replaced sed with perl

git-svn-id: https://glew.svn.sourceforge.net/svnroot/glew/trunk/glew@193 783a27ee-832a-0410-bc00-9f386506c6dd
This commit is contained in:
ikits 2004-01-13 18:59:49 +00:00
parent a0e91d5a72
commit a65f4fd25f
2 changed files with 22 additions and 20 deletions

View File

@ -38,8 +38,10 @@ ext: $(EXT)/.dummy
$(REGISTRY)/.dummy: $(BIN)/update_registry.sh $(REGISTRY)/.dummy: $(BIN)/update_registry.sh
$(BIN)/update_registry.sh $(REGISTRY) $(REGISTRY_URL) $(BIN)/update_registry.sh $(REGISTRY) $(REGISTRY_URL)
sed -e '7s/\<ATI_/GL_ATI_/' $(REGISTRY)/ATI/texture_env_combine3.txt > tmp head -6 $(REGISTRY)/ATI/texture_env_combine3.txt > tmp
mv tmp $(REGISTRY)/ATI/texture_env_combine3.txt tail +7 $(REGISTRY)/ATI/texture_env_combine3.txt | \
perl -e 's/ATI\_/GL\_ATI\_/g;' -p >> tmp
mv -f tmp $(REGISTRY)/ATI/texture_env_combine3.txt
touch $@ touch $@
$(EXT)/.dummy: $(REGISTRY)/.dummy $(EXT)/.dummy: $(REGISTRY)/.dummy
@ -100,8 +102,8 @@ $(S.DEST)/glew.c: $(EXT)/.dummy
$(BIN)/make_list.pl $(EXT)/GLX_* >> $@ $(BIN)/make_list.pl $(EXT)/GLX_* >> $@
cat $(SRC)/glew_post.c >> $@ cat $(SRC)/glew_post.c >> $@
$(BIN)/fix_OML_sync_control.sh $@ $(BIN)/fix_OML_sync_control.sh $@
sed -e "s/GLEW_VERSION_STRING/$(GLEW_MAJOR)\.$(GLEW_MINOR)\.$(GLEW_MICRO)/g" $@ > tmp perl -e "s/GLEW_VERSION_STRING/$(GLEW_MAJOR)\.$(GLEW_MINOR)\.$(GLEW_MICRO)/g" -pi.bak $@
mv tmp $@ rm -f $@.bak
$(S.DEST)/glewinfo.c: $(EXT)/.dummy $(S.DEST)/glewinfo.c: $(EXT)/.dummy
cp -f $(SRC)/glewinfo_pre.c $@ cp -f $(SRC)/glewinfo_pre.c $@

View File

@ -37,12 +37,12 @@ if [ ! -d $1 ] ; then
# fix GL_NV_occlusion_query and GL_HP_occlusion_test # fix GL_NV_occlusion_query and GL_HP_occlusion_test
grep -v '_HP' $1/GL_NV_occlusion_query > tmp grep -v '_HP' $1/GL_NV_occlusion_query > tmp
mv tmp $1/GL_NV_occlusion_query mv tmp $1/GL_NV_occlusion_query
sed -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' \ perl -e's/OCCLUSION_TEST_HP.*/OCCLUSION_TEST_HP 0x8165/' -pi.bak \
$1/GL_HP_occlusion_test > tmp $1/GL_HP_occlusion_test
mv tmp $1/GL_HP_occlusion_test rm -f $1/GL_HP_occlusion_test.bak
sed -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' \ perl -e's/OCCLUSION_TEST_RESULT_HP.*/OCCLUSION_TEST_RESULT_HP 0x8166/' -pi.bak \
$1/GL_HP_occlusion_test > tmp $1/GL_HP_occlusion_test
mv tmp $1/GL_HP_occlusion_test rm -f $1/GL_HP_occlusion_test.bak
# fix WGL_ATI_pixel_format_float # fix WGL_ATI_pixel_format_float
cat >> $1/WGL_ATI_pixel_format_float <<EOT cat >> $1/WGL_ATI_pixel_format_float <<EOT
@ -106,14 +106,14 @@ EOT
rm -f $1/GL_SUN_multi_draw_arrays rm -f $1/GL_SUN_multi_draw_arrays
# change variable names in GL_ARB_vertex_shader # change variable names in GL_ARB_vertex_shader
sed -e 's/v0/x/g' $1/GL_ARB_vertex_shader > tmp perl -e 's/v0/x/g' -pi.bak $1/GL_ARB_vertex_shader
mv tmp $1/GL_ARB_vertex_shader rm -f $1/GL_ARB_vertex_shader.bak
sed -e 's/v1/y/g' $1/GL_ARB_vertex_shader > tmp perl -e 's/v1/y/g' -pi.bak $1/GL_ARB_vertex_shader
mv tmp $1/GL_ARB_vertex_shader rm -f $1/GL_ARB_vertex_shader.bak
sed -e 's/v2/z/g' $1/GL_ARB_vertex_shader > tmp perl -e 's/v2/z/g' -pi.bak $1/GL_ARB_vertex_shader
mv tmp $1/GL_ARB_vertex_shader rm -f $1/GL_ARB_vertex_shader.bak
sed -e 's/v3/w/g' $1/GL_ARB_vertex_shader > tmp perl -e 's/v3/w/g' -pi.bak $1/GL_ARB_vertex_shader
mv tmp $1/GL_ARB_vertex_shader rm -f $1/GL_ARB_vertex_shader.bak
# remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader, # remove triplicates in GL_ARB_shader_objects, GL_ARB_fragment_shader,
# and GL_ARB_vertex_shader # and GL_ARB_vertex_shader
@ -136,8 +136,8 @@ EOT
# fix bugs in GL_ARB_vertex_shader # fix bugs in GL_ARB_vertex_shader
grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp grep -v "GL_FLOAT" $1/GL_ARB_vertex_shader > tmp
mv tmp $1/GL_ARB_vertex_shader mv tmp $1/GL_ARB_vertex_shader
sed -e 's/handle /GLhandleARB /g' $1/GL_ARB_vertex_shader > tmp perl -e 's/handle /GLhandleARB /g' -pi.bak $1/GL_ARB_vertex_shader
mv tmp $1/GL_ARB_vertex_shader rm -f $1/GL_ARB_vertex_shader.bak
# fix bugs in GL_ARB_shader_objects # fix bugs in GL_ARB_shader_objects
grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp grep -v "GL_FLOAT" $1/GL_ARB_shader_objects > tmp