Merge https://github.com/nigels-com/glew.git into master HEAD at Sat Feb 6 17:44:15 GMT 2016

This commit is contained in:
omniavinco 2016-02-07 02:44:14 +09:00
commit 64d8e37d50
36 changed files with 903 additions and 249 deletions

1
.gitattributes vendored
View File

@ -1,5 +1,6 @@
* text eol=lf * text eol=lf
*.png binary *.png binary
*.pdf binary
build/*/* text eol=crlf build/*/* text eol=crlf
CMakeLists.txt text eol=lf CMakeLists.txt text eol=lf
build/cmake/* text eol=lf build/cmake/* text eol=lf

View File

@ -5,10 +5,14 @@ script:
- make -C auto clobber - make -C auto clobber
- make extensions - make extensions
- make dist-src - make dist-src
- make clean; SYSTEM=linux make - make clean; SYSTEM=linux make
- make clean; SYSTEM=linux-osmesa make - make clean; SYSTEM=linux-osmesa make
- pushd build/cmake; git clean -xdf .; cmake -G 'Unix Makefiles' . ; make; popd - make clean; SYSTEM=linux-egl make
- pushd build/cmake; git clean -xdf .; cmake -G 'Unix Makefiles' -DGLEW_OSMESA=1 .; make; popd - make clean; SYSTEM=linux-clang make
- make clean; SYSTEM=linux-clang-egl make
- pushd build/cmake; git clean -xdf .; cmake -G 'Unix Makefiles' . ; make; popd
- pushd build/cmake; git clean -xdf .; cmake -G 'Unix Makefiles' -DGLEW_OSMESA=1 . ; make; popd
- pushd build/cmake; git clean -xdf .; cmake -G 'Unix Makefiles' -DGLEW_EGL=1 . ; make; popd
addons: addons:
apt: apt:
packages: packages:
@ -16,6 +20,7 @@ addons:
- cmake - cmake
- dos2unix - dos2unix
- libosmesa6-dev - libosmesa6-dev
- libegl1-mesa-dev
artifacts: artifacts:
bucket: glew bucket: glew
s3_region: "us-east-1" s3_region: "us-east-1"

View File

@ -45,6 +45,7 @@ GLEW_DEST ?= /usr
BINDIR ?= $(GLEW_DEST)/bin BINDIR ?= $(GLEW_DEST)/bin
LIBDIR ?= $(GLEW_DEST)/lib LIBDIR ?= $(GLEW_DEST)/lib
INCDIR ?= $(GLEW_DEST)/include/GL INCDIR ?= $(GLEW_DEST)/include/GL
PKGDIR ?= $(GLEW_DEST)/lib/pkgconfig
ifneq ($(GLEW_NO_GLU), -DGLEW_NO_GLU) ifneq ($(GLEW_NO_GLU), -DGLEW_NO_GLU)
LIBGLU = glu LIBGLU = glu
@ -229,9 +230,9 @@ install.include:
$(INSTALL) -m 0644 include/GL/glxew.h "$(DESTDIR)$(INCDIR)/" $(INSTALL) -m 0644 include/GL/glxew.h "$(DESTDIR)$(INCDIR)/"
install.pkgconfig: glew.pc install.pkgconfig: glew.pc
$(INSTALL) -d -m 0755 "$(DESTDIR)$(LIBDIR)" $(INSTALL) -d -m 0755 "$(DESTDIR)$(PKGDIR)"
$(INSTALL) -d -m 0755 "$(DESTDIR)$(LIBDIR)/pkgconfig" $(INSTALL) -d -m 0755 "$(DESTDIR)$(PKGDIR)"
$(INSTALL) -m 0644 glew.pc "$(DESTDIR)$(LIBDIR)/pkgconfig/" $(INSTALL) -m 0644 glew.pc "$(DESTDIR)$(PKGDIR)/"
uninstall: uninstall:
$(RM) "$(DESTDIR)$(INCDIR)/wglew.h" $(RM) "$(DESTDIR)$(INCDIR)/wglew.h"

View File

@ -73,8 +73,37 @@ RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel g
### Windows ### Windows
#### Visual Studio
Use the provided Visual Studio project file in build/vc12/ Use the provided Visual Studio project file in build/vc12/
Projects for vc6 and vc10 are also provided
#### MSYS/Mingw
Available from [Mingw](http://www.mingw.org/)
Requirements: bash, make, gcc
$ mingw32-make
$ mingw32-make install
$ mingw32-make install.all
Alternative toolchain: `SYSTEM=mingw-win32`
#### MSYS2/Mingw-w64
Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/)
Requirements: bash, make, gcc
$ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc
$ make
$ make install
$ make install.all
Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64`
## glewinfo ## glewinfo
`glewinfo` is a command-line tool useful for inspecting the capabilities of an `glewinfo` is a command-line tool useful for inspecting the capabilities of an

View File

@ -10,6 +10,7 @@ include ../config/version
#GLEW_SPLIT_SOURCE = yes #GLEW_SPLIT_SOURCE = yes
SHELL = bash SHELL = bash
PYTHON ?= python
### Use git repository for GL extension specifications ### Use git repository for GL extension specifications
@ -41,16 +42,19 @@ BLACKLIST = blacklist
GL_CORE_SPEC := $(CORE)/GL_VERSION* GL_CORE_SPEC := $(CORE)/GL_VERSION*
GLX_CORE_SPEC := $(CORE)/GLX_VERSION* GLX_CORE_SPEC := $(CORE)/GLX_VERSION*
EGL_CORE_SPEC := $(CORE)/EGL_VERSION*
ifeq (custom,$(MAKECMDGOALS)) ifeq (custom,$(MAKECMDGOALS))
#GL_CORE_SPEC := $(shell grep GL_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;") #GL_CORE_SPEC := $(shell grep GL_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;")
GL_EXT_SPEC := $(shell grep "^[ \t]*GL_" custom.txt | grep -v GL_VERSION | perl -pi -e "s=^=$(EXT)/=g;") GL_EXT_SPEC := $(shell grep "^[ \t]*GL_" custom.txt | grep -v GL_VERSION | perl -pi -e "s=^=$(EXT)/=g;")
WGL_EXT_SPEC := $(shell grep "^[ \t]*WGL_" custom.txt | perl -pi -e "s=^=$(EXT)/=g;") WGL_EXT_SPEC := $(shell grep "^[ \t]*WGL_" custom.txt | perl -pi -e "s=^=$(EXT)/=g;")
#GLX_CORE_SPEC := $(shell grep GLX_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;") #GLX_CORE_SPEC := $(shell grep GLX_VERSION custom.txt | perl -pi -e "s=^=$(CORE)/=g;")
GLX_EXT_SPEC := $(shell grep "^[ \t]*GLX_" custom.txt | grep -v GLX_VERSION | perl -pi -e "s=^=$(EXT)/=g;") GLX_EXT_SPEC := $(shell grep "^[ \t]*GLX_" custom.txt | grep -v GLX_VERSION | perl -pi -e "s=^=$(EXT)/=g;")
EGL_EXT_SPEC := $(shell grep "^[ \t]*EGL_" custom.txt | grep -v EGL_VERSION | perl -pi -e "s=^=$(EXT)/=g;")
else else
GL_EXT_SPEC := $(EXT)/GL_* GL_EXT_SPEC := $(EXT)/GL_*
WGL_EXT_SPEC := $(EXT)/WGL_* WGL_EXT_SPEC := $(EXT)/WGL_*
GLX_EXT_SPEC := $(EXT)/GLX_* GLX_EXT_SPEC := $(EXT)/GLX_*
EGL_EXT_SPEC := $(EXT)/EGL_*
endif endif
PARSE_SPEC = parse_spec.pl PARSE_SPEC = parse_spec.pl
@ -65,7 +69,8 @@ B.DEST = $(TOP)/build
I.TARGETS = \ I.TARGETS = \
$(I.DEST)/glew.h \ $(I.DEST)/glew.h \
$(I.DEST)/wglew.h \ $(I.DEST)/wglew.h \
$(I.DEST)/glxew.h $(I.DEST)/glxew.h \
$(I.DEST)/eglew.h
ifeq (yes,$(GLEW_SPLIT_SOURCE)) ifeq (yes,$(GLEW_SPLIT_SOURCE))
S.TARGETS = \ S.TARGETS = \
@ -114,6 +119,7 @@ $(EXT)/.dummy: $(REGISTRY)/.dummy
@echo "--------------------------------------------------------------------" @echo "--------------------------------------------------------------------"
rm -rf $(EXT) rm -rf $(EXT)
$(BIN)/update_ext.sh $(EXT) $(REGISTRY) $(BLACKLIST) $(BIN)/update_ext.sh $(EXT) $(REGISTRY) $(BLACKLIST)
$(PYTHON) $(BIN)/parse_xml.py registry/xml/egl.xml --core core/gl --extensions extensions/gl
$(BIN)/$(FILTER) $(EXT) $(BIN)/$(FILTER) $(EXT)
ifeq ($(patsubst Darwin%,Darwin,$(SYSTEM)), Darwin) ifeq ($(patsubst Darwin%,Darwin,$(SYSTEM)), Darwin)
find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \ find $(CORE) -maxdepth 1 -type f | grep -v VERSION | grep -v "~" | \
@ -135,13 +141,9 @@ $(I.DEST)/glew.h: $(EXT)/.dummy
cat $(SRC)/glew_head.h >> $@ cat $(SRC)/glew_head.h >> $@
$(BIN)/make_header.pl GLAPIENTRY GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_header.pl GLAPIENTRY GL $(GL_CORE_SPEC) >> $@
$(BIN)/make_header.pl GLAPIENTRY GL $(GL_EXT_SPEC) >> $@ $(BIN)/make_header.pl GLAPIENTRY GL $(GL_EXT_SPEC) >> $@
echo -e "/* ------------------------------------------------------------------------- */\n\n#if defined(GLEW_MX) && defined(_WIN32)\n#define GLEW_FUN_EXPORT\n#else\n#define GLEW_FUN_EXPORT GLEWAPI\n#endif /* GLEW_MX */\n" >> $@ echo -e "/* ------------------------------------------------------------------------- */\n\n" >> $@
echo -e "#if defined(GLEW_MX)\n#define GLEW_VAR_EXPORT\n#else\n#define GLEW_VAR_EXPORT GLEWAPI\n#endif /* GLEW_MX */\n" >> $@
echo -e "#if defined(GLEW_MX) && defined(_WIN32)\nstruct GLEWContextStruct\n{\n#endif /* GLEW_MX */" >> $@
$(BIN)/make_struct_fun.pl GLEW_FUN_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ $(BIN)/make_struct_fun.pl GLEW_FUN_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@
echo -e "\n#if defined(GLEW_MX) && !defined(_WIN32)\nstruct GLEWContextStruct\n{\n#endif /* GLEW_MX */\n" >> $@
$(BIN)/make_struct_var.pl GLEW_VAR_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ $(BIN)/make_struct_var.pl GLEW_VAR_EXPORT $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@
echo -e "\n#ifdef GLEW_MX\n}; /* GLEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@
perl -e "s/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/" -pi $@ perl -e "s/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;\nGLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;/" -pi $@
cat $(SRC)/glew_tail.h >> $@ cat $(SRC)/glew_tail.h >> $@
perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@
@ -159,10 +161,8 @@ $(I.DEST)/wglew.h: $(EXT)/.dummy
cat $(SRC)/wglew_head.h >> $@ cat $(SRC)/wglew_head.h >> $@
$(BIN)/make_header.pl WINAPI WGL $(WGL_EXT_SPEC) >> $@ $(BIN)/make_header.pl WINAPI WGL $(WGL_EXT_SPEC) >> $@
cat $(SRC)/wglew_mid.h >> $@ cat $(SRC)/wglew_mid.h >> $@
echo -e "\n#ifdef GLEW_MX\nstruct WGLEWContextStruct\n{\n#endif /* GLEW_MX */" >> $@
$(BIN)/make_struct_fun.pl WGLEW_FUN_EXPORT $(WGL_EXT_SPEC) >> $@ $(BIN)/make_struct_fun.pl WGLEW_FUN_EXPORT $(WGL_EXT_SPEC) >> $@
$(BIN)/make_struct_var.pl WGLEW_VAR_EXPORT $(WGL_EXT_SPEC) >> $@ $(BIN)/make_struct_var.pl WGLEW_VAR_EXPORT $(WGL_EXT_SPEC) >> $@
echo -e "\n#ifdef GLEW_MX\n}; /* WGLEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@
cat $(SRC)/wglew_tail.h >> $@ cat $(SRC)/wglew_tail.h >> $@
$(I.DEST)/glxew.h: $(EXT)/.dummy $(I.DEST)/glxew.h: $(EXT)/.dummy
@ -177,33 +177,40 @@ $(I.DEST)/glxew.h: $(EXT)/.dummy
$(BIN)/make_header.pl "" GLX $(GLX_EXT_SPEC) >> $@ $(BIN)/make_header.pl "" GLX $(GLX_EXT_SPEC) >> $@
cat $(SRC)/glxew_mid.h >> $@ cat $(SRC)/glxew_mid.h >> $@
$(BIN)/make_struct_fun.pl GLXEW_FUN_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ $(BIN)/make_struct_fun.pl GLXEW_FUN_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@
echo -e "\n#if defined(GLEW_MX)\nstruct GLXEWContextStruct\n{\n#endif /* GLEW_MX */\n" >> $@
$(BIN)/make_struct_var.pl GLXEW_VAR_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ $(BIN)/make_struct_var.pl GLXEW_VAR_EXPORT $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@
echo -e "\n#ifdef GLEW_MX\n}; /* GLXEWContextStruct */\n#endif /* GLEW_MX */\n" >> $@
perl -e "s/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/" -pi $@ perl -e "s/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;\nGLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;/" -pi $@
cat $(SRC)/glxew_tail.h >> $@ cat $(SRC)/glxew_tail.h >> $@
$(I.DEST)/eglew.h: $(EXT)/.dummy
@echo "--------------------------------------------------------------------"
@echo "Creating eglew.h"
@echo "--------------------------------------------------------------------"
cp -f $(SRC)/glew_license.h $@
cat $(SRC)/mesa_license.h >> $@
cat $(SRC)/khronos_license.h >> $@
cat $(SRC)/eglew_head.h >> $@
$(BIN)/make_header.pl "" EGL $(EGL_CORE_SPEC) >> $@
$(BIN)/make_header.pl "" EGL $(EGL_EXT_SPEC) >> $@
cat $(SRC)/eglew_mid.h >> $@
$(BIN)/make_struct_fun.pl EGLEW_FUN_EXPORT $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@
$(BIN)/make_struct_var.pl EGLEW_VAR_EXPORT $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@
cat $(SRC)/eglew_tail.h >> $@
$(S.DEST)/glew.c: $(EXT)/.dummy $(S.DEST)/glew.c: $(EXT)/.dummy
@echo "--------------------------------------------------------------------" @echo "--------------------------------------------------------------------"
@echo "Creating glew.c" @echo "Creating glew.c"
@echo "--------------------------------------------------------------------" @echo "--------------------------------------------------------------------"
cp -f $(SRC)/glew_license.h $@ cp -f $(SRC)/glew_license.h $@
cat $(SRC)/glew_head.c >> $@ cat $(SRC)/glew_head.c >> $@
echo -e "\n#if !defined(_WIN32) || !defined(GLEW_MX)" >> $@
$(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GL $(GL_CORE_SPEC) >> $@
$(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@ $(BIN)/make_def_fun.pl GL $(GL_EXT_SPEC) >> $@
echo -e "\n#endif /* !WIN32 || !GLEW_MX */" >> $@
echo -e "\n#if !defined(GLEW_MX)" >> $@;
echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@ echo -e "\nGLboolean __GLEW_VERSION_1_1 = GL_FALSE;" >> $@
$(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GL $(GL_CORE_SPEC) >> $@
$(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@ $(BIN)/make_def_var.pl GL $(GL_EXT_SPEC) >> $@
echo -e "\n#endif /* !GLEW_MX */\n" >> $@;
echo -e "\nstatic const char * _glewExtensionLookup[] = {" >> $@; echo -e "\nstatic const char * _glewExtensionLookup[] = {" >> $@;
$(BIN)/make_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ $(BIN)/make_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@
echo -e " NULL\n};\n" >> $@; echo -e " NULL\n};\n" >> $@;
echo -e "\n#if !defined(GLEW_MX)" >> $@;
$(BIN)/make_enable_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@ $(BIN)/make_enable_index.pl $(GL_CORE_SPEC) $(GL_EXT_SPEC) >> $@
echo -e "\n#endif /* !GLEW_MX */\n" >> $@;
$(BIN)/make_initd.pl GL $(GL_CORE_SPEC) >> $@ $(BIN)/make_initd.pl GL $(GL_CORE_SPEC) >> $@
$(BIN)/make_initd.pl GL $(GL_EXT_SPEC) >> $@ $(BIN)/make_initd.pl GL $(GL_EXT_SPEC) >> $@
echo -e "" >> $@; echo -e "" >> $@;
@ -214,24 +221,32 @@ $(S.DEST)/glew.c: $(EXT)/.dummy
$(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@ $(BIN)/make_list.pl $(GL_EXT_SPEC) >> $@
$(BIN)/make_list2.pl $(GL_EXT_SPEC) >> $@ $(BIN)/make_list2.pl $(GL_EXT_SPEC) >> $@
echo -e "\n return GLEW_OK;\n}\n" >> $@ echo -e "\n return GLEW_OK;\n}\n" >> $@
echo -e "\n#if defined(_WIN32) && ! defined(GLEW_OSMESA)" >> $@ echo -e "\n#if defined(GLEW_OSMESA)" >> $@
echo -e "\n#if !defined(GLEW_MX)" >> $@ echo -e "\n#elif defined(GLEW_EGL)" >> $@
$(BIN)/make_def_fun.pl EGL $(EGL_CORE_SPEC) >> $@
$(BIN)/make_def_fun.pl EGL $(EGL_EXT_SPEC) >> $@
$(BIN)/make_def_var.pl EGL $(EGL_CORE_SPEC) >> $@
$(BIN)/make_def_var.pl EGL $(EGL_EXT_SPEC) >> $@
$(BIN)/make_init.pl EGL $(EGL_CORE_SPEC) >> $@
$(BIN)/make_init.pl EGL $(EGL_EXT_SPEC) >> $@
cat $(SRC)/glew_init_egl.c >> $@
$(BIN)/make_list.pl $(EGL_CORE_SPEC) >> $@
$(BIN)/make_list.pl $(EGL_EXT_SPEC) >> $@
echo -e "\n return GLEW_OK;\n}" >> $@
echo -e "\n#elif defined(_WIN32)" >> $@
$(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@ $(BIN)/make_def_fun.pl WGL $(WGL_EXT_SPEC) >> $@
$(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@ $(BIN)/make_def_var.pl WGL $(WGL_EXT_SPEC) >> $@
echo -e "\n#endif /* !GLEW_MX */\n" >> $@;
$(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@ $(BIN)/make_init.pl WGL $(WGL_EXT_SPEC) >> $@
cat $(SRC)/glew_init_wgl.c >> $@ cat $(SRC)/glew_init_wgl.c >> $@
$(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@ $(BIN)/make_list.pl $(WGL_EXT_SPEC) >> $@
echo -e "\n return GLEW_OK;\n}" >> $@; echo -e "\n return GLEW_OK;\n}" >> $@;
echo -e "\n#elif !defined(GLEW_OSMESA) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))" >> $@ echo -e "\n#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))" >> $@
$(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_def_fun.pl GLX $(GLX_CORE_SPEC) >> $@
$(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@ $(BIN)/make_def_fun.pl GLX $(GLX_EXT_SPEC) >> $@
echo -e "\n#if !defined(GLEW_MX)" >> $@;
echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@ echo -e "\nGLboolean __GLXEW_VERSION_1_0 = GL_FALSE;" >> $@
echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@ echo -e "GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;" >> $@
$(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_def_var.pl GLX $(GLX_CORE_SPEC) >> $@
$(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@ $(BIN)/make_def_var.pl GLX $(GLX_EXT_SPEC) >> $@
echo -e "\n#endif /* !GLEW_MX */\n" >> $@;
$(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@ $(BIN)/make_init.pl GLX $(GLX_CORE_SPEC) >> $@
$(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@ $(BIN)/make_init.pl GLX $(GLX_EXT_SPEC) >> $@
cat $(SRC)/glew_init_glx.c >> $@ cat $(SRC)/glew_init_glx.c >> $@
@ -246,6 +261,8 @@ $(S.DEST)/glew.c: $(EXT)/.dummy
$(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@ $(BIN)/make_str.pl $(WGL_EXT_SPEC) >> $@
cat $(SRC)/glew_str_glx.c >> $@ cat $(SRC)/glew_str_glx.c >> $@
$(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@ $(BIN)/make_str.pl $(GLX_CORE_SPEC) $(GLX_EXT_SPEC) >> $@
cat $(SRC)/glew_str_egl.c >> $@
$(BIN)/make_str.pl $(EGL_CORE_SPEC) $(EGL_EXT_SPEC) >> $@
cat $(SRC)/glew_str_tail.c >> $@ cat $(SRC)/glew_str_tail.c >> $@
perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@ perl -e "s/GLEW_VERSION_STRING/$(GLEW_VERSION)/g" -pi $@
perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@ perl -e "s/GLEW_VERSION_MAJOR_STRING/$(GLEW_MAJOR)/g" -pi $@
@ -263,7 +280,10 @@ $(S.DEST)/glewinfo.c: $(EXT)/.dummy
cat $(SRC)/glewinfo_head.c >> $@ cat $(SRC)/glewinfo_head.c >> $@
$(BIN)/make_info.pl $(GL_CORE_SPEC) >> $@ $(BIN)/make_info.pl $(GL_CORE_SPEC) >> $@
$(BIN)/make_info.pl $(GL_EXT_SPEC) >> $@ $(BIN)/make_info.pl $(GL_EXT_SPEC) >> $@
echo -e "#ifdef _WIN32\n" >> $@ echo -e "#if defined(GLEW_EGL)\n" >> $@
$(BIN)/make_info.pl $(EGL_CORE_SPEC) >> $@
$(BIN)/make_info.pl $(EGL_EXT_SPEC) >> $@
echo -e "#elif _WIN32\n" >> $@
$(BIN)/make_info.pl $(WGL_EXT_SPEC) >> $@ $(BIN)/make_info.pl $(WGL_EXT_SPEC) >> $@
echo -e "#else /* _UNIX */\n" >> $@ echo -e "#else /* _UNIX */\n" >> $@
$(BIN)/make_info.pl $(GLX_CORE_SPEC) >> $@ $(BIN)/make_info.pl $(GLX_CORE_SPEC) >> $@
@ -278,6 +298,9 @@ $(S.DEST)/glewinfo.c: $(EXT)/.dummy
cat $(SRC)/glewinfo_glx.c >> $@ cat $(SRC)/glewinfo_glx.c >> $@
$(BIN)/make_info_list.pl $(GLX_CORE_SPEC) >> $@ $(BIN)/make_info_list.pl $(GLX_CORE_SPEC) >> $@
$(BIN)/make_info_list.pl $(GLX_EXT_SPEC) >> $@ $(BIN)/make_info_list.pl $(GLX_EXT_SPEC) >> $@
cat $(SRC)/glewinfo_egl.c >> $@
$(BIN)/make_info_list.pl $(EGL_CORE_SPEC) >> $@
$(BIN)/make_info_list.pl $(EGL_EXT_SPEC) >> $@
cat $(SRC)/glewinfo_tail.c >> $@ cat $(SRC)/glewinfo_tail.c >> $@
perl -e 's/"glColorSubTable"/"glBlendEquation", glBlendEquation == NULL);\n glewInfoFunc("glColorSubTable"/g' -pi $@ perl -e 's/"glColorSubTable"/"glBlendEquation", glBlendEquation == NULL);\n glewInfoFunc("glColorSubTable"/g' -pi $@
rm -f $@.bak rm -f $@.bak

View File

@ -38,7 +38,7 @@ if (@ARGV)
$extvar =~ s/GL(X*)_/GL$1EW_/; $extvar =~ s/GL(X*)_/GL$1EW_/;
my $extpre = $extname; my $extpre = $extname;
$extpre =~ s/^(W?)GL(X?).*$/\l$1gl\l$2ew/; $extpre =~ s/^(W?E?)GL(X?).*$/\l$1gl\l$2ew/;
#my $pextvar = prefix_varname($extvar); #my $pextvar = prefix_varname($extvar);

View File

@ -24,11 +24,11 @@ if (@ARGV)
{ {
my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext); my ($extname, $exturl, $extstring, $reuse, $types, $tokens, $functions, $exacts) = parse_ext($ext);
my $exttype = $extname; my $exttype = $extname;
$exttype =~ s/(W*?)GL(X*?)_(.*?_)(.*)/$3/; $exttype =~ s/(W?E?)GL(X?)_(.*?_)(.*)/$3/;
my $extrem = $extname; my $extrem = $extname;
$extrem =~ s/(W*?)GL(X*?)_(.*?_)(.*)/$4/; $extrem =~ s/(W?E?)GL(X?)_(.*?_)(.*)/$4/;
my $extvar = $extname; my $extvar = $extname;
$extvar =~ s/(W*)GL(X*)_/$1GL$2EW_/; $extvar =~ s/(W?E?)GL(X?)_/$1GL$2EW_/;
if(!($exttype =~ $curexttype)) if(!($exttype =~ $curexttype))
{ {
if(length($curexttype) > 0) if(length($curexttype) > 0)

131
auto/bin/parse_xml.py Executable file
View File

@ -0,0 +1,131 @@
#!/usr/bin/python
import re
import sys
from xml.dom.minidom import parse, Node
def findChildren(node, path):
result = []
if len(path)==1:
for i in node.childNodes:
if i.nodeType==Node.ELEMENT_NODE:
if i.tagName==path[0]:
result.append(i)
else:
for i in node.childNodes:
if i.nodeType==Node.ELEMENT_NODE:
if i.tagName==path[0]:
result.extend(findChildren(i, path[1:]))
return result
def findData(node, path):
return [ i.firstChild.data for i in findChildren(node, path) ]
def findParams(node):
n = findData(node, ['name'])[0]
t = ''
for i in node.childNodes:
if i.nodeType==Node.TEXT_NODE:
t += i.data
if i.nodeType==Node.ELEMENT_NODE and i.tagName=='ptype':
t += i.firstChild.data
return ( t, n)
def findEnums(dom):
ret = {}
for i in findChildren(dom, [ 'registry', 'enums', 'enum' ]):
n = i.getAttribute('name')
v = i.getAttribute('value')
ret[n] = v
return ret
def findCommands(dom):
ret = {}
for i in findChildren(dom, [ 'registry', 'commands', 'command' ]):
r,n = findParams(findChildren(i, ['proto'])[0])
p = [ findParams(j) for j in findChildren(i, ['param'])]
ret[n] = (r, p)
return ret
def findFeatures(dom):
ret = {}
for i in findChildren(dom, [ 'registry', 'feature' ]):
n = i.getAttribute('name')
e = []
c = []
for j in findChildren(i, [ 'require', 'enum' ]):
e.append(j.getAttribute("name"))
for j in findChildren(i, [ 'require', 'command' ]):
c.append(j.getAttribute("name"))
ret[n] = (e,c)
return ret
def findExtensions(dom):
ret = {}
for i in findChildren(dom, [ 'registry', 'extensions', 'extension' ]):
n = i.getAttribute('name')
e = []
c = []
for j in findChildren(i, [ 'require', 'enum' ]):
e.append(j.getAttribute("name"))
for j in findChildren(i, [ 'require', 'command' ]):
c.append(j.getAttribute("name"))
ret[n] = (e,c)
return ret
def findApi(dom, name):
enums = findEnums(dom)
commands = findCommands(dom)
features = findFeatures(dom)
extensions = findExtensions(dom)
return (enums, commands, features, extensions)
def writeExtension(f, name, extension, enums, commands):
f.write('%s\n'%name)
f.write('%s\n'%'https://www.khronos.org/registry/egl/specs/eglspec.1.5.pdf')
if name.find('_VERSION_')==-1:
f.write('%s\n'%name)
else:
f.write('\n')
f.write('\n')
enums = [ (j, enums[j]) for j in extension[0] ]
for e in sorted(enums, key=lambda i: i[1]):
f.write('\t%s %s\n'%(e[0], e[1]))
commands = [ (j, commands[j]) for j in extension[1] ]
for c in sorted(commands):
params = ', '.join( [ '%s %s'%(j[0], j[1]) for j in c[1][1] ] )
if len(params)==0:
params = ' void '
f.write('\t%s %s (%s)\n'%(c[1][0], c[0], params))
if __name__ == '__main__':
from optparse import OptionParser
import os
parser = OptionParser('usage: %prog [options] [XML specs...]')
parser.add_option("--core", dest="core", help="location for core outputs", default='')
parser.add_option("--extensions", dest="extensions", help="location for extensions outputs", default='')
(options, args) = parser.parse_args()
for i in args:
dom = parse(i)
api = findApi(dom, 'egl')
print 'Found {} enums, {} commands, {} features and {} extensions.'.format(
len(api[0]), len(api[1]), len(api[2]), len(api[3]))
if len(options.core):
for i in api[2].keys():
f = open('%s/%s'%(options.core, i), 'w')
writeExtension(f, i, api[2][i], api[0], api[1])
f.close()
if len(options.extensions):
for i in api[3].keys():
f = open('%s/%s'%(options.extensions, i), 'w')
writeExtension(f, i, api[3][i], api[0], api[1])
f.close()

BIN
auto/khronos/readme.pdf Normal file

Binary file not shown.

87
auto/src/eglew_head.h Normal file
View File

@ -0,0 +1,87 @@
#ifndef __eglew_h__
#define __eglew_h__
#define __EGLEW_H__
#ifdef __eglext_h_
#error eglext.h included before eglew.h
#endif
#if defined(__egl_h_)
#error egl.h included before eglew.h
#endif
#define __eglext_h_
#define __egl_h_
#ifndef EGLAPIENTRY
#define EGLAPIENTRY
#endif
#ifndef EGLAPI
#define EGLAPI extern
#endif
/* EGL Types */
#include <sys/types.h>
#include <KHR/khrplatform.h>
#include <EGL/eglplatform.h>
#include <GL/glew.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef int32_t EGLint;
typedef unsigned int EGLBoolean;
typedef void *EGLDisplay;
typedef void *EGLConfig;
typedef void *EGLSurface;
typedef void *EGLContext;
typedef void (*__eglMustCastToProperFunctionPointerType)(void);
typedef unsigned int EGLenum;
typedef void *EGLClientBuffer;
typedef void *EGLSync;
typedef intptr_t EGLAttrib;
typedef khronos_utime_nanoseconds_t EGLTime;
typedef void *EGLImage;
typedef void *EGLSyncKHR;
typedef intptr_t EGLAttribKHR;
typedef void *EGLLabelKHR;
typedef void *EGLObjectKHR;
typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
typedef khronos_utime_nanoseconds_t EGLTimeKHR;
typedef void *EGLImageKHR;
typedef void *EGLStreamKHR;
typedef khronos_uint64_t EGLuint64KHR;
typedef int EGLNativeFileDescriptorKHR;
typedef khronos_ssize_t EGLsizeiANDROID;
typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
typedef void *EGLDeviceEXT;
typedef void *EGLOutputLayerEXT;
typedef void *EGLOutputPortEXT;
typedef void *EGLSyncNV;
typedef khronos_utime_nanoseconds_t EGLTimeNV;
typedef khronos_utime_nanoseconds_t EGLuint64NV;
struct EGLClientPixmapHI;
#define EGL_DONT_CARE ((EGLint)-1)
#define EGL_NO_CONTEXT ((EGLContext)0)
#define EGL_NO_DISPLAY ((EGLDisplay)0)
#define EGL_NO_IMAGE ((EGLImage)0)
#define EGL_NO_SURFACE ((EGLSurface)0)
#define EGL_NO_SYNC ((EGLSync)0)
#define EGL_UNKNOWN ((EGLint)-1)
#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);

4
auto/src/eglew_mid.h Normal file
View File

@ -0,0 +1,4 @@
/* ------------------------------------------------------------------------- */
#define EGLEW_FUN_EXPORT GLEW_FUN_EXPORT
#define EGLEW_VAR_EXPORT GLEW_VAR_EXPORT

15
auto/src/eglew_tail.h Normal file
View File

@ -0,0 +1,15 @@
/* ------------------------------------------------------------------------ */
GLEWAPI GLenum GLEWAPIENTRY eglewInit (EGLDisplay display);
GLEWAPI GLboolean GLEWAPIENTRY eglewIsSupported (const char *name);
#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x)
#define EGLEW_GET_FUN(x) x
GLEWAPI GLboolean GLEWAPIENTRY eglewGetExtension (const char *name);
#ifdef __cplusplus
}
#endif
#endif /* __eglew_h__ */

View File

@ -3,6 +3,8 @@
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
# define GLAPI extern # define GLAPI extern
# include <GL/osmesa.h> # include <GL/osmesa.h>
#elif defined(GLEW_EGL)
# include <GL/eglew.h>
#elif defined(_WIN32) #elif defined(_WIN32)
# include <GL/wglew.h> # include <GL/wglew.h>
#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) #elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
@ -13,7 +15,8 @@
#include <stdlib.h> /* For bsearch */ #include <stdlib.h> /* For bsearch */
#include <string.h> /* For memset */ #include <string.h> /* For memset */
#if defined(GLEW_REGAL) #if defined(GLEW_EGL)
#elif defined(GLEW_REGAL)
/* In GLEW_REGAL mode we call direcly into the linked /* In GLEW_REGAL mode we call direcly into the linked
libRegal.so glGetProcAddressREGAL for looking up libRegal.so glGetProcAddressREGAL for looking up
@ -117,6 +120,8 @@ void* NSGLGetProcAddress (const GLubyte *name)
# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name) # define glewGetProcAddress(name) regalGetProcAddress((const GLchar *)name)
#elif defined(GLEW_OSMESA) #elif defined(GLEW_OSMESA)
# define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name) # define glewGetProcAddress(name) OSMesaGetProcAddress((const char *)name)
#elif defined(GLEW_EGL)
# define glewGetProcAddress(name) eglGetProcAddress((const char *)name)
#elif defined(_WIN32) #elif defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) # define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
@ -148,6 +153,11 @@ void* NSGLGetProcAddress (const GLubyte *name)
# define GLXEW_GET_VAR(x) (x) # define GLXEW_GET_VAR(x) (x)
#endif /* GLXEW_GET_VAR */ #endif /* GLXEW_GET_VAR */
#ifdef EGLEW_GET_VAR
# undef EGLEW_GET_VAR
# define EGLEW_GET_VAR(x) (x)
#endif /* EGLEW_GET_VAR */
/* /*
* GLEW, just like OpenGL or GLU, does not rely on the standard C library. * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
* These functions implement the functionality required in this file. * These functions implement the functionality required in this file.

View File

@ -184,6 +184,9 @@ typedef _W64 int ptrdiff_t;
#define GLEWAPIENTRY #define GLEWAPIENTRY
#endif #endif
#define GLEW_VAR_EXPORT GLEWAPI
#define GLEW_FUN_EXPORT GLEWAPI
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif

45
auto/src/glew_init_egl.c Normal file
View File

@ -0,0 +1,45 @@
/* ------------------------------------------------------------------------ */
GLboolean eglewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
start = (const GLubyte*) eglQueryString(eglGetCurrentDisplay(), EGL_EXTENSIONS);
if (0 == start) return GL_FALSE;
end = start + _glewStrLen(start);
return _glewSearchExtension(name, start, end);
}
GLenum eglewInit (EGLDisplay display)
{
EGLint major, minor;
const GLubyte* extStart;
const GLubyte* extEnd;
PFNEGLINITIALIZEPROC initialize = NULL;
PFNEGLQUERYSTRINGPROC queryString = NULL;
/* Load necessary entry points */
initialize = (PFNEGLINITIALIZEPROC) glewGetProcAddress("eglInitialize");
queryString = (PFNEGLQUERYSTRINGPROC) glewGetProcAddress("eglQueryString");
if (!initialize || !queryString)
return 1;
/* query EGK version */
if (initialize(display, &major, &minor) != EGL_TRUE)
return 1;
EGLEW_VERSION_1_5 = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_4 = EGLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_3 = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_2 = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_1 = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
EGLEW_VERSION_1_0 = EGLEW_VERSION_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE : GL_FALSE;
/* query EGL extension string */
extStart = (const GLubyte*) queryString(display, EGL_EXTENSIONS);
if (extStart == 0)
extStart = (const GLubyte *)"";
extEnd = extStart + _glewStrLen(extStart);
/* initialize extensions */

View File

@ -71,14 +71,22 @@ GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
/* ------------------------------------------------------------------------- */ /* ------------------------------------------------------------------------- */
typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
static GLenum GLEWAPIENTRY glewContextInit () static GLenum GLEWAPIENTRY glewContextInit ()
{ {
PFNGLGETSTRINGPROC getString;
const GLubyte* s; const GLubyte* s;
GLuint dot; GLuint dot;
GLint major, minor; GLint major, minor;
/* query opengl version */ /* query opengl version */
s = glGetString(GL_VERSION); getString = (PFNGLGETSTRINGPROC) glewGetProcAddress((const GLubyte*)"glGetString");
if (!getString)
return GLEW_ERROR_NO_GL_VERSION;
s = getString(GL_VERSION);
dot = _glewStrCLen(s, '.'); dot = _glewStrCLen(s, '.');
if (dot == 0) if (dot == 0)
return GLEW_ERROR_NO_GL_VERSION; return GLEW_ERROR_NO_GL_VERSION;
@ -123,11 +131,14 @@ static GLenum GLEWAPIENTRY glewContextInit ()
{ {
GLint n = 0; GLint n = 0;
GLint i; GLint i;
PFNGLGETINTEGERVPROC getIntegerv;
PFNGLGETSTRINGIPROC getStringi; PFNGLGETSTRINGIPROC getStringi;
const char *ext; const char *ext;
GLboolean *enable; GLboolean *enable;
glGetIntegerv(GL_NUM_EXTENSIONS, &n); getIntegerv = (PFNGLGETINTEGERVPROC) glewGetProcAddress((const GLubyte*)"glGetIntegerv");
if (getIntegerv)
getIntegerv(GL_NUM_EXTENSIONS, &n);
/* glGetStringi is OpenGL 3.0 */ /* glGetStringi is OpenGL 3.0 */
getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi"); getStringi = (PFNGLGETSTRINGIPROC) glewGetProcAddress((const GLubyte*)"glGetStringi");
@ -156,7 +167,7 @@ static GLenum GLEWAPIENTRY glewContextInit ()
char ext[128]; char ext[128];
GLboolean *enable; GLboolean *enable;
extensions = (const char *) glGetString(GL_EXTENSIONS); extensions = (const char *) getString(GL_EXTENSIONS);
if (extensions) if (extensions)
{ {

View File

@ -35,9 +35,15 @@ GLboolean glewExperimental = GL_FALSE;
GLenum GLEWAPIENTRY glewInit (void) GLenum GLEWAPIENTRY glewInit (void)
{ {
GLenum r; GLenum r;
#if defined(GLEW_EGL)
PFNEGLGETCURRENTDISPLAYPROC getCurrentDisplay = NULL;
#endif
r = glewContextInit(); r = glewContextInit();
if ( r != 0 ) return r; if ( r != 0 ) return r;
#if defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__) #if defined(GLEW_EGL)
getCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) glewGetProcAddress("eglGetCurrentDisplay");
return eglewInit(getCurrentDisplay());
#elif defined(GLEW_OSMESA) || defined(__ANDROID__) || defined(__native_client__) || defined(__HAIKU__)
return r; return r;
#elif defined(_WIN32) #elif defined(_WIN32)
return wglewInit(); return wglewInit();

17
auto/src/glew_str_egl.c Normal file
View File

@ -0,0 +1,17 @@
}
ret = (len == 0);
}
return ret;
}
#elif defined(GLEW_EGL)
GLboolean eglewIsSupported (const char* name)
{
const GLubyte* pos = (const GLubyte*)name;
GLuint len = _glewStrLen(pos);
GLboolean ret = GL_TRUE;
while (ret && len > 0)
{
if(_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
{

View File

@ -4,7 +4,7 @@
return ret; return ret;
} }
#elif !defined(GLEW_OSMESA) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #elif !defined(GLEW_OSMESA) && !defined(GLEW_EGL) && !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
GLboolean glxewIsSupported (const char* name) GLboolean glxewIsSupported (const char* name)
{ {

View File

@ -4,7 +4,7 @@
return ret; return ret;
} }
#if defined(_WIN32) && !defined(GLEW_OSMESA) #if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)
GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
{ {

View File

@ -29,8 +29,13 @@ GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
#define glewIsExtensionSupported(x) glewIsSupported(x) #define glewIsExtensionSupported(x) glewIsSupported(x)
#ifndef GLEW_GET_VAR
#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
#endif
#ifndef GLEW_GET_FUN
#define GLEW_GET_FUN(x) x #define GLEW_GET_FUN(x) x
#endif
GLEWAPI GLboolean glewExperimental; GLEWAPI GLboolean glewExperimental;
GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);

6
auto/src/glewinfo_egl.c Normal file
View File

@ -0,0 +1,6 @@
}
#elif defined(GLEW_EGL)
static void eglewInfo ()
{

View File

@ -1,6 +1,6 @@
} }
#elif !defined(GLEW_OSMESA) /* _UNIX */ #elif !defined(GLEW_EGL) && !defined(GLEW_OSMESA) /* _UNIX */
static void glxewInfo () static void glxewInfo ()
{ {

View File

@ -2,7 +2,9 @@
#include <stdlib.h> #include <stdlib.h>
#include <string.h> #include <string.h>
#include <GL/glew.h> #include <GL/glew.h>
#if defined(GLEW_OSMESA) #if defined(GLEW_EGL)
#include <GL/eglew.h>
#elif defined(GLEW_OSMESA)
#define GLAPI extern #define GLAPI extern
#include <GL/osmesa.h> #include <GL/osmesa.h>
#elif defined(_WIN32) #elif defined(_WIN32)
@ -26,6 +28,7 @@ static FILE* f;
struct createParams struct createParams
{ {
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
#elif defined(_WIN32) #elif defined(_WIN32)
int pixelformat; int pixelformat;
#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) #elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX)

View File

@ -10,6 +10,7 @@ int main (int argc, char** argv)
struct createParams params = struct createParams params =
{ {
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
#elif defined(_WIN32) #elif defined(_WIN32)
-1, /* pixelformat */ -1, /* pixelformat */
#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
@ -22,20 +23,26 @@ int main (int argc, char** argv)
0 /* flags */ 0 /* flags */
}; };
#if defined(GLEW_EGL)
typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name);
PFNGLGETSTRINGPROC getString;
#endif
if (glewParseArgs(argc-1, argv+1, &params)) if (glewParseArgs(argc-1, argv+1, &params))
{ {
fprintf(stderr, "Usage: glewinfo " fprintf(stderr, "Usage: glewinfo "
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
#elif defined(_WIN32) #elif defined(_WIN32)
"[-pf <pixelformat>] " "[-pf <pixelformat>] "
#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
"[-display <display>] " "[-display <display>] "
"[-visual <visual id>] " "[-visual <visual id>] "
#endif #endif
"[-version <OpenGL version>] " "[-version <OpenGL version>] "
"[-profile core|compatibility] " "[-profile core|compatibility] "
"[-flag debug|forward]" "[-flag debug|forward]"
"\n"); "\n");
return 1; return 1;
} }
@ -53,6 +60,17 @@ int main (int argc, char** argv)
glewDestroyContext(); glewDestroyContext();
return 1; return 1;
} }
#if defined(GLEW_EGL)
getString = (PFNGLGETSTRINGPROC) eglGetProcAddress("glGetString");
if (!getString)
{
fprintf(stderr, "Error: eglGetProcAddress failed to fetch glGetString\n");
glewDestroyContext();
return 1;
}
#endif
#if defined(_WIN32) #if defined(_WIN32)
#if defined(_MSC_VER) && (_MSC_VER >= 1400) #if defined(_MSC_VER) && (_MSC_VER >= 1400)
if (fopen_s(&f, "glewinfo.txt", "w") != 0) if (fopen_s(&f, "glewinfo.txt", "w") != 0)
@ -69,17 +87,26 @@ int main (int argc, char** argv)
fprintf(f, "---------------------------\n\n"); fprintf(f, "---------------------------\n\n");
fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION));
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
#elif defined(_WIN32) #elif defined(_WIN32)
fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat);
#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) #elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n",
params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); params.display == NULL ? getenv("DISPLAY") : params.display, params.visual);
#endif #endif
#if defined(GLEW_EGL)
fprintf(f, "Running on a %s from %s\n", fprintf(f, "Running on a %s from %s\n",
glGetString(GL_RENDERER), glGetString(GL_VENDOR)); getString(GL_RENDERER), getString(GL_VENDOR));
fprintf(f, "OpenGL version %s is supported\n", getString(GL_VERSION));
#else
fprintf(f, "Running on a %s from %s\n",
glGetString(GL_RENDERER), glGetString(GL_VENDOR));
fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION));
#endif
glewInfo(); glewInfo();
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
eglewInfo();
#elif defined(_WIN32) #elif defined(_WIN32)
wglewInfo(); wglewInfo();
#else #else
@ -119,6 +146,7 @@ GLboolean glewParseArgs (int argc, char** argv, struct createParams *params)
++p; ++p;
} }
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
#elif defined(_WIN32) #elif defined(_WIN32)
else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat"))
{ {
@ -130,7 +158,7 @@ GLboolean glewParseArgs (int argc, char** argv, struct createParams *params)
{ {
if (++p >= argc) return GL_TRUE; if (++p >= argc) return GL_TRUE;
params->display = argv[p++]; params->display = argv[p++];
} }
else if (!strcmp(argv[p], "-visual")) else if (!strcmp(argv[p], "-visual"))
{ {
if (++p >= argc) return GL_TRUE; if (++p >= argc) return GL_TRUE;
@ -145,7 +173,127 @@ GLboolean glewParseArgs (int argc, char** argv, struct createParams *params)
/* ------------------------------------------------------------------------ */ /* ------------------------------------------------------------------------ */
#if defined(GLEW_OSMESA) #if defined(GLEW_EGL)
EGLDisplay display;
EGLContext ctx;
/* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */
GLboolean glewCreateContext (struct createParams *params)
{
EGLDeviceEXT devices[1];
EGLint numDevices;
EGLSurface surface;
EGLint majorVersion, minorVersion;
EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE
};
static const EGLint contextAttribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
static const EGLint pBufferAttribs[] = {
EGL_WIDTH, 128,
EGL_HEIGHT, 128,
EGL_NONE
};
EGLConfig config;
EGLint numConfig;
EGLBoolean pBuffer;
PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL;
PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL;
PFNEGLGETERRORPROC getError = NULL;
PFNEGLGETDISPLAYPROC getDisplay = NULL;
PFNEGLINITIALIZEPROC initialize = NULL;
PFNEGLBINDAPIPROC bindAPI = NULL;
PFNEGLCHOOSECONFIGPROC chooseConfig = NULL;
PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL;
PFNEGLCREATECONTEXTPROC createContext = NULL;
PFNEGLMAKECURRENTPROC makeCurrent = NULL;
PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL;
/* Load necessary entry points */
queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT");
getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT");
getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError");
getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay");
initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize");
bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI");
chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig");
createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface");
createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface");
createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext");
makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent");
if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent)
return GL_TRUE;
pBuffer = 0;
display = EGL_NO_DISPLAY;
if (queryDevices && getPlatformDisplay)
{
queryDevices(1, devices, &numDevices);
if (numDevices==1)
{
/* Nvidia EGL doesn't need X11 for p-buffer surface */
display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0);
configAttribs[1] = EGL_PBUFFER_BIT;
pBuffer = 1;
}
}
if (display==EGL_NO_DISPLAY)
{
/* Fall-back to X11 surface, works on Mesa */
display = getDisplay(EGL_DEFAULT_DISPLAY);
}
if (display == EGL_NO_DISPLAY)
return GL_TRUE;
eglewInit(display);
if (bindAPI(EGL_OPENGL_API) != EGL_TRUE)
return GL_TRUE;
if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1))
return GL_TRUE;
ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL);
if (NULL == ctx)
return GL_TRUE;
surface = EGL_NO_SURFACE;
/* Create a p-buffer surface if possible */
if (pBuffer && createPbufferSurface)
{
surface = createPbufferSurface(display, config, pBufferAttribs);
}
/* Create a generic surface without a native window, if necessary */
if (surface==EGL_NO_SURFACE)
{
surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL);
}
#if 0
if (surface == EGL_NO_SURFACE)
return GL_TRUE;
#endif
if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE)
return GL_TRUE;
return GL_FALSE;
}
void glewDestroyContext ()
{
if (NULL != ctx) eglDestroyContext(display, ctx);
}
#elif defined(GLEW_OSMESA)
OSMesaContext ctx; OSMesaContext ctx;
static const GLint osmFormat = GL_UNSIGNED_BYTE; static const GLint osmFormat = GL_UNSIGNED_BYTE;

View File

@ -2,7 +2,7 @@
/* ------------------------------------------------------------------------ */ /* ------------------------------------------------------------------------ */
#if defined(_WIN32) && !defined(GLEW_OSMESA) #if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA)
static void wglewInfo () static void wglewInfo ()
{ {

View File

@ -3,8 +3,13 @@
GLEWAPI GLenum GLEWAPIENTRY glxewInit (); GLEWAPI GLenum GLEWAPIENTRY glxewInit ();
GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
#ifndef GLXEW_GET_VAR
#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) #define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
#endif
#ifndef GLXEW_GET_FUN
#define GLXEW_GET_FUN(x) x #define GLXEW_GET_FUN(x) x
#endif
GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);

View File

@ -3,8 +3,13 @@
GLEWAPI GLenum GLEWAPIENTRY wglewInit (); GLEWAPI GLenum GLEWAPIENTRY wglewInit ();
GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
#ifndef WGLEW_GET_VAR
#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) #define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
#endif
#ifndef WGLEW_GET_FUN
#define WGLEW_GET_FUN(x) x #define WGLEW_GET_FUN(x) x
#endif
GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);

View File

@ -0,0 +1,4 @@
include config/Makefile.linux-clang
LDFLAGS.GL = -lEGL -lGL
CFLAGS.EXTRA += -DGLEW_EGL

View File

@ -0,0 +1,4 @@
include config/Makefile.linux
LDFLAGS.GL = -lEGL -lGL
CFLAGS.EXTRA += -DGLEW_EGL

17
config/Makefile.msys Normal file
View File

@ -0,0 +1,17 @@
NAME = glew32
# use gcc for linking, with ld it does not work
CC := gcc
LD := gcc
LN :=
CFLAGS.EXTRA += -D_WIN32
LDFLAGS.GL = -lopengl32 -lgdi32 -luser32 -lkernel32
LDFLAGS.EXTRA =
LIBDIR = $(GLEW_DEST)/bin
WARN = -Wall -W
POPT = -O2
BIN.SUFFIX = .exe
LIB.SONAME = lib$(NAME).dll
LIB.DEVLNK = lib$(NAME).dll.a # for mingw this is the dll import lib
LIB.SHARED = $(NAME).dll
LIB.STATIC = lib$(NAME).a # the static lib will be broken
LDFLAGS.SO = -shared -Wl,-soname,$(LIB.SONAME) -Wl,--out-implib,lib/$(LIB.DEVLNK)

View File

@ -0,0 +1,5 @@
include config/Makefile.msys
POPT := -march=i686 -mtune=generic -O2
CFLAGS.EXTRA += -m32
LDFLAGS.EXTRA += -m32

View File

@ -0,0 +1,5 @@
include config/Makefile.msys
POPT := -mtune=generic -O2
CFLAGS.EXTRA += -m64
LDFLAGS.EXTRA += -m64

56
config/config.guess vendored
View File

@ -1,8 +1,8 @@
#! /bin/sh #! /bin/sh
# Attempt to guess a canonical system name. # Attempt to guess a canonical system name.
# Copyright 1992-2015 Free Software Foundation, Inc. # Copyright 1992-2016 Free Software Foundation, Inc.
timestamp='2015-01-01' timestamp='2016-01-01'
# This file is free software; you can redistribute it and/or modify it # This file is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by # under the terms of the GNU General Public License as published by
@ -27,7 +27,7 @@ timestamp='2015-01-01'
# Originally written by Per Bothner; maintained since 2000 by Ben Elliston. # Originally written by Per Bothner; maintained since 2000 by Ben Elliston.
# #
# You can get the latest version of this script from: # You can get the latest version of this script from:
# http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess;hb=HEAD # http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess
# #
# Please send patches to <config-patches@gnu.org>. # Please send patches to <config-patches@gnu.org>.
@ -50,7 +50,7 @@ version="\
GNU config.guess ($timestamp) GNU config.guess ($timestamp)
Originally written by Per Bothner. Originally written by Per Bothner.
Copyright 1992-2015 Free Software Foundation, Inc. Copyright 1992-2016 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE."
@ -168,20 +168,27 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
# Note: NetBSD doesn't particularly care about the vendor # Note: NetBSD doesn't particularly care about the vendor
# portion of the name. We always set it to "unknown". # portion of the name. We always set it to "unknown".
sysctl="sysctl -n hw.machine_arch" sysctl="sysctl -n hw.machine_arch"
UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \ UNAME_MACHINE_ARCH=`(uname -p 2>/dev/null || \
/usr/sbin/$sysctl 2>/dev/null || echo unknown)` /sbin/$sysctl 2>/dev/null || \
/usr/sbin/$sysctl 2>/dev/null || \
echo unknown)`
case "${UNAME_MACHINE_ARCH}" in case "${UNAME_MACHINE_ARCH}" in
armeb) machine=armeb-unknown ;; armeb) machine=armeb-unknown ;;
arm*) machine=arm-unknown ;; arm*) machine=arm-unknown ;;
sh3el) machine=shl-unknown ;; sh3el) machine=shl-unknown ;;
sh3eb) machine=sh-unknown ;; sh3eb) machine=sh-unknown ;;
sh5el) machine=sh5le-unknown ;; sh5el) machine=sh5le-unknown ;;
earmv*)
arch=`echo ${UNAME_MACHINE_ARCH} | sed -e 's,^e\(armv[0-9]\).*$,\1,'`
endian=`echo ${UNAME_MACHINE_ARCH} | sed -ne 's,^.*\(eb\)$,\1,p'`
machine=${arch}${endian}-unknown
;;
*) machine=${UNAME_MACHINE_ARCH}-unknown ;; *) machine=${UNAME_MACHINE_ARCH}-unknown ;;
esac esac
# The Operating System including object format, if it has switched # The Operating System including object format, if it has switched
# to ELF recently, or will in the future. # to ELF recently, or will in the future.
case "${UNAME_MACHINE_ARCH}" in case "${UNAME_MACHINE_ARCH}" in
arm*|i386|m68k|ns32k|sh3*|sparc|vax) arm*|earm*|i386|m68k|ns32k|sh3*|sparc|vax)
eval $set_cc_for_build eval $set_cc_for_build
if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \ if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \
| grep -q __ELF__ | grep -q __ELF__
@ -197,6 +204,13 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
os=netbsd os=netbsd
;; ;;
esac esac
# Determine ABI tags.
case "${UNAME_MACHINE_ARCH}" in
earm*)
expr='s/^earmv[0-9]/-eabi/;s/eb$//'
abi=`echo ${UNAME_MACHINE_ARCH} | sed -e "$expr"`
;;
esac
# The OS release # The OS release
# Debian GNU/NetBSD machines have a different userland, and # Debian GNU/NetBSD machines have a different userland, and
# thus, need a distinct triplet. However, they do not need # thus, need a distinct triplet. However, they do not need
@ -207,13 +221,13 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
release='-gnu' release='-gnu'
;; ;;
*) *)
release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'` release=`echo ${UNAME_RELEASE} | sed -e 's/[-_].*//' | cut -d. -f1,2`
;; ;;
esac esac
# Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM: # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM:
# contains redundant information, the shorter form: # contains redundant information, the shorter form:
# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used. # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used.
echo "${machine}-${os}${release}" echo "${machine}-${os}${release}${abi}"
exit ;; exit ;;
*:Bitrig:*:*) *:Bitrig:*:*)
UNAME_MACHINE_ARCH=`arch | sed 's/Bitrig.//'` UNAME_MACHINE_ARCH=`arch | sed 's/Bitrig.//'`
@ -223,6 +237,10 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'` UNAME_MACHINE_ARCH=`arch | sed 's/OpenBSD.//'`
echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE} echo ${UNAME_MACHINE_ARCH}-unknown-openbsd${UNAME_RELEASE}
exit ;; exit ;;
*:LibertyBSD:*:*)
UNAME_MACHINE_ARCH=`arch | sed 's/LibertyBSD.//'`
echo ${UNAME_MACHINE_ARCH}-unknown-libertybsd${UNAME_RELEASE}
exit ;;
*:ekkoBSD:*:*) *:ekkoBSD:*:*)
echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE} echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE}
exit ;; exit ;;
@ -235,6 +253,9 @@ case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in
*:MirBSD:*:*) *:MirBSD:*:*)
echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE} echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE}
exit ;; exit ;;
*:Sortix:*:*)
echo ${UNAME_MACHINE}-unknown-sortix
exit ;;
alpha:OSF1:*:*) alpha:OSF1:*:*)
case $UNAME_RELEASE in case $UNAME_RELEASE in
*4.0) *4.0)
@ -933,6 +954,9 @@ EOF
crisv32:Linux:*:*) crisv32:Linux:*:*)
echo ${UNAME_MACHINE}-axis-linux-${LIBC} echo ${UNAME_MACHINE}-axis-linux-${LIBC}
exit ;; exit ;;
e2k:Linux:*:*)
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
exit ;;
frv:Linux:*:*) frv:Linux:*:*)
echo ${UNAME_MACHINE}-unknown-linux-${LIBC} echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
exit ;; exit ;;
@ -945,6 +969,9 @@ EOF
ia64:Linux:*:*) ia64:Linux:*:*)
echo ${UNAME_MACHINE}-unknown-linux-${LIBC} echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
exit ;; exit ;;
k1om:Linux:*:*)
echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
exit ;;
m32r*:Linux:*:*) m32r*:Linux:*:*)
echo ${UNAME_MACHINE}-unknown-linux-${LIBC} echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
exit ;; exit ;;
@ -1021,7 +1048,7 @@ EOF
echo ${UNAME_MACHINE}-dec-linux-${LIBC} echo ${UNAME_MACHINE}-dec-linux-${LIBC}
exit ;; exit ;;
x86_64:Linux:*:*) x86_64:Linux:*:*)
echo ${UNAME_MACHINE}-unknown-linux-${LIBC} echo ${UNAME_MACHINE}-pc-linux-${LIBC}
exit ;; exit ;;
xtensa*:Linux:*:*) xtensa*:Linux:*:*)
echo ${UNAME_MACHINE}-unknown-linux-${LIBC} echo ${UNAME_MACHINE}-unknown-linux-${LIBC}
@ -1100,7 +1127,7 @@ EOF
# uname -m prints for DJGPP always 'pc', but it prints nothing about # uname -m prints for DJGPP always 'pc', but it prints nothing about
# the processor, so we play safe by assuming i586. # the processor, so we play safe by assuming i586.
# Note: whatever this is, it MUST be the same as what config.sub # Note: whatever this is, it MUST be the same as what config.sub
# prints for the "djgpp" host, or else GDB configury will decide that # prints for the "djgpp" host, or else GDB configure will decide that
# this is a cross-build. # this is a cross-build.
echo i586-pc-msdosdjgpp echo i586-pc-msdosdjgpp
exit ;; exit ;;
@ -1370,6 +1397,9 @@ EOF
x86_64:VMkernel:*:*) x86_64:VMkernel:*:*)
echo ${UNAME_MACHINE}-unknown-esx echo ${UNAME_MACHINE}-unknown-esx
exit ;; exit ;;
amd64:Isilon\ OneFS:*:*)
echo x86_64-unknown-onefs
exit ;;
esac esac
cat >&2 <<EOF cat >&2 <<EOF
@ -1379,9 +1409,9 @@ This script, last modified $timestamp, has failed to recognize
the operating system you are using. It is advised that you the operating system you are using. It is advised that you
download the most up to date version of the config scripts from download the most up to date version of the config scripts from
http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess;hb=HEAD http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.guess
and and
http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.sub;hb=HEAD http://git.savannah.gnu.org/gitweb/?p=config.git;a=blob_plain;f=config.sub
If the version you run ($0) is already up to date, please If the version you run ($0) is already up to date, please
send the following data and any information you think might be send the following data and any information you think might be

View File

@ -494,195 +494,198 @@ THE POSSIBILITY OF SUCH DAMAGE.
<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr> <tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr> <tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr> <tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr> <tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NVX/linked_gpu_multicast.txt">NVX_linked_gpu_multicast</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr> <tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr> <tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr>
<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr> <tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr> <tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr> <tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr> <tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr> <tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/command_list.txt">NV_command_list</a></td></tr>
<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr> <tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster.txt">NV_conservative_raster</a></td></tr> <tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr> <tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster.txt">NV_conservative_raster</a></td></tr>
<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr> <tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/conservative_raster_dilate.txt">NV_conservative_raster_dilate</a></td></tr>
<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr> <tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr> <tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr> <tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
<tr><td class="num">395</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr> <tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_texture.txt">NV_draw_texture</a></td></tr> <tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr> <tr><td class="num">413</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr> <tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr> <tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fill_rectangle.txt">NV_fill_rectangle</a></td></tr> <tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr> <tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr> <tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fill_rectangle.txt">NV_fill_rectangle</a></td></tr>
<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt">NV_fragment_coverage_to_color</a></td></tr> <tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr> <tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr> <tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_coverage_to_color.txt">NV_fragment_coverage_to_color</a></td></tr>
<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr> <tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr> <tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_shader_interlock.txt">NV_fragment_shader_interlock</a></td></tr> <tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">NV_framebuffer_mixed_samples</a></td></tr> <tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr> <tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_shader_interlock.txt">NV_fragment_shader_interlock</a></td></tr>
<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr> <tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/framebuffer_mixed_samples.txt">NV_framebuffer_mixed_samples</a></td></tr>
<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr> <tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/geometry_shader_passthrough.txt">NV_geometry_shader_passthrough</a></td></tr> <tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr> <tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr> <tr><td class="num">431</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/geometry_shader_passthrough.txt">NV_geometry_shader_passthrough</a></td></tr>
<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr> <tr><td class="num">432</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr> <tr><td class="num">433</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr> <tr><td class="num">434</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr> <tr><td class="num">435</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt">NV_internalformat_sample_query</a></td></tr> <tr><td class="num">436</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr> <tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr> <tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/internalformat_sample_query.txt">NV_internalformat_sample_query</a></td></tr>
<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr> <tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr> <tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr> <tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr> <tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr> <tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr> <tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt">NV_path_rendering_shared_edge</a></td></tr> <tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr> <tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
<tr><td class="num">431</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr> <tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering_shared_edge.txt">NV_path_rendering_shared_edge</a></td></tr>
<tr><td class="num">432</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr> <tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
<tr><td class="num">433</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr> <tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
<tr><td class="num">434</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr> <tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">435</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr> <tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
<tr><td class="num">436</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_locations.txt">NV_sample_locations</a></td></tr> <tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt">NV_sample_mask_override_coverage</a></td></tr> <tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr> <tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_locations.txt">NV_sample_locations</a></td></tr>
<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr> <tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt">NV_sample_mask_override_coverage</a></td></tr>
<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt">NV_shader_atomic_fp16_vector</a></td></tr> <tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt">NV_shader_atomic_int64</a></td></tr> <tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr> <tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_fp16_vector.txt">NV_shader_atomic_fp16_vector</a></td></tr>
<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr> <tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt">NV_shader_atomic_int64</a></td></tr>
<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_group.txt">NV_shader_thread_group</a></td></tr> <tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt">NV_shader_thread_shuffle</a></td></tr> <tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr> <tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_group.txt">NV_shader_thread_group</a></td></tr>
<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr> <tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt">NV_shader_thread_shuffle</a></td></tr>
<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr> <tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr> <tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr> <tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr> <tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr> <tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr> <tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr> <tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr> <tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr> <tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr> <tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr> <tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr> <tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt">NV_uniform_buffer_unified_memory</a></td></tr> <tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr> <tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr> <tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/uniform_buffer_unified_memory.txt">NV_uniform_buffer_unified_memory</a></td></tr>
<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr> <tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
<tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr> <tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr> <tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
<tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr> <tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
<tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr> <tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
<tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr> <tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
<tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr> <tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
<tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr> <tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
<tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr> <tr><td class="num">487</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
<tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr> <tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
<tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array2.txt">NV_viewport_array2</a></td></tr> <tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
<tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
<tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/viewport_array2.txt">NV_viewport_array2</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr> <tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
<tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr> <tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
<tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr> <tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
<tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr> <tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr> <tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
<tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr> <tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
<tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr> <tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview.txt">OVR_multiview</a></td></tr> <tr><td class="num">499</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview.txt">OVR_multiview</a></td></tr>
<tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview2.txt">OVR_multiview2</a></td></tr> <tr><td class="num">500</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OVR/multiview2.txt">OVR_multiview2</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr> <tr><td class="num">501</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
<tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr> <tr><td class="num">502</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">485</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr> <tr><td class="num">503</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
<tr><td class="num">486</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr> <tr><td class="num">504</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
<tr><td class="num">487</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr> <tr><td class="num">505</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
<tr><td class="num">488</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr> <tr><td class="num">506</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
<tr><td class="num">489</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr> <tr><td class="num">507</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
<tr><td class="num">490</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr> <tr><td class="num">508</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
<tr><td class="num">491</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr> <tr><td class="num">509</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr> <tr><td class="num">510</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr> <tr><td class="num">511</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr> <tr><td class="num">512</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr> <tr><td class="num">513</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
<tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr> <tr><td class="num">514</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
<tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr> <tr><td class="num">515</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
<tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr> <tr><td class="num">516</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">499</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr> <tr><td class="num">517</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
<tr><td class="num">500</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr> <tr><td class="num">518</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
<tr><td class="num">501</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr> <tr><td class="num">519</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
<tr><td class="num">502</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr> <tr><td class="num">520</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
<tr><td class="num">503</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr> <tr><td class="num">521</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
<tr><td class="num">504</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr> <tr><td class="num">522</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
<tr><td class="num">505</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr> <tr><td class="num">523</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
<tr><td class="num">506</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr> <tr><td class="num">524</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
<tr><td class="num">507</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr> <tr><td class="num">525</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">508</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr> <tr><td class="num">526</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
<tr><td class="num">509</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr> <tr><td class="num">527</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
<tr><td class="num">510</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr> <tr><td class="num">528</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
<tr><td class="num">511</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr> <tr><td class="num">529</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
<tr><td class="num">512</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr> <tr><td class="num">530</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
<tr><td class="num">513</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr> <tr><td class="num">531</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
<tr><td class="num">514</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr> <tr><td class="num">532</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
<tr><td class="num">515</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr> <tr><td class="num">533</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
<tr><td class="num">516</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr> <tr><td class="num">534</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
<tr><td class="num">517</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr> <tr><td class="num">535</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
<tr><td class="num">518</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr> <tr><td class="num">536</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
<tr><td class="num">519</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr> <tr><td class="num">537</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
<tr><td class="num">520</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr> <tr><td class="num">538</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
<tr><td class="num">521</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr> <tr><td class="num">539</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
<tr><td class="num">522</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr> <tr><td class="num">540</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
<tr><td class="num">523</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr> <tr><td class="num">541</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
<tr><td class="num">524</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr> <tr><td class="num">542</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
<tr><td class="num">525</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr> <tr><td class="num">543</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
<tr><td class="num">526</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr> <tr><td class="num">544</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
<tr><td class="num">527</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr> <tr><td class="num">545</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
<tr><td class="num">528</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr> <tr><td class="num">546</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
<tr><td class="num">529</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr> <tr><td class="num">547</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
<tr><td class="num">530</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr> <tr><td class="num">548</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
<tr><td class="num">531</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr> <tr><td class="num">549</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
<tr><td class="num">532</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr> <tr><td class="num">550</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
<tr><td class="num">533</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr> <tr><td class="num">551</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
<tr><td class="num">534</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr> <tr><td class="num">552</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
<tr><td class="num">535</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr> <tr><td class="num">553</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
<tr><td class="num">536</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr> <tr><td class="num">554</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
<tr><td class="num">537</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr> <tr><td class="num">555</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
<tr><td class="num">538</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr> <tr><td class="num">556</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
<tr><td class="num">539</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr> <tr><td class="num">557</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">540</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr> <tr><td class="num">558</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
<tr><td class="num">541</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr> <tr><td class="num">559</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
<tr><td class="num">542</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr> <tr><td class="num">560</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">543</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr> <tr><td class="num">561</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">544</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr> <tr><td class="num">562</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
<tr><td class="num">545</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr> <tr><td class="num">563</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
<tr><td class="num">546</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr> <tr><td class="num">564</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
<tr><td class="num">547</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr> <tr><td class="num">565</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
<tr><td class="num">548</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr> <tr><td class="num">566</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
<tr><td class="num">549</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr> <tr><td class="num">567</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
<tr><td class="num">550</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr> <tr><td class="num">568</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">551</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr> <tr><td class="num">569</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
<tr><td class="num">552</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr> <tr><td class="num">570</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
<tr><td class="num">553</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr> <tr><td class="num">571</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
</table> </table>
<!-- begin footer.html --> <!-- begin footer.html -->
</td></tr></table></body> </td></tr></table></body>

View File

@ -37,6 +37,8 @@
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
#define GLAPI extern #define GLAPI extern
#include <GL/osmesa.h> #include <GL/osmesa.h>
#elif defined(GLEW_EGL)
#include <GL/eglew.h>
#elif defined(_WIN32) #elif defined(_WIN32)
#include <GL/wglew.h> #include <GL/wglew.h>
#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) #elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
@ -62,6 +64,8 @@ typedef struct GLContextStruct
{ {
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
OSMesaContext ctx; OSMesaContext ctx;
#elif defined(GLEW_EGL)
EGLContext ctx;
#elif defined(_WIN32) #elif defined(_WIN32)
HWND wnd; HWND wnd;
HDC dc; HDC dc;
@ -186,6 +190,7 @@ main (int argc, char** argv)
/* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */
/* extensions string */ /* extensions string */
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA)
#elif defined(GLEW_EGL)
#elif defined(_WIN32) #elif defined(_WIN32)
/* WGL extensions */ /* WGL extensions */
if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string) if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string)
@ -264,7 +269,7 @@ void PrintExtensions (const char* s)
/* ---------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- */
#if defined(GLEW_OSMESA) #if defined(GLEW_OSMESA) || defined(GLEW_EGL)
void void
VisualInfo (GLContext* ctx) VisualInfo (GLContext* ctx)
@ -1048,6 +1053,27 @@ void DestroyContext (GLContext* ctx)
if (NULL == ctx) return; if (NULL == ctx) return;
if (NULL != ctx->ctx) OSMesaDestroyContext(ctx->ctx); if (NULL != ctx->ctx) OSMesaDestroyContext(ctx->ctx);
} }
/* ------------------------------------------------------------------------ */
#elif defined(GLEW_EGL)
void InitContext (GLContext* ctx)
{
ctx->ctx = NULL;
}
GLboolean CreateContext (GLContext* ctx)
{
return GL_FALSE;
}
void DestroyContext (GLContext* ctx)
{
if (NULL == ctx) return;
return;
}
/* ------------------------------------------------------------------------ */
#elif defined(_WIN32) #elif defined(_WIN32)
void InitContext (GLContext* ctx) void InitContext (GLContext* ctx)