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	Generate Sources of origin/master updated at Tue Oct 14 17:44:24 GMT 2014
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								src/glew.c
									
									
									
									
									
								
							@ -243,7 +243,7 @@ static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
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  return i == n ? GL_TRUE : GL_FALSE;
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}
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static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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{
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  while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
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  {
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@ -264,7 +264,7 @@ static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin
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  return GL_FALSE;
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}
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static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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{
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  if(*na >= nb)
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  {
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@ -280,7 +280,7 @@ static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuin
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  return GL_FALSE;
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}
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static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
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{
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  if(*na >= nb)
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  {
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@ -14340,7 +14340,7 @@ GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const cha
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GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
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#endif
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{
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  GLubyte* pos = (GLubyte*)name;
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  const GLubyte* pos = (const GLubyte*)name;
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  GLuint len = _glewStrLen(pos);
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  GLboolean ret = GL_TRUE;
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  while (ret && len > 0)
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@ -18300,7 +18300,7 @@ GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const c
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GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
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#endif
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{
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  GLubyte* pos = (GLubyte*)name;
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  const GLubyte* pos = (const GLubyte*)name;
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  GLuint len = _glewStrLen(pos);
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  GLboolean ret = GL_TRUE;
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  while (ret && len > 0)
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@ -18726,7 +18726,7 @@ GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
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GLboolean glxewIsSupported (const char* name)
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#endif
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{
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  GLubyte* pos = (GLubyte*)name;
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  const GLubyte* pos = (const GLubyte*)name;
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  GLuint len = _glewStrLen(pos);
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  GLboolean ret = GL_TRUE;
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  while (ret && len > 0)
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