Generate Sources updated at Wed Apr 23 17:44:42 GMT 2014

This commit is contained in:
omniavinco 2014-04-24 02:44:42 +09:00
parent 322624ffdd
commit 864a7ea189
2 changed files with 34 additions and 34 deletions

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@ -1612,20 +1612,20 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_SRC2_RGB GL_SOURCE2_RGB
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
#define GL_SRC0_RGB GL_SOURCE0_RGB
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_SRC1_RGB GL_SOURCE1_RGB
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
#define GL_FOG_COORD GL_FOG_COORDINATE
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_SRC2_RGB GL_SOURCE2_RGB
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_SRC1_RGB GL_SOURCE1_RGB
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_SRC0_RGB GL_SOURCE0_RGB
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
@ -2044,15 +2044,15 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
@ -4109,8 +4109,8 @@ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint frame
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_SRGB 0x8C40
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
@ -7547,14 +7547,14 @@ typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint
#ifndef GL_ATI_fragment_shader
#define GL_ATI_fragment_shader 1
#define GL_2X_BIT_ATI 0x00000001
#define GL_RED_BIT_ATI 0x00000001
#define GL_2X_BIT_ATI 0x00000001
#define GL_COMP_BIT_ATI 0x00000002
#define GL_4X_BIT_ATI 0x00000002
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_4X_BIT_ATI 0x00000002
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_8X_BIT_ATI 0x00000004
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_HALF_BIT_ATI 0x00000008
#define GL_BIAS_BIT_ATI 0x00000008
#define GL_QUARTER_BIT_ATI 0x00000010
@ -12443,14 +12443,14 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#define GL_NV_path_rendering 1
#define GL_CLOSE_PATH_NV 0x00
#define GL_GLYPH_WIDTH_BIT_NV 0x01
#define GL_BOLD_BIT_NV 0x01
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_ITALIC_BIT_NV 0x02
#define GL_GLYPH_WIDTH_BIT_NV 0x01
#define GL_MOVE_TO_NV 0x02
#define GL_ITALIC_BIT_NV 0x02
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_RELATIVE_MOVE_TO_NV 0x03
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#define GL_LINE_TO_NV 0x04
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
#define GL_RELATIVE_LINE_TO_NV 0x05
#define GL_HORIZONTAL_LINE_TO_NV 0x06
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
@ -12463,8 +12463,8 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
#define GL_SMALL_CCW_ARC_TO_NV 0x12
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
@ -13082,10 +13082,10 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture
#define GL_TEXTURE_SHADER_NV 0x86DE
#define GL_SHADER_OPERATION_NV 0x86DF
#define GL_CULL_MODES_NV 0x86E0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4

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@ -202,13 +202,13 @@ typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
#define GLX_VERSION_1_3 1
#define GLX_RGBA_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
#define GLX_WINDOW_BIT 0x00000001
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_COLOR_INDEX_BIT 0x00000002
#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
#define GLX_AUX_BUFFERS_BIT 0x00000010
#define GLX_DEPTH_BUFFER_BIT 0x00000020
@ -1157,10 +1157,10 @@ typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, i
#ifndef GLX_SGIX_fbconfig
#define GLX_SGIX_fbconfig 1
#define GLX_RGBA_BIT_SGIX 0x00000001
#define GLX_WINDOW_BIT_SGIX 0x00000001
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
#define GLX_RGBA_BIT_SGIX 0x00000001
#define GLX_PIXMAP_BIT_SGIX 0x00000002
#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
#define GLX_SCREEN_EXT 0x800C
#define GLX_DRAWABLE_TYPE_SGIX 0x8010
#define GLX_RENDER_TYPE_SGIX 0x8011
@ -1264,8 +1264,8 @@ typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Disp
#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
#define GLX_PBUFFER_BIT_SGIX 0x00000004
#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020