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	Generate Sources of origin/master updated at Thu Dec 20 17:45:56 GMT 2018
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				@ -913,6 +913,17 @@ typedef EGLBoolean  ( * PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay  dpy, EGLin
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#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
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/* -------------- EGL_EXT_gl_colorspace_display_p3_passthrough ------------- */
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#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough
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#define EGL_EXT_gl_colorspace_display_p3_passthrough 1
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#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490
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#define EGLEW_EXT_gl_colorspace_display_p3_passthrough EGLEW_GET_VAR(__EGLEW_EXT_gl_colorspace_display_p3_passthrough)
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#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
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/* ---------------------- EGL_EXT_gl_colorspace_scrgb ---------------------- */
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#ifndef EGL_EXT_gl_colorspace_scrgb
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@ -2764,6 +2775,7 @@ EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear;
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EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq;
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EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3;
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EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear;
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EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough;
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EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb;
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EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear;
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EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_image_dma_buf_import;
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								src/glew.c
									
									
									
									
									
								
							
							
						
						
									
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							@ -19367,6 +19367,7 @@ GLboolean __EGLEW_EXT_gl_colorspace_bt2020_linear = GL_FALSE;
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GLboolean __EGLEW_EXT_gl_colorspace_bt2020_pq = GL_FALSE;
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GLboolean __EGLEW_EXT_gl_colorspace_display_p3 = GL_FALSE;
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GLboolean __EGLEW_EXT_gl_colorspace_display_p3_linear = GL_FALSE;
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GLboolean __EGLEW_EXT_gl_colorspace_display_p3_passthrough = GL_FALSE;
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GLboolean __EGLEW_EXT_gl_colorspace_scrgb = GL_FALSE;
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GLboolean __EGLEW_EXT_gl_colorspace_scrgb_linear = GL_FALSE;
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GLboolean __EGLEW_EXT_image_dma_buf_import = GL_FALSE;
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@ -20408,6 +20409,9 @@ GLenum eglewInit (EGLDisplay display)
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#ifdef EGL_EXT_gl_colorspace_display_p3_linear
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  EGLEW_EXT_gl_colorspace_display_p3_linear = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_linear", extStart, extEnd);
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#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
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#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough
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  EGLEW_EXT_gl_colorspace_display_p3_passthrough = _glewSearchExtension("EGL_EXT_gl_colorspace_display_p3_passthrough", extStart, extEnd);
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#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
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#ifdef EGL_EXT_gl_colorspace_scrgb
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  EGLEW_EXT_gl_colorspace_scrgb = _glewSearchExtension("EGL_EXT_gl_colorspace_scrgb", extStart, extEnd);
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#endif /* EGL_EXT_gl_colorspace_scrgb */
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@ -30734,6 +30738,13 @@ GLboolean eglewIsSupported (const char* name)
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          continue;
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        }
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#endif
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#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough
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        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_display_p3_passthrough", 36))
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        {
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          ret = EGLEW_EXT_gl_colorspace_display_p3_passthrough;
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          continue;
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        }
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#endif
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#ifdef EGL_EXT_gl_colorspace_scrgb
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        if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_colorspace_scrgb", 19))
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        {
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@ -11966,6 +11966,15 @@ static void _glewInfo_EGL_EXT_gl_colorspace_display_p3_linear (void)
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#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
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#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough
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static void _glewInfo_EGL_EXT_gl_colorspace_display_p3_passthrough (void)
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{
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  glewPrintExt("EGL_EXT_gl_colorspace_display_p3_passthrough", EGLEW_EXT_gl_colorspace_display_p3_passthrough, eglewIsSupported("EGL_EXT_gl_colorspace_display_p3_passthrough"), eglewGetExtension("EGL_EXT_gl_colorspace_display_p3_passthrough"));
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}
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#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
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#ifdef EGL_EXT_gl_colorspace_scrgb
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static void _glewInfo_EGL_EXT_gl_colorspace_scrgb (void)
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@ -17789,6 +17798,9 @@ static void eglewInfo ()
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#ifdef EGL_EXT_gl_colorspace_display_p3_linear
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  _glewInfo_EGL_EXT_gl_colorspace_display_p3_linear();
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#endif /* EGL_EXT_gl_colorspace_display_p3_linear */
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#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough
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  _glewInfo_EGL_EXT_gl_colorspace_display_p3_passthrough();
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#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */
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#ifdef EGL_EXT_gl_colorspace_scrgb
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  _glewInfo_EGL_EXT_gl_colorspace_scrgb();
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#endif /* EGL_EXT_gl_colorspace_scrgb */
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