_texture_storage > tmp
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mv tmp $1/GL_ARB_texture_storage
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# Append GLVULKANPROCNV to GL_NV_draw_vulkan_image
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# Append GLVULKANPROCNV to GL_NV_draw_vulkan_image
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# Probably ought to be explicitly mentioned in the spec language
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# Probably ought to be explicitly mentioned in the spec language
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7
auto/core/gl/GL_EXT_external_buffer
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7
auto/core/gl/GL_EXT_external_buffer
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@ -0,0 +1,7 @@
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GL_EXT_external_buffer
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http://www.opengl.org/registry/specs/EXT/external_buffer.txt
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GL_EXT_external_buffer
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void glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
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void glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
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typedef void* GLeglClientBufferEXT
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41
auto/core/gl/GL_EXT_memory_object
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41
auto/core/gl/GL_EXT_memory_object
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@ -0,0 +1,41 @@
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GL_EXT_memory_object
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http://www.opengl.org/registry/specs/EXT/external_objects.txt
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GL_EXT_memory_object
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GL_UUID_SIZE_EXT 16
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GL_TEXTURE_TILING_EXT 0x9580
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GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
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GL_NUM_TILING_TYPES_EXT 0x9582
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GL_TILING_TYPES_EXT 0x9583
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GL_OPTIMAL_TILING_EXT 0x9584
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GL_LINEAR_TILING_EXT 0x9585
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GL_LAYOUT_GENERAL_EXT 0x958D
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GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
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GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
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GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
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GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
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GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
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GL_LAYOUT_TRANSFER_DST_EXT 0x9593
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GL_NUM_DEVICE_UUIDS_EXT 0x9596
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GL_DEVICE_UUID_EXT 0x9597
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GL_DRIVER_UUID_EXT 0x9598
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GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
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void glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset)
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void glCreateMemoryObjectsEXT (GLsizei n, GLuint* memoryObjects)
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void glDeleteMemoryObjectsEXT (GLsizei n, const GLuint* memoryObjects)
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void glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint* params)
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void glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte* data)
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void glGetUnsignedBytevEXT (GLenum pname, GLubyte* data)
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GLboolean glIsMemoryObjectEXT (GLuint memoryObject)
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void glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint* params)
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void glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset)
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void glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)
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void glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
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void glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
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void glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
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void glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
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void glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)
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void glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
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void glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
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void glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
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void glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
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6
auto/core/gl/GL_EXT_memory_object_fd
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6
auto/core/gl/GL_EXT_memory_object_fd
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@ -0,0 +1,6 @@
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GL_EXT_memory_object_fd
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http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt
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GL_EXT_memory_object_fd
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GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
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void glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd)
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auto/core/gl/GL_EXT_memory_object_win32
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17
auto/core/gl/GL_EXT_memory_object_win32
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@ -0,0 +1,17 @@
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GL_EXT_memory_object_win32
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http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt
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GL_EXT_memory_object_win32
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GL_LUID_SIZE_EXT 8
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GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
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GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
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GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
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GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
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GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
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GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
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GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
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GL_D3D12_FENCE_VALUE_EXT 0x9595
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GL_DEVICE_LUID_EXT 0x9599
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GL_DEVICE_NODE_MASK_EXT 0x959A
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void glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle)
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void glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name)
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auto/core/gl/GL_EXT_semaphore
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auto/core/gl/GL_EXT_semaphore
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@ -0,0 +1,11 @@
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GL_EXT_semaphore
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http://www.opengl.org/registry/specs/EXT/external_objects.txt
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GL_EXT_semaphore
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void glDeleteSemaphoresEXT (GLsizei n, const GLuint* semaphores)
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void glGenSemaphoresEXT (GLsizei n, GLuint* semaphores)
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void glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64* params)
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GLboolean glIsSemaphoreEXT (GLuint semaphore)
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void glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64* params)
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void glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts)
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void glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint* buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts)
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5
auto/core/gl/GL_EXT_semaphore_fd
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auto/core/gl/GL_EXT_semaphore_fd
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@ -0,0 +1,5 @@
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GL_EXT_semaphore_fd
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http://www.opengl.org/registry/specs/EXT/external_objects_fd.txt
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GL_EXT_semaphore_fd
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void glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd)
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auto/core/gl/GL_EXT_semaphore_win32
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auto/core/gl/GL_EXT_semaphore_win32
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@ -0,0 +1,6 @@
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GL_EXT_semaphore_win32
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http://www.opengl.org/registry/specs/EXT/external_objects_win32.txt
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GL_EXT_semaphore_win32
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void glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle)
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void glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name)
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29
auto/core/gl/GL_VERSION_4_6
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auto/core/gl/GL_VERSION_4_6
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GL_VERSION_4_6
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https://www.opengl.org/registry/doc/glspec46.compatibility.pdf
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GL_PARAMETER_BUFFER 0x80EE
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GL_PARAMETER_BUFFER_BINDING 0x80EF
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GL_VERTICES_SUBMITTED 0x82EE
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GL_PRIMITIVES_SUBMITTED 0x82EF
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GL_VERTEX_SHADER_INVOCATIONS 0x82F0
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GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
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GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
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GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
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GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
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GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
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GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
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GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
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GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
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GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
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GL_POLYGON_OFFSET_CLAMP 0x8E1B
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GL_TEXTURE_MAX_ANISOTROPY 0x84FE
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GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
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GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
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GL_SPIR_V_BINARY 0x9552
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GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
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GL_SPIR_V_EXTENSIONS 0x9553
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GL_NUM_SPIR_V_EXTENSIONS 0x9554
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void glMultiDrawArraysIndirectCount (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
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void glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
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void glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
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@ -109,7 +109,8 @@ static GLenum GLEWAPIENTRY glewContextInit ()
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}
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}
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else
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else
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{
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{
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GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_4_6 = ( major > 4 ) || ( major == 4 && minor >= 6 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_4_5 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
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GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
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