glew-cmake release from glew-1.5.5

This commit is contained in:
Gyusun Yeom 2014-09-13 09:44:21 +09:00
parent 7ef404254a
commit 8dc5cb7c2c
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The OpenGL Extension Wrangler Library The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev Copyright (C) 2002, Lev Povalahev
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<h2>Automatic Code Generation</h2> <h2>Automatic Code Generation</h2>
<p> <p>
Starting from release 1.1.0, the source code and parts of the Starting from release 1.1.0, the source code and parts of the
documentation are automatically generated from the extension documentation are automatically generated from the extension
specifications in a two-step process. In the first step, specifications in a two-step process. In the first step,
specification files from the OpenGL registry are downloaded and specification files from the OpenGL registry are downloaded and
parsed. Skeleton descriptors are created for each extension. These parsed. Skeleton descriptors are created for each extension. These
descriptors contain all necessary information for creating the source descriptors contain all necessary information for creating the source
code and documentation in a simple and compact format, including the code and documentation in a simple and compact format, including the
name of the extension, url link to the specification, tokens, function name of the extension, url link to the specification, tokens, function
declarations, typedefs and struct definitions. In the second step, declarations, typedefs and struct definitions. In the second step,
the header files as well as the library and glewinfo source are the header files as well as the library and glewinfo source are
generated from the descriptor files. The code generation scripts are generated from the descriptor files. The code generation scripts are
located in the <tt>auto</tt> subdirectory. located in the <tt>auto</tt> subdirectory.
</p> </p>
<p> <p>
The code generation scripts require GNU make, wget, and perl. On The code generation scripts require GNU make, wget, and perl. On
Windows, the simplest way to get access to these tools is to install Windows, the simplest way to get access to these tools is to install
<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the <a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
root directory is mounted in binary mode. The makefile in the root directory is mounted in binary mode. The makefile in the
<tt>auto</tt> directory provides the following build targets: <tt>auto</tt> directory provides the following build targets:
</p> </p>
<center> <center>
<table border=0 cellpadding=0 cellspacing=0> <!-- bgcolor="#f0f0f0" --> <table border=0 cellpadding=0 cellspacing=0> <!-- bgcolor="#f0f0f0" -->
<tr><td align="right" valign="top" width="25%"><tt>make</tt></td> <tr><td align="right" valign="top" width="25%"><tt>make</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td> <td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Create the source files from the descriptors. If the <td align=left>Create the source files from the descriptors. If the
descriptors do not exist, create them from the spec files. If the spec descriptors do not exist, create them from the spec files. If the spec
files do not exist, download them from the OpenGL repository.</td></tr> files do not exist, download them from the OpenGL repository.</td></tr>
<tr><td align="right" valign="top"><tt>make clean</tt></td> <tr><td align="right" valign="top"><tt>make clean</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td> <td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Delete the source files.</td></tr> <td align=left>Delete the source files.</td></tr>
<tr><td align="right" valign="top"><tt>make clobber</tt></td> <tr><td align="right" valign="top"><tt>make clobber</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td> <td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Delete the source files and the descriptors.</td></tr> <td align=left>Delete the source files and the descriptors.</td></tr>
<tr><td align="right" valign="top"><tt>make destroy</tt></td> <tr><td align="right" valign="top"><tt>make destroy</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td> <td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr> <td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
<tr><td align="right" valign="top"><tt>make custom</tt></td> <tr><td align="right" valign="top"><tt>make custom</tt></td>
<td>&nbsp;&nbsp;&nbsp;&nbsp;</td> <td>&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align=left>Create the source files for the extensions <td align=left>Create the source files for the extensions
listed in <tt>auto/custom.txt</tt>. See "Custom Code listed in <tt>auto/custom.txt</tt>. See "Custom Code
Generation" below for more details.</td></tr> Generation" below for more details.</td></tr>
</table> </table>
</center> </center>
<h3>Adding a New Extension</h3> <h3>Adding a New Extension</h3>
<p> <p>
To add a new extension, create a descriptor file for the extension in To add a new extension, create a descriptor file for the extension in
<tt>auto/core</tt> and rerun the code generation scripts by typing <tt>auto/core</tt> and rerun the code generation scripts by typing
<tt>make clean; make</tt> in the <tt>auto</tt> directory. <tt>make clean; make</tt> in the <tt>auto</tt> directory.
</p> </p>
<p> <p>
The format of the descriptor file is given below. Items in The format of the descriptor file is given below. Items in
brackets are optional. brackets are optional.
</p> </p>
<p class="pre"> <p class="pre">
&lt;Extension Name&gt;<br> &lt;Extension Name&gt;<br>
[&lt;URL of Specification File&gt;]<br> [&lt;URL of Specification File&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br> &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br> &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br> &nbsp;&nbsp;&nbsp;&nbsp;...<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br> &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br> &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br> &nbsp;&nbsp;&nbsp;&nbsp;...<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br> &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br> &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br> &nbsp;&nbsp;&nbsp;&nbsp;...<br>
<!-- &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br> <!-- &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br> &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
&nbsp;&nbsp;&nbsp;&nbsp;...<br> --> &nbsp;&nbsp;&nbsp;&nbsp;...<br> -->
</p> </p>
<!-- <!--
<p> <p>
Note that <tt>Function Definitions</tt> are copied to the header files Note that <tt>Function Definitions</tt> are copied to the header files
without changes and have to be terminated with a semicolon. In without changes and have to be terminated with a semicolon. In
contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
<tt>Typedefs</tt> should not be terminated with a semicolon. <tt>Typedefs</tt> should not be terminated with a semicolon.
</p> </p>
--> -->
<p> <p>
Take a look at one of the files in <tt>auto/core</tt> for an Take a look at one of the files in <tt>auto/core</tt> for an
example. Note that typedefs and function signatures should not be example. Note that typedefs and function signatures should not be
terminated with a semicolon. terminated with a semicolon.
</p> </p>
<h3>Custom Code Generation</h3> <h3>Custom Code Generation</h3>
<p> <p>
Starting from GLEW 1.3.0, it is possible to control which extensions Starting from GLEW 1.3.0, it is possible to control which extensions
to include in the libarary by specifying a list in to include in the libarary by specifying a list in
<tt>auto/custom.txt</tt>. This is useful when you do not need all the <tt>auto/custom.txt</tt>. This is useful when you do not need all the
extensions and would like to reduce the size of the source files. extensions and would like to reduce the size of the source files.
Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
to rerun the scripts with the custom list of extensions. to rerun the scripts with the custom list of extensions.
</p> </p>
<p> <p>
For example, the following is the list of extensions needed to get GLEW and the For example, the following is the list of extensions needed to get GLEW and the
utilities to compile. utilities to compile.
</p> </p>
<p class="pre"> <p class="pre">
WGL_ARB_extensions_string<br> WGL_ARB_extensions_string<br>
WGL_ARB_multisample<br> WGL_ARB_multisample<br>
WGL_ARB_pixel_format<br> WGL_ARB_pixel_format<br>
WGL_ARB_pbuffer<br> WGL_ARB_pbuffer<br>
WGL_EXT_extensions_string<br> WGL_EXT_extensions_string<br>
WGL_ATI_pixel_format_float<br> WGL_ATI_pixel_format_float<br>
WGL_NV_float_buffer<br> WGL_NV_float_buffer<br>
</p> </p>
<h2>Multiple Rendering Contexts (GLEW MX)</h2> <h2>Multiple Rendering Contexts (GLEW MX)</h2>
<p>Starting with release 1.2.0, thread-safe support for multiple <p>Starting with release 1.2.0, thread-safe support for multiple
rendering contexts, possibly with different capabilities, is rendering contexts, possibly with different capabilities, is
available. Since this is not required by most users, it is not added available. Since this is not required by most users, it is not added
to the binary releases to maintain compatibility between different to the binary releases to maintain compatibility between different
versions. To include multi-context support, you have to do the versions. To include multi-context support, you have to do the
following:</p> following:</p>
<ol> <ol>
<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token <li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token
defined.</li> defined.</li>
<li>For each rendering context, create a <tt>GLEWContext</tt> object <li>For each rendering context, create a <tt>GLEWContext</tt> object
that will be available as long as the rendering context exists.</li> that will be available as long as the rendering context exists.</li>
<li>Define a macro or function called <tt>glewGetContext()</tt> that <li>Define a macro or function called <tt>glewGetContext()</tt> that
returns a pointer to the <tt>GLEWContext</tt> object associated with returns a pointer to the <tt>GLEWContext</tt> object associated with
the rendering context from which OpenGL/WGL/GLX calls are issued. This the rendering context from which OpenGL/WGL/GLX calls are issued. This
dispatch mechanism is primitive, but generic. dispatch mechanism is primitive, but generic.
<li>Make sure that you call <tt>glewInit()</tt> after creating the <li>Make sure that you call <tt>glewInit()</tt> after creating the
<tt>GLEWContext</tt> object in each rendering context. Note, that the <tt>GLEWContext</tt> object in each rendering context. Note, that the
<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has <tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has
to reside in global or thread-local memory. to reside in global or thread-local memory.
</ol> </ol>
<p>Note that according to the <a <p>Note that according to the <a
href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN
WGL documentation</a>, you have to initialize the entry points for WGL documentation</a>, you have to initialize the entry points for
every rendering context that use pixel formats with different every rendering context that use pixel formats with different
capabilities For example, the pixel formats provided by the generic capabilities For example, the pixel formats provided by the generic
software OpenGL implementation by Microsoft vs. the hardware software OpenGL implementation by Microsoft vs. the hardware
accelerated pixel formats have different capabilities. <b>GLEW by accelerated pixel formats have different capabilities. <b>GLEW by
default ignores this requirement, and does not define per-context default ignores this requirement, and does not define per-context
entry points (you can however do this using the steps described entry points (you can however do this using the steps described
above).</b> Assuming a global namespace for the entry points works in above).</b> Assuming a global namespace for the entry points works in
most situations, because typically all hardware accelerated pixel most situations, because typically all hardware accelerated pixel
formats provide the same entry points and capabilities. This means formats provide the same entry points and capabilities. This means
that unless you use the multi-context version of GLEW, you need to that unless you use the multi-context version of GLEW, you need to
call <tt>glewInit()</tt> only once in your program, or more precisely, call <tt>glewInit()</tt> only once in your program, or more precisely,
once per process.</p> once per process.</p>
<h2>Separate Namespace</h2> <h2>Separate Namespace</h2>
<p> <p>
To avoid name clashes when linking with libraries that include the To avoid name clashes when linking with libraries that include the
same symbols, extension entry points are declared in a separate same symbols, extension entry points are declared in a separate
namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
function names to their GLEW equivalents. For instance, function names to their GLEW equivalents. For instance,
<tt>glFancyFunction</tt> is simply an alias to <tt>glFancyFunction</tt> is simply an alias to
<tt>glewFancyFunction</tt>. The separate namespace does not effect <tt>glewFancyFunction</tt>. The separate namespace does not effect
token and function pointer definitions. token and function pointer definitions.
</p> </p>
<h2>Known Issues</h2> <h2>Known Issues</h2>
<p> <p>
GLEW requires GLX 1.2 for compatibility with GLUT. GLEW requires GLX 1.2 for compatibility with GLUT.
</p> </p>
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The OpenGL Extension Wrangler Library The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev Copyright (C) 2002, Lev Povalahev
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met: modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, * Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer. this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, * Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution. and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products * The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission. derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE. THE POSSIBILITY OF SUCH DAMAGE.
--> -->
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<title>GLEW: The OpenGL Extension Wrangler Library</title> <title>GLEW: The OpenGL Extension Wrangler Library</title>
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<h1>The OpenGL Extension Wrangler Library</h1> <h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Initializing GLEW</h2> <h2>Initializing GLEW</h2>
<p> <p>
First you need to create a valid OpenGL rendering context and call First you need to create a valid OpenGL rendering context and call
<tt>glewInit()</tt> to initialize the extension entry points. If <tt>glewInit()</tt> to initialize the extension entry points. If
<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization <tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
succeeded and you can use the available extensions as well as core succeeded and you can use the available extensions as well as core
OpenGL functionality. For example: OpenGL functionality. For example:
</p> </p>
<p class="pre"> <p class="pre">
#include &lt;GL/glew.h&gt;<br> #include &lt;GL/glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br> #include &lt;GL/glut.h&gt;<br>
...<br> ...<br>
glutInit(&amp;argc, argv);<br> glutInit(&amp;argc, argv);<br>
glutCreateWindow("GLEW Test");<br> glutCreateWindow("GLEW Test");<br>
GLenum err = glewInit();<br> GLenum err = glewInit();<br>
if (GLEW_OK != err)<br> if (GLEW_OK != err)<br>
{<br> {<br>
&nbsp;&nbsp;/* Problem: glewInit failed, something is seriously wrong. */<br> &nbsp;&nbsp;/* Problem: glewInit failed, something is seriously wrong. */<br>
&nbsp;&nbsp;fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br> &nbsp;&nbsp;fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
&nbsp;&nbsp;...<br> &nbsp;&nbsp;...<br>
}<br> }<br>
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br> fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
</p> </p>
<h2>Checking for Extensions</h2> <h2>Checking for Extensions</h2>
<p> <p>
Starting from GLEW 1.1.0, you can find out if a particular extension Starting from GLEW 1.1.0, you can find out if a particular extension
is available on your platform by querying globally defined variables is available on your platform by querying globally defined variables
of the form <tt>GLEW_{extension_name}</tt>: of the form <tt>GLEW_{extension_name}</tt>:
</p> </p>
<p class="pre"> <p class="pre">
if (GLEW_ARB_vertex_program)<br> if (GLEW_ARB_vertex_program)<br>
{<br> {<br>
&nbsp;&nbsp;/* It is safe to use the ARB_vertex_program extension here. */<br> &nbsp;&nbsp;/* It is safe to use the ARB_vertex_program extension here. */<br>
&nbsp;&nbsp;glGenProgramsARB(...);<br> &nbsp;&nbsp;glGenProgramsARB(...);<br>
}<br> }<br>
</p> </p>
<p> <p>
<b>In GLEW 1.0.x, a global structure was used for this task. To ensure <b>In GLEW 1.0.x, a global structure was used for this task. To ensure
binary compatibility between releases, the struct was replaced with a binary compatibility between releases, the struct was replaced with a
set of variables.</b> set of variables.</b>
</p> </p>
<p> <p>
You can also check for core OpenGL functionality. For example, to You can also check for core OpenGL functionality. For example, to
see if OpenGL 1.3 is supported, do the following: see if OpenGL 1.3 is supported, do the following:
</p> </p>
<p class="pre"> <p class="pre">
if (GLEW_VERSION_1_3)<br> if (GLEW_VERSION_1_3)<br>
{<br> {<br>
&nbsp;&nbsp;/* Yay! OpenGL 1.3 is supported! */<br> &nbsp;&nbsp;/* Yay! OpenGL 1.3 is supported! */<br>
}<br> }<br>
</p> </p>
<p> <p>
In general, you can check if <tt>GLEW_{extension_name}</tt> or In general, you can check if <tt>GLEW_{extension_name}</tt> or
<tt>GLEW_VERSION_{version}</tt> is true or false. <tt>GLEW_VERSION_{version}</tt> is true or false.
</p> </p>
<p> <p>
It is also possible to perform extension checks from string It is also possible to perform extension checks from string
input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt> input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
to check if the required core or extension functionality is to check if the required core or extension functionality is
available: available:
</p> </p>
<p class="pre"> <p class="pre">
if (glewIsSupported("GL_VERSION_1_4&nbsp;&nbsp;GL_ARB_point_sprite"))<br> if (glewIsSupported("GL_VERSION_1_4&nbsp;&nbsp;GL_ARB_point_sprite"))<br>
{<br> {<br>
&nbsp;&nbsp;/* Great, we have OpenGL 1.4 + point sprites. */<br> &nbsp;&nbsp;/* Great, we have OpenGL 1.4 + point sprites. */<br>
}<br> }<br>
</p> </p>
<p> <p>
For extensions only, <tt>glewGetExtension</tt> provides a slower alternative For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b> (GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
<tt>glewGetExtension</tt> <b>was replaced with </b> <tt>glewGetExtension</tt> <b>was replaced with </b>
<tt>glewIsSupported</tt>. <tt>glewIsSupported</tt>.
</p> </p>
<p class="pre"> <p class="pre">
if (glewGetExtension("GL_ARB_fragment_program"))<br> if (glewGetExtension("GL_ARB_fragment_program"))<br>
{<br> {<br>
&nbsp;&nbsp;/* Looks like ARB_fragment_program is supported. */<br> &nbsp;&nbsp;/* Looks like ARB_fragment_program is supported. */<br>
}<br> }<br>
</p> </p>
<h2>Experimental Drivers</h2> <h2>Experimental Drivers</h2>
<p> <p>
GLEW obtains information on the supported extensions from the graphics GLEW obtains information on the supported extensions from the graphics
driver. Experimental or pre-release drivers, however, might not driver. Experimental or pre-release drivers, however, might not
report every available extension through the standard mechanism, in report every available extension through the standard mechanism, in
which case GLEW will report it unsupported. To circumvent this which case GLEW will report it unsupported. To circumvent this
situation, the <tt>glewExperimental</tt> global switch can be turned situation, the <tt>glewExperimental</tt> global switch can be turned
on by setting it to <tt>GL_TRUE</tt> before calling on by setting it to <tt>GL_TRUE</tt> before calling
<tt>glewInit()</tt>, which ensures that all extensions with valid <tt>glewInit()</tt>, which ensures that all extensions with valid
entry points will be exposed. entry points will be exposed.
</p> </p>
<h2>Platform Specific Extensions</h2> <h2>Platform Specific Extensions</h2>
<p> <p>
Platform specific extensions are separated into two header files: Platform specific extensions are separated into two header files:
<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available <tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain <tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
extension is supported, query <tt>WGLEW_{extension name}</tt> or extension is supported, query <tt>WGLEW_{extension name}</tt> or
<tt>GLXEW_{extension_name}</tt>. For example: <tt>GLXEW_{extension_name}</tt>. For example:
</p> </p>
<p class="pre"> <p class="pre">
#include &lt;GL/wglew.h&gt;<br> #include &lt;GL/wglew.h&gt;<br>
<br> <br>
if (WGLEW_ARB_pbuffer)<br> if (WGLEW_ARB_pbuffer)<br>
{<br> {<br>
&nbsp;&nbsp;/* OK, we can use pbuffers. */<br> &nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
}<br> }<br>
else<br> else<br>
{<br> {<br>
&nbsp;&nbsp;/* Sorry, pbuffers will not work on this platform. */<br> &nbsp;&nbsp;/* Sorry, pbuffers will not work on this platform. */<br>
}<br> }<br>
</p> </p>
<p> <p>
Alternatively, use <tt>wglewIsSupported</tt> or Alternatively, use <tt>wglewIsSupported</tt> or
<tt>glxewIsSupported</tt> to check for extensions from a string: <tt>glxewIsSupported</tt> to check for extensions from a string:
</p> </p>
<p class="pre"> <p class="pre">
if (wglewIsSupported("WGL_ARB_pbuffer"))<br> if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
{<br> {<br>
&nbsp;&nbsp;/* OK, we can use pbuffers. */<br> &nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
}<br> }<br>
</p> </p>
<h2>Utilities</h2> <h2>Utilities</h2>
<p> <p>
GLEW provides two command-line utilities: one for creating a list of GLEW provides two command-line utilities: one for creating a list of
available extensions and visuals; and another for verifying extension available extensions and visuals; and another for verifying extension
entry points. entry points.
</p> </p>
<h3>visualinfo: extensions and visuals</h3> <h3>visualinfo: extensions and visuals</h3>
<p> <p>
<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The <tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
Windows version creates a file called <tt>visualinfo.txt</tt>, which Windows version creates a file called <tt>visualinfo.txt</tt>, which
contains a list of available OpenGL, WGL, and GLU extensions as well contains a list of available OpenGL, WGL, and GLU extensions as well
as a table of visuals aka. pixel formats. Pbuffer and MRT capable as a table of visuals aka. pixel formats. Pbuffer and MRT capable
visuals are also included. For additional usage information, type visuals are also included. For additional usage information, type
<tt>visualinfo -h</tt>. <tt>visualinfo -h</tt>.
</p> </p>
<h3>glewinfo: extension verification utility</h3> <h3>glewinfo: extension verification utility</h3>
<p> <p>
<tt>glewinfo</tt> allows you to verify the entry points for the <tt>glewinfo</tt> allows you to verify the entry points for the
extensions supported on your platform. The Windows version extensions supported on your platform. The Windows version
reports the results to a text file called <tt>glewinfo.txt</tt>. The reports the results to a text file called <tt>glewinfo.txt</tt>. The
Unix version prints the results to <tt>stdout</tt>. Unix version prints the results to <tt>stdout</tt>.
</p> </p>
<p>Windows usage:</p> <p>Windows usage:</p>
<blockquote><pre>glewinfo [-pf &lt;id&gt;]</pre></blockquote> <blockquote><pre>glewinfo [-pf &lt;id&gt;]</pre></blockquote>
<p>where <tt>&lt;id&gt;</tt> is the pixel format id for which the <p>where <tt>&lt;id&gt;</tt> is the pixel format id for which the
capabilities are displayed.</p> capabilities are displayed.</p>
<p>Unix usage:</p> <p>Unix usage:</p>
<blockquote><pre>glewinfo [-display &lt;dpy&gt;] [-visual &lt;id&gt;]</pre></blockquote> <blockquote><pre>glewinfo [-display &lt;dpy&gt;] [-visual &lt;id&gt;]</pre></blockquote>
<p>where <tt>&lt;dpy&gt;</tt> is the X11 display and <tt>&lt;id&gt;</tt> is <p>where <tt>&lt;dpy&gt;</tt> is the X11 display and <tt>&lt;id&gt;</tt> is
the visual id for which the capabilities are displayed.</p> the visual id for which the capabilities are displayed.</p>
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<h1>The OpenGL Extension Wrangler Library</h1> <h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html --> <!-- end header.html -->
<h2>Credits</h2> <h2>Credits</h2>
<p> <p>
GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
Ikits</a> and <a Ikits</a> and <a
href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
Magallon</a>. They also perform occasional maintainance to make sure Magallon</a>. They also perform occasional maintainance to make sure
that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris
Wyman were the first users and also assisted with the design and Wyman were the first users and also assisted with the design and
debugging process. The acronym GLEW originates from Aaron Lefohn. debugging process. The acronym GLEW originates from Aaron Lefohn.
Pasi K&auml;rkk&auml;inen identified and fixed several problems with Pasi K&auml;rkk&auml;inen identified and fixed several problems with
GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to
which modifications were made by Michael Wimmer. which modifications were made by Michael Wimmer.
</p> </p>
<h2>Copyright</h2> <h2>Copyright</h2>
<p> <p>
GLEW is originally derived from the EXTGL project by Lev Povalahev. GLEW is originally derived from the EXTGL project by Lev Povalahev.
The source code is licensed under the <a href="glew.txt">Modified BSD The source code is licensed under the <a href="glew.txt">Modified BSD
License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT
License), and the <a href="khronos.txt">Khronos License</a> (MIT License), and the <a href="khronos.txt">Khronos License</a> (MIT
License). The automatic code generation scripts are released under License). The automatic code generation scripts are released under
the <a href="gpl.txt">GNU GPL</a>. the <a href="gpl.txt">GNU GPL</a>.
</p> </p>
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</td></tr></table></body> </td></tr></table></body>
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width: 80%; width: 80%;
} }

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The OpenGL Extension Wrangler Library The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev Copyright (C) 2002, Lev Povalahev
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met: modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, * Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer. this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, * Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution. and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products * The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission. derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
THE POSSIBILITY OF SUCH DAMAGE. THE POSSIBILITY OF SUCH DAMAGE.

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<!-- begin header.html --> <!-- begin header.html -->
<!-- <!--
The OpenGL Extension Wrangler Library The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev Copyright (C) 2002, Lev Povalahev
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met: modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, * Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer. this list of conditions and the following disclaimer.
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this list of conditions and the following disclaimer in the documentation this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution. and/or other materials provided with the distribution.
* The name of the author may be used to endorse or promote products * The name of the author may be used to endorse or promote products
derived from this software without specific prior written permission. derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> --> <!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
<html> <html>
<head> <head>
<title>GLEW: The OpenGL Extension Wrangler Library</title> <title>GLEW: The OpenGL Extension Wrangler Library</title>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII"> <meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<link href="glew.css" type="text/css" rel="stylesheet"> <link href="glew.css" type="text/css" rel="stylesheet">
</head> </head>
<body bgcolor="#fff0d0"> <body bgcolor="#fff0d0">
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%"> <table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
<tr> <tr>
<td bgcolor="#ffffff" align="left" valign="top" width="200"> <td bgcolor="#ffffff" align="left" valign="top" width="200">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> <table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
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<td valign="top"> <td valign="top">
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left"> <table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">1.5.4</a></i></td></tr> <tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">1.5.5</a></i></td></tr>
<tr><td align="center"><br></td></tr> <tr><td align="center"><br></td></tr>
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<tr><td align="center"><a href="index.html">Download</a></td></tr> <tr><td align="center"><a href="index.html">Download</a></td></tr>
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<tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr> <tr><td align="center"><a href="advanced.html">Advanced Usage</a></td></tr>
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr> <tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
<tr><td align="center"><a href="log.html">Change Log</a></td></tr> <tr><td align="center"><a href="log.html">Change Log</a></td></tr>
<tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr> <tr><td align="center"><a href="http://sourceforge.net/projects/glew/">Project Page</a></td></tr>
<tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr> <tr><td align="center"><a href="https://sourceforge.net/mail/?group_id=67586">Mailing Lists</a></td></tr>
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<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left"> <table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
<tr><td align="center"><i>Last Update: 04-21-10</i></td></tr> <tr><td align="center"><i>Last Update: 07-13-10</i></td></tr>
<tr><td align="center"> <tr><td align="center">
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68" <a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
height="35" border="0" alt="OpenGL Logo"></a> height="35" border="0" alt="OpenGL Logo"></a>
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<h1>The OpenGL Extension Wrangler Library</h1> <h1>The OpenGL Extension Wrangler Library</h1>
<!-- end header.html --> <!-- end header.html -->
<h2>Supported GLX Extensions</h2> <h2>Supported GLX Extensions</h2>
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center"> <table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr> <tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context</a></td></tr> <tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr> <tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr> <tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr> <tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr> <tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr> <tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">9</td><td>&nbsp;</td><td>ATI_pixel_format_float</td></tr> <tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
<tr><td class="num">10</td><td>&nbsp;</td><td>ATI_render_texture</td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">10</td><td>&nbsp;</td><td>ATI_pixel_format_float</td></tr>
<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr> <tr><td class="num">11</td><td>&nbsp;</td><td>ATI_render_texture</td></tr>
<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/import_context.txt">EXT_import_context</a></td></tr> <tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr> <tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/swap_control.txt">EXT_swap_control</a></td></tr> <tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/import_context.txt">EXT_import_context</a></td></tr>
<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr> <tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_info.txt">EXT_visual_info</a></td></tr> <tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr> <tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr> <tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr> <tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr> <tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr> <tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr> <tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr> <tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr> <tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/glx_swap_group.txt">NV_swap_group</a></td></tr> <tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr> <tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/glx_video_out.txt">NV_video_output</a></td></tr> <tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/glx_swap_method.txt">OML_swap_method</a></td></tr> <tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/glx_sync_control.txt">OML_sync_control</a></td></tr> <tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/glx_video_out.txt">NV_video_output</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr> <tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr> <tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td>SGIS_shared_multisample</td></tr> <tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr> <tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr> <tr><td class="num">38</td><td>&nbsp;</td><td>SGIS_shared_multisample</td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr> <tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr> <tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr> <tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr> <tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/cushion.txt">SGI_cushion</a></td></tr> <tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr> <tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/swap_control.txt">SGI_swap_control</a></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr> <tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/cushion.txt">SGI_cushion</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr> <tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr> <tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
</table> <tr><td><br></td><td></td><td></td></tr>
<!-- begin footer.html --> <tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
</td></tr></table></body> <tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
<!-- end footer.html --> </table>
<!-- begin footer.html -->
</td></tr></table></body>
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@ -1,340 +1,340 @@
GNU GENERAL PUBLIC LICENSE GNU GENERAL PUBLIC LICENSE
Version 2, June 1991 Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc. Copyright (C) 1989, 1991 Free Software Foundation, Inc.
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies Everyone is permitted to copy and distribute verbatim copies
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The licenses for most software are designed to take away your The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by using it. (Some other Free Software Foundation software is covered by
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When we speak of free software, we are referring to freedom, not When we speak of free software, we are referring to freedom, not
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To protect your rights, we need to make restrictions that forbid To protect your rights, we need to make restrictions that forbid
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all those who receive copies directly or indirectly through you, then all those who receive copies directly or indirectly through you, then
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refrain entirely from distribution of the Program. refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under If any portion of this section is held invalid or unenforceable under
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It is not the purpose of this section to induce you to infringe any It is not the purpose of this section to induce you to infringe any
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This section is intended to make thoroughly clear what is believed to This section is intended to make thoroughly clear what is believed to
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8. If the distribution and/or use of the Program is restricted in 8. If the distribution and/or use of the Program is restricted in
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original copyright holder who places the Program under this License original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License. the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions 9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to be similar in spirit to the present version, but may differ in detail to
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Each version is given a distinguishing version number. If the Program Each version is given a distinguishing version number. If the Program
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either of that version or of any later version published by the Free either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software this License, you may choose any version ever published by the Free Software
Foundation. Foundation.
10. If you wish to incorporate parts of the Program into other free 10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally. of promoting the sharing and reuse of software generally.
NO WARRANTY NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION. REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms. free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found. the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.> <one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author> Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or the Free Software Foundation; either version 2 of the License, or
(at your option) any later version. (at your option) any later version.
This program is distributed in the hope that it will be useful, This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details. GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Also add information on how to contact you by electronic and paper mail. Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this If the program is interactive, make it output a short notice like this
when it starts in an interactive mode: when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details. under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program. mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names: necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker. `Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989 <signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice Ty Coon, President of Vice
This General Public License does not permit incorporating your program into This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General library. If this is what you want to do, use the GNU Library General
Public License instead of this License. Public License instead of this License.

View File

@ -1,202 +1,203 @@
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The OpenGL Extension Wrangler Library The OpenGL Extension Wrangler Library
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
Copyright (C) 2002, Lev Povalahev Copyright (C) 2002, Lev Povalahev
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
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* Redistributions of source code must retain the above copyright notice, * Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer. this list of conditions and the following disclaimer.
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and/or other materials provided with the distribution. and/or other materials provided with the distribution.
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<title>GLEW: The OpenGL Extension Wrangler Library</title> <title>GLEW: The OpenGL Extension Wrangler Library</title>
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<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">1.5.4</a></i></td></tr> <tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">1.5.5</a></i></td></tr>
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<tr><td align="center">Download</td></tr> <tr><td align="center">Download</td></tr>
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<h1>The OpenGL Extension Wrangler Library</h1> <h1>The OpenGL Extension Wrangler Library</h1>
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<p> <p>
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
open-source C/C++ extension loading library. GLEW provides efficient open-source C/C++ extension loading library. GLEW provides efficient
run-time mechanisms for determining which OpenGL extensions are run-time mechanisms for determining which OpenGL extensions are
supported on the target platform. OpenGL core and extension supported on the target platform. OpenGL core and extension
functionality is exposed in a single header file. GLEW has been functionality is exposed in a single header file. GLEW has been
tested on a variety of operating systems, including Windows, Linux, tested on a variety of operating systems, including Windows, Linux,
Mac OS X, FreeBSD, Irix, and Solaris. Mac OS X, FreeBSD, Irix, and Solaris.
</p> </p>
<h2>Download Center</h2> <h2>Download Center</h2>
<p> <p>
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed <a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
as source and precompiled binaries. The latest release is as source and precompiled binaries. The latest release is
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">1.5.4</a> <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">1.5.5</a>
[04-21-10]: [07-13-10]:
</p> </p>
<p> <p>
</p> </p>
<p> <p>
<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center"> <table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
<tr> <tr>
<td> <td>
<table border="0" cellpadding="3" cellspacing="0"> <table border="0" cellpadding="3" cellspacing="0">
<tr> <tr>
<td></td> <td></td>
<td align="right"><b>Source</b></td> <td align="right"><b>Source</b></td>
<td></td> <td></td>
<td align="left"> <td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/glew-1.5.4.zip/download">ZIP</a>&nbsp;|&nbsp; <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/glew-1.5.5.zip/download">ZIP</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/glew-1.5.4.tgz/download">TGZ</a></td> <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/glew-1.5.5.tgz/download">TGZ</a></td>
<td></td> <td></td>
</tr> </tr>
<tr> <tr>
<td></td> <td></td>
<td align="right"><b>Binaries</b></td> <td align="right"><b>Binaries</b></td>
<td></td> <td></td>
<td align="left"> <td align="left">
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/glew-1.5.4-win32.zip/download">Windows 32-bit</a>&nbsp;|&nbsp; <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/glew-1.5.5-win32.zip/download">Windows 32-bit</a>&nbsp;|&nbsp;
<a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/glew-1.5.4-win64.zip/download">64-bit</a>&nbsp; <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/glew-1.5.5-win64.zip/download">64-bit</a>&nbsp;
</td> </td>
<td></td> <td></td>
</tr> </tr>
</table> </table>
</tr> </tr>
</table> </table>
<p></p> <p></p>
<p> <p>
An up-to-date copy is also available from the <a An up-to-date copy is also available from the <a
href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">project href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">project
repository</a>: repository</a>:
</p> </p>
<p> <p>
<tt>svn co https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew glew</tt> <tt>svn co https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew glew</tt>
</p> </p>
<h2>Supported Extensions</h2> <h2>Supported Extensions</h2>
<p> <p>
The latest release contains support for OpenGL 3.3, OpenGL 4.0 and the following extensions: The latest release contains support for OpenGL 3.3, OpenGL 4.0 and the following extensions:
</p> </p>
<ul> <ul>
<li><a href="glew.html">OpenGL extensions</a> <li><a href="glew.html">OpenGL extensions</a>
<li><a href="wglew.html">WGL extensions</a> <li><a href="wglew.html">WGL extensions</a>
<li><a href="glxew.html">GLX extensions</a> <li><a href="glxew.html">GLX extensions</a>
</ul> </ul>
<h2>News</h2> <h2>News</h2>
<ul> <ul>
<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li> <li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li> <li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li> <li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li> <li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li> <li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=504079">GLEW 1.4.0</a> is released</li> <li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li> <li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=504079">GLEW 1.4.0</a> is released</li>
<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=491113">GLEW 1.3.6</a> is released</li> <li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li> <li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=491113">GLEW 1.3.6</a> is released</li>
<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li> <li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li> <li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li> <li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=327647">GLEW 1.3.3</a> is released</li> <li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li> <li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=327647">GLEW 1.3.3</a> is released</li>
<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li> <li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li> <li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li> <li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li> <li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li> <li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li> <li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
</ul> <li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
</ul>
<h2>Links</h2>
<ul> <h2>Links</h2>
<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li> <ul>
<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li> <li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li> <li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
<li><a href="http://ati.amd.com/developer/sdk/radeonSDK/html/info/Prog3D.html">ATI OpenGL Extension Specifications</a></li> <li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
<li><a href="http://developer.apple.com/graphicsimaging/opengl/extensions.html">APPLE OpenGL Extensions Guide</a></li> <li><a href="http://ati.amd.com/developer/sdk/radeonSDK/html/info/Prog3D.html">ATI OpenGL Extension Specifications</a></li>
<li><a href="http://developer.nvidia.com/object/nvidia_opengl_specs.html">NVIDIA OpenGL Extension Specifications</a></li> <li><a href="http://developer.apple.com/graphicsimaging/opengl/extensions.html">APPLE OpenGL Extensions Guide</a></li>
</ul> <li><a href="http://developer.nvidia.com/object/nvidia_opengl_specs.html">NVIDIA OpenGL Extension Specifications</a></li>
</ul>
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The OpenGL Extension Wrangler Library The OpenGL Extension Wrangler Library
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<h1>The OpenGL Extension Wrangler Library</h1> <h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Installation</h2> <h2>Installation</h2>
<p> <p>
To use the shared library version of GLEW, you need to copy the To use the shared library version of GLEW, you need to copy the
headers and libraries into their destination directories. On Windows headers and libraries into their destination directories. On Windows
this typically boils down to copying: this typically boils down to copying:
</p> </p>
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<tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td> <tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>%SystemRoot%/system32</tt></td></tr> <td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
<tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td> <tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Lib</tt></td></tr> <td align="left"><tt>{VC Root}/Lib</tt></td></tr>
<tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td> <tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr> <td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td> <tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr> <td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
</table> </table>
<p> <p>
</p> </p>
<p> <p>
where <tt>{VC Root}</tt> is the Visual C++ root directory, typically where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual <tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
Studio 6.0 or <tt>C:/Program Files/Microsoft Visual Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET. Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
</p> </p>
<p> <p>
On Unix, typing <tt>make install</tt> will attempt to install GLEW On Unix, typing <tt>make install</tt> will attempt to install GLEW
into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
customize the installation target via the <tt>GLEW_DEST</tt> customize the installation target via the <tt>GLEW_DEST</tt>
environment variable if you do not have write access to these environment variable if you do not have write access to these
directories. directories.
</p> </p>
<h2>Building Your Project with GLEW</h2> <h2>Building Your Project with GLEW</h2>
<p> <p>
There are two ways to build your project with GLEW. There are two ways to build your project with GLEW.
</p> </p>
<h3>Including the source files / project file</h3> <h3>Including the source files / project file</h3>
<p> <p>
The simpler but less flexible way is to include <tt>glew.h</tt> and The simpler but less flexible way is to include <tt>glew.h</tt> and
<tt>glew.c</tt> into your project. On Windows, you also need to <tt>glew.c</tt> into your project. On Windows, you also need to
define the <tt>GLEW_STATIC</tt> preprocessor token when building a define the <tt>GLEW_STATIC</tt> preprocessor token when building a
static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
token when building a dll. You also need to replace token when building a dll. You also need to replace
<tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with <tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with
<tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include <tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include
flag (<tt>-I</tt>) to tell the compiler where to look for it. For flag (<tt>-I</tt>) to tell the compiler where to look for it. For
example: example:
</p> </p>
<p class="pre"> <p class="pre">
#include &lt;glew.h&gt;<br> #include &lt;glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br> #include &lt;GL/glut.h&gt;<br>
&lt;gl, glu, and glut functionality is available here&gt;<br> &lt;gl, glu, and glut functionality is available here&gt;<br>
</p> </p>
<p> <p>
Depending on where you put <tt>glew.h</tt> you may also need to change Depending on where you put <tt>glew.h</tt> you may also need to change
the include directives in <tt>glew.c</tt>. Note that if you are using the include directives in <tt>glew.c</tt>. Note that if you are using
GLEW together with GLUT, you have to include <tt>glew.h</tt> first. GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
need to include it separately. need to include it separately.
</p> </p>
<p> <p>
On Windows, you also have the option of adding the supplied project On Windows, you also have the option of adding the supplied project
file <tt>glew_static.dsp</tt> to your workspace (solution) and compile file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
it together with your other projects. In this case you also need to it together with your other projects. In this case you also need to
change the <tt>GLEW_BUILD</tt> preprocessor constant to change the <tt>GLEW_BUILD</tt> preprocessor constant to
<tt>GLEW_STATIC</tt> when building a static library or executable, <tt>GLEW_STATIC</tt> when building a static library or executable,
otherwise you get build errors. otherwise you get build errors.
</p> </p>
<p> <p>
<b>Note that GLEW does not use the C <b>Note that GLEW does not use the C
runtime library, so it does not matter which version (single-threaded, runtime library, so it does not matter which version (single-threaded,
multi-threaded or multi-threaded DLL) it is linked with (without multi-threaded or multi-threaded DLL) it is linked with (without
debugging information). It is, however, always a good idea to compile all debugging information). It is, however, always a good idea to compile all
your projects including GLEW with the same C runtime settings.</b> your projects including GLEW with the same C runtime settings.</b>
</p> </p>
<h3>Using GLEW as a shared library</h3> <h3>Using GLEW as a shared library</h3>
<p> <p>
Alternatively, you can use the provided project files / makefile to Alternatively, you can use the provided project files / makefile to
build a separate shared library you can link your projects with later. build a separate shared library you can link your projects with later.
In this case the best practice is to install <tt>glew.h</tt>, In this case the best practice is to install <tt>glew.h</tt>,
<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to <tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you <tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
need administrative privileges to do this. If you do not have need administrative privileges to do this. If you do not have
administrator access and your system administrator will not do it for administrator access and your system administrator will not do it for
you, you can install GLEW into your own lib and include subdirectories you, you can install GLEW into your own lib and include subdirectories
and tell the compiler where to find it. Then you can just replace and tell the compiler where to find it. Then you can just replace
<tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your <tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your
program: program:
</p> </p>
<p class="pre"> <p class="pre">
#include &lt;GL/glew.h&gt;<br> #include &lt;GL/glew.h&gt;<br>
#include &lt;GL/glut.h&gt;<br> #include &lt;GL/glut.h&gt;<br>
&lt;gl, glu, and glut functionality is available here&gt;<br> &lt;gl, glu, and glut functionality is available here&gt;<br>
</p> </p>
<p> <p>
or: or:
</p> </p>
<p class="pre"> <p class="pre">
#include &lt;GL/glew.h&gt;<br> #include &lt;GL/glew.h&gt;<br>
&lt;gl and glu functionality is available here&gt;<br> &lt;gl and glu functionality is available here&gt;<br>
</p> </p>
<p> <p>
Remember to link your project with <tt>glew32.lib</tt>, Remember to link your project with <tt>glew32.lib</tt>,
<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and <tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on <tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
Unix (<tt>-lGLEW -lGLU -lGL</tt>). Unix (<tt>-lGLEW -lGLU -lGL</tt>).
</p> </p>
<p> <p>
It is important to keep in mind that <tt>glew.h</tt> includes neither It is important to keep in mind that <tt>glew.h</tt> includes neither
<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by <tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
issuing a preprocessor error in case you have included <tt>gl.h</tt>, issuing a preprocessor error in case you have included <tt>gl.h</tt>,
<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>. <tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
</p> </p>
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Copyright (c) 2007 The Khronos Group Inc. Copyright (c) 2007 The Khronos Group Inc.
Permission is hereby granted, free of charge, to any person obtaining a Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and/or associated documentation files (the copy of this software and/or associated documentation files (the
"Materials"), to deal in the Materials without restriction, including "Materials"), to deal in the Materials without restriction, including
without limitation the rights to use, copy, modify, merge, publish, without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Materials, and to distribute, sublicense, and/or sell copies of the Materials, and to
permit persons to whom the Materials are furnished to do so, subject to permit persons to whom the Materials are furnished to do so, subject to
the following conditions: the following conditions:
The above copyright notice and this permission notice shall be included The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Materials. in all copies or substantial portions of the Materials.
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.

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Mesa 3-D graphics library Mesa 3-D graphics library
Version: 7.0 Version: 7.0
Copyright (C) 1999-2007 Brian Paul All Rights Reserved. Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"), copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense, the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions: Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software. in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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The OpenGL Extension Wrangler Library The OpenGL Extension Wrangler Library
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<h1>The OpenGL Extension Wrangler Library</h1> <h1>The OpenGL Extension Wrangler Library</h1>
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<h2>Supported WGL Extensions</h2> <h2>Supported WGL Extensions</h2>
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center"> <table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr> <tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr> <tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr> <tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr> <tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr> <tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr> <tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr> <tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr> <tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr> <tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr> <tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr> <tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr> <tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr> <tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr> <tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr> <tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
<tr><td class="num">16</td><td>&nbsp;</td><td>ATI_render_texture_rectangle</td></tr> <tr><td class="num">16</td><td>&nbsp;</td><td>ATI_render_texture_rectangle</td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr> <tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr>
<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr> <tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr>
<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr> <tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr>
<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr> <tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr> <tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr>
<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr> <tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr> <tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr>
<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr> <tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr>
<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr> <tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr>
<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr> <tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr> <tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr>
<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr> <tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr>
<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr> <tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr>
<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr> <tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr>
<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr> <tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr>
<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr> <tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td><br></td><td></td><td></td></tr>
<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr> <tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr> <tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr> <tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr>
<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr> <tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr> <tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr> <tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr>
<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr> <tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr>
<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr> <tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr>
<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_video_out.txt">NV_video_output</a></td></tr> <tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
<tr><td><br></td><td></td><td></td></tr> <tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_video_out.txt">NV_video_output</a></td></tr>
<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr> <tr><td><br></td><td></td><td></td></tr>
</table> <tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr>
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