Merge pull request #52 from Perlmint/feature/readme

Add readme of GLEW-cmake
This commit is contained in:
Gyusun Yeom 2021-12-12 21:23:34 +09:00 committed by GitHub
commit 7c2b7514f6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 309 additions and 256 deletions

View File

@ -23,41 +23,42 @@ jobs:
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
container: ubuntu:latest
steps:
- uses: actions/checkout@v2
- name: Install dependencies
run: sudo apt install libglu1-mesa-dev pkg-config
run: apt update && DEBIAN_FRONTEND=noninteractive apt install -y cmake gcc g++ libglu1-mesa-dev pkg-config libx11-dev libxext-dev
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: |
mkdir ${{runner.workspace}}/build_test
mkdir ${{runner.workspace}}/from_installed
mkdir ${{runner.workspace}}/pkg-config
mkdir ${{runner.workspace}}/as_subdirectory
mkdir build_test
mkdir from_installed
mkdir pkg-config
mkdir as_subdirectory
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{runner.workspace}}/build_test
working-directory: build_test
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
- name: Build test
working-directory: ${{runner.workspace}}/build_test
working-directory: build_test
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE
- name: Install test
shell: bash
working-directory: ${{runner.workspace}}/from_installed
working-directory: from_installed
run: |
mkdir -p ext_project/build
cp $GITHUB_WORKSPACE/src/glewinfo.c ext_project/
@ -71,7 +72,7 @@ jobs:
- name: Package config test
shell: bash
working-directory: ${{runner.workspace}}/pkg-config
working-directory: pkg-config
run: |
mkdir -p ext_project
cp $GITHUB_WORKSPACE/src/glewinfo.c ext_project/
@ -83,7 +84,7 @@ jobs:
- name: Subdirectory test
shell: bash
working-directory: ${{runner.workspace}}/as_subdirectory
working-directory: as_subdirectory
run: |
cp $GITHUB_WORKSPACE/src/glewinfo.c ./
cp $GITHUB_WORKSPACE/glew-cmake/sub-directory-test.cmake CMakeLists.txt

263
README.md
View File

@ -1,256 +1,29 @@
# GLEW - The OpenGL Extension Wrangler Library
# GLEW-cmake - nightly pre-generated snapshot with old unofficial cmake support
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.
[GLEW](https://github.com/nigels-com/glew) is upstream of this project.
But *GLEW* repository does not contain generated sources. Only releases include generated sources.
![](http://glew.sourceforge.net/glew.png)
*GLEW-cmake* has generated sources based on the latest *GLEW*. Sources are generated nightly.
If you need only the latest snapshot of *GLEW*, try the build system of *GLEW*. It is placed under the `build` directory. Official `CMakeLists.txt` is placed in `build/cmake`.
Please check [README_glew.md](./README_glew.md) for using build system of *GLEW*.
http://glew.sourceforge.net/
Also, *GLEW-cmake* has unofficial cmake support - It is created when the official CMake support of *GLEW* does not exist.
You can see some CMake script examples in [`glew-cmake`](./glew-cmake/) directory. But, I **strongly** recommend using official CMakeLists of *GLEW*.
https://github.com/nigels-com/glew
## Usage
[![Build Status](https://travis-ci.org/nigels-com/glew.svg?branch=master)](https://travis-ci.org/nigels-com/glew)
[![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
[![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download)
This project provide `libglew_static` and `libglew_shared` library targets and `glewinfo` and `visualinfo` executable targets.
## Table of Contents
`libglew_static` provides a static library, and `libglew_shared` provides a shared library.
*glew-cmake* does not affected by [BUILD_SHARED_LIBS](https://cmake.org/cmake/help/latest/variable/BUILD_SHARED_LIBS.html).
* [Downloads](#downloads)
* [Recent snapshots](#recent-snapshots)
* [Build](#build)
* [Linux and Mac](#linux-and-mac)
* [Using GNU Make](#using-gnu-make)
* [Install build tools](#install-build-tools)
* [Build](#build-1)
* [Linux EGL](#linux-egl)
* [Linux OSMesa](#linux-osmesa)
* [Linux mingw-w64](#linux-mingw-w64)
* [Using cmake](#using-cmake)
* [Install build tools](#install-build-tools-1)
* [Build](#build-2)
* [Windows](#windows)
* [Visual Studio](#visual-studio)
* [MSYS/Mingw](#msysmingw)
* [MSYS2/Mingw-w64](#msys2mingw-w64)
* [glewinfo](#glewinfo)
* [Code Generation](#code-generation)
* [Authors](#authors)
* [Contributions](#contributions)
* [Copyright and Licensing](#copyright-and-licensing)
You can disable each library target by setting `glew-cmake_BUILD_SHARED` or `glew-cmake_BUILD_STATIC` falsy value (ex. `NO`, `FALSE`).
## Downloads
If you need only libraries, Please set `ONLY_LIBS` to `ON`. Otherwise, cmake generates executable targets also.
Current release is [2.2.0](https://github.com/nigels-com/glew/releases/tag/glew-2.2.0).
[(Change Log)](http://glew.sourceforge.net/log.html)
You can get pkg-config fils by setting `PKG_CONFIG_REPRESENTATIVE_TARGET` to `libglew_static` or `libglew_shared`.
Sources available as
[ZIP](https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0.zip) or
[TGZ](https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0.tgz).
Simply specify dependency of your target with `libglew_static` or `libglew_shared` by `target_link_libraries`.
It will set the additional include directory & the libraries to link to your target.
Windows binaries for [32-bit and 64-bit](https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0-win32.zip).
### Recent snapshots
Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
<!--- [glew-20190928.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20190928.tgz/download) *GLEW 2.2.0 RC2: New extensions, bug fixes* -->
## Build
It is highly recommended to build from a tgz or zip release snapshot.
The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac.
The code generation is known to work on Windows using [MSYS2](https://www.msys2.org/).
For most end-users of GLEW the official releases are the best choice, with first class support.
### Linux and Mac
#### Using GNU Make
GNU make is the primary build system for GLEW, historically.
It includes targets for building the sources and headers, for maintenance purposes.
##### Install build tools
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev`
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel`
FreeBSD: `# pkg install xorg lang/gcc git cmake gmake bash python perl5`
##### Build
$ make
$ sudo make install
$ make clean
Targets: `all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall`
Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=`
_Note: you may need to call `make` in the **auto** folder first_
##### Linux EGL
$ sudo apt install libegl1-mesa-dev
$ make SYSTEM=linux-egl
##### Linux OSMesa
$ sudo apt install libosmesa-dev
$ make SYSTEM=linux-osmesa
##### Linux mingw-w64
$ sudo apt install mingw-w64
$ make SYSTEM=linux-mingw32
$ make SYSTEM=linux-mingw64
#### Using cmake
The cmake build is mostly contributer maintained.
Due to the multitude of use cases this is maintained on a _best effort_ basis.
Pull requests are welcome.
*CMake 2.8.12 or higher is required.*
##### Install build tools
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev cmake git`
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel cmake git`
##### Build
$ cd build
$ cmake ./cmake
$ make -j4
| Target | Description |
| ---------- | ----------- |
| glew | Build the glew shared library. |
| glew_s | Build the glew static library. |
| glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). |
| visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). |
| install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. |
| clean | Clean up build artifacts. |
| all | Build all enabled targets (default target). |
| Variables | Description |
| --------------- | ----------- |
| BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. |
| GLEW_REGAL | Build in Regal mode. |
| GLEW_OSMESA | Build in off-screen Mesa mode. |
| BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. |
### Windows
#### Visual Studio
Use the provided Visual Studio project file in build/vc15/
Projects for vc6, vc10, vc12 and vc14 are also provided
#### MSYS/Mingw
Available from [Mingw](http://www.mingw.org/)
Requirements: bash, make, gcc
$ mingw32-make
$ mingw32-make install
$ mingw32-make install.all
Alternative toolchain: `SYSTEM=mingw-win32`
#### MSYS2/Mingw-w64
Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/)
Requirements: bash, make, gcc
$ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc
$ make
$ make install
$ make install.all
Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64`
## glewinfo
`glewinfo` is a command-line tool useful for inspecting the capabilities of an
OpenGL implementation and GLEW support for that. Please include `glewinfo.txt`
with bug reports, as appropriate.
---------------------------
GLEW Extension Info
---------------------------
GLEW version 2.0.0
Reporting capabilities of pixelformat 3
Running on a Intel(R) HD Graphics 3000 from Intel
OpenGL version 3.1.0 - Build 9.17.10.4229 is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
...
## Code Generation
A Unix or Mac environment is needed for building GLEW from scratch to
include new extensions, or customize the code generation. The extension
data is regenerated from the top level source directory with:
make extensions
An alternative to generating the GLEW sources from scratch is to
download a pre-generated (unsupported) snapshot:
https://sourceforge.net/projects/glew/files/glew/snapshots/
## Authors
GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com)
with bug fixes, new OpenGL extension support and new releases.
GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/)
and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/).
Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also
assisted with the design and debugging process.
The acronym GLEW originates from Aaron Lefohn.
Pasi K&auml;rkk&auml;inen identified and fixed several problems with
GLX and SDL. Nate Robins created the `wglinfo` utility, to
which modifications were made by Michael Wimmer.
## Contributions
GLEW welcomes community contributions. Typically these are co-ordinated
via [Issues](https://github.com/nigels-com/glew/issues) or
[Pull Requests](https://github.com/nigels-com/glew/pulls) in the
GitHub web interface.
Be sure to mention platform and compiler toolchain details when filing
a bug report. The output of `glewinfo` can be quite useful for discussion
also.
Generally GLEW is usually released once a year, around the time of the Siggraph
computer graphics conference. If you're not using the current release
version of GLEW, be sure to check if the issue or bug is fixed there.
## Copyright and Licensing
GLEW is originally derived from the EXTGL project by Lev Povalahev.
The source code is licensed under the
[Modified BSD License](http://glew.sourceforge.net/glew.txt), the
[Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the
[Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT).
The automatic code generation scripts are released under the
[GNU GPL](http://glew.sourceforge.net/gpl.txt).
If you are not familiar with cmake, Some `sub-directory-test.cmake`, `fetch-content.cmake` in [`glew-cmake`](./glew-cmake/) could be helpful.

256
README_glew.md Normal file
View File

@ -0,0 +1,256 @@
# GLEW - The OpenGL Extension Wrangler Library
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform open-source C/C++ extension loading library. GLEW provides efficient run-time mechanisms for determining which OpenGL extensions are supported on the target platform. OpenGL core and extension functionality is exposed in a single header file. GLEW has been tested on a variety of operating systems, including Windows, Linux, Mac OS X, FreeBSD, Irix, and Solaris.
![](http://glew.sourceforge.net/glew.png)
http://glew.sourceforge.net/
https://github.com/nigels-com/glew
[![Build Status](https://travis-ci.org/nigels-com/glew.svg?branch=master)](https://travis-ci.org/nigels-com/glew)
[![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge)
[![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download)
## Table of Contents
* [Downloads](#downloads)
* [Recent snapshots](#recent-snapshots)
* [Build](#build)
* [Linux and Mac](#linux-and-mac)
* [Using GNU Make](#using-gnu-make)
* [Install build tools](#install-build-tools)
* [Build](#build-1)
* [Linux EGL](#linux-egl)
* [Linux OSMesa](#linux-osmesa)
* [Linux mingw-w64](#linux-mingw-w64)
* [Using cmake](#using-cmake)
* [Install build tools](#install-build-tools-1)
* [Build](#build-2)
* [Windows](#windows)
* [Visual Studio](#visual-studio)
* [MSYS/Mingw](#msysmingw)
* [MSYS2/Mingw-w64](#msys2mingw-w64)
* [glewinfo](#glewinfo)
* [Code Generation](#code-generation)
* [Authors](#authors)
* [Contributions](#contributions)
* [Copyright and Licensing](#copyright-and-licensing)
## Downloads
Current release is [2.2.0](https://github.com/nigels-com/glew/releases/tag/glew-2.2.0).
[(Change Log)](http://glew.sourceforge.net/log.html)
Sources available as
[ZIP](https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0.zip) or
[TGZ](https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0.tgz).
Windows binaries for [32-bit and 64-bit](https://github.com/nigels-com/glew/releases/download/glew-2.2.0/glew-2.2.0-win32.zip).
### Recent snapshots
Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases.
<!--- [glew-20190928.tgz](https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20190928.tgz/download) *GLEW 2.2.0 RC2: New extensions, bug fixes* -->
## Build
It is highly recommended to build from a tgz or zip release snapshot.
The code generation workflow is a complex brew of gnu make, perl and python, that works best on Linux or Mac.
The code generation is known to work on Windows using [MSYS2](https://www.msys2.org/).
For most end-users of GLEW the official releases are the best choice, with first class support.
### Linux and Mac
#### Using GNU Make
GNU make is the primary build system for GLEW, historically.
It includes targets for building the sources and headers, for maintenance purposes.
##### Install build tools
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev`
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel`
FreeBSD: `# pkg install xorg lang/gcc git cmake gmake bash python perl5`
##### Build
$ make
$ sudo make install
$ make clean
Targets: `all, glew.lib (sub-targets: glew.lib.shared, glew.lib.static), glew.bin, clean, install, uninstall`
Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=`
_Note: you may need to call `make` in the **auto** folder first_
##### Linux EGL
$ sudo apt install libegl1-mesa-dev
$ make SYSTEM=linux-egl
##### Linux OSMesa
$ sudo apt install libosmesa-dev
$ make SYSTEM=linux-osmesa
##### Linux mingw-w64
$ sudo apt install mingw-w64
$ make SYSTEM=linux-mingw32
$ make SYSTEM=linux-mingw64
#### Using cmake
The cmake build is mostly contributer maintained.
Due to the multitude of use cases this is maintained on a _best effort_ basis.
Pull requests are welcome.
*CMake 2.8.12 or higher is required.*
##### Install build tools
Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev cmake git`
RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel cmake git`
##### Build
$ cd build
$ cmake ./cmake
$ make -j4
| Target | Description |
| ---------- | ----------- |
| glew | Build the glew shared library. |
| glew_s | Build the glew static library. |
| glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). |
| visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). |
| install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. |
| clean | Clean up build artifacts. |
| all | Build all enabled targets (default target). |
| Variables | Description |
| --------------- | ----------- |
| BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. |
| GLEW_REGAL | Build in Regal mode. |
| GLEW_OSMESA | Build in off-screen Mesa mode. |
| BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. |
### Windows
#### Visual Studio
Use the provided Visual Studio project file in build/vc15/
Projects for vc6, vc10, vc12 and vc14 are also provided
#### MSYS/Mingw
Available from [Mingw](http://www.mingw.org/)
Requirements: bash, make, gcc
$ mingw32-make
$ mingw32-make install
$ mingw32-make install.all
Alternative toolchain: `SYSTEM=mingw-win32`
#### MSYS2/Mingw-w64
Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/)
Requirements: bash, make, gcc
$ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc
$ make
$ make install
$ make install.all
Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64`
## glewinfo
`glewinfo` is a command-line tool useful for inspecting the capabilities of an
OpenGL implementation and GLEW support for that. Please include `glewinfo.txt`
with bug reports, as appropriate.
---------------------------
GLEW Extension Info
---------------------------
GLEW version 2.0.0
Reporting capabilities of pixelformat 3
Running on a Intel(R) HD Graphics 3000 from Intel
OpenGL version 3.1.0 - Build 9.17.10.4229 is supported
GL_VERSION_1_1: OK
---------------
GL_VERSION_1_2: OK
---------------
glCopyTexSubImage3D: OK
glDrawRangeElements: OK
glTexImage3D: OK
glTexSubImage3D: OK
...
## Code Generation
A Unix or Mac environment is needed for building GLEW from scratch to
include new extensions, or customize the code generation. The extension
data is regenerated from the top level source directory with:
make extensions
An alternative to generating the GLEW sources from scratch is to
download a pre-generated (unsupported) snapshot:
https://sourceforge.net/projects/glew/files/glew/snapshots/
## Authors
GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com)
with bug fixes, new OpenGL extension support and new releases.
GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/)
and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/).
Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also
assisted with the design and debugging process.
The acronym GLEW originates from Aaron Lefohn.
Pasi K&auml;rkk&auml;inen identified and fixed several problems with
GLX and SDL. Nate Robins created the `wglinfo` utility, to
which modifications were made by Michael Wimmer.
## Contributions
GLEW welcomes community contributions. Typically these are co-ordinated
via [Issues](https://github.com/nigels-com/glew/issues) or
[Pull Requests](https://github.com/nigels-com/glew/pulls) in the
GitHub web interface.
Be sure to mention platform and compiler toolchain details when filing
a bug report. The output of `glewinfo` can be quite useful for discussion
also.
Generally GLEW is usually released once a year, around the time of the Siggraph
computer graphics conference. If you're not using the current release
version of GLEW, be sure to check if the issue or bug is fixed there.
## Copyright and Licensing
GLEW is originally derived from the EXTGL project by Lev Povalahev.
The source code is licensed under the
[Modified BSD License](http://glew.sourceforge.net/glew.txt), the
[Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the
[Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT).
The automatic code generation scripts are released under the
[GNU GPL](http://glew.sourceforge.net/gpl.txt).

View File

@ -0,0 +1,18 @@
cmake_minimum_required(VERSION 3.4)
project(fetch_content)
include(FetchContent)
FetchContent_Declare(
glew
GIT_REPOSITORY https://github.com/Perlmint/glew-cmake.git
GIT_TAG origin/master
)
FetchContent_GetProperties(glew)
if(NOT glew_POPULATED)
FetchContent_Populate(glew)
add_subdirectory(${glew_SOURCE_DIR} ${glew_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
add_executable(glewinfo glewinfo.c)
target_link_libraries(glewinfo PRIVATE libglew_static)

View File

@ -65,6 +65,10 @@ source_update () {
AFTER_COMMIT=`git rev-parse HEAD`
if [ "$BEFORE_COMMIT" != "$AFTER_COMMIT" ]; then
echo "Source Updated"
git checkout original_repo/${GIT_BRANCH_NAME} -- README.md
git mv -f README.md README_glew.md
git checkout $BEFORE_COMMIT -- README.md
git add -f README.md README_glew.md
git commit --amend -m "Merge ${ORIGINAL_REPO_URL} into ${GIT_BRANCH_NAME} HEAD at $(TZ=GMT date)"
git push ${PUSH_ARG} origin $GIT_BRANCH_NAME:$GIT_BRANCH_NAME
PUSH_COUNT=$((PUSH_COUNT + 1))
@ -118,7 +122,8 @@ import_tags () {
do
echo "Import $TAG"
git checkout $TAG -- .
git checkout master -- CMakeLists.txt GeneratePkgConfig.cmake
git mv -f README.md README_glew.md
git checkout master -- CMakeLists.txt GeneratePkgConfig.cmake README.md
cd "$WORKSPACE/auto"
COMMIT_TIME=`git log -1 $TAG --format=%ct`
echo "Patch perl scripts for new version"