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Generate Sources updated at Wed Apr 23 17:44:42 GMT 2014
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@ -1612,20 +1612,20 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
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#ifndef GL_VERSION_1_5
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#define GL_VERSION_1_5 1
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#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
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#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
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#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
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#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
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#define GL_SRC2_RGB GL_SOURCE2_RGB
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#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
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#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
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#define GL_SRC0_RGB GL_SOURCE0_RGB
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#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
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#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
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#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
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#define GL_SRC1_RGB GL_SOURCE1_RGB
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#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
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#define GL_FOG_COORD GL_FOG_COORDINATE
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#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
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#define GL_SRC2_RGB GL_SOURCE2_RGB
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#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
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#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
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#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
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#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
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#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
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#define GL_SRC1_RGB GL_SOURCE1_RGB
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#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
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#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
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#define GL_SRC0_RGB GL_SOURCE0_RGB
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#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
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#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
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#define GL_BUFFER_SIZE 0x8764
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#define GL_BUFFER_USAGE 0x8765
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#define GL_QUERY_COUNTER_BITS 0x8864
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@ -2044,15 +2044,15 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei
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#ifndef GL_VERSION_3_0
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#define GL_VERSION_3_0 1
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#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
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#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
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#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
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#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
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#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
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#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
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#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
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#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
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#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
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#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
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#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
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#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
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#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
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#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
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#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
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#define GL_MAJOR_VERSION 0x821B
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#define GL_MINOR_VERSION 0x821C
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@ -4109,8 +4109,8 @@ typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint frame
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#define GL_TEXTURE_STENCIL_SIZE 0x88F1
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#define GL_UNSIGNED_NORMALIZED 0x8C17
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#define GL_SRGB 0x8C40
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
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#define GL_RENDERBUFFER_BINDING 0x8CA7
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#define GL_READ_FRAMEBUFFER 0x8CA8
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#define GL_DRAW_FRAMEBUFFER 0x8CA9
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@ -7547,14 +7547,14 @@ typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint
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#ifndef GL_ATI_fragment_shader
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#define GL_ATI_fragment_shader 1
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#define GL_2X_BIT_ATI 0x00000001
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#define GL_RED_BIT_ATI 0x00000001
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#define GL_2X_BIT_ATI 0x00000001
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#define GL_COMP_BIT_ATI 0x00000002
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#define GL_4X_BIT_ATI 0x00000002
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#define GL_GREEN_BIT_ATI 0x00000002
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#define GL_4X_BIT_ATI 0x00000002
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#define GL_NEGATE_BIT_ATI 0x00000004
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#define GL_8X_BIT_ATI 0x00000004
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#define GL_BLUE_BIT_ATI 0x00000004
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#define GL_NEGATE_BIT_ATI 0x00000004
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#define GL_HALF_BIT_ATI 0x00000008
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#define GL_BIAS_BIT_ATI 0x00000008
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#define GL_QUARTER_BIT_ATI 0x00000010
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@ -12443,14 +12443,14 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
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#define GL_NV_path_rendering 1
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#define GL_CLOSE_PATH_NV 0x00
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#define GL_GLYPH_WIDTH_BIT_NV 0x01
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#define GL_BOLD_BIT_NV 0x01
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#define GL_GLYPH_HEIGHT_BIT_NV 0x02
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#define GL_ITALIC_BIT_NV 0x02
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#define GL_GLYPH_WIDTH_BIT_NV 0x01
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#define GL_MOVE_TO_NV 0x02
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#define GL_ITALIC_BIT_NV 0x02
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#define GL_GLYPH_HEIGHT_BIT_NV 0x02
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#define GL_RELATIVE_MOVE_TO_NV 0x03
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#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
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#define GL_LINE_TO_NV 0x04
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#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
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#define GL_RELATIVE_LINE_TO_NV 0x05
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#define GL_HORIZONTAL_LINE_TO_NV 0x06
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#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
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@ -12463,8 +12463,8 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
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#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
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#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
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#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
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#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
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#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
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#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
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#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
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#define GL_SMALL_CCW_ARC_TO_NV 0x12
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#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
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@ -13082,10 +13082,10 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture
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#define GL_TEXTURE_SHADER_NV 0x86DE
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#define GL_SHADER_OPERATION_NV 0x86DF
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#define GL_CULL_MODES_NV 0x86E0
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#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
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#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
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#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
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#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
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#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
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#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
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#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
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#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
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#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
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@ -202,13 +202,13 @@ typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
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#define GLX_VERSION_1_3 1
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#define GLX_RGBA_BIT 0x00000001
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#define GLX_WINDOW_BIT 0x00000001
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#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
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#define GLX_WINDOW_BIT 0x00000001
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#define GLX_PIXMAP_BIT 0x00000002
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#define GLX_COLOR_INDEX_BIT 0x00000002
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#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
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#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
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#define GLX_PBUFFER_BIT 0x00000004
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#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
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#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
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#define GLX_AUX_BUFFERS_BIT 0x00000010
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#define GLX_DEPTH_BUFFER_BIT 0x00000020
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@ -1157,10 +1157,10 @@ typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, i
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#ifndef GLX_SGIX_fbconfig
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#define GLX_SGIX_fbconfig 1
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#define GLX_RGBA_BIT_SGIX 0x00000001
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#define GLX_WINDOW_BIT_SGIX 0x00000001
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#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
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#define GLX_RGBA_BIT_SGIX 0x00000001
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#define GLX_PIXMAP_BIT_SGIX 0x00000002
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#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
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#define GLX_SCREEN_EXT 0x800C
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#define GLX_DRAWABLE_TYPE_SGIX 0x8010
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#define GLX_RENDER_TYPE_SGIX 0x8011
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@ -1264,8 +1264,8 @@ typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Disp
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#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
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#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
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#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
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#define GLX_PBUFFER_BIT_SGIX 0x00000004
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#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
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#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
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#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
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#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
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