Generate Sources of master updated at Sun Oct 26 15:28:00 GMT 2025

This commit is contained in:
Gyusun 2025-10-26 15:28:00 +00:00
parent 78212a3097
commit 7e8300fa13
3 changed files with 2 additions and 148 deletions

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@ -10683,44 +10683,6 @@ typedef void (GLAPIENTRY * PFNGLSHADINGRATEEXTPROC) (GLenum rate);
#ifndef GL_EXT_fragment_shading_rate_attachment
#define GL_EXT_fragment_shading_rate_attachment 1
#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F
#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6
#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7
#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8
#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9
#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA
#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB
#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC
#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD
#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE
#define GL_SHADING_RATE_EXT 0x96D0
#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6
#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8
#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC
#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD
#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE
#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF
#define GL_FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT 0x9780
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight);
typedef void (GLAPIENTRY * PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei* count, GLenum *shadingRates);
typedef void (GLAPIENTRY * PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1);
typedef void (GLAPIENTRY * PFNGLSHADINGRATEEXTPROC) (GLenum rate);
#define glFramebufferShadingRateEXT GLEW_GET_FUN(__glewFramebufferShadingRateEXT)
#define glGetFragmentShadingRatesEXT GLEW_GET_FUN(__glewGetFragmentShadingRatesEXT)
#define glShadingRateCombinerOpsEXT GLEW_GET_FUN(__glewShadingRateCombinerOpsEXT)
#define glShadingRateEXT GLEW_GET_FUN(__glewShadingRateEXT)
#define GLEW_EXT_fragment_shading_rate_attachment GLEW_GET_VAR(__GLEW_EXT_fragment_shading_rate_attachment)
#endif /* GL_EXT_fragment_shading_rate_attachment */
@ -10730,44 +10692,6 @@ typedef void (GLAPIENTRY * PFNGLSHADINGRATEEXTPROC) (GLenum rate);
#ifndef GL_EXT_fragment_shading_rate_primitive
#define GL_EXT_fragment_shading_rate_primitive 1
#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F
#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6
#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7
#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8
#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9
#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA
#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB
#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC
#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD
#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE
#define GL_SHADING_RATE_EXT 0x96D0
#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5
#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6
#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8
#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB
#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC
#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD
#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE
#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF
#define GL_FRAGMENT_SHADING_RATE_PRIMITIVE_RATE_WITH_MULTI_VIEWPORT_SUPPORTED_EXT 0x9780
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight);
typedef void (GLAPIENTRY * PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei* count, GLenum *shadingRates);
typedef void (GLAPIENTRY * PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1);
typedef void (GLAPIENTRY * PFNGLSHADINGRATEEXTPROC) (GLenum rate);
#define glFramebufferShadingRateEXT GLEW_GET_FUN(__glewFramebufferShadingRateEXT)
#define glGetFragmentShadingRatesEXT GLEW_GET_FUN(__glewGetFragmentShadingRatesEXT)
#define glShadingRateCombinerOpsEXT GLEW_GET_FUN(__glewShadingRateCombinerOpsEXT)
#define glShadingRateEXT GLEW_GET_FUN(__glewShadingRateEXT)
#define GLEW_EXT_fragment_shading_rate_primitive GLEW_GET_VAR(__GLEW_EXT_fragment_shading_rate_primitive)
#endif /* GL_EXT_fragment_shading_rate_primitive */
@ -24639,16 +24563,6 @@ GLEW_FUN_EXPORT PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRate
GLEW_FUN_EXPORT PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT;
GLEW_FUN_EXPORT PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT;
GLEW_FUN_EXPORT PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT;
GLEW_FUN_EXPORT PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT;
GLEW_FUN_EXPORT PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT;
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT;
GLEW_FUN_EXPORT PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT;
GLEW_FUN_EXPORT PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT;
GLEW_FUN_EXPORT PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT;
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERLAYEREXTPROC __glewBlitFramebufferLayerEXT;

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@ -2066,16 +2066,6 @@ PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT = NULL;
PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT = NULL;
PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT = NULL;
PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT = NULL;
PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT = NULL;
PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT = NULL;
PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT = NULL;
PFNGLFRAMEBUFFERSHADINGRATEEXTPROC __glewFramebufferShadingRateEXT = NULL;
PFNGLGETFRAGMENTSHADINGRATESEXTPROC __glewGetFragmentShadingRatesEXT = NULL;
PFNGLSHADINGRATECOMBINEROPSEXTPROC __glewShadingRateCombinerOpsEXT = NULL;
PFNGLSHADINGRATEEXTPROC __glewShadingRateEXT = NULL;
PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
PFNGLBLITFRAMEBUFFERLAYEREXTPROC __glewBlitFramebufferLayerEXT = NULL;
@ -10464,8 +10454,6 @@ static GLboolean _glewInit_GL_EXT_external_buffer (void);
static GLboolean _glewInit_GL_EXT_fog_coord (void);
static GLboolean _glewInit_GL_EXT_fragment_lighting (void);
static GLboolean _glewInit_GL_EXT_fragment_shading_rate (void);
static GLboolean _glewInit_GL_EXT_fragment_shading_rate_attachment (void);
static GLboolean _glewInit_GL_EXT_fragment_shading_rate_primitive (void);
static GLboolean _glewInit_GL_EXT_framebuffer_blit (void);
static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void);
static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void);
@ -14383,38 +14371,6 @@ static GLboolean _glewInit_GL_EXT_fragment_shading_rate (void)
#endif /* GL_EXT_fragment_shading_rate */
#ifdef GL_EXT_fragment_shading_rate_attachment
static GLboolean _glewInit_GL_EXT_fragment_shading_rate_attachment (void)
{
GLboolean r = GL_FALSE;
r = ((glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferShadingRateEXT")) == NULL) || r;
r = ((glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentShadingRatesEXT")) == NULL) || r;
r = ((glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateCombinerOpsEXT")) == NULL) || r;
r = ((glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_fragment_shading_rate_attachment */
#ifdef GL_EXT_fragment_shading_rate_primitive
static GLboolean _glewInit_GL_EXT_fragment_shading_rate_primitive (void)
{
GLboolean r = GL_FALSE;
r = ((glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferShadingRateEXT")) == NULL) || r;
r = ((glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentShadingRatesEXT")) == NULL) || r;
r = ((glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateCombinerOpsEXT")) == NULL) || r;
r = ((glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC)glewGetProcAddress((const GLubyte*)"glShadingRateEXT")) == NULL) || r;
return r;
}
#endif /* GL_EXT_fragment_shading_rate_primitive */
#ifdef GL_EXT_framebuffer_blit
static GLboolean _glewInit_GL_EXT_framebuffer_blit (void)
@ -19121,12 +19077,6 @@ GLenum GLEWAPIENTRY glewContextInit (void)
#ifdef GL_EXT_fragment_shading_rate
if (glewExperimental || GLEW_EXT_fragment_shading_rate) GLEW_EXT_fragment_shading_rate = !_glewInit_GL_EXT_fragment_shading_rate();
#endif /* GL_EXT_fragment_shading_rate */
#ifdef GL_EXT_fragment_shading_rate_attachment
if (glewExperimental || GLEW_EXT_fragment_shading_rate_attachment) GLEW_EXT_fragment_shading_rate_attachment = !_glewInit_GL_EXT_fragment_shading_rate_attachment();
#endif /* GL_EXT_fragment_shading_rate_attachment */
#ifdef GL_EXT_fragment_shading_rate_primitive
if (glewExperimental || GLEW_EXT_fragment_shading_rate_primitive) GLEW_EXT_fragment_shading_rate_primitive = !_glewInit_GL_EXT_fragment_shading_rate_primitive();
#endif /* GL_EXT_fragment_shading_rate_primitive */
#ifdef GL_EXT_framebuffer_blit
if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit();
#endif /* GL_EXT_framebuffer_blit */

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@ -5096,12 +5096,7 @@ static void _glewInfo_GL_EXT_fragment_shading_rate (void)
static void _glewInfo_GL_EXT_fragment_shading_rate_attachment (void)
{
GLboolean fi = glewPrintExt("GL_EXT_fragment_shading_rate_attachment", GLEW_EXT_fragment_shading_rate_attachment, glewIsSupported("GL_EXT_fragment_shading_rate_attachment"), glewGetExtension("GL_EXT_fragment_shading_rate_attachment"));
glewInfoFunc(fi, "glFramebufferShadingRateEXT", glFramebufferShadingRateEXT == NULL);
glewInfoFunc(fi, "glGetFragmentShadingRatesEXT", glGetFragmentShadingRatesEXT == NULL);
glewInfoFunc(fi, "glShadingRateCombinerOpsEXT", glShadingRateCombinerOpsEXT == NULL);
glewInfoFunc(fi, "glShadingRateEXT", glShadingRateEXT == NULL);
glewPrintExt("GL_EXT_fragment_shading_rate_attachment", GLEW_EXT_fragment_shading_rate_attachment, glewIsSupported("GL_EXT_fragment_shading_rate_attachment"), glewGetExtension("GL_EXT_fragment_shading_rate_attachment"));
}
#endif /* GL_EXT_fragment_shading_rate_attachment */
@ -5110,12 +5105,7 @@ static void _glewInfo_GL_EXT_fragment_shading_rate_attachment (void)
static void _glewInfo_GL_EXT_fragment_shading_rate_primitive (void)
{
GLboolean fi = glewPrintExt("GL_EXT_fragment_shading_rate_primitive", GLEW_EXT_fragment_shading_rate_primitive, glewIsSupported("GL_EXT_fragment_shading_rate_primitive"), glewGetExtension("GL_EXT_fragment_shading_rate_primitive"));
glewInfoFunc(fi, "glFramebufferShadingRateEXT", glFramebufferShadingRateEXT == NULL);
glewInfoFunc(fi, "glGetFragmentShadingRatesEXT", glGetFragmentShadingRatesEXT == NULL);
glewInfoFunc(fi, "glShadingRateCombinerOpsEXT", glShadingRateCombinerOpsEXT == NULL);
glewInfoFunc(fi, "glShadingRateEXT", glShadingRateEXT == NULL);
glewPrintExt("GL_EXT_fragment_shading_rate_primitive", GLEW_EXT_fragment_shading_rate_primitive, glewIsSupported("GL_EXT_fragment_shading_rate_primitive"), glewGetExtension("GL_EXT_fragment_shading_rate_primitive"));
}
#endif /* GL_EXT_fragment_shading_rate_primitive */