From a9714943d5e08cbc596a7f2758195148df5dc628 Mon Sep 17 00:00:00 2001 From: Gyusun Date: Mon, 25 Aug 2025 11:42:24 +0000 Subject: [PATCH] Generate Sources of master updated at Mon Aug 25 11:42:24 GMT 2025 --- build/glew.rc | 2 +- build/glewinfo.rc | 2 +- build/visualinfo.rc | 2 +- include/GL/eglew.h | 40 +- include/GL/glew.h | 5 +- include/GL/glxew.h | 4 +- include/GL/wglew.h | 4 +- src/glew.c | 1885 ++++++++++++++++++++++--------------------- src/glewinfo.c | 34 +- 9 files changed, 1009 insertions(+), 969 deletions(-) diff --git a/build/glew.rc b/build/glew.rc index 12f25c9..f1d94df 100644 --- a/build/glew.rc +++ b/build/glew.rc @@ -42,7 +42,7 @@ BEGIN BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\n" - "Copyright (C) 2008-2024, Nigel Stewart \r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" "Copyright (C) 2002-2008, Milan Ikits \r\n" "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" "Copyright (C) 2002, Lev Povalahev\r\n" diff --git a/build/glewinfo.rc b/build/glewinfo.rc index f7c213a..3ec8a5f 100644 --- a/build/glewinfo.rc +++ b/build/glewinfo.rc @@ -30,7 +30,7 @@ BEGIN BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\n" - "Copyright (C) 2008-2024, Nigel Stewart \r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" "Copyright (C) 2002-2008, Milan Ikits \r\n" "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" "Copyright (C) 2002, Lev Povalahev\r\n" diff --git a/build/visualinfo.rc b/build/visualinfo.rc index e37eabb..95f7c8a 100644 --- a/build/visualinfo.rc +++ b/build/visualinfo.rc @@ -30,7 +30,7 @@ BEGIN BEGIN VALUE "Comments", "The OpenGL Extension Wrangler Library\r\n" - "Copyright (C) 2008-2024, Nigel Stewart \r\n" + "Copyright (C) 2008-2025, Nigel Stewart \r\n" "Copyright (C) 2002-2008, Milan Ikits \r\n" "Copyright (C) 2002-2008, Marcelo E. Magallon \r\n" "Copyright (C) 2002, Lev Povalahev\r\n" diff --git a/include/GL/eglew.h b/include/GL/eglew.h index 0645b13..71091dd 100644 --- a/include/GL/eglew.h +++ b/include/GL/eglew.h @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2024, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -162,24 +162,16 @@ struct wl_buffer; struct wl_display; struct wl_resource; -#define EGL_DONT_CARE ((EGLint)-1) - -#define EGL_NO_CONTEXT ((EGLContext)0) -#define EGL_NO_DISPLAY ((EGLDisplay)0) -#define EGL_NO_IMAGE ((EGLImage)0) -#define EGL_NO_SURFACE ((EGLSurface)0) -#define EGL_NO_SYNC ((EGLSync)0) - -#define EGL_UNKNOWN ((EGLint)-1) - -#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) - EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); /* ---------------------------- EGL_VERSION_1_0 ---------------------------- */ #ifndef EGL_VERSION_1_0 #define EGL_VERSION_1_0 1 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) #define EGL_FALSE 0 #define EGL_PBUFFER_BIT 0x0001 #define EGL_TRUE 1 @@ -327,6 +319,7 @@ typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interv #ifndef EGL_VERSION_1_2 #define EGL_VERSION_1_2 1 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) #define EGL_OPENGL_ES_BIT 0x0001 #define EGL_OPENVG_BIT 0x0002 #define EGL_LUMINANCE_SIZE 0x303D @@ -337,6 +330,7 @@ typedef EGLBoolean ( * PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interv #define EGL_RENDER_BUFFER 0x3086 #define EGL_COLORSPACE 0x3087 #define EGL_ALPHA_FORMAT 0x3088 +#define EGL_COLORSPACE_sRGB 0x3089 #define EGL_COLORSPACE_LINEAR 0x308A #define EGL_ALPHA_FORMAT_NONPRE 0x308B #define EGL_ALPHA_FORMAT_PRE 0x308C @@ -383,6 +377,7 @@ typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); #define EGL_CONFORMANT 0x3042 #define EGL_VG_COLORSPACE 0x3087 #define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_COLORSPACE_sRGB 0x3089 #define EGL_VG_COLORSPACE_LINEAR 0x308A #define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B #define EGL_VG_ALPHA_FORMAT_PRE 0x308C @@ -397,6 +392,7 @@ typedef EGLBoolean ( * PFNEGLWAITCLIENTPROC) ( void ); #ifndef EGL_VERSION_1_4 #define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) #define EGL_OPENGL_BIT 0x0008 #define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 #define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 @@ -418,6 +414,8 @@ typedef EGLContext ( * PFNEGLGETCURRENTCONTEXTPROC) ( void ); #ifndef EGL_VERSION_1_5 #define EGL_VERSION_1_5 1 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 #define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 @@ -553,6 +551,8 @@ typedef EGLClientBuffer ( * PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EG #ifndef EGL_ANDROID_get_frame_timestamps #define EGL_ANDROID_get_frame_timestamps 1 +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) #define EGL_TIMESTAMPS_ANDROID 0x3430 #define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 #define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 @@ -612,6 +612,7 @@ typedef EGLClientBuffer ( * PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struc #ifndef EGL_ANDROID_native_fence_sync #define EGL_ANDROID_native_fence_sync 1 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 @@ -871,6 +872,7 @@ typedef EGLBoolean ( * PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_i #ifndef EGL_EXT_device_base #define EGL_EXT_device_base 1 +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C @@ -948,6 +950,7 @@ typedef EGLBoolean ( * PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGL #ifndef EGL_EXT_device_query #define EGL_EXT_device_query 1 +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) #define EGL_BAD_DEVICE_EXT 0x322B #define EGL_DEVICE_EXT 0x322C @@ -1188,6 +1191,8 @@ typedef EGLBoolean ( * PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLin #ifndef EGL_EXT_output_base #define EGL_EXT_output_base 1 +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) #define EGL_BAD_OUTPUT_LAYER_EXT 0x322D #define EGL_BAD_OUTPUT_PORT_EXT 0x322E #define EGL_SWAP_INTERVAL_EXT 0x322F @@ -1786,6 +1791,7 @@ typedef EGLBoolean ( * PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint #ifndef EGL_KHR_image #define EGL_KHR_image 1 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) #define EGL_NATIVE_PIXMAP_KHR 0x30B0 typedef EGLImageKHR ( * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list); @@ -1803,6 +1809,7 @@ typedef EGLBoolean ( * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR i #ifndef EGL_KHR_image_base #define EGL_KHR_image_base 1 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) #define EGL_IMAGE_PRESERVED_KHR 0x30D2 #define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base) @@ -1920,6 +1927,8 @@ typedef EGLBoolean ( * PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurfac #ifndef EGL_KHR_no_config_context #define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) + #define EGLEW_KHR_no_config_context EGLEW_GET_VAR(__EGLEW_KHR_no_config_context) #endif /* EGL_KHR_no_config_context */ @@ -1989,6 +1998,7 @@ typedef EGLBoolean ( * PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface #ifndef EGL_KHR_reusable_sync #define EGL_KHR_reusable_sync 1 +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 #define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SIGNALED_KHR 0x30F2 @@ -2020,6 +2030,7 @@ typedef EGLBoolean ( * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync #ifndef EGL_KHR_stream #define EGL_KHR_stream 1 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_PRODUCER_FRAME_KHR 0x3212 #define EGL_CONSUMER_FRAME_KHR 0x3213 @@ -2099,6 +2110,8 @@ typedef EGLBoolean ( * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLS #ifndef EGL_KHR_stream_cross_process_fd #define EGL_KHR_stream_cross_process_fd 1 +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) + typedef EGLStreamKHR ( * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); typedef EGLNativeFileDescriptorKHR ( * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); @@ -2769,6 +2782,7 @@ typedef EGLSyncKHR ( * PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamK #ifndef EGL_NV_sync #define EGL_NV_sync 1 +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) #define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 #define EGL_SYNC_STATUS_NV 0x30E7 diff --git a/include/GL/glew.h b/include/GL/glew.h index d85ae47..b06c5a3 100644 --- a/include/GL/glew.h +++ b/include/GL/glew.h @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2024, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -10040,6 +10040,7 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum ta typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); @@ -10255,6 +10256,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, G #define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) #define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) #define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) #define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) #define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) #define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) @@ -24268,6 +24270,7 @@ GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; diff --git a/include/GL/glxew.h b/include/GL/glxew.h index 6b7e045..2796b9b 100644 --- a/include/GL/glxew.h +++ b/include/GL/glxew.h @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2024, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -1823,7 +1823,7 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; /* ------------------------------------------------------------------------ */ -GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLenum GLEWAPIENTRY glxewInit (void); GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); #ifndef GLXEW_GET_VAR diff --git a/include/GL/wglew.h b/include/GL/wglew.h index 488e99d..c7733b0 100644 --- a/include/GL/wglew.h +++ b/include/GL/wglew.h @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2024, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -1446,7 +1446,7 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; /* ------------------------------------------------------------------------- */ -GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLenum GLEWAPIENTRY wglewInit (void); GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); #ifndef WGLEW_GET_VAR diff --git a/src/glew.c b/src/glew.c index ac404c3..9a63764 100644 --- a/src/glew.c +++ b/src/glew.c @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2024, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -1964,6 +1964,7 @@ PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; @@ -10211,413 +10212,413 @@ static GLboolean* _glewExtensionEnabled[] = { NULL }; -static GLboolean _glewInit_GL_VERSION_1_2 (); -static GLboolean _glewInit_GL_VERSION_1_3 (); -static GLboolean _glewInit_GL_VERSION_1_4 (); -static GLboolean _glewInit_GL_VERSION_1_5 (); -static GLboolean _glewInit_GL_VERSION_2_0 (); -static GLboolean _glewInit_GL_VERSION_2_1 (); -static GLboolean _glewInit_GL_VERSION_3_0 (); -static GLboolean _glewInit_GL_VERSION_3_1 (); -static GLboolean _glewInit_GL_VERSION_3_2 (); -static GLboolean _glewInit_GL_VERSION_3_3 (); -static GLboolean _glewInit_GL_VERSION_4_0 (); -static GLboolean _glewInit_GL_VERSION_4_5 (); -static GLboolean _glewInit_GL_VERSION_4_6 (); -static GLboolean _glewInit_GL_3DFX_tbuffer (); -static GLboolean _glewInit_GL_AMD_debug_output (); -static GLboolean _glewInit_GL_AMD_draw_buffers_blend (); -static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (); -static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (); -static GLboolean _glewInit_GL_AMD_interleaved_elements (); -static GLboolean _glewInit_GL_AMD_multi_draw_indirect (); -static GLboolean _glewInit_GL_AMD_name_gen_delete (); -static GLboolean _glewInit_GL_AMD_occlusion_query_event (); -static GLboolean _glewInit_GL_AMD_performance_monitor (); -static GLboolean _glewInit_GL_AMD_sample_positions (); -static GLboolean _glewInit_GL_AMD_sparse_texture (); -static GLboolean _glewInit_GL_AMD_stencil_operation_extended (); -static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (); -static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (); -static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (); -static GLboolean _glewInit_GL_ANGLE_instanced_arrays (); -static GLboolean _glewInit_GL_ANGLE_timer_query (); -static GLboolean _glewInit_GL_ANGLE_translated_shader_source (); -static GLboolean _glewInit_GL_APPLE_copy_texture_levels (); -static GLboolean _glewInit_GL_APPLE_element_array (); -static GLboolean _glewInit_GL_APPLE_fence (); -static GLboolean _glewInit_GL_APPLE_flush_buffer_range (); -static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (); -static GLboolean _glewInit_GL_APPLE_object_purgeable (); -static GLboolean _glewInit_GL_APPLE_sync (); -static GLboolean _glewInit_GL_APPLE_texture_range (); -static GLboolean _glewInit_GL_APPLE_vertex_array_object (); -static GLboolean _glewInit_GL_APPLE_vertex_array_range (); -static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (); -static GLboolean _glewInit_GL_ARB_ES2_compatibility (); -static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (); -static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (); -static GLboolean _glewInit_GL_ARB_base_instance (); -static GLboolean _glewInit_GL_ARB_bindless_texture (); -static GLboolean _glewInit_GL_ARB_blend_func_extended (); -static GLboolean _glewInit_GL_ARB_buffer_storage (); -static GLboolean _glewInit_GL_ARB_cl_event (); -static GLboolean _glewInit_GL_ARB_clear_buffer_object (); -static GLboolean _glewInit_GL_ARB_clear_texture (); -static GLboolean _glewInit_GL_ARB_clip_control (); -static GLboolean _glewInit_GL_ARB_color_buffer_float (); -static GLboolean _glewInit_GL_ARB_compute_shader (); -static GLboolean _glewInit_GL_ARB_compute_variable_group_size (); -static GLboolean _glewInit_GL_ARB_copy_buffer (); -static GLboolean _glewInit_GL_ARB_copy_image (); -static GLboolean _glewInit_GL_ARB_debug_output (); -static GLboolean _glewInit_GL_ARB_direct_state_access (); -static GLboolean _glewInit_GL_ARB_draw_buffers (); -static GLboolean _glewInit_GL_ARB_draw_buffers_blend (); -static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (); -static GLboolean _glewInit_GL_ARB_draw_indirect (); -static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (); -static GLboolean _glewInit_GL_ARB_framebuffer_object (); -static GLboolean _glewInit_GL_ARB_geometry_shader4 (); -static GLboolean _glewInit_GL_ARB_get_program_binary (); -static GLboolean _glewInit_GL_ARB_get_texture_sub_image (); -static GLboolean _glewInit_GL_ARB_gl_spirv (); -static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (); -static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (); -static GLboolean _glewInit_GL_ARB_imaging (); -static GLboolean _glewInit_GL_ARB_indirect_parameters (); -static GLboolean _glewInit_GL_ARB_instanced_arrays (); -static GLboolean _glewInit_GL_ARB_internalformat_query (); -static GLboolean _glewInit_GL_ARB_internalformat_query2 (); -static GLboolean _glewInit_GL_ARB_invalidate_subdata (); -static GLboolean _glewInit_GL_ARB_map_buffer_range (); -static GLboolean _glewInit_GL_ARB_matrix_palette (); -static GLboolean _glewInit_GL_ARB_multi_bind (); -static GLboolean _glewInit_GL_ARB_multi_draw_indirect (); -static GLboolean _glewInit_GL_ARB_multisample (); -static GLboolean _glewInit_GL_ARB_multitexture (); -static GLboolean _glewInit_GL_ARB_occlusion_query (); -static GLboolean _glewInit_GL_ARB_parallel_shader_compile (); -static GLboolean _glewInit_GL_ARB_point_parameters (); -static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (); -static GLboolean _glewInit_GL_ARB_program_interface_query (); -static GLboolean _glewInit_GL_ARB_provoking_vertex (); -static GLboolean _glewInit_GL_ARB_robustness (); -static GLboolean _glewInit_GL_ARB_sample_locations (); -static GLboolean _glewInit_GL_ARB_sample_shading (); -static GLboolean _glewInit_GL_ARB_sampler_objects (); -static GLboolean _glewInit_GL_ARB_separate_shader_objects (); -static GLboolean _glewInit_GL_ARB_shader_atomic_counters (); -static GLboolean _glewInit_GL_ARB_shader_image_load_store (); -static GLboolean _glewInit_GL_ARB_shader_objects (); -static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (); -static GLboolean _glewInit_GL_ARB_shader_subroutine (); -static GLboolean _glewInit_GL_ARB_shading_language_include (); -static GLboolean _glewInit_GL_ARB_sparse_buffer (); -static GLboolean _glewInit_GL_ARB_sparse_texture (); -static GLboolean _glewInit_GL_ARB_sync (); -static GLboolean _glewInit_GL_ARB_tessellation_shader (); -static GLboolean _glewInit_GL_ARB_texture_barrier (); -static GLboolean _glewInit_GL_ARB_texture_buffer_object (); -static GLboolean _glewInit_GL_ARB_texture_buffer_range (); -static GLboolean _glewInit_GL_ARB_texture_compression (); -static GLboolean _glewInit_GL_ARB_texture_multisample (); -static GLboolean _glewInit_GL_ARB_texture_storage (); -static GLboolean _glewInit_GL_ARB_texture_storage_multisample (); -static GLboolean _glewInit_GL_ARB_texture_view (); -static GLboolean _glewInit_GL_ARB_timer_query (); -static GLboolean _glewInit_GL_ARB_transform_feedback2 (); -static GLboolean _glewInit_GL_ARB_transform_feedback3 (); -static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (); -static GLboolean _glewInit_GL_ARB_transpose_matrix (); -static GLboolean _glewInit_GL_ARB_uniform_buffer_object (); -static GLboolean _glewInit_GL_ARB_vertex_array_object (); -static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (); -static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (); -static GLboolean _glewInit_GL_ARB_vertex_blend (); -static GLboolean _glewInit_GL_ARB_vertex_buffer_object (); -static GLboolean _glewInit_GL_ARB_vertex_program (); -static GLboolean _glewInit_GL_ARB_vertex_shader (); -static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (); -static GLboolean _glewInit_GL_ARB_viewport_array (); -static GLboolean _glewInit_GL_ARB_window_pos (); -static GLboolean _glewInit_GL_ARM_shader_core_properties (); -static GLboolean _glewInit_GL_ATI_draw_buffers (); -static GLboolean _glewInit_GL_ATI_element_array (); -static GLboolean _glewInit_GL_ATI_envmap_bumpmap (); -static GLboolean _glewInit_GL_ATI_fragment_shader (); -static GLboolean _glewInit_GL_ATI_map_object_buffer (); -static GLboolean _glewInit_GL_ATI_pn_triangles (); -static GLboolean _glewInit_GL_ATI_separate_stencil (); -static GLboolean _glewInit_GL_ATI_vertex_array_object (); -static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (); -static GLboolean _glewInit_GL_ATI_vertex_streams (); -static GLboolean _glewInit_GL_EXT_EGL_image_storage (); -static GLboolean _glewInit_GL_EXT_base_instance (); -static GLboolean _glewInit_GL_EXT_bindable_uniform (); -static GLboolean _glewInit_GL_EXT_blend_color (); -static GLboolean _glewInit_GL_EXT_blend_equation_separate (); -static GLboolean _glewInit_GL_EXT_blend_func_extended (); -static GLboolean _glewInit_GL_EXT_blend_func_separate (); -static GLboolean _glewInit_GL_EXT_blend_minmax (); -static GLboolean _glewInit_GL_EXT_buffer_storage (); -static GLboolean _glewInit_GL_EXT_clear_texture (); -static GLboolean _glewInit_GL_EXT_clip_control (); -static GLboolean _glewInit_GL_EXT_color_subtable (); -static GLboolean _glewInit_GL_EXT_compiled_vertex_array (); -static GLboolean _glewInit_GL_EXT_convolution (); -static GLboolean _glewInit_GL_EXT_coordinate_frame (); -static GLboolean _glewInit_GL_EXT_copy_image (); -static GLboolean _glewInit_GL_EXT_copy_texture (); -static GLboolean _glewInit_GL_EXT_cull_vertex (); -static GLboolean _glewInit_GL_EXT_debug_label (); -static GLboolean _glewInit_GL_EXT_debug_marker (); -static GLboolean _glewInit_GL_EXT_depth_bounds_test (); -static GLboolean _glewInit_GL_EXT_direct_state_access (); -static GLboolean _glewInit_GL_EXT_discard_framebuffer (); -static GLboolean _glewInit_GL_EXT_disjoint_timer_query (); -static GLboolean _glewInit_GL_EXT_draw_buffers (); -static GLboolean _glewInit_GL_EXT_draw_buffers2 (); -static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (); -static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (); -static GLboolean _glewInit_GL_EXT_draw_instanced (); -static GLboolean _glewInit_GL_EXT_draw_range_elements (); -static GLboolean _glewInit_GL_EXT_draw_transform_feedback (); -static GLboolean _glewInit_GL_EXT_external_buffer (); -static GLboolean _glewInit_GL_EXT_fog_coord (); -static GLboolean _glewInit_GL_EXT_fragment_lighting (); -static GLboolean _glewInit_GL_EXT_framebuffer_blit (); -static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (); -static GLboolean _glewInit_GL_EXT_framebuffer_multisample (); -static GLboolean _glewInit_GL_EXT_framebuffer_object (); -static GLboolean _glewInit_GL_EXT_geometry_shader4 (); -static GLboolean _glewInit_GL_EXT_gpu_program_parameters (); -static GLboolean _glewInit_GL_EXT_gpu_shader4 (); -static GLboolean _glewInit_GL_EXT_histogram (); -static GLboolean _glewInit_GL_EXT_index_func (); -static GLboolean _glewInit_GL_EXT_index_material (); -static GLboolean _glewInit_GL_EXT_instanced_arrays (); -static GLboolean _glewInit_GL_EXT_light_texture (); -static GLboolean _glewInit_GL_EXT_map_buffer_range (); -static GLboolean _glewInit_GL_EXT_memory_object (); -static GLboolean _glewInit_GL_EXT_memory_object_fd (); -static GLboolean _glewInit_GL_EXT_memory_object_win32 (); -static GLboolean _glewInit_GL_EXT_multi_draw_arrays (); -static GLboolean _glewInit_GL_EXT_multi_draw_indirect (); -static GLboolean _glewInit_GL_EXT_multisample (); -static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (); -static GLboolean _glewInit_GL_EXT_paletted_texture (); -static GLboolean _glewInit_GL_EXT_pixel_transform (); -static GLboolean _glewInit_GL_EXT_point_parameters (); -static GLboolean _glewInit_GL_EXT_polygon_offset (); -static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (); -static GLboolean _glewInit_GL_EXT_primitive_bounding_box (); -static GLboolean _glewInit_GL_EXT_provoking_vertex (); -static GLboolean _glewInit_GL_EXT_raster_multisample (); -static GLboolean _glewInit_GL_EXT_robustness (); -static GLboolean _glewInit_GL_EXT_scene_marker (); -static GLboolean _glewInit_GL_EXT_secondary_color (); -static GLboolean _glewInit_GL_EXT_semaphore (); -static GLboolean _glewInit_GL_EXT_semaphore_fd (); -static GLboolean _glewInit_GL_EXT_semaphore_win32 (); -static GLboolean _glewInit_GL_EXT_separate_shader_objects (); -static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (); -static GLboolean _glewInit_GL_EXT_shader_image_load_store (); -static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (); -static GLboolean _glewInit_GL_EXT_sparse_texture (); -static GLboolean _glewInit_GL_EXT_stencil_two_side (); -static GLboolean _glewInit_GL_EXT_subtexture (); -static GLboolean _glewInit_GL_EXT_tessellation_point_size (); -static GLboolean _glewInit_GL_EXT_texture3D (); -static GLboolean _glewInit_GL_EXT_texture_array (); -static GLboolean _glewInit_GL_EXT_texture_border_clamp (); -static GLboolean _glewInit_GL_EXT_texture_buffer_object (); -static GLboolean _glewInit_GL_EXT_texture_integer (); -static GLboolean _glewInit_GL_EXT_texture_object (); -static GLboolean _glewInit_GL_EXT_texture_perturb_normal (); -static GLboolean _glewInit_GL_EXT_texture_storage (); -static GLboolean _glewInit_GL_EXT_texture_storage_compression (); -static GLboolean _glewInit_GL_EXT_texture_view (); -static GLboolean _glewInit_GL_EXT_timer_query (); -static GLboolean _glewInit_GL_EXT_transform_feedback (); -static GLboolean _glewInit_GL_EXT_vertex_array (); -static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (); -static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (); -static GLboolean _glewInit_GL_EXT_vertex_shader (); -static GLboolean _glewInit_GL_EXT_vertex_weighting (); -static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (); -static GLboolean _glewInit_GL_EXT_window_rectangles (); -static GLboolean _glewInit_GL_EXT_x11_sync_object (); -static GLboolean _glewInit_GL_GREMEDY_frame_terminator (); -static GLboolean _glewInit_GL_GREMEDY_string_marker (); -static GLboolean _glewInit_GL_HP_image_transform (); -static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (); -static GLboolean _glewInit_GL_IBM_vertex_array_lists (); -static GLboolean _glewInit_GL_IMG_bindless_texture (); -static GLboolean _glewInit_GL_IMG_framebuffer_downsample (); -static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (); -static GLboolean _glewInit_GL_INTEL_map_texture (); -static GLboolean _glewInit_GL_INTEL_parallel_arrays (); -static GLboolean _glewInit_GL_INTEL_performance_query (); -static GLboolean _glewInit_GL_INTEL_texture_scissor (); -static GLboolean _glewInit_GL_KHR_blend_equation_advanced (); -static GLboolean _glewInit_GL_KHR_debug (); -static GLboolean _glewInit_GL_KHR_parallel_shader_compile (); -static GLboolean _glewInit_GL_KHR_robustness (); -static GLboolean _glewInit_GL_KTX_buffer_region (); -static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (); -static GLboolean _glewInit_GL_MESA_resize_buffers (); -static GLboolean _glewInit_GL_MESA_window_pos (); -static GLboolean _glewInit_GL_NVX_conditional_render (); -static GLboolean _glewInit_GL_NVX_gpu_multicast2 (); -static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (); -static GLboolean _glewInit_GL_NVX_progress_fence (); -static GLboolean _glewInit_GL_NV_3dvision_settings (); -static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (); -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (); -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (); -static GLboolean _glewInit_GL_NV_bindless_texture (); -static GLboolean _glewInit_GL_NV_blend_equation_advanced (); -static GLboolean _glewInit_GL_NV_clip_space_w_scaling (); -static GLboolean _glewInit_GL_NV_command_list (); -static GLboolean _glewInit_GL_NV_conditional_render (); -static GLboolean _glewInit_GL_NV_conservative_raster (); -static GLboolean _glewInit_GL_NV_conservative_raster_dilate (); -static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (); -static GLboolean _glewInit_GL_NV_copy_buffer (); -static GLboolean _glewInit_GL_NV_copy_image (); -static GLboolean _glewInit_GL_NV_depth_buffer_float (); -static GLboolean _glewInit_GL_NV_draw_buffers (); -static GLboolean _glewInit_GL_NV_draw_instanced (); -static GLboolean _glewInit_GL_NV_draw_texture (); -static GLboolean _glewInit_GL_NV_draw_vulkan_image (); -static GLboolean _glewInit_GL_NV_evaluators (); -static GLboolean _glewInit_GL_NV_explicit_multisample (); -static GLboolean _glewInit_GL_NV_fence (); -static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (); -static GLboolean _glewInit_GL_NV_fragment_program (); -static GLboolean _glewInit_GL_NV_framebuffer_blit (); -static GLboolean _glewInit_GL_NV_framebuffer_multisample (); -static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (); -static GLboolean _glewInit_GL_NV_geometry_program4 (); -static GLboolean _glewInit_GL_NV_gpu_multicast (); -static GLboolean _glewInit_GL_NV_gpu_program4 (); -static GLboolean _glewInit_GL_NV_gpu_shader5 (); -static GLboolean _glewInit_GL_NV_half_float (); -static GLboolean _glewInit_GL_NV_instanced_arrays (); -static GLboolean _glewInit_GL_NV_internalformat_sample_query (); -static GLboolean _glewInit_GL_NV_memory_attachment (); -static GLboolean _glewInit_GL_NV_memory_object_sparse (); -static GLboolean _glewInit_GL_NV_mesh_shader (); -static GLboolean _glewInit_GL_NV_non_square_matrices (); -static GLboolean _glewInit_GL_NV_occlusion_query (); -static GLboolean _glewInit_GL_NV_parameter_buffer_object (); -static GLboolean _glewInit_GL_NV_path_rendering (); -static GLboolean _glewInit_GL_NV_pixel_data_range (); -static GLboolean _glewInit_GL_NV_point_sprite (); -static GLboolean _glewInit_GL_NV_polygon_mode (); -static GLboolean _glewInit_GL_NV_present_video (); -static GLboolean _glewInit_GL_NV_primitive_restart (); -static GLboolean _glewInit_GL_NV_read_buffer (); -static GLboolean _glewInit_GL_NV_register_combiners (); -static GLboolean _glewInit_GL_NV_register_combiners2 (); -static GLboolean _glewInit_GL_NV_sample_locations (); -static GLboolean _glewInit_GL_NV_scissor_exclusive (); -static GLboolean _glewInit_GL_NV_shader_buffer_load (); -static GLboolean _glewInit_GL_NV_shading_rate_image (); -static GLboolean _glewInit_GL_NV_texture_array (); -static GLboolean _glewInit_GL_NV_texture_barrier (); -static GLboolean _glewInit_GL_NV_texture_multisample (); -static GLboolean _glewInit_GL_NV_timeline_semaphore (); -static GLboolean _glewInit_GL_NV_transform_feedback (); -static GLboolean _glewInit_GL_NV_transform_feedback2 (); -static GLboolean _glewInit_GL_NV_vdpau_interop (); -static GLboolean _glewInit_GL_NV_vdpau_interop2 (); -static GLboolean _glewInit_GL_NV_vertex_array_range (); -static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (); -static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (); -static GLboolean _glewInit_GL_NV_vertex_program (); -static GLboolean _glewInit_GL_NV_video_capture (); -static GLboolean _glewInit_GL_NV_viewport_array (); -static GLboolean _glewInit_GL_NV_viewport_swizzle (); -static GLboolean _glewInit_GL_OES_EGL_image (); -static GLboolean _glewInit_GL_OES_blend_equation_separate (); -static GLboolean _glewInit_GL_OES_blend_func_separate (); -static GLboolean _glewInit_GL_OES_blend_subtract (); -static GLboolean _glewInit_GL_OES_copy_image (); -static GLboolean _glewInit_GL_OES_draw_buffers_indexed (); -static GLboolean _glewInit_GL_OES_framebuffer_object (); -static GLboolean _glewInit_GL_OES_get_program_binary (); -static GLboolean _glewInit_GL_OES_mapbuffer (); -static GLboolean _glewInit_GL_OES_matrix_palette (); -static GLboolean _glewInit_GL_OES_sample_shading (); -static GLboolean _glewInit_GL_OES_single_precision (); -static GLboolean _glewInit_GL_OES_texture_3D (); -static GLboolean _glewInit_GL_OES_texture_border_clamp (); -static GLboolean _glewInit_GL_OES_texture_buffer (); -static GLboolean _glewInit_GL_OES_texture_cube_map (); -static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (); -static GLboolean _glewInit_GL_OES_texture_view (); -static GLboolean _glewInit_GL_OES_vertex_array_object (); -static GLboolean _glewInit_GL_OVR_multiview (); -static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (); -static GLboolean _glewInit_GL_QCOM_alpha_test (); -static GLboolean _glewInit_GL_QCOM_driver_control (); -static GLboolean _glewInit_GL_QCOM_extended_get (); -static GLboolean _glewInit_GL_QCOM_extended_get2 (); -static GLboolean _glewInit_GL_QCOM_frame_extrapolation (); -static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (); -static GLboolean _glewInit_GL_QCOM_motion_estimation (); -static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (); -static GLboolean _glewInit_GL_QCOM_shading_rate (); -static GLboolean _glewInit_GL_QCOM_texture_foveated (); -static GLboolean _glewInit_GL_QCOM_tiled_rendering (); -static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (); -static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (); -static GLboolean _glewInit_GL_REGAL_error_string (); -static GLboolean _glewInit_GL_REGAL_extension_query (); -static GLboolean _glewInit_GL_REGAL_log (); -static GLboolean _glewInit_GL_REGAL_proc_address (); -static GLboolean _glewInit_GL_SGIS_detail_texture (); -static GLboolean _glewInit_GL_SGIS_fog_function (); -static GLboolean _glewInit_GL_SGIS_multisample (); -static GLboolean _glewInit_GL_SGIS_multitexture (); -static GLboolean _glewInit_GL_SGIS_shared_multisample (); -static GLboolean _glewInit_GL_SGIS_sharpen_texture (); -static GLboolean _glewInit_GL_SGIS_texture4D (); -static GLboolean _glewInit_GL_SGIS_texture_filter4 (); -static GLboolean _glewInit_GL_SGIX_async (); -static GLboolean _glewInit_GL_SGIX_datapipe (); -static GLboolean _glewInit_GL_SGIX_flush_raster (); -static GLboolean _glewInit_GL_SGIX_fog_layers (); -static GLboolean _glewInit_GL_SGIX_fog_texture (); -static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (); -static GLboolean _glewInit_GL_SGIX_framezoom (); -static GLboolean _glewInit_GL_SGIX_igloo_interface (); -static GLboolean _glewInit_GL_SGIX_mpeg1 (); -static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (); -static GLboolean _glewInit_GL_SGIX_pixel_texture (); -static GLboolean _glewInit_GL_SGIX_polynomial_ffd (); -static GLboolean _glewInit_GL_SGIX_quad_mesh (); -static GLboolean _glewInit_GL_SGIX_reference_plane (); -static GLboolean _glewInit_GL_SGIX_sprite (); -static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (); -static GLboolean _glewInit_GL_SGIX_vector_ops (); -static GLboolean _glewInit_GL_SGIX_vertex_array_object (); -static GLboolean _glewInit_GL_SGI_color_table (); -static GLboolean _glewInit_GL_SGI_fft (); -static GLboolean _glewInit_GL_SUNX_constant_data (); -static GLboolean _glewInit_GL_SUN_global_alpha (); -static GLboolean _glewInit_GL_SUN_read_video_pixels (); -static GLboolean _glewInit_GL_SUN_triangle_list (); -static GLboolean _glewInit_GL_SUN_vertex (); -static GLboolean _glewInit_GL_WIN_swap_hint (); +static GLboolean _glewInit_GL_VERSION_1_2 (void); +static GLboolean _glewInit_GL_VERSION_1_3 (void); +static GLboolean _glewInit_GL_VERSION_1_4 (void); +static GLboolean _glewInit_GL_VERSION_1_5 (void); +static GLboolean _glewInit_GL_VERSION_2_0 (void); +static GLboolean _glewInit_GL_VERSION_2_1 (void); +static GLboolean _glewInit_GL_VERSION_3_0 (void); +static GLboolean _glewInit_GL_VERSION_3_1 (void); +static GLboolean _glewInit_GL_VERSION_3_2 (void); +static GLboolean _glewInit_GL_VERSION_3_3 (void); +static GLboolean _glewInit_GL_VERSION_4_0 (void); +static GLboolean _glewInit_GL_VERSION_4_5 (void); +static GLboolean _glewInit_GL_VERSION_4_6 (void); +static GLboolean _glewInit_GL_3DFX_tbuffer (void); +static GLboolean _glewInit_GL_AMD_debug_output (void); +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (void); +static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (void); +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (void); +static GLboolean _glewInit_GL_AMD_interleaved_elements (void); +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (void); +static GLboolean _glewInit_GL_AMD_name_gen_delete (void); +static GLboolean _glewInit_GL_AMD_occlusion_query_event (void); +static GLboolean _glewInit_GL_AMD_performance_monitor (void); +static GLboolean _glewInit_GL_AMD_sample_positions (void); +static GLboolean _glewInit_GL_AMD_sparse_texture (void); +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (void); +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (void); +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (void); +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (void); +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (void); +static GLboolean _glewInit_GL_ANGLE_timer_query (void); +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (void); +static GLboolean _glewInit_GL_APPLE_copy_texture_levels (void); +static GLboolean _glewInit_GL_APPLE_element_array (void); +static GLboolean _glewInit_GL_APPLE_fence (void); +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (void); +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (void); +static GLboolean _glewInit_GL_APPLE_object_purgeable (void); +static GLboolean _glewInit_GL_APPLE_sync (void); +static GLboolean _glewInit_GL_APPLE_texture_range (void); +static GLboolean _glewInit_GL_APPLE_vertex_array_object (void); +static GLboolean _glewInit_GL_APPLE_vertex_array_range (void); +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (void); +static GLboolean _glewInit_GL_ARB_ES2_compatibility (void); +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (void); +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (void); +static GLboolean _glewInit_GL_ARB_base_instance (void); +static GLboolean _glewInit_GL_ARB_bindless_texture (void); +static GLboolean _glewInit_GL_ARB_blend_func_extended (void); +static GLboolean _glewInit_GL_ARB_buffer_storage (void); +static GLboolean _glewInit_GL_ARB_cl_event (void); +static GLboolean _glewInit_GL_ARB_clear_buffer_object (void); +static GLboolean _glewInit_GL_ARB_clear_texture (void); +static GLboolean _glewInit_GL_ARB_clip_control (void); +static GLboolean _glewInit_GL_ARB_color_buffer_float (void); +static GLboolean _glewInit_GL_ARB_compute_shader (void); +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (void); +static GLboolean _glewInit_GL_ARB_copy_buffer (void); +static GLboolean _glewInit_GL_ARB_copy_image (void); +static GLboolean _glewInit_GL_ARB_debug_output (void); +static GLboolean _glewInit_GL_ARB_direct_state_access (void); +static GLboolean _glewInit_GL_ARB_draw_buffers (void); +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (void); +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (void); +static GLboolean _glewInit_GL_ARB_draw_indirect (void); +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (void); +static GLboolean _glewInit_GL_ARB_framebuffer_object (void); +static GLboolean _glewInit_GL_ARB_geometry_shader4 (void); +static GLboolean _glewInit_GL_ARB_get_program_binary (void); +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (void); +static GLboolean _glewInit_GL_ARB_gl_spirv (void); +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (void); +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (void); +static GLboolean _glewInit_GL_ARB_imaging (void); +static GLboolean _glewInit_GL_ARB_indirect_parameters (void); +static GLboolean _glewInit_GL_ARB_instanced_arrays (void); +static GLboolean _glewInit_GL_ARB_internalformat_query (void); +static GLboolean _glewInit_GL_ARB_internalformat_query2 (void); +static GLboolean _glewInit_GL_ARB_invalidate_subdata (void); +static GLboolean _glewInit_GL_ARB_map_buffer_range (void); +static GLboolean _glewInit_GL_ARB_matrix_palette (void); +static GLboolean _glewInit_GL_ARB_multi_bind (void); +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (void); +static GLboolean _glewInit_GL_ARB_multisample (void); +static GLboolean _glewInit_GL_ARB_multitexture (void); +static GLboolean _glewInit_GL_ARB_occlusion_query (void); +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (void); +static GLboolean _glewInit_GL_ARB_point_parameters (void); +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (void); +static GLboolean _glewInit_GL_ARB_program_interface_query (void); +static GLboolean _glewInit_GL_ARB_provoking_vertex (void); +static GLboolean _glewInit_GL_ARB_robustness (void); +static GLboolean _glewInit_GL_ARB_sample_locations (void); +static GLboolean _glewInit_GL_ARB_sample_shading (void); +static GLboolean _glewInit_GL_ARB_sampler_objects (void); +static GLboolean _glewInit_GL_ARB_separate_shader_objects (void); +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (void); +static GLboolean _glewInit_GL_ARB_shader_image_load_store (void); +static GLboolean _glewInit_GL_ARB_shader_objects (void); +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (void); +static GLboolean _glewInit_GL_ARB_shader_subroutine (void); +static GLboolean _glewInit_GL_ARB_shading_language_include (void); +static GLboolean _glewInit_GL_ARB_sparse_buffer (void); +static GLboolean _glewInit_GL_ARB_sparse_texture (void); +static GLboolean _glewInit_GL_ARB_sync (void); +static GLboolean _glewInit_GL_ARB_tessellation_shader (void); +static GLboolean _glewInit_GL_ARB_texture_barrier (void); +static GLboolean _glewInit_GL_ARB_texture_buffer_object (void); +static GLboolean _glewInit_GL_ARB_texture_buffer_range (void); +static GLboolean _glewInit_GL_ARB_texture_compression (void); +static GLboolean _glewInit_GL_ARB_texture_multisample (void); +static GLboolean _glewInit_GL_ARB_texture_storage (void); +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (void); +static GLboolean _glewInit_GL_ARB_texture_view (void); +static GLboolean _glewInit_GL_ARB_timer_query (void); +static GLboolean _glewInit_GL_ARB_transform_feedback2 (void); +static GLboolean _glewInit_GL_ARB_transform_feedback3 (void); +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (void); +static GLboolean _glewInit_GL_ARB_transpose_matrix (void); +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (void); +static GLboolean _glewInit_GL_ARB_vertex_array_object (void); +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (void); +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (void); +static GLboolean _glewInit_GL_ARB_vertex_blend (void); +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (void); +static GLboolean _glewInit_GL_ARB_vertex_program (void); +static GLboolean _glewInit_GL_ARB_vertex_shader (void); +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (void); +static GLboolean _glewInit_GL_ARB_viewport_array (void); +static GLboolean _glewInit_GL_ARB_window_pos (void); +static GLboolean _glewInit_GL_ARM_shader_core_properties (void); +static GLboolean _glewInit_GL_ATI_draw_buffers (void); +static GLboolean _glewInit_GL_ATI_element_array (void); +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (void); +static GLboolean _glewInit_GL_ATI_fragment_shader (void); +static GLboolean _glewInit_GL_ATI_map_object_buffer (void); +static GLboolean _glewInit_GL_ATI_pn_triangles (void); +static GLboolean _glewInit_GL_ATI_separate_stencil (void); +static GLboolean _glewInit_GL_ATI_vertex_array_object (void); +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (void); +static GLboolean _glewInit_GL_ATI_vertex_streams (void); +static GLboolean _glewInit_GL_EXT_EGL_image_storage (void); +static GLboolean _glewInit_GL_EXT_base_instance (void); +static GLboolean _glewInit_GL_EXT_bindable_uniform (void); +static GLboolean _glewInit_GL_EXT_blend_color (void); +static GLboolean _glewInit_GL_EXT_blend_equation_separate (void); +static GLboolean _glewInit_GL_EXT_blend_func_extended (void); +static GLboolean _glewInit_GL_EXT_blend_func_separate (void); +static GLboolean _glewInit_GL_EXT_blend_minmax (void); +static GLboolean _glewInit_GL_EXT_buffer_storage (void); +static GLboolean _glewInit_GL_EXT_clear_texture (void); +static GLboolean _glewInit_GL_EXT_clip_control (void); +static GLboolean _glewInit_GL_EXT_color_subtable (void); +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (void); +static GLboolean _glewInit_GL_EXT_convolution (void); +static GLboolean _glewInit_GL_EXT_coordinate_frame (void); +static GLboolean _glewInit_GL_EXT_copy_image (void); +static GLboolean _glewInit_GL_EXT_copy_texture (void); +static GLboolean _glewInit_GL_EXT_cull_vertex (void); +static GLboolean _glewInit_GL_EXT_debug_label (void); +static GLboolean _glewInit_GL_EXT_debug_marker (void); +static GLboolean _glewInit_GL_EXT_depth_bounds_test (void); +static GLboolean _glewInit_GL_EXT_direct_state_access (void); +static GLboolean _glewInit_GL_EXT_discard_framebuffer (void); +static GLboolean _glewInit_GL_EXT_disjoint_timer_query (void); +static GLboolean _glewInit_GL_EXT_draw_buffers (void); +static GLboolean _glewInit_GL_EXT_draw_buffers2 (void); +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (void); +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (void); +static GLboolean _glewInit_GL_EXT_draw_instanced (void); +static GLboolean _glewInit_GL_EXT_draw_range_elements (void); +static GLboolean _glewInit_GL_EXT_draw_transform_feedback (void); +static GLboolean _glewInit_GL_EXT_external_buffer (void); +static GLboolean _glewInit_GL_EXT_fog_coord (void); +static GLboolean _glewInit_GL_EXT_fragment_lighting (void); +static GLboolean _glewInit_GL_EXT_framebuffer_blit (void); +static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void); +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void); +static GLboolean _glewInit_GL_EXT_framebuffer_object (void); +static GLboolean _glewInit_GL_EXT_geometry_shader4 (void); +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (void); +static GLboolean _glewInit_GL_EXT_gpu_shader4 (void); +static GLboolean _glewInit_GL_EXT_histogram (void); +static GLboolean _glewInit_GL_EXT_index_func (void); +static GLboolean _glewInit_GL_EXT_index_material (void); +static GLboolean _glewInit_GL_EXT_instanced_arrays (void); +static GLboolean _glewInit_GL_EXT_light_texture (void); +static GLboolean _glewInit_GL_EXT_map_buffer_range (void); +static GLboolean _glewInit_GL_EXT_memory_object (void); +static GLboolean _glewInit_GL_EXT_memory_object_fd (void); +static GLboolean _glewInit_GL_EXT_memory_object_win32 (void); +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (void); +static GLboolean _glewInit_GL_EXT_multi_draw_indirect (void); +static GLboolean _glewInit_GL_EXT_multisample (void); +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (void); +static GLboolean _glewInit_GL_EXT_paletted_texture (void); +static GLboolean _glewInit_GL_EXT_pixel_transform (void); +static GLboolean _glewInit_GL_EXT_point_parameters (void); +static GLboolean _glewInit_GL_EXT_polygon_offset (void); +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (void); +static GLboolean _glewInit_GL_EXT_primitive_bounding_box (void); +static GLboolean _glewInit_GL_EXT_provoking_vertex (void); +static GLboolean _glewInit_GL_EXT_raster_multisample (void); +static GLboolean _glewInit_GL_EXT_robustness (void); +static GLboolean _glewInit_GL_EXT_scene_marker (void); +static GLboolean _glewInit_GL_EXT_secondary_color (void); +static GLboolean _glewInit_GL_EXT_semaphore (void); +static GLboolean _glewInit_GL_EXT_semaphore_fd (void); +static GLboolean _glewInit_GL_EXT_semaphore_win32 (void); +static GLboolean _glewInit_GL_EXT_separate_shader_objects (void); +static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (void); +static GLboolean _glewInit_GL_EXT_shader_image_load_store (void); +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (void); +static GLboolean _glewInit_GL_EXT_sparse_texture (void); +static GLboolean _glewInit_GL_EXT_stencil_two_side (void); +static GLboolean _glewInit_GL_EXT_subtexture (void); +static GLboolean _glewInit_GL_EXT_tessellation_point_size (void); +static GLboolean _glewInit_GL_EXT_texture3D (void); +static GLboolean _glewInit_GL_EXT_texture_array (void); +static GLboolean _glewInit_GL_EXT_texture_border_clamp (void); +static GLboolean _glewInit_GL_EXT_texture_buffer_object (void); +static GLboolean _glewInit_GL_EXT_texture_integer (void); +static GLboolean _glewInit_GL_EXT_texture_object (void); +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (void); +static GLboolean _glewInit_GL_EXT_texture_storage (void); +static GLboolean _glewInit_GL_EXT_texture_storage_compression (void); +static GLboolean _glewInit_GL_EXT_texture_view (void); +static GLboolean _glewInit_GL_EXT_timer_query (void); +static GLboolean _glewInit_GL_EXT_transform_feedback (void); +static GLboolean _glewInit_GL_EXT_vertex_array (void); +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (void); +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (void); +static GLboolean _glewInit_GL_EXT_vertex_shader (void); +static GLboolean _glewInit_GL_EXT_vertex_weighting (void); +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (void); +static GLboolean _glewInit_GL_EXT_window_rectangles (void); +static GLboolean _glewInit_GL_EXT_x11_sync_object (void); +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (void); +static GLboolean _glewInit_GL_GREMEDY_string_marker (void); +static GLboolean _glewInit_GL_HP_image_transform (void); +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (void); +static GLboolean _glewInit_GL_IBM_vertex_array_lists (void); +static GLboolean _glewInit_GL_IMG_bindless_texture (void); +static GLboolean _glewInit_GL_IMG_framebuffer_downsample (void); +static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (void); +static GLboolean _glewInit_GL_INTEL_map_texture (void); +static GLboolean _glewInit_GL_INTEL_parallel_arrays (void); +static GLboolean _glewInit_GL_INTEL_performance_query (void); +static GLboolean _glewInit_GL_INTEL_texture_scissor (void); +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (void); +static GLboolean _glewInit_GL_KHR_debug (void); +static GLboolean _glewInit_GL_KHR_parallel_shader_compile (void); +static GLboolean _glewInit_GL_KHR_robustness (void); +static GLboolean _glewInit_GL_KTX_buffer_region (void); +static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (void); +static GLboolean _glewInit_GL_MESA_resize_buffers (void); +static GLboolean _glewInit_GL_MESA_window_pos (void); +static GLboolean _glewInit_GL_NVX_conditional_render (void); +static GLboolean _glewInit_GL_NVX_gpu_multicast2 (void); +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (void); +static GLboolean _glewInit_GL_NVX_progress_fence (void); +static GLboolean _glewInit_GL_NV_3dvision_settings (void); +static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (void); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (void); +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (void); +static GLboolean _glewInit_GL_NV_bindless_texture (void); +static GLboolean _glewInit_GL_NV_blend_equation_advanced (void); +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (void); +static GLboolean _glewInit_GL_NV_command_list (void); +static GLboolean _glewInit_GL_NV_conditional_render (void); +static GLboolean _glewInit_GL_NV_conservative_raster (void); +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (void); +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (void); +static GLboolean _glewInit_GL_NV_copy_buffer (void); +static GLboolean _glewInit_GL_NV_copy_image (void); +static GLboolean _glewInit_GL_NV_depth_buffer_float (void); +static GLboolean _glewInit_GL_NV_draw_buffers (void); +static GLboolean _glewInit_GL_NV_draw_instanced (void); +static GLboolean _glewInit_GL_NV_draw_texture (void); +static GLboolean _glewInit_GL_NV_draw_vulkan_image (void); +static GLboolean _glewInit_GL_NV_evaluators (void); +static GLboolean _glewInit_GL_NV_explicit_multisample (void); +static GLboolean _glewInit_GL_NV_fence (void); +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (void); +static GLboolean _glewInit_GL_NV_fragment_program (void); +static GLboolean _glewInit_GL_NV_framebuffer_blit (void); +static GLboolean _glewInit_GL_NV_framebuffer_multisample (void); +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (void); +static GLboolean _glewInit_GL_NV_geometry_program4 (void); +static GLboolean _glewInit_GL_NV_gpu_multicast (void); +static GLboolean _glewInit_GL_NV_gpu_program4 (void); +static GLboolean _glewInit_GL_NV_gpu_shader5 (void); +static GLboolean _glewInit_GL_NV_half_float (void); +static GLboolean _glewInit_GL_NV_instanced_arrays (void); +static GLboolean _glewInit_GL_NV_internalformat_sample_query (void); +static GLboolean _glewInit_GL_NV_memory_attachment (void); +static GLboolean _glewInit_GL_NV_memory_object_sparse (void); +static GLboolean _glewInit_GL_NV_mesh_shader (void); +static GLboolean _glewInit_GL_NV_non_square_matrices (void); +static GLboolean _glewInit_GL_NV_occlusion_query (void); +static GLboolean _glewInit_GL_NV_parameter_buffer_object (void); +static GLboolean _glewInit_GL_NV_path_rendering (void); +static GLboolean _glewInit_GL_NV_pixel_data_range (void); +static GLboolean _glewInit_GL_NV_point_sprite (void); +static GLboolean _glewInit_GL_NV_polygon_mode (void); +static GLboolean _glewInit_GL_NV_present_video (void); +static GLboolean _glewInit_GL_NV_primitive_restart (void); +static GLboolean _glewInit_GL_NV_read_buffer (void); +static GLboolean _glewInit_GL_NV_register_combiners (void); +static GLboolean _glewInit_GL_NV_register_combiners2 (void); +static GLboolean _glewInit_GL_NV_sample_locations (void); +static GLboolean _glewInit_GL_NV_scissor_exclusive (void); +static GLboolean _glewInit_GL_NV_shader_buffer_load (void); +static GLboolean _glewInit_GL_NV_shading_rate_image (void); +static GLboolean _glewInit_GL_NV_texture_array (void); +static GLboolean _glewInit_GL_NV_texture_barrier (void); +static GLboolean _glewInit_GL_NV_texture_multisample (void); +static GLboolean _glewInit_GL_NV_timeline_semaphore (void); +static GLboolean _glewInit_GL_NV_transform_feedback (void); +static GLboolean _glewInit_GL_NV_transform_feedback2 (void); +static GLboolean _glewInit_GL_NV_vdpau_interop (void); +static GLboolean _glewInit_GL_NV_vdpau_interop2 (void); +static GLboolean _glewInit_GL_NV_vertex_array_range (void); +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (void); +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (void); +static GLboolean _glewInit_GL_NV_vertex_program (void); +static GLboolean _glewInit_GL_NV_video_capture (void); +static GLboolean _glewInit_GL_NV_viewport_array (void); +static GLboolean _glewInit_GL_NV_viewport_swizzle (void); +static GLboolean _glewInit_GL_OES_EGL_image (void); +static GLboolean _glewInit_GL_OES_blend_equation_separate (void); +static GLboolean _glewInit_GL_OES_blend_func_separate (void); +static GLboolean _glewInit_GL_OES_blend_subtract (void); +static GLboolean _glewInit_GL_OES_copy_image (void); +static GLboolean _glewInit_GL_OES_draw_buffers_indexed (void); +static GLboolean _glewInit_GL_OES_framebuffer_object (void); +static GLboolean _glewInit_GL_OES_get_program_binary (void); +static GLboolean _glewInit_GL_OES_mapbuffer (void); +static GLboolean _glewInit_GL_OES_matrix_palette (void); +static GLboolean _glewInit_GL_OES_sample_shading (void); +static GLboolean _glewInit_GL_OES_single_precision (void); +static GLboolean _glewInit_GL_OES_texture_3D (void); +static GLboolean _glewInit_GL_OES_texture_border_clamp (void); +static GLboolean _glewInit_GL_OES_texture_buffer (void); +static GLboolean _glewInit_GL_OES_texture_cube_map (void); +static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (void); +static GLboolean _glewInit_GL_OES_texture_view (void); +static GLboolean _glewInit_GL_OES_vertex_array_object (void); +static GLboolean _glewInit_GL_OVR_multiview (void); +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (void); +static GLboolean _glewInit_GL_QCOM_alpha_test (void); +static GLboolean _glewInit_GL_QCOM_driver_control (void); +static GLboolean _glewInit_GL_QCOM_extended_get (void); +static GLboolean _glewInit_GL_QCOM_extended_get2 (void); +static GLboolean _glewInit_GL_QCOM_frame_extrapolation (void); +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (void); +static GLboolean _glewInit_GL_QCOM_motion_estimation (void); +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (void); +static GLboolean _glewInit_GL_QCOM_shading_rate (void); +static GLboolean _glewInit_GL_QCOM_texture_foveated (void); +static GLboolean _glewInit_GL_QCOM_tiled_rendering (void); +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (void); +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (void); +static GLboolean _glewInit_GL_REGAL_error_string (void); +static GLboolean _glewInit_GL_REGAL_extension_query (void); +static GLboolean _glewInit_GL_REGAL_log (void); +static GLboolean _glewInit_GL_REGAL_proc_address (void); +static GLboolean _glewInit_GL_SGIS_detail_texture (void); +static GLboolean _glewInit_GL_SGIS_fog_function (void); +static GLboolean _glewInit_GL_SGIS_multisample (void); +static GLboolean _glewInit_GL_SGIS_multitexture (void); +static GLboolean _glewInit_GL_SGIS_shared_multisample (void); +static GLboolean _glewInit_GL_SGIS_sharpen_texture (void); +static GLboolean _glewInit_GL_SGIS_texture4D (void); +static GLboolean _glewInit_GL_SGIS_texture_filter4 (void); +static GLboolean _glewInit_GL_SGIX_async (void); +static GLboolean _glewInit_GL_SGIX_datapipe (void); +static GLboolean _glewInit_GL_SGIX_flush_raster (void); +static GLboolean _glewInit_GL_SGIX_fog_layers (void); +static GLboolean _glewInit_GL_SGIX_fog_texture (void); +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (void); +static GLboolean _glewInit_GL_SGIX_framezoom (void); +static GLboolean _glewInit_GL_SGIX_igloo_interface (void); +static GLboolean _glewInit_GL_SGIX_mpeg1 (void); +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (void); +static GLboolean _glewInit_GL_SGIX_pixel_texture (void); +static GLboolean _glewInit_GL_SGIX_polynomial_ffd (void); +static GLboolean _glewInit_GL_SGIX_quad_mesh (void); +static GLboolean _glewInit_GL_SGIX_reference_plane (void); +static GLboolean _glewInit_GL_SGIX_sprite (void); +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (void); +static GLboolean _glewInit_GL_SGIX_vector_ops (void); +static GLboolean _glewInit_GL_SGIX_vertex_array_object (void); +static GLboolean _glewInit_GL_SGI_color_table (void); +static GLboolean _glewInit_GL_SGI_fft (void); +static GLboolean _glewInit_GL_SUNX_constant_data (void); +static GLboolean _glewInit_GL_SUN_global_alpha (void); +static GLboolean _glewInit_GL_SUN_read_video_pixels (void); +static GLboolean _glewInit_GL_SUN_triangle_list (void); +static GLboolean _glewInit_GL_SUN_vertex (void); +static GLboolean _glewInit_GL_WIN_swap_hint (void); #ifdef GL_VERSION_1_2 -static GLboolean _glewInit_GL_VERSION_1_2 () +static GLboolean _glewInit_GL_VERSION_1_2 (void) { GLboolean r = GL_FALSE; @@ -10633,7 +10634,7 @@ static GLboolean _glewInit_GL_VERSION_1_2 () #ifdef GL_VERSION_1_3 -static GLboolean _glewInit_GL_VERSION_1_3 () +static GLboolean _glewInit_GL_VERSION_1_3 (void) { GLboolean r = GL_FALSE; @@ -10691,7 +10692,7 @@ static GLboolean _glewInit_GL_VERSION_1_3 () #ifdef GL_VERSION_1_4 -static GLboolean _glewInit_GL_VERSION_1_4 () +static GLboolean _glewInit_GL_VERSION_1_4 (void) { GLboolean r = GL_FALSE; @@ -10750,7 +10751,7 @@ static GLboolean _glewInit_GL_VERSION_1_4 () #ifdef GL_VERSION_1_5 -static GLboolean _glewInit_GL_VERSION_1_5 () +static GLboolean _glewInit_GL_VERSION_1_5 (void) { GLboolean r = GL_FALSE; @@ -10781,7 +10782,7 @@ static GLboolean _glewInit_GL_VERSION_1_5 () #ifdef GL_VERSION_2_0 -static GLboolean _glewInit_GL_VERSION_2_0 () +static GLboolean _glewInit_GL_VERSION_2_0 (void) { GLboolean r = GL_FALSE; @@ -10886,7 +10887,7 @@ static GLboolean _glewInit_GL_VERSION_2_0 () #ifdef GL_VERSION_2_1 -static GLboolean _glewInit_GL_VERSION_2_1 () +static GLboolean _glewInit_GL_VERSION_2_1 (void) { GLboolean r = GL_FALSE; @@ -10904,7 +10905,7 @@ static GLboolean _glewInit_GL_VERSION_2_1 () #ifdef GL_VERSION_3_0 -static GLboolean _glewInit_GL_VERSION_3_0 () +static GLboolean _glewInit_GL_VERSION_3_0 (void) { GLboolean r = GL_FALSE; @@ -10976,7 +10977,7 @@ static GLboolean _glewInit_GL_VERSION_3_0 () #ifdef GL_VERSION_3_1 -static GLboolean _glewInit_GL_VERSION_3_1 () +static GLboolean _glewInit_GL_VERSION_3_1 (void) { GLboolean r = GL_FALSE; @@ -10994,7 +10995,7 @@ static GLboolean _glewInit_GL_VERSION_3_1 () #ifdef GL_VERSION_3_2 -static GLboolean _glewInit_GL_VERSION_3_2 () +static GLboolean _glewInit_GL_VERSION_3_2 (void) { GLboolean r = GL_FALSE; @@ -11014,7 +11015,7 @@ static GLboolean _glewInit_GL_VERSION_3_2 () #ifdef GL_VERSION_3_3 -static GLboolean _glewInit_GL_VERSION_3_3 () +static GLboolean _glewInit_GL_VERSION_3_3 (void) { GLboolean r = GL_FALSE; @@ -11027,7 +11028,7 @@ static GLboolean _glewInit_GL_VERSION_3_3 () #ifdef GL_VERSION_4_0 -static GLboolean _glewInit_GL_VERSION_4_0 () +static GLboolean _glewInit_GL_VERSION_4_0 (void) { GLboolean r = GL_FALSE; @@ -11044,7 +11045,7 @@ static GLboolean _glewInit_GL_VERSION_4_0 () #ifdef GL_VERSION_4_5 -static GLboolean _glewInit_GL_VERSION_4_5 () +static GLboolean _glewInit_GL_VERSION_4_5 (void) { GLboolean r = GL_FALSE; @@ -11060,7 +11061,7 @@ static GLboolean _glewInit_GL_VERSION_4_5 () #ifdef GL_VERSION_4_6 -static GLboolean _glewInit_GL_VERSION_4_6 () +static GLboolean _glewInit_GL_VERSION_4_6 (void) { GLboolean r = GL_FALSE; @@ -11075,7 +11076,7 @@ static GLboolean _glewInit_GL_VERSION_4_6 () #ifdef GL_3DFX_tbuffer -static GLboolean _glewInit_GL_3DFX_tbuffer () +static GLboolean _glewInit_GL_3DFX_tbuffer (void) { GLboolean r = GL_FALSE; @@ -11088,7 +11089,7 @@ static GLboolean _glewInit_GL_3DFX_tbuffer () #ifdef GL_AMD_debug_output -static GLboolean _glewInit_GL_AMD_debug_output () +static GLboolean _glewInit_GL_AMD_debug_output (void) { GLboolean r = GL_FALSE; @@ -11104,7 +11105,7 @@ static GLboolean _glewInit_GL_AMD_debug_output () #ifdef GL_AMD_draw_buffers_blend -static GLboolean _glewInit_GL_AMD_draw_buffers_blend () +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (void) { GLboolean r = GL_FALSE; @@ -11120,7 +11121,7 @@ static GLboolean _glewInit_GL_AMD_draw_buffers_blend () #ifdef GL_AMD_framebuffer_multisample_advanced -static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced () +static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced (void) { GLboolean r = GL_FALSE; @@ -11134,7 +11135,7 @@ static GLboolean _glewInit_GL_AMD_framebuffer_multisample_advanced () #ifdef GL_AMD_framebuffer_sample_positions -static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () +static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions (void) { GLboolean r = GL_FALSE; @@ -11150,7 +11151,7 @@ static GLboolean _glewInit_GL_AMD_framebuffer_sample_positions () #ifdef GL_AMD_interleaved_elements -static GLboolean _glewInit_GL_AMD_interleaved_elements () +static GLboolean _glewInit_GL_AMD_interleaved_elements (void) { GLboolean r = GL_FALSE; @@ -11163,7 +11164,7 @@ static GLboolean _glewInit_GL_AMD_interleaved_elements () #ifdef GL_AMD_multi_draw_indirect -static GLboolean _glewInit_GL_AMD_multi_draw_indirect () +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -11177,7 +11178,7 @@ static GLboolean _glewInit_GL_AMD_multi_draw_indirect () #ifdef GL_AMD_name_gen_delete -static GLboolean _glewInit_GL_AMD_name_gen_delete () +static GLboolean _glewInit_GL_AMD_name_gen_delete (void) { GLboolean r = GL_FALSE; @@ -11192,7 +11193,7 @@ static GLboolean _glewInit_GL_AMD_name_gen_delete () #ifdef GL_AMD_occlusion_query_event -static GLboolean _glewInit_GL_AMD_occlusion_query_event () +static GLboolean _glewInit_GL_AMD_occlusion_query_event (void) { GLboolean r = GL_FALSE; @@ -11205,7 +11206,7 @@ static GLboolean _glewInit_GL_AMD_occlusion_query_event () #ifdef GL_AMD_performance_monitor -static GLboolean _glewInit_GL_AMD_performance_monitor () +static GLboolean _glewInit_GL_AMD_performance_monitor (void) { GLboolean r = GL_FALSE; @@ -11228,7 +11229,7 @@ static GLboolean _glewInit_GL_AMD_performance_monitor () #ifdef GL_AMD_sample_positions -static GLboolean _glewInit_GL_AMD_sample_positions () +static GLboolean _glewInit_GL_AMD_sample_positions (void) { GLboolean r = GL_FALSE; @@ -11241,7 +11242,7 @@ static GLboolean _glewInit_GL_AMD_sample_positions () #ifdef GL_AMD_sparse_texture -static GLboolean _glewInit_GL_AMD_sparse_texture () +static GLboolean _glewInit_GL_AMD_sparse_texture (void) { GLboolean r = GL_FALSE; @@ -11255,7 +11256,7 @@ static GLboolean _glewInit_GL_AMD_sparse_texture () #ifdef GL_AMD_stencil_operation_extended -static GLboolean _glewInit_GL_AMD_stencil_operation_extended () +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (void) { GLboolean r = GL_FALSE; @@ -11268,7 +11269,7 @@ static GLboolean _glewInit_GL_AMD_stencil_operation_extended () #ifdef GL_AMD_vertex_shader_tessellator -static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (void) { GLboolean r = GL_FALSE; @@ -11282,7 +11283,7 @@ static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator () #ifdef GL_ANGLE_framebuffer_blit -static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (void) { GLboolean r = GL_FALSE; @@ -11295,7 +11296,7 @@ static GLboolean _glewInit_GL_ANGLE_framebuffer_blit () #ifdef GL_ANGLE_framebuffer_multisample -static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (void) { GLboolean r = GL_FALSE; @@ -11308,7 +11309,7 @@ static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample () #ifdef GL_ANGLE_instanced_arrays -static GLboolean _glewInit_GL_ANGLE_instanced_arrays () +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (void) { GLboolean r = GL_FALSE; @@ -11323,7 +11324,7 @@ static GLboolean _glewInit_GL_ANGLE_instanced_arrays () #ifdef GL_ANGLE_timer_query -static GLboolean _glewInit_GL_ANGLE_timer_query () +static GLboolean _glewInit_GL_ANGLE_timer_query (void) { GLboolean r = GL_FALSE; @@ -11346,7 +11347,7 @@ static GLboolean _glewInit_GL_ANGLE_timer_query () #ifdef GL_ANGLE_translated_shader_source -static GLboolean _glewInit_GL_ANGLE_translated_shader_source () +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (void) { GLboolean r = GL_FALSE; @@ -11359,7 +11360,7 @@ static GLboolean _glewInit_GL_ANGLE_translated_shader_source () #ifdef GL_APPLE_copy_texture_levels -static GLboolean _glewInit_GL_APPLE_copy_texture_levels () +static GLboolean _glewInit_GL_APPLE_copy_texture_levels (void) { GLboolean r = GL_FALSE; @@ -11372,7 +11373,7 @@ static GLboolean _glewInit_GL_APPLE_copy_texture_levels () #ifdef GL_APPLE_element_array -static GLboolean _glewInit_GL_APPLE_element_array () +static GLboolean _glewInit_GL_APPLE_element_array (void) { GLboolean r = GL_FALSE; @@ -11389,7 +11390,7 @@ static GLboolean _glewInit_GL_APPLE_element_array () #ifdef GL_APPLE_fence -static GLboolean _glewInit_GL_APPLE_fence () +static GLboolean _glewInit_GL_APPLE_fence (void) { GLboolean r = GL_FALSE; @@ -11409,7 +11410,7 @@ static GLboolean _glewInit_GL_APPLE_fence () #ifdef GL_APPLE_flush_buffer_range -static GLboolean _glewInit_GL_APPLE_flush_buffer_range () +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (void) { GLboolean r = GL_FALSE; @@ -11423,7 +11424,7 @@ static GLboolean _glewInit_GL_APPLE_flush_buffer_range () #ifdef GL_APPLE_framebuffer_multisample -static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () +static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (void) { GLboolean r = GL_FALSE; @@ -11437,7 +11438,7 @@ static GLboolean _glewInit_GL_APPLE_framebuffer_multisample () #ifdef GL_APPLE_object_purgeable -static GLboolean _glewInit_GL_APPLE_object_purgeable () +static GLboolean _glewInit_GL_APPLE_object_purgeable (void) { GLboolean r = GL_FALSE; @@ -11452,7 +11453,7 @@ static GLboolean _glewInit_GL_APPLE_object_purgeable () #ifdef GL_APPLE_sync -static GLboolean _glewInit_GL_APPLE_sync () +static GLboolean _glewInit_GL_APPLE_sync (void) { GLboolean r = GL_FALSE; @@ -11471,7 +11472,7 @@ static GLboolean _glewInit_GL_APPLE_sync () #ifdef GL_APPLE_texture_range -static GLboolean _glewInit_GL_APPLE_texture_range () +static GLboolean _glewInit_GL_APPLE_texture_range (void) { GLboolean r = GL_FALSE; @@ -11485,7 +11486,7 @@ static GLboolean _glewInit_GL_APPLE_texture_range () #ifdef GL_APPLE_vertex_array_object -static GLboolean _glewInit_GL_APPLE_vertex_array_object () +static GLboolean _glewInit_GL_APPLE_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -11501,7 +11502,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_array_object () #ifdef GL_APPLE_vertex_array_range -static GLboolean _glewInit_GL_APPLE_vertex_array_range () +static GLboolean _glewInit_GL_APPLE_vertex_array_range (void) { GLboolean r = GL_FALSE; @@ -11516,7 +11517,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_array_range () #ifdef GL_APPLE_vertex_program_evaluators -static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (void) { GLboolean r = GL_FALSE; @@ -11535,7 +11536,7 @@ static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators () #ifdef GL_ARB_ES2_compatibility -static GLboolean _glewInit_GL_ARB_ES2_compatibility () +static GLboolean _glewInit_GL_ARB_ES2_compatibility (void) { GLboolean r = GL_FALSE; @@ -11552,7 +11553,7 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility () #ifdef GL_ARB_ES3_1_compatibility -static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (void) { GLboolean r = GL_FALSE; @@ -11565,7 +11566,7 @@ static GLboolean _glewInit_GL_ARB_ES3_1_compatibility () #ifdef GL_ARB_ES3_2_compatibility -static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (void) { GLboolean r = GL_FALSE; @@ -11578,7 +11579,7 @@ static GLboolean _glewInit_GL_ARB_ES3_2_compatibility () #ifdef GL_ARB_base_instance -static GLboolean _glewInit_GL_ARB_base_instance () +static GLboolean _glewInit_GL_ARB_base_instance (void) { GLboolean r = GL_FALSE; @@ -11593,7 +11594,7 @@ static GLboolean _glewInit_GL_ARB_base_instance () #ifdef GL_ARB_bindless_texture -static GLboolean _glewInit_GL_ARB_bindless_texture () +static GLboolean _glewInit_GL_ARB_bindless_texture (void) { GLboolean r = GL_FALSE; @@ -11621,7 +11622,7 @@ static GLboolean _glewInit_GL_ARB_bindless_texture () #ifdef GL_ARB_blend_func_extended -static GLboolean _glewInit_GL_ARB_blend_func_extended () +static GLboolean _glewInit_GL_ARB_blend_func_extended (void) { GLboolean r = GL_FALSE; @@ -11635,7 +11636,7 @@ static GLboolean _glewInit_GL_ARB_blend_func_extended () #ifdef GL_ARB_buffer_storage -static GLboolean _glewInit_GL_ARB_buffer_storage () +static GLboolean _glewInit_GL_ARB_buffer_storage (void) { GLboolean r = GL_FALSE; @@ -11648,7 +11649,7 @@ static GLboolean _glewInit_GL_ARB_buffer_storage () #ifdef GL_ARB_cl_event -static GLboolean _glewInit_GL_ARB_cl_event () +static GLboolean _glewInit_GL_ARB_cl_event (void) { GLboolean r = GL_FALSE; @@ -11661,7 +11662,7 @@ static GLboolean _glewInit_GL_ARB_cl_event () #ifdef GL_ARB_clear_buffer_object -static GLboolean _glewInit_GL_ARB_clear_buffer_object () +static GLboolean _glewInit_GL_ARB_clear_buffer_object (void) { GLboolean r = GL_FALSE; @@ -11677,7 +11678,7 @@ static GLboolean _glewInit_GL_ARB_clear_buffer_object () #ifdef GL_ARB_clear_texture -static GLboolean _glewInit_GL_ARB_clear_texture () +static GLboolean _glewInit_GL_ARB_clear_texture (void) { GLboolean r = GL_FALSE; @@ -11691,7 +11692,7 @@ static GLboolean _glewInit_GL_ARB_clear_texture () #ifdef GL_ARB_clip_control -static GLboolean _glewInit_GL_ARB_clip_control () +static GLboolean _glewInit_GL_ARB_clip_control (void) { GLboolean r = GL_FALSE; @@ -11704,7 +11705,7 @@ static GLboolean _glewInit_GL_ARB_clip_control () #ifdef GL_ARB_color_buffer_float -static GLboolean _glewInit_GL_ARB_color_buffer_float () +static GLboolean _glewInit_GL_ARB_color_buffer_float (void) { GLboolean r = GL_FALSE; @@ -11717,7 +11718,7 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float () #ifdef GL_ARB_compute_shader -static GLboolean _glewInit_GL_ARB_compute_shader () +static GLboolean _glewInit_GL_ARB_compute_shader (void) { GLboolean r = GL_FALSE; @@ -11731,7 +11732,7 @@ static GLboolean _glewInit_GL_ARB_compute_shader () #ifdef GL_ARB_compute_variable_group_size -static GLboolean _glewInit_GL_ARB_compute_variable_group_size () +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (void) { GLboolean r = GL_FALSE; @@ -11744,7 +11745,7 @@ static GLboolean _glewInit_GL_ARB_compute_variable_group_size () #ifdef GL_ARB_copy_buffer -static GLboolean _glewInit_GL_ARB_copy_buffer () +static GLboolean _glewInit_GL_ARB_copy_buffer (void) { GLboolean r = GL_FALSE; @@ -11757,7 +11758,7 @@ static GLboolean _glewInit_GL_ARB_copy_buffer () #ifdef GL_ARB_copy_image -static GLboolean _glewInit_GL_ARB_copy_image () +static GLboolean _glewInit_GL_ARB_copy_image (void) { GLboolean r = GL_FALSE; @@ -11770,7 +11771,7 @@ static GLboolean _glewInit_GL_ARB_copy_image () #ifdef GL_ARB_debug_output -static GLboolean _glewInit_GL_ARB_debug_output () +static GLboolean _glewInit_GL_ARB_debug_output (void) { GLboolean r = GL_FALSE; @@ -11786,7 +11787,7 @@ static GLboolean _glewInit_GL_ARB_debug_output () #ifdef GL_ARB_direct_state_access -static GLboolean _glewInit_GL_ARB_direct_state_access () +static GLboolean _glewInit_GL_ARB_direct_state_access (void) { GLboolean r = GL_FALSE; @@ -11895,7 +11896,7 @@ static GLboolean _glewInit_GL_ARB_direct_state_access () #ifdef GL_ARB_draw_buffers -static GLboolean _glewInit_GL_ARB_draw_buffers () +static GLboolean _glewInit_GL_ARB_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -11908,7 +11909,7 @@ static GLboolean _glewInit_GL_ARB_draw_buffers () #ifdef GL_ARB_draw_buffers_blend -static GLboolean _glewInit_GL_ARB_draw_buffers_blend () +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (void) { GLboolean r = GL_FALSE; @@ -11924,7 +11925,7 @@ static GLboolean _glewInit_GL_ARB_draw_buffers_blend () #ifdef GL_ARB_draw_elements_base_vertex -static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (void) { GLboolean r = GL_FALSE; @@ -11940,7 +11941,7 @@ static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex () #ifdef GL_ARB_draw_indirect -static GLboolean _glewInit_GL_ARB_draw_indirect () +static GLboolean _glewInit_GL_ARB_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -11954,7 +11955,7 @@ static GLboolean _glewInit_GL_ARB_draw_indirect () #ifdef GL_ARB_framebuffer_no_attachments -static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (void) { GLboolean r = GL_FALSE; @@ -11970,7 +11971,7 @@ static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments () #ifdef GL_ARB_framebuffer_object -static GLboolean _glewInit_GL_ARB_framebuffer_object () +static GLboolean _glewInit_GL_ARB_framebuffer_object (void) { GLboolean r = GL_FALSE; @@ -12002,7 +12003,7 @@ static GLboolean _glewInit_GL_ARB_framebuffer_object () #ifdef GL_ARB_geometry_shader4 -static GLboolean _glewInit_GL_ARB_geometry_shader4 () +static GLboolean _glewInit_GL_ARB_geometry_shader4 (void) { GLboolean r = GL_FALSE; @@ -12018,7 +12019,7 @@ static GLboolean _glewInit_GL_ARB_geometry_shader4 () #ifdef GL_ARB_get_program_binary -static GLboolean _glewInit_GL_ARB_get_program_binary () +static GLboolean _glewInit_GL_ARB_get_program_binary (void) { GLboolean r = GL_FALSE; @@ -12033,7 +12034,7 @@ static GLboolean _glewInit_GL_ARB_get_program_binary () #ifdef GL_ARB_get_texture_sub_image -static GLboolean _glewInit_GL_ARB_get_texture_sub_image () +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (void) { GLboolean r = GL_FALSE; @@ -12047,7 +12048,7 @@ static GLboolean _glewInit_GL_ARB_get_texture_sub_image () #ifdef GL_ARB_gl_spirv -static GLboolean _glewInit_GL_ARB_gl_spirv () +static GLboolean _glewInit_GL_ARB_gl_spirv (void) { GLboolean r = GL_FALSE; @@ -12060,7 +12061,7 @@ static GLboolean _glewInit_GL_ARB_gl_spirv () #ifdef GL_ARB_gpu_shader_fp64 -static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (void) { GLboolean r = GL_FALSE; @@ -12090,7 +12091,7 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 () #ifdef GL_ARB_gpu_shader_int64 -static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (void) { GLboolean r = GL_FALSE; @@ -12138,7 +12139,7 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_int64 () #ifdef GL_ARB_imaging -static GLboolean _glewInit_GL_ARB_imaging () +static GLboolean _glewInit_GL_ARB_imaging (void) { GLboolean r = GL_FALSE; @@ -12183,7 +12184,7 @@ static GLboolean _glewInit_GL_ARB_imaging () #ifdef GL_ARB_indirect_parameters -static GLboolean _glewInit_GL_ARB_indirect_parameters () +static GLboolean _glewInit_GL_ARB_indirect_parameters (void) { GLboolean r = GL_FALSE; @@ -12197,7 +12198,7 @@ static GLboolean _glewInit_GL_ARB_indirect_parameters () #ifdef GL_ARB_instanced_arrays -static GLboolean _glewInit_GL_ARB_instanced_arrays () +static GLboolean _glewInit_GL_ARB_instanced_arrays (void) { GLboolean r = GL_FALSE; @@ -12212,7 +12213,7 @@ static GLboolean _glewInit_GL_ARB_instanced_arrays () #ifdef GL_ARB_internalformat_query -static GLboolean _glewInit_GL_ARB_internalformat_query () +static GLboolean _glewInit_GL_ARB_internalformat_query (void) { GLboolean r = GL_FALSE; @@ -12225,7 +12226,7 @@ static GLboolean _glewInit_GL_ARB_internalformat_query () #ifdef GL_ARB_internalformat_query2 -static GLboolean _glewInit_GL_ARB_internalformat_query2 () +static GLboolean _glewInit_GL_ARB_internalformat_query2 (void) { GLboolean r = GL_FALSE; @@ -12238,7 +12239,7 @@ static GLboolean _glewInit_GL_ARB_internalformat_query2 () #ifdef GL_ARB_invalidate_subdata -static GLboolean _glewInit_GL_ARB_invalidate_subdata () +static GLboolean _glewInit_GL_ARB_invalidate_subdata (void) { GLboolean r = GL_FALSE; @@ -12256,7 +12257,7 @@ static GLboolean _glewInit_GL_ARB_invalidate_subdata () #ifdef GL_ARB_map_buffer_range -static GLboolean _glewInit_GL_ARB_map_buffer_range () +static GLboolean _glewInit_GL_ARB_map_buffer_range (void) { GLboolean r = GL_FALSE; @@ -12270,7 +12271,7 @@ static GLboolean _glewInit_GL_ARB_map_buffer_range () #ifdef GL_ARB_matrix_palette -static GLboolean _glewInit_GL_ARB_matrix_palette () +static GLboolean _glewInit_GL_ARB_matrix_palette (void) { GLboolean r = GL_FALSE; @@ -12287,7 +12288,7 @@ static GLboolean _glewInit_GL_ARB_matrix_palette () #ifdef GL_ARB_multi_bind -static GLboolean _glewInit_GL_ARB_multi_bind () +static GLboolean _glewInit_GL_ARB_multi_bind (void) { GLboolean r = GL_FALSE; @@ -12305,7 +12306,7 @@ static GLboolean _glewInit_GL_ARB_multi_bind () #ifdef GL_ARB_multi_draw_indirect -static GLboolean _glewInit_GL_ARB_multi_draw_indirect () +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -12319,7 +12320,7 @@ static GLboolean _glewInit_GL_ARB_multi_draw_indirect () #ifdef GL_ARB_multisample -static GLboolean _glewInit_GL_ARB_multisample () +static GLboolean _glewInit_GL_ARB_multisample (void) { GLboolean r = GL_FALSE; @@ -12332,7 +12333,7 @@ static GLboolean _glewInit_GL_ARB_multisample () #ifdef GL_ARB_multitexture -static GLboolean _glewInit_GL_ARB_multitexture () +static GLboolean _glewInit_GL_ARB_multitexture (void) { GLboolean r = GL_FALSE; @@ -12378,7 +12379,7 @@ static GLboolean _glewInit_GL_ARB_multitexture () #ifdef GL_ARB_occlusion_query -static GLboolean _glewInit_GL_ARB_occlusion_query () +static GLboolean _glewInit_GL_ARB_occlusion_query (void) { GLboolean r = GL_FALSE; @@ -12398,7 +12399,7 @@ static GLboolean _glewInit_GL_ARB_occlusion_query () #ifdef GL_ARB_parallel_shader_compile -static GLboolean _glewInit_GL_ARB_parallel_shader_compile () +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (void) { GLboolean r = GL_FALSE; @@ -12411,7 +12412,7 @@ static GLboolean _glewInit_GL_ARB_parallel_shader_compile () #ifdef GL_ARB_point_parameters -static GLboolean _glewInit_GL_ARB_point_parameters () +static GLboolean _glewInit_GL_ARB_point_parameters (void) { GLboolean r = GL_FALSE; @@ -12425,7 +12426,7 @@ static GLboolean _glewInit_GL_ARB_point_parameters () #ifdef GL_ARB_polygon_offset_clamp -static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () +static GLboolean _glewInit_GL_ARB_polygon_offset_clamp (void) { GLboolean r = GL_FALSE; @@ -12438,7 +12439,7 @@ static GLboolean _glewInit_GL_ARB_polygon_offset_clamp () #ifdef GL_ARB_program_interface_query -static GLboolean _glewInit_GL_ARB_program_interface_query () +static GLboolean _glewInit_GL_ARB_program_interface_query (void) { GLboolean r = GL_FALSE; @@ -12456,7 +12457,7 @@ static GLboolean _glewInit_GL_ARB_program_interface_query () #ifdef GL_ARB_provoking_vertex -static GLboolean _glewInit_GL_ARB_provoking_vertex () +static GLboolean _glewInit_GL_ARB_provoking_vertex (void) { GLboolean r = GL_FALSE; @@ -12469,7 +12470,7 @@ static GLboolean _glewInit_GL_ARB_provoking_vertex () #ifdef GL_ARB_robustness -static GLboolean _glewInit_GL_ARB_robustness () +static GLboolean _glewInit_GL_ARB_robustness (void) { GLboolean r = GL_FALSE; @@ -12501,7 +12502,7 @@ static GLboolean _glewInit_GL_ARB_robustness () #ifdef GL_ARB_sample_locations -static GLboolean _glewInit_GL_ARB_sample_locations () +static GLboolean _glewInit_GL_ARB_sample_locations (void) { GLboolean r = GL_FALSE; @@ -12516,7 +12517,7 @@ static GLboolean _glewInit_GL_ARB_sample_locations () #ifdef GL_ARB_sample_shading -static GLboolean _glewInit_GL_ARB_sample_shading () +static GLboolean _glewInit_GL_ARB_sample_shading (void) { GLboolean r = GL_FALSE; @@ -12529,7 +12530,7 @@ static GLboolean _glewInit_GL_ARB_sample_shading () #ifdef GL_ARB_sampler_objects -static GLboolean _glewInit_GL_ARB_sampler_objects () +static GLboolean _glewInit_GL_ARB_sampler_objects (void) { GLboolean r = GL_FALSE; @@ -12555,7 +12556,7 @@ static GLboolean _glewInit_GL_ARB_sampler_objects () #ifdef GL_ARB_separate_shader_objects -static GLboolean _glewInit_GL_ARB_separate_shader_objects () +static GLboolean _glewInit_GL_ARB_separate_shader_objects (void) { GLboolean r = GL_FALSE; @@ -12627,7 +12628,7 @@ static GLboolean _glewInit_GL_ARB_separate_shader_objects () #ifdef GL_ARB_shader_atomic_counters -static GLboolean _glewInit_GL_ARB_shader_atomic_counters () +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (void) { GLboolean r = GL_FALSE; @@ -12640,7 +12641,7 @@ static GLboolean _glewInit_GL_ARB_shader_atomic_counters () #ifdef GL_ARB_shader_image_load_store -static GLboolean _glewInit_GL_ARB_shader_image_load_store () +static GLboolean _glewInit_GL_ARB_shader_image_load_store (void) { GLboolean r = GL_FALSE; @@ -12654,7 +12655,7 @@ static GLboolean _glewInit_GL_ARB_shader_image_load_store () #ifdef GL_ARB_shader_objects -static GLboolean _glewInit_GL_ARB_shader_objects () +static GLboolean _glewInit_GL_ARB_shader_objects (void) { GLboolean r = GL_FALSE; @@ -12705,7 +12706,7 @@ static GLboolean _glewInit_GL_ARB_shader_objects () #ifdef GL_ARB_shader_storage_buffer_object -static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (void) { GLboolean r = GL_FALSE; @@ -12718,7 +12719,7 @@ static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object () #ifdef GL_ARB_shader_subroutine -static GLboolean _glewInit_GL_ARB_shader_subroutine () +static GLboolean _glewInit_GL_ARB_shader_subroutine (void) { GLboolean r = GL_FALSE; @@ -12738,7 +12739,7 @@ static GLboolean _glewInit_GL_ARB_shader_subroutine () #ifdef GL_ARB_shading_language_include -static GLboolean _glewInit_GL_ARB_shading_language_include () +static GLboolean _glewInit_GL_ARB_shading_language_include (void) { GLboolean r = GL_FALSE; @@ -12756,7 +12757,7 @@ static GLboolean _glewInit_GL_ARB_shading_language_include () #ifdef GL_ARB_sparse_buffer -static GLboolean _glewInit_GL_ARB_sparse_buffer () +static GLboolean _glewInit_GL_ARB_sparse_buffer (void) { GLboolean r = GL_FALSE; @@ -12769,7 +12770,7 @@ static GLboolean _glewInit_GL_ARB_sparse_buffer () #ifdef GL_ARB_sparse_texture -static GLboolean _glewInit_GL_ARB_sparse_texture () +static GLboolean _glewInit_GL_ARB_sparse_texture (void) { GLboolean r = GL_FALSE; @@ -12782,7 +12783,7 @@ static GLboolean _glewInit_GL_ARB_sparse_texture () #ifdef GL_ARB_sync -static GLboolean _glewInit_GL_ARB_sync () +static GLboolean _glewInit_GL_ARB_sync (void) { GLboolean r = GL_FALSE; @@ -12801,7 +12802,7 @@ static GLboolean _glewInit_GL_ARB_sync () #ifdef GL_ARB_tessellation_shader -static GLboolean _glewInit_GL_ARB_tessellation_shader () +static GLboolean _glewInit_GL_ARB_tessellation_shader (void) { GLboolean r = GL_FALSE; @@ -12815,7 +12816,7 @@ static GLboolean _glewInit_GL_ARB_tessellation_shader () #ifdef GL_ARB_texture_barrier -static GLboolean _glewInit_GL_ARB_texture_barrier () +static GLboolean _glewInit_GL_ARB_texture_barrier (void) { GLboolean r = GL_FALSE; @@ -12828,7 +12829,7 @@ static GLboolean _glewInit_GL_ARB_texture_barrier () #ifdef GL_ARB_texture_buffer_object -static GLboolean _glewInit_GL_ARB_texture_buffer_object () +static GLboolean _glewInit_GL_ARB_texture_buffer_object (void) { GLboolean r = GL_FALSE; @@ -12841,7 +12842,7 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_object () #ifdef GL_ARB_texture_buffer_range -static GLboolean _glewInit_GL_ARB_texture_buffer_range () +static GLboolean _glewInit_GL_ARB_texture_buffer_range (void) { GLboolean r = GL_FALSE; @@ -12855,7 +12856,7 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_range () #ifdef GL_ARB_texture_compression -static GLboolean _glewInit_GL_ARB_texture_compression () +static GLboolean _glewInit_GL_ARB_texture_compression (void) { GLboolean r = GL_FALSE; @@ -12874,7 +12875,7 @@ static GLboolean _glewInit_GL_ARB_texture_compression () #ifdef GL_ARB_texture_multisample -static GLboolean _glewInit_GL_ARB_texture_multisample () +static GLboolean _glewInit_GL_ARB_texture_multisample (void) { GLboolean r = GL_FALSE; @@ -12890,7 +12891,7 @@ static GLboolean _glewInit_GL_ARB_texture_multisample () #ifdef GL_ARB_texture_storage -static GLboolean _glewInit_GL_ARB_texture_storage () +static GLboolean _glewInit_GL_ARB_texture_storage (void) { GLboolean r = GL_FALSE; @@ -12905,7 +12906,7 @@ static GLboolean _glewInit_GL_ARB_texture_storage () #ifdef GL_ARB_texture_storage_multisample -static GLboolean _glewInit_GL_ARB_texture_storage_multisample () +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (void) { GLboolean r = GL_FALSE; @@ -12921,7 +12922,7 @@ static GLboolean _glewInit_GL_ARB_texture_storage_multisample () #ifdef GL_ARB_texture_view -static GLboolean _glewInit_GL_ARB_texture_view () +static GLboolean _glewInit_GL_ARB_texture_view (void) { GLboolean r = GL_FALSE; @@ -12934,7 +12935,7 @@ static GLboolean _glewInit_GL_ARB_texture_view () #ifdef GL_ARB_timer_query -static GLboolean _glewInit_GL_ARB_timer_query () +static GLboolean _glewInit_GL_ARB_timer_query (void) { GLboolean r = GL_FALSE; @@ -12949,7 +12950,7 @@ static GLboolean _glewInit_GL_ARB_timer_query () #ifdef GL_ARB_transform_feedback2 -static GLboolean _glewInit_GL_ARB_transform_feedback2 () +static GLboolean _glewInit_GL_ARB_transform_feedback2 (void) { GLboolean r = GL_FALSE; @@ -12968,7 +12969,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback2 () #ifdef GL_ARB_transform_feedback3 -static GLboolean _glewInit_GL_ARB_transform_feedback3 () +static GLboolean _glewInit_GL_ARB_transform_feedback3 (void) { GLboolean r = GL_FALSE; @@ -12984,7 +12985,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback3 () #ifdef GL_ARB_transform_feedback_instanced -static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (void) { GLboolean r = GL_FALSE; @@ -12998,7 +12999,7 @@ static GLboolean _glewInit_GL_ARB_transform_feedback_instanced () #ifdef GL_ARB_transpose_matrix -static GLboolean _glewInit_GL_ARB_transpose_matrix () +static GLboolean _glewInit_GL_ARB_transpose_matrix (void) { GLboolean r = GL_FALSE; @@ -13014,7 +13015,7 @@ static GLboolean _glewInit_GL_ARB_transpose_matrix () #ifdef GL_ARB_uniform_buffer_object -static GLboolean _glewInit_GL_ARB_uniform_buffer_object () +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (void) { GLboolean r = GL_FALSE; @@ -13036,7 +13037,7 @@ static GLboolean _glewInit_GL_ARB_uniform_buffer_object () #ifdef GL_ARB_vertex_array_object -static GLboolean _glewInit_GL_ARB_vertex_array_object () +static GLboolean _glewInit_GL_ARB_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -13052,7 +13053,7 @@ static GLboolean _glewInit_GL_ARB_vertex_array_object () #ifdef GL_ARB_vertex_attrib_64bit -static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (void) { GLboolean r = GL_FALSE; @@ -13074,7 +13075,7 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit () #ifdef GL_ARB_vertex_attrib_binding -static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (void) { GLboolean r = GL_FALSE; @@ -13098,7 +13099,7 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_binding () #ifdef GL_ARB_vertex_blend -static GLboolean _glewInit_GL_ARB_vertex_blend () +static GLboolean _glewInit_GL_ARB_vertex_blend (void) { GLboolean r = GL_FALSE; @@ -13120,7 +13121,7 @@ static GLboolean _glewInit_GL_ARB_vertex_blend () #ifdef GL_ARB_vertex_buffer_object -static GLboolean _glewInit_GL_ARB_vertex_buffer_object () +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (void) { GLboolean r = GL_FALSE; @@ -13143,7 +13144,7 @@ static GLboolean _glewInit_GL_ARB_vertex_buffer_object () #ifdef GL_ARB_vertex_program -static GLboolean _glewInit_GL_ARB_vertex_program () +static GLboolean _glewInit_GL_ARB_vertex_program (void) { GLboolean r = GL_FALSE; @@ -13217,7 +13218,7 @@ static GLboolean _glewInit_GL_ARB_vertex_program () #ifdef GL_ARB_vertex_shader -static GLboolean _glewInit_GL_ARB_vertex_shader () +static GLboolean _glewInit_GL_ARB_vertex_shader (void) { GLboolean r = GL_FALSE; @@ -13232,7 +13233,7 @@ static GLboolean _glewInit_GL_ARB_vertex_shader () #ifdef GL_ARB_vertex_type_2_10_10_10_rev -static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (void) { GLboolean r = GL_FALSE; @@ -13282,7 +13283,7 @@ static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev () #ifdef GL_ARB_viewport_array -static GLboolean _glewInit_GL_ARB_viewport_array () +static GLboolean _glewInit_GL_ARB_viewport_array (void) { GLboolean r = GL_FALSE; @@ -13304,7 +13305,7 @@ static GLboolean _glewInit_GL_ARB_viewport_array () #ifdef GL_ARB_window_pos -static GLboolean _glewInit_GL_ARB_window_pos () +static GLboolean _glewInit_GL_ARB_window_pos (void) { GLboolean r = GL_FALSE; @@ -13332,7 +13333,7 @@ static GLboolean _glewInit_GL_ARB_window_pos () #ifdef GL_ARM_shader_core_properties -static GLboolean _glewInit_GL_ARM_shader_core_properties () +static GLboolean _glewInit_GL_ARM_shader_core_properties (void) { GLboolean r = GL_FALSE; @@ -13345,7 +13346,7 @@ static GLboolean _glewInit_GL_ARM_shader_core_properties () #ifdef GL_ATI_draw_buffers -static GLboolean _glewInit_GL_ATI_draw_buffers () +static GLboolean _glewInit_GL_ATI_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -13358,7 +13359,7 @@ static GLboolean _glewInit_GL_ATI_draw_buffers () #ifdef GL_ATI_element_array -static GLboolean _glewInit_GL_ATI_element_array () +static GLboolean _glewInit_GL_ATI_element_array (void) { GLboolean r = GL_FALSE; @@ -13373,7 +13374,7 @@ static GLboolean _glewInit_GL_ATI_element_array () #ifdef GL_ATI_envmap_bumpmap -static GLboolean _glewInit_GL_ATI_envmap_bumpmap () +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (void) { GLboolean r = GL_FALSE; @@ -13389,7 +13390,7 @@ static GLboolean _glewInit_GL_ATI_envmap_bumpmap () #ifdef GL_ATI_fragment_shader -static GLboolean _glewInit_GL_ATI_fragment_shader () +static GLboolean _glewInit_GL_ATI_fragment_shader (void) { GLboolean r = GL_FALSE; @@ -13415,7 +13416,7 @@ static GLboolean _glewInit_GL_ATI_fragment_shader () #ifdef GL_ATI_map_object_buffer -static GLboolean _glewInit_GL_ATI_map_object_buffer () +static GLboolean _glewInit_GL_ATI_map_object_buffer (void) { GLboolean r = GL_FALSE; @@ -13429,7 +13430,7 @@ static GLboolean _glewInit_GL_ATI_map_object_buffer () #ifdef GL_ATI_pn_triangles -static GLboolean _glewInit_GL_ATI_pn_triangles () +static GLboolean _glewInit_GL_ATI_pn_triangles (void) { GLboolean r = GL_FALSE; @@ -13443,7 +13444,7 @@ static GLboolean _glewInit_GL_ATI_pn_triangles () #ifdef GL_ATI_separate_stencil -static GLboolean _glewInit_GL_ATI_separate_stencil () +static GLboolean _glewInit_GL_ATI_separate_stencil (void) { GLboolean r = GL_FALSE; @@ -13457,7 +13458,7 @@ static GLboolean _glewInit_GL_ATI_separate_stencil () #ifdef GL_ATI_vertex_array_object -static GLboolean _glewInit_GL_ATI_vertex_array_object () +static GLboolean _glewInit_GL_ATI_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -13481,7 +13482,7 @@ static GLboolean _glewInit_GL_ATI_vertex_array_object () #ifdef GL_ATI_vertex_attrib_array_object -static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (void) { GLboolean r = GL_FALSE; @@ -13496,7 +13497,7 @@ static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object () #ifdef GL_ATI_vertex_streams -static GLboolean _glewInit_GL_ATI_vertex_streams () +static GLboolean _glewInit_GL_ATI_vertex_streams (void) { GLboolean r = GL_FALSE; @@ -13553,7 +13554,7 @@ static GLboolean _glewInit_GL_ATI_vertex_streams () #ifdef GL_EXT_EGL_image_storage -static GLboolean _glewInit_GL_EXT_EGL_image_storage () +static GLboolean _glewInit_GL_EXT_EGL_image_storage (void) { GLboolean r = GL_FALSE; @@ -13567,7 +13568,7 @@ static GLboolean _glewInit_GL_EXT_EGL_image_storage () #ifdef GL_EXT_base_instance -static GLboolean _glewInit_GL_EXT_base_instance () +static GLboolean _glewInit_GL_EXT_base_instance (void) { GLboolean r = GL_FALSE; @@ -13582,7 +13583,7 @@ static GLboolean _glewInit_GL_EXT_base_instance () #ifdef GL_EXT_bindable_uniform -static GLboolean _glewInit_GL_EXT_bindable_uniform () +static GLboolean _glewInit_GL_EXT_bindable_uniform (void) { GLboolean r = GL_FALSE; @@ -13597,7 +13598,7 @@ static GLboolean _glewInit_GL_EXT_bindable_uniform () #ifdef GL_EXT_blend_color -static GLboolean _glewInit_GL_EXT_blend_color () +static GLboolean _glewInit_GL_EXT_blend_color (void) { GLboolean r = GL_FALSE; @@ -13610,7 +13611,7 @@ static GLboolean _glewInit_GL_EXT_blend_color () #ifdef GL_EXT_blend_equation_separate -static GLboolean _glewInit_GL_EXT_blend_equation_separate () +static GLboolean _glewInit_GL_EXT_blend_equation_separate (void) { GLboolean r = GL_FALSE; @@ -13623,7 +13624,7 @@ static GLboolean _glewInit_GL_EXT_blend_equation_separate () #ifdef GL_EXT_blend_func_extended -static GLboolean _glewInit_GL_EXT_blend_func_extended () +static GLboolean _glewInit_GL_EXT_blend_func_extended (void) { GLboolean r = GL_FALSE; @@ -13638,7 +13639,7 @@ static GLboolean _glewInit_GL_EXT_blend_func_extended () #ifdef GL_EXT_blend_func_separate -static GLboolean _glewInit_GL_EXT_blend_func_separate () +static GLboolean _glewInit_GL_EXT_blend_func_separate (void) { GLboolean r = GL_FALSE; @@ -13651,7 +13652,7 @@ static GLboolean _glewInit_GL_EXT_blend_func_separate () #ifdef GL_EXT_blend_minmax -static GLboolean _glewInit_GL_EXT_blend_minmax () +static GLboolean _glewInit_GL_EXT_blend_minmax (void) { GLboolean r = GL_FALSE; @@ -13664,7 +13665,7 @@ static GLboolean _glewInit_GL_EXT_blend_minmax () #ifdef GL_EXT_buffer_storage -static GLboolean _glewInit_GL_EXT_buffer_storage () +static GLboolean _glewInit_GL_EXT_buffer_storage (void) { GLboolean r = GL_FALSE; @@ -13677,7 +13678,7 @@ static GLboolean _glewInit_GL_EXT_buffer_storage () #ifdef GL_EXT_clear_texture -static GLboolean _glewInit_GL_EXT_clear_texture () +static GLboolean _glewInit_GL_EXT_clear_texture (void) { GLboolean r = GL_FALSE; @@ -13691,7 +13692,7 @@ static GLboolean _glewInit_GL_EXT_clear_texture () #ifdef GL_EXT_clip_control -static GLboolean _glewInit_GL_EXT_clip_control () +static GLboolean _glewInit_GL_EXT_clip_control (void) { GLboolean r = GL_FALSE; @@ -13704,7 +13705,7 @@ static GLboolean _glewInit_GL_EXT_clip_control () #ifdef GL_EXT_color_subtable -static GLboolean _glewInit_GL_EXT_color_subtable () +static GLboolean _glewInit_GL_EXT_color_subtable (void) { GLboolean r = GL_FALSE; @@ -13718,7 +13719,7 @@ static GLboolean _glewInit_GL_EXT_color_subtable () #ifdef GL_EXT_compiled_vertex_array -static GLboolean _glewInit_GL_EXT_compiled_vertex_array () +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (void) { GLboolean r = GL_FALSE; @@ -13732,7 +13733,7 @@ static GLboolean _glewInit_GL_EXT_compiled_vertex_array () #ifdef GL_EXT_convolution -static GLboolean _glewInit_GL_EXT_convolution () +static GLboolean _glewInit_GL_EXT_convolution (void) { GLboolean r = GL_FALSE; @@ -13757,7 +13758,7 @@ static GLboolean _glewInit_GL_EXT_convolution () #ifdef GL_EXT_coordinate_frame -static GLboolean _glewInit_GL_EXT_coordinate_frame () +static GLboolean _glewInit_GL_EXT_coordinate_frame (void) { GLboolean r = GL_FALSE; @@ -13771,7 +13772,7 @@ static GLboolean _glewInit_GL_EXT_coordinate_frame () #ifdef GL_EXT_copy_image -static GLboolean _glewInit_GL_EXT_copy_image () +static GLboolean _glewInit_GL_EXT_copy_image (void) { GLboolean r = GL_FALSE; @@ -13784,7 +13785,7 @@ static GLboolean _glewInit_GL_EXT_copy_image () #ifdef GL_EXT_copy_texture -static GLboolean _glewInit_GL_EXT_copy_texture () +static GLboolean _glewInit_GL_EXT_copy_texture (void) { GLboolean r = GL_FALSE; @@ -13801,7 +13802,7 @@ static GLboolean _glewInit_GL_EXT_copy_texture () #ifdef GL_EXT_cull_vertex -static GLboolean _glewInit_GL_EXT_cull_vertex () +static GLboolean _glewInit_GL_EXT_cull_vertex (void) { GLboolean r = GL_FALSE; @@ -13815,7 +13816,7 @@ static GLboolean _glewInit_GL_EXT_cull_vertex () #ifdef GL_EXT_debug_label -static GLboolean _glewInit_GL_EXT_debug_label () +static GLboolean _glewInit_GL_EXT_debug_label (void) { GLboolean r = GL_FALSE; @@ -13829,7 +13830,7 @@ static GLboolean _glewInit_GL_EXT_debug_label () #ifdef GL_EXT_debug_marker -static GLboolean _glewInit_GL_EXT_debug_marker () +static GLboolean _glewInit_GL_EXT_debug_marker (void) { GLboolean r = GL_FALSE; @@ -13844,7 +13845,7 @@ static GLboolean _glewInit_GL_EXT_debug_marker () #ifdef GL_EXT_depth_bounds_test -static GLboolean _glewInit_GL_EXT_depth_bounds_test () +static GLboolean _glewInit_GL_EXT_depth_bounds_test (void) { GLboolean r = GL_FALSE; @@ -13857,7 +13858,7 @@ static GLboolean _glewInit_GL_EXT_depth_bounds_test () #ifdef GL_EXT_direct_state_access -static GLboolean _glewInit_GL_EXT_direct_state_access () +static GLboolean _glewInit_GL_EXT_direct_state_access (void) { GLboolean r = GL_FALSE; @@ -14052,6 +14053,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access () r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; @@ -14083,7 +14085,7 @@ static GLboolean _glewInit_GL_EXT_direct_state_access () #ifdef GL_EXT_discard_framebuffer -static GLboolean _glewInit_GL_EXT_discard_framebuffer () +static GLboolean _glewInit_GL_EXT_discard_framebuffer (void) { GLboolean r = GL_FALSE; @@ -14096,7 +14098,7 @@ static GLboolean _glewInit_GL_EXT_discard_framebuffer () #ifdef GL_EXT_disjoint_timer_query -static GLboolean _glewInit_GL_EXT_disjoint_timer_query () +static GLboolean _glewInit_GL_EXT_disjoint_timer_query (void) { GLboolean r = GL_FALSE; @@ -14118,7 +14120,7 @@ static GLboolean _glewInit_GL_EXT_disjoint_timer_query () #ifdef GL_EXT_draw_buffers -static GLboolean _glewInit_GL_EXT_draw_buffers () +static GLboolean _glewInit_GL_EXT_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -14131,7 +14133,7 @@ static GLboolean _glewInit_GL_EXT_draw_buffers () #ifdef GL_EXT_draw_buffers2 -static GLboolean _glewInit_GL_EXT_draw_buffers2 () +static GLboolean _glewInit_GL_EXT_draw_buffers2 (void) { GLboolean r = GL_FALSE; @@ -14149,7 +14151,7 @@ static GLboolean _glewInit_GL_EXT_draw_buffers2 () #ifdef GL_EXT_draw_buffers_indexed -static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () +static GLboolean _glewInit_GL_EXT_draw_buffers_indexed (void) { GLboolean r = GL_FALSE; @@ -14169,7 +14171,7 @@ static GLboolean _glewInit_GL_EXT_draw_buffers_indexed () #ifdef GL_EXT_draw_elements_base_vertex -static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () +static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex (void) { GLboolean r = GL_FALSE; @@ -14185,7 +14187,7 @@ static GLboolean _glewInit_GL_EXT_draw_elements_base_vertex () #ifdef GL_EXT_draw_instanced -static GLboolean _glewInit_GL_EXT_draw_instanced () +static GLboolean _glewInit_GL_EXT_draw_instanced (void) { GLboolean r = GL_FALSE; @@ -14199,7 +14201,7 @@ static GLboolean _glewInit_GL_EXT_draw_instanced () #ifdef GL_EXT_draw_range_elements -static GLboolean _glewInit_GL_EXT_draw_range_elements () +static GLboolean _glewInit_GL_EXT_draw_range_elements (void) { GLboolean r = GL_FALSE; @@ -14212,7 +14214,7 @@ static GLboolean _glewInit_GL_EXT_draw_range_elements () #ifdef GL_EXT_draw_transform_feedback -static GLboolean _glewInit_GL_EXT_draw_transform_feedback () +static GLboolean _glewInit_GL_EXT_draw_transform_feedback (void) { GLboolean r = GL_FALSE; @@ -14226,7 +14228,7 @@ static GLboolean _glewInit_GL_EXT_draw_transform_feedback () #ifdef GL_EXT_external_buffer -static GLboolean _glewInit_GL_EXT_external_buffer () +static GLboolean _glewInit_GL_EXT_external_buffer (void) { GLboolean r = GL_FALSE; @@ -14240,7 +14242,7 @@ static GLboolean _glewInit_GL_EXT_external_buffer () #ifdef GL_EXT_fog_coord -static GLboolean _glewInit_GL_EXT_fog_coord () +static GLboolean _glewInit_GL_EXT_fog_coord (void) { GLboolean r = GL_FALSE; @@ -14257,7 +14259,7 @@ static GLboolean _glewInit_GL_EXT_fog_coord () #ifdef GL_EXT_fragment_lighting -static GLboolean _glewInit_GL_EXT_fragment_lighting () +static GLboolean _glewInit_GL_EXT_fragment_lighting (void) { GLboolean r = GL_FALSE; @@ -14287,7 +14289,7 @@ static GLboolean _glewInit_GL_EXT_fragment_lighting () #ifdef GL_EXT_framebuffer_blit -static GLboolean _glewInit_GL_EXT_framebuffer_blit () +static GLboolean _glewInit_GL_EXT_framebuffer_blit (void) { GLboolean r = GL_FALSE; @@ -14300,7 +14302,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_blit () #ifdef GL_EXT_framebuffer_blit_layers -static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers () +static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers (void) { GLboolean r = GL_FALSE; @@ -14314,7 +14316,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_blit_layers () #ifdef GL_EXT_framebuffer_multisample -static GLboolean _glewInit_GL_EXT_framebuffer_multisample () +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (void) { GLboolean r = GL_FALSE; @@ -14327,7 +14329,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_multisample () #ifdef GL_EXT_framebuffer_object -static GLboolean _glewInit_GL_EXT_framebuffer_object () +static GLboolean _glewInit_GL_EXT_framebuffer_object (void) { GLboolean r = GL_FALSE; @@ -14356,7 +14358,7 @@ static GLboolean _glewInit_GL_EXT_framebuffer_object () #ifdef GL_EXT_geometry_shader4 -static GLboolean _glewInit_GL_EXT_geometry_shader4 () +static GLboolean _glewInit_GL_EXT_geometry_shader4 (void) { GLboolean r = GL_FALSE; @@ -14371,7 +14373,7 @@ static GLboolean _glewInit_GL_EXT_geometry_shader4 () #ifdef GL_EXT_gpu_program_parameters -static GLboolean _glewInit_GL_EXT_gpu_program_parameters () +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (void) { GLboolean r = GL_FALSE; @@ -14385,7 +14387,7 @@ static GLboolean _glewInit_GL_EXT_gpu_program_parameters () #ifdef GL_EXT_gpu_shader4 -static GLboolean _glewInit_GL_EXT_gpu_shader4 () +static GLboolean _glewInit_GL_EXT_gpu_shader4 (void) { GLboolean r = GL_FALSE; @@ -14431,7 +14433,7 @@ static GLboolean _glewInit_GL_EXT_gpu_shader4 () #ifdef GL_EXT_histogram -static GLboolean _glewInit_GL_EXT_histogram () +static GLboolean _glewInit_GL_EXT_histogram (void) { GLboolean r = GL_FALSE; @@ -14453,7 +14455,7 @@ static GLboolean _glewInit_GL_EXT_histogram () #ifdef GL_EXT_index_func -static GLboolean _glewInit_GL_EXT_index_func () +static GLboolean _glewInit_GL_EXT_index_func (void) { GLboolean r = GL_FALSE; @@ -14466,7 +14468,7 @@ static GLboolean _glewInit_GL_EXT_index_func () #ifdef GL_EXT_index_material -static GLboolean _glewInit_GL_EXT_index_material () +static GLboolean _glewInit_GL_EXT_index_material (void) { GLboolean r = GL_FALSE; @@ -14479,7 +14481,7 @@ static GLboolean _glewInit_GL_EXT_index_material () #ifdef GL_EXT_instanced_arrays -static GLboolean _glewInit_GL_EXT_instanced_arrays () +static GLboolean _glewInit_GL_EXT_instanced_arrays (void) { GLboolean r = GL_FALSE; @@ -14492,7 +14494,7 @@ static GLboolean _glewInit_GL_EXT_instanced_arrays () #ifdef GL_EXT_light_texture -static GLboolean _glewInit_GL_EXT_light_texture () +static GLboolean _glewInit_GL_EXT_light_texture (void) { GLboolean r = GL_FALSE; @@ -14507,7 +14509,7 @@ static GLboolean _glewInit_GL_EXT_light_texture () #ifdef GL_EXT_map_buffer_range -static GLboolean _glewInit_GL_EXT_map_buffer_range () +static GLboolean _glewInit_GL_EXT_map_buffer_range (void) { GLboolean r = GL_FALSE; @@ -14521,7 +14523,7 @@ static GLboolean _glewInit_GL_EXT_map_buffer_range () #ifdef GL_EXT_memory_object -static GLboolean _glewInit_GL_EXT_memory_object () +static GLboolean _glewInit_GL_EXT_memory_object (void) { GLboolean r = GL_FALSE; @@ -14552,7 +14554,7 @@ static GLboolean _glewInit_GL_EXT_memory_object () #ifdef GL_EXT_memory_object_fd -static GLboolean _glewInit_GL_EXT_memory_object_fd () +static GLboolean _glewInit_GL_EXT_memory_object_fd (void) { GLboolean r = GL_FALSE; @@ -14565,7 +14567,7 @@ static GLboolean _glewInit_GL_EXT_memory_object_fd () #ifdef GL_EXT_memory_object_win32 -static GLboolean _glewInit_GL_EXT_memory_object_win32 () +static GLboolean _glewInit_GL_EXT_memory_object_win32 (void) { GLboolean r = GL_FALSE; @@ -14579,7 +14581,7 @@ static GLboolean _glewInit_GL_EXT_memory_object_win32 () #ifdef GL_EXT_multi_draw_arrays -static GLboolean _glewInit_GL_EXT_multi_draw_arrays () +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (void) { GLboolean r = GL_FALSE; @@ -14593,7 +14595,7 @@ static GLboolean _glewInit_GL_EXT_multi_draw_arrays () #ifdef GL_EXT_multi_draw_indirect -static GLboolean _glewInit_GL_EXT_multi_draw_indirect () +static GLboolean _glewInit_GL_EXT_multi_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -14607,7 +14609,7 @@ static GLboolean _glewInit_GL_EXT_multi_draw_indirect () #ifdef GL_EXT_multisample -static GLboolean _glewInit_GL_EXT_multisample () +static GLboolean _glewInit_GL_EXT_multisample (void) { GLboolean r = GL_FALSE; @@ -14621,7 +14623,7 @@ static GLboolean _glewInit_GL_EXT_multisample () #ifdef GL_EXT_multisampled_render_to_texture -static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () +static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (void) { GLboolean r = GL_FALSE; @@ -14634,7 +14636,7 @@ static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture () #ifdef GL_EXT_multiview_draw_buffers -static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () +static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -14649,7 +14651,7 @@ static GLboolean _glewInit_GL_EXT_multiview_draw_buffers () #ifdef GL_EXT_paletted_texture -static GLboolean _glewInit_GL_EXT_paletted_texture () +static GLboolean _glewInit_GL_EXT_paletted_texture (void) { GLboolean r = GL_FALSE; @@ -14665,7 +14667,7 @@ static GLboolean _glewInit_GL_EXT_paletted_texture () #ifdef GL_EXT_pixel_transform -static GLboolean _glewInit_GL_EXT_pixel_transform () +static GLboolean _glewInit_GL_EXT_pixel_transform (void) { GLboolean r = GL_FALSE; @@ -14683,7 +14685,7 @@ static GLboolean _glewInit_GL_EXT_pixel_transform () #ifdef GL_EXT_point_parameters -static GLboolean _glewInit_GL_EXT_point_parameters () +static GLboolean _glewInit_GL_EXT_point_parameters (void) { GLboolean r = GL_FALSE; @@ -14697,7 +14699,7 @@ static GLboolean _glewInit_GL_EXT_point_parameters () #ifdef GL_EXT_polygon_offset -static GLboolean _glewInit_GL_EXT_polygon_offset () +static GLboolean _glewInit_GL_EXT_polygon_offset (void) { GLboolean r = GL_FALSE; @@ -14710,7 +14712,7 @@ static GLboolean _glewInit_GL_EXT_polygon_offset () #ifdef GL_EXT_polygon_offset_clamp -static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (void) { GLboolean r = GL_FALSE; @@ -14723,7 +14725,7 @@ static GLboolean _glewInit_GL_EXT_polygon_offset_clamp () #ifdef GL_EXT_primitive_bounding_box -static GLboolean _glewInit_GL_EXT_primitive_bounding_box () +static GLboolean _glewInit_GL_EXT_primitive_bounding_box (void) { GLboolean r = GL_FALSE; @@ -14736,7 +14738,7 @@ static GLboolean _glewInit_GL_EXT_primitive_bounding_box () #ifdef GL_EXT_provoking_vertex -static GLboolean _glewInit_GL_EXT_provoking_vertex () +static GLboolean _glewInit_GL_EXT_provoking_vertex (void) { GLboolean r = GL_FALSE; @@ -14749,7 +14751,7 @@ static GLboolean _glewInit_GL_EXT_provoking_vertex () #ifdef GL_EXT_raster_multisample -static GLboolean _glewInit_GL_EXT_raster_multisample () +static GLboolean _glewInit_GL_EXT_raster_multisample (void) { GLboolean r = GL_FALSE; @@ -14765,7 +14767,7 @@ static GLboolean _glewInit_GL_EXT_raster_multisample () #ifdef GL_EXT_robustness -static GLboolean _glewInit_GL_EXT_robustness () +static GLboolean _glewInit_GL_EXT_robustness (void) { GLboolean r = GL_FALSE; @@ -14781,7 +14783,7 @@ static GLboolean _glewInit_GL_EXT_robustness () #ifdef GL_EXT_scene_marker -static GLboolean _glewInit_GL_EXT_scene_marker () +static GLboolean _glewInit_GL_EXT_scene_marker (void) { GLboolean r = GL_FALSE; @@ -14795,7 +14797,7 @@ static GLboolean _glewInit_GL_EXT_scene_marker () #ifdef GL_EXT_secondary_color -static GLboolean _glewInit_GL_EXT_secondary_color () +static GLboolean _glewInit_GL_EXT_secondary_color (void) { GLboolean r = GL_FALSE; @@ -14824,7 +14826,7 @@ static GLboolean _glewInit_GL_EXT_secondary_color () #ifdef GL_EXT_semaphore -static GLboolean _glewInit_GL_EXT_semaphore () +static GLboolean _glewInit_GL_EXT_semaphore (void) { GLboolean r = GL_FALSE; @@ -14843,7 +14845,7 @@ static GLboolean _glewInit_GL_EXT_semaphore () #ifdef GL_EXT_semaphore_fd -static GLboolean _glewInit_GL_EXT_semaphore_fd () +static GLboolean _glewInit_GL_EXT_semaphore_fd (void) { GLboolean r = GL_FALSE; @@ -14856,7 +14858,7 @@ static GLboolean _glewInit_GL_EXT_semaphore_fd () #ifdef GL_EXT_semaphore_win32 -static GLboolean _glewInit_GL_EXT_semaphore_win32 () +static GLboolean _glewInit_GL_EXT_semaphore_win32 (void) { GLboolean r = GL_FALSE; @@ -14870,7 +14872,7 @@ static GLboolean _glewInit_GL_EXT_semaphore_win32 () #ifdef GL_EXT_separate_shader_objects -static GLboolean _glewInit_GL_EXT_separate_shader_objects () +static GLboolean _glewInit_GL_EXT_separate_shader_objects (void) { GLboolean r = GL_FALSE; @@ -14885,7 +14887,7 @@ static GLboolean _glewInit_GL_EXT_separate_shader_objects () #ifdef GL_EXT_shader_framebuffer_fetch -static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch () +static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch (void) { GLboolean r = GL_FALSE; @@ -14898,7 +14900,7 @@ static GLboolean _glewInit_GL_EXT_shader_framebuffer_fetch () #ifdef GL_EXT_shader_image_load_store -static GLboolean _glewInit_GL_EXT_shader_image_load_store () +static GLboolean _glewInit_GL_EXT_shader_image_load_store (void) { GLboolean r = GL_FALSE; @@ -14912,7 +14914,7 @@ static GLboolean _glewInit_GL_EXT_shader_image_load_store () #ifdef GL_EXT_shader_pixel_local_storage2 -static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () +static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 (void) { GLboolean r = GL_FALSE; @@ -14927,7 +14929,7 @@ static GLboolean _glewInit_GL_EXT_shader_pixel_local_storage2 () #ifdef GL_EXT_sparse_texture -static GLboolean _glewInit_GL_EXT_sparse_texture () +static GLboolean _glewInit_GL_EXT_sparse_texture (void) { GLboolean r = GL_FALSE; @@ -14940,7 +14942,7 @@ static GLboolean _glewInit_GL_EXT_sparse_texture () #ifdef GL_EXT_stencil_two_side -static GLboolean _glewInit_GL_EXT_stencil_two_side () +static GLboolean _glewInit_GL_EXT_stencil_two_side (void) { GLboolean r = GL_FALSE; @@ -14953,7 +14955,7 @@ static GLboolean _glewInit_GL_EXT_stencil_two_side () #ifdef GL_EXT_subtexture -static GLboolean _glewInit_GL_EXT_subtexture () +static GLboolean _glewInit_GL_EXT_subtexture (void) { GLboolean r = GL_FALSE; @@ -14968,7 +14970,7 @@ static GLboolean _glewInit_GL_EXT_subtexture () #ifdef GL_EXT_tessellation_point_size -static GLboolean _glewInit_GL_EXT_tessellation_point_size () +static GLboolean _glewInit_GL_EXT_tessellation_point_size (void) { GLboolean r = GL_FALSE; @@ -14981,7 +14983,7 @@ static GLboolean _glewInit_GL_EXT_tessellation_point_size () #ifdef GL_EXT_texture3D -static GLboolean _glewInit_GL_EXT_texture3D () +static GLboolean _glewInit_GL_EXT_texture3D (void) { GLboolean r = GL_FALSE; @@ -14994,7 +14996,7 @@ static GLboolean _glewInit_GL_EXT_texture3D () #ifdef GL_EXT_texture_array -static GLboolean _glewInit_GL_EXT_texture_array () +static GLboolean _glewInit_GL_EXT_texture_array (void) { GLboolean r = GL_FALSE; @@ -15007,7 +15009,7 @@ static GLboolean _glewInit_GL_EXT_texture_array () #ifdef GL_EXT_texture_border_clamp -static GLboolean _glewInit_GL_EXT_texture_border_clamp () +static GLboolean _glewInit_GL_EXT_texture_border_clamp (void) { GLboolean r = GL_FALSE; @@ -15023,7 +15025,7 @@ static GLboolean _glewInit_GL_EXT_texture_border_clamp () #ifdef GL_EXT_texture_buffer_object -static GLboolean _glewInit_GL_EXT_texture_buffer_object () +static GLboolean _glewInit_GL_EXT_texture_buffer_object (void) { GLboolean r = GL_FALSE; @@ -15036,7 +15038,7 @@ static GLboolean _glewInit_GL_EXT_texture_buffer_object () #ifdef GL_EXT_texture_integer -static GLboolean _glewInit_GL_EXT_texture_integer () +static GLboolean _glewInit_GL_EXT_texture_integer (void) { GLboolean r = GL_FALSE; @@ -15054,7 +15056,7 @@ static GLboolean _glewInit_GL_EXT_texture_integer () #ifdef GL_EXT_texture_object -static GLboolean _glewInit_GL_EXT_texture_object () +static GLboolean _glewInit_GL_EXT_texture_object (void) { GLboolean r = GL_FALSE; @@ -15072,7 +15074,7 @@ static GLboolean _glewInit_GL_EXT_texture_object () #ifdef GL_EXT_texture_perturb_normal -static GLboolean _glewInit_GL_EXT_texture_perturb_normal () +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (void) { GLboolean r = GL_FALSE; @@ -15085,7 +15087,7 @@ static GLboolean _glewInit_GL_EXT_texture_perturb_normal () #ifdef GL_EXT_texture_storage -static GLboolean _glewInit_GL_EXT_texture_storage () +static GLboolean _glewInit_GL_EXT_texture_storage (void) { GLboolean r = GL_FALSE; @@ -15103,7 +15105,7 @@ static GLboolean _glewInit_GL_EXT_texture_storage () #ifdef GL_EXT_texture_storage_compression -static GLboolean _glewInit_GL_EXT_texture_storage_compression () +static GLboolean _glewInit_GL_EXT_texture_storage_compression (void) { GLboolean r = GL_FALSE; @@ -15117,7 +15119,7 @@ static GLboolean _glewInit_GL_EXT_texture_storage_compression () #ifdef GL_EXT_texture_view -static GLboolean _glewInit_GL_EXT_texture_view () +static GLboolean _glewInit_GL_EXT_texture_view (void) { GLboolean r = GL_FALSE; @@ -15130,7 +15132,7 @@ static GLboolean _glewInit_GL_EXT_texture_view () #ifdef GL_EXT_timer_query -static GLboolean _glewInit_GL_EXT_timer_query () +static GLboolean _glewInit_GL_EXT_timer_query (void) { GLboolean r = GL_FALSE; @@ -15144,7 +15146,7 @@ static GLboolean _glewInit_GL_EXT_timer_query () #ifdef GL_EXT_transform_feedback -static GLboolean _glewInit_GL_EXT_transform_feedback () +static GLboolean _glewInit_GL_EXT_transform_feedback (void) { GLboolean r = GL_FALSE; @@ -15163,7 +15165,7 @@ static GLboolean _glewInit_GL_EXT_transform_feedback () #ifdef GL_EXT_vertex_array -static GLboolean _glewInit_GL_EXT_vertex_array () +static GLboolean _glewInit_GL_EXT_vertex_array (void) { GLboolean r = GL_FALSE; @@ -15183,7 +15185,7 @@ static GLboolean _glewInit_GL_EXT_vertex_array () #ifdef GL_EXT_vertex_array_setXXX -static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () +static GLboolean _glewInit_GL_EXT_vertex_array_setXXX (void) { GLboolean r = GL_FALSE; @@ -15198,7 +15200,7 @@ static GLboolean _glewInit_GL_EXT_vertex_array_setXXX () #ifdef GL_EXT_vertex_attrib_64bit -static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (void) { GLboolean r = GL_FALSE; @@ -15221,7 +15223,7 @@ static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit () #ifdef GL_EXT_vertex_shader -static GLboolean _glewInit_GL_EXT_vertex_shader () +static GLboolean _glewInit_GL_EXT_vertex_shader (void) { GLboolean r = GL_FALSE; @@ -15275,7 +15277,7 @@ static GLboolean _glewInit_GL_EXT_vertex_shader () #ifdef GL_EXT_vertex_weighting -static GLboolean _glewInit_GL_EXT_vertex_weighting () +static GLboolean _glewInit_GL_EXT_vertex_weighting (void) { GLboolean r = GL_FALSE; @@ -15290,7 +15292,7 @@ static GLboolean _glewInit_GL_EXT_vertex_weighting () #ifdef GL_EXT_win32_keyed_mutex -static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () +static GLboolean _glewInit_GL_EXT_win32_keyed_mutex (void) { GLboolean r = GL_FALSE; @@ -15304,7 +15306,7 @@ static GLboolean _glewInit_GL_EXT_win32_keyed_mutex () #ifdef GL_EXT_window_rectangles -static GLboolean _glewInit_GL_EXT_window_rectangles () +static GLboolean _glewInit_GL_EXT_window_rectangles (void) { GLboolean r = GL_FALSE; @@ -15317,7 +15319,7 @@ static GLboolean _glewInit_GL_EXT_window_rectangles () #ifdef GL_EXT_x11_sync_object -static GLboolean _glewInit_GL_EXT_x11_sync_object () +static GLboolean _glewInit_GL_EXT_x11_sync_object (void) { GLboolean r = GL_FALSE; @@ -15330,7 +15332,7 @@ static GLboolean _glewInit_GL_EXT_x11_sync_object () #ifdef GL_GREMEDY_frame_terminator -static GLboolean _glewInit_GL_GREMEDY_frame_terminator () +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (void) { GLboolean r = GL_FALSE; @@ -15343,7 +15345,7 @@ static GLboolean _glewInit_GL_GREMEDY_frame_terminator () #ifdef GL_GREMEDY_string_marker -static GLboolean _glewInit_GL_GREMEDY_string_marker () +static GLboolean _glewInit_GL_GREMEDY_string_marker (void) { GLboolean r = GL_FALSE; @@ -15356,7 +15358,7 @@ static GLboolean _glewInit_GL_GREMEDY_string_marker () #ifdef GL_HP_image_transform -static GLboolean _glewInit_GL_HP_image_transform () +static GLboolean _glewInit_GL_HP_image_transform (void) { GLboolean r = GL_FALSE; @@ -15374,7 +15376,7 @@ static GLboolean _glewInit_GL_HP_image_transform () #ifdef GL_IBM_multimode_draw_arrays -static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (void) { GLboolean r = GL_FALSE; @@ -15388,7 +15390,7 @@ static GLboolean _glewInit_GL_IBM_multimode_draw_arrays () #ifdef GL_IBM_vertex_array_lists -static GLboolean _glewInit_GL_IBM_vertex_array_lists () +static GLboolean _glewInit_GL_IBM_vertex_array_lists (void) { GLboolean r = GL_FALSE; @@ -15408,7 +15410,7 @@ static GLboolean _glewInit_GL_IBM_vertex_array_lists () #ifdef GL_IMG_bindless_texture -static GLboolean _glewInit_GL_IMG_bindless_texture () +static GLboolean _glewInit_GL_IMG_bindless_texture (void) { GLboolean r = GL_FALSE; @@ -15426,7 +15428,7 @@ static GLboolean _glewInit_GL_IMG_bindless_texture () #ifdef GL_IMG_framebuffer_downsample -static GLboolean _glewInit_GL_IMG_framebuffer_downsample () +static GLboolean _glewInit_GL_IMG_framebuffer_downsample (void) { GLboolean r = GL_FALSE; @@ -15440,7 +15442,7 @@ static GLboolean _glewInit_GL_IMG_framebuffer_downsample () #ifdef GL_IMG_multisampled_render_to_texture -static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture () +static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (void) { GLboolean r = GL_FALSE; @@ -15454,7 +15456,7 @@ static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture () #ifdef GL_INTEL_framebuffer_CMAA -static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA () +static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA (void) { GLboolean r = GL_FALSE; @@ -15467,7 +15469,7 @@ static GLboolean _glewInit_GL_INTEL_framebuffer_CMAA () #ifdef GL_INTEL_map_texture -static GLboolean _glewInit_GL_INTEL_map_texture () +static GLboolean _glewInit_GL_INTEL_map_texture (void) { GLboolean r = GL_FALSE; @@ -15482,7 +15484,7 @@ static GLboolean _glewInit_GL_INTEL_map_texture () #ifdef GL_INTEL_parallel_arrays -static GLboolean _glewInit_GL_INTEL_parallel_arrays () +static GLboolean _glewInit_GL_INTEL_parallel_arrays (void) { GLboolean r = GL_FALSE; @@ -15498,7 +15500,7 @@ static GLboolean _glewInit_GL_INTEL_parallel_arrays () #ifdef GL_INTEL_performance_query -static GLboolean _glewInit_GL_INTEL_performance_query () +static GLboolean _glewInit_GL_INTEL_performance_query (void) { GLboolean r = GL_FALSE; @@ -15520,7 +15522,7 @@ static GLboolean _glewInit_GL_INTEL_performance_query () #ifdef GL_INTEL_texture_scissor -static GLboolean _glewInit_GL_INTEL_texture_scissor () +static GLboolean _glewInit_GL_INTEL_texture_scissor (void) { GLboolean r = GL_FALSE; @@ -15534,7 +15536,7 @@ static GLboolean _glewInit_GL_INTEL_texture_scissor () #ifdef GL_KHR_blend_equation_advanced -static GLboolean _glewInit_GL_KHR_blend_equation_advanced () +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (void) { GLboolean r = GL_FALSE; @@ -15547,7 +15549,7 @@ static GLboolean _glewInit_GL_KHR_blend_equation_advanced () #ifdef GL_KHR_debug -static GLboolean _glewInit_GL_KHR_debug () +static GLboolean _glewInit_GL_KHR_debug (void) { GLboolean r = GL_FALSE; @@ -15569,7 +15571,7 @@ static GLboolean _glewInit_GL_KHR_debug () #ifdef GL_KHR_parallel_shader_compile -static GLboolean _glewInit_GL_KHR_parallel_shader_compile () +static GLboolean _glewInit_GL_KHR_parallel_shader_compile (void) { GLboolean r = GL_FALSE; @@ -15582,7 +15584,7 @@ static GLboolean _glewInit_GL_KHR_parallel_shader_compile () #ifdef GL_KHR_robustness -static GLboolean _glewInit_GL_KHR_robustness () +static GLboolean _glewInit_GL_KHR_robustness (void) { GLboolean r = GL_FALSE; @@ -15598,7 +15600,7 @@ static GLboolean _glewInit_GL_KHR_robustness () #ifdef GL_KTX_buffer_region -static GLboolean _glewInit_GL_KTX_buffer_region () +static GLboolean _glewInit_GL_KTX_buffer_region (void) { GLboolean r = GL_FALSE; @@ -15615,7 +15617,7 @@ static GLboolean _glewInit_GL_KTX_buffer_region () #ifdef GL_MESA_framebuffer_flip_y -static GLboolean _glewInit_GL_MESA_framebuffer_flip_y () +static GLboolean _glewInit_GL_MESA_framebuffer_flip_y (void) { GLboolean r = GL_FALSE; @@ -15629,7 +15631,7 @@ static GLboolean _glewInit_GL_MESA_framebuffer_flip_y () #ifdef GL_MESA_resize_buffers -static GLboolean _glewInit_GL_MESA_resize_buffers () +static GLboolean _glewInit_GL_MESA_resize_buffers (void) { GLboolean r = GL_FALSE; @@ -15642,7 +15644,7 @@ static GLboolean _glewInit_GL_MESA_resize_buffers () #ifdef GL_MESA_window_pos -static GLboolean _glewInit_GL_MESA_window_pos () +static GLboolean _glewInit_GL_MESA_window_pos (void) { GLboolean r = GL_FALSE; @@ -15678,7 +15680,7 @@ static GLboolean _glewInit_GL_MESA_window_pos () #ifdef GL_NVX_conditional_render -static GLboolean _glewInit_GL_NVX_conditional_render () +static GLboolean _glewInit_GL_NVX_conditional_render (void) { GLboolean r = GL_FALSE; @@ -15692,7 +15694,7 @@ static GLboolean _glewInit_GL_NVX_conditional_render () #ifdef GL_NVX_gpu_multicast2 -static GLboolean _glewInit_GL_NVX_gpu_multicast2 () +static GLboolean _glewInit_GL_NVX_gpu_multicast2 (void) { GLboolean r = GL_FALSE; @@ -15710,7 +15712,7 @@ static GLboolean _glewInit_GL_NVX_gpu_multicast2 () #ifdef GL_NVX_linked_gpu_multicast -static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () +static GLboolean _glewInit_GL_NVX_linked_gpu_multicast (void) { GLboolean r = GL_FALSE; @@ -15725,7 +15727,7 @@ static GLboolean _glewInit_GL_NVX_linked_gpu_multicast () #ifdef GL_NVX_progress_fence -static GLboolean _glewInit_GL_NVX_progress_fence () +static GLboolean _glewInit_GL_NVX_progress_fence (void) { GLboolean r = GL_FALSE; @@ -15741,7 +15743,7 @@ static GLboolean _glewInit_GL_NVX_progress_fence () #ifdef GL_NV_3dvision_settings -static GLboolean _glewInit_GL_NV_3dvision_settings () +static GLboolean _glewInit_GL_NV_3dvision_settings (void) { GLboolean r = GL_FALSE; @@ -15755,7 +15757,7 @@ static GLboolean _glewInit_GL_NV_3dvision_settings () #ifdef GL_NV_alpha_to_coverage_dither_control -static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control () +static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control (void) { GLboolean r = GL_FALSE; @@ -15768,7 +15770,7 @@ static GLboolean _glewInit_GL_NV_alpha_to_coverage_dither_control () #ifdef GL_NV_bindless_multi_draw_indirect -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (void) { GLboolean r = GL_FALSE; @@ -15782,7 +15784,7 @@ static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect () #ifdef GL_NV_bindless_multi_draw_indirect_count -static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (void) { GLboolean r = GL_FALSE; @@ -15796,7 +15798,7 @@ static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count () #ifdef GL_NV_bindless_texture -static GLboolean _glewInit_GL_NV_bindless_texture () +static GLboolean _glewInit_GL_NV_bindless_texture (void) { GLboolean r = GL_FALSE; @@ -15821,7 +15823,7 @@ static GLboolean _glewInit_GL_NV_bindless_texture () #ifdef GL_NV_blend_equation_advanced -static GLboolean _glewInit_GL_NV_blend_equation_advanced () +static GLboolean _glewInit_GL_NV_blend_equation_advanced (void) { GLboolean r = GL_FALSE; @@ -15835,7 +15837,7 @@ static GLboolean _glewInit_GL_NV_blend_equation_advanced () #ifdef GL_NV_clip_space_w_scaling -static GLboolean _glewInit_GL_NV_clip_space_w_scaling () +static GLboolean _glewInit_GL_NV_clip_space_w_scaling (void) { GLboolean r = GL_FALSE; @@ -15848,7 +15850,7 @@ static GLboolean _glewInit_GL_NV_clip_space_w_scaling () #ifdef GL_NV_command_list -static GLboolean _glewInit_GL_NV_command_list () +static GLboolean _glewInit_GL_NV_command_list (void) { GLboolean r = GL_FALSE; @@ -15877,7 +15879,7 @@ static GLboolean _glewInit_GL_NV_command_list () #ifdef GL_NV_conditional_render -static GLboolean _glewInit_GL_NV_conditional_render () +static GLboolean _glewInit_GL_NV_conditional_render (void) { GLboolean r = GL_FALSE; @@ -15891,7 +15893,7 @@ static GLboolean _glewInit_GL_NV_conditional_render () #ifdef GL_NV_conservative_raster -static GLboolean _glewInit_GL_NV_conservative_raster () +static GLboolean _glewInit_GL_NV_conservative_raster (void) { GLboolean r = GL_FALSE; @@ -15904,7 +15906,7 @@ static GLboolean _glewInit_GL_NV_conservative_raster () #ifdef GL_NV_conservative_raster_dilate -static GLboolean _glewInit_GL_NV_conservative_raster_dilate () +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (void) { GLboolean r = GL_FALSE; @@ -15917,7 +15919,7 @@ static GLboolean _glewInit_GL_NV_conservative_raster_dilate () #ifdef GL_NV_conservative_raster_pre_snap_triangles -static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () +static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles (void) { GLboolean r = GL_FALSE; @@ -15930,7 +15932,7 @@ static GLboolean _glewInit_GL_NV_conservative_raster_pre_snap_triangles () #ifdef GL_NV_copy_buffer -static GLboolean _glewInit_GL_NV_copy_buffer () +static GLboolean _glewInit_GL_NV_copy_buffer (void) { GLboolean r = GL_FALSE; @@ -15943,7 +15945,7 @@ static GLboolean _glewInit_GL_NV_copy_buffer () #ifdef GL_NV_copy_image -static GLboolean _glewInit_GL_NV_copy_image () +static GLboolean _glewInit_GL_NV_copy_image (void) { GLboolean r = GL_FALSE; @@ -15956,7 +15958,7 @@ static GLboolean _glewInit_GL_NV_copy_image () #ifdef GL_NV_depth_buffer_float -static GLboolean _glewInit_GL_NV_depth_buffer_float () +static GLboolean _glewInit_GL_NV_depth_buffer_float (void) { GLboolean r = GL_FALSE; @@ -15971,7 +15973,7 @@ static GLboolean _glewInit_GL_NV_depth_buffer_float () #ifdef GL_NV_draw_buffers -static GLboolean _glewInit_GL_NV_draw_buffers () +static GLboolean _glewInit_GL_NV_draw_buffers (void) { GLboolean r = GL_FALSE; @@ -15984,7 +15986,7 @@ static GLboolean _glewInit_GL_NV_draw_buffers () #ifdef GL_NV_draw_instanced -static GLboolean _glewInit_GL_NV_draw_instanced () +static GLboolean _glewInit_GL_NV_draw_instanced (void) { GLboolean r = GL_FALSE; @@ -15998,7 +16000,7 @@ static GLboolean _glewInit_GL_NV_draw_instanced () #ifdef GL_NV_draw_texture -static GLboolean _glewInit_GL_NV_draw_texture () +static GLboolean _glewInit_GL_NV_draw_texture (void) { GLboolean r = GL_FALSE; @@ -16011,7 +16013,7 @@ static GLboolean _glewInit_GL_NV_draw_texture () #ifdef GL_NV_draw_vulkan_image -static GLboolean _glewInit_GL_NV_draw_vulkan_image () +static GLboolean _glewInit_GL_NV_draw_vulkan_image (void) { GLboolean r = GL_FALSE; @@ -16028,7 +16030,7 @@ static GLboolean _glewInit_GL_NV_draw_vulkan_image () #ifdef GL_NV_evaluators -static GLboolean _glewInit_GL_NV_evaluators () +static GLboolean _glewInit_GL_NV_evaluators (void) { GLboolean r = GL_FALSE; @@ -16049,7 +16051,7 @@ static GLboolean _glewInit_GL_NV_evaluators () #ifdef GL_NV_explicit_multisample -static GLboolean _glewInit_GL_NV_explicit_multisample () +static GLboolean _glewInit_GL_NV_explicit_multisample (void) { GLboolean r = GL_FALSE; @@ -16064,7 +16066,7 @@ static GLboolean _glewInit_GL_NV_explicit_multisample () #ifdef GL_NV_fence -static GLboolean _glewInit_GL_NV_fence () +static GLboolean _glewInit_GL_NV_fence (void) { GLboolean r = GL_FALSE; @@ -16083,7 +16085,7 @@ static GLboolean _glewInit_GL_NV_fence () #ifdef GL_NV_fragment_coverage_to_color -static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (void) { GLboolean r = GL_FALSE; @@ -16096,7 +16098,7 @@ static GLboolean _glewInit_GL_NV_fragment_coverage_to_color () #ifdef GL_NV_fragment_program -static GLboolean _glewInit_GL_NV_fragment_program () +static GLboolean _glewInit_GL_NV_fragment_program (void) { GLboolean r = GL_FALSE; @@ -16114,7 +16116,7 @@ static GLboolean _glewInit_GL_NV_fragment_program () #ifdef GL_NV_framebuffer_blit -static GLboolean _glewInit_GL_NV_framebuffer_blit () +static GLboolean _glewInit_GL_NV_framebuffer_blit (void) { GLboolean r = GL_FALSE; @@ -16127,7 +16129,7 @@ static GLboolean _glewInit_GL_NV_framebuffer_blit () #ifdef GL_NV_framebuffer_multisample -static GLboolean _glewInit_GL_NV_framebuffer_multisample () +static GLboolean _glewInit_GL_NV_framebuffer_multisample (void) { GLboolean r = GL_FALSE; @@ -16140,7 +16142,7 @@ static GLboolean _glewInit_GL_NV_framebuffer_multisample () #ifdef GL_NV_framebuffer_multisample_coverage -static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (void) { GLboolean r = GL_FALSE; @@ -16153,7 +16155,7 @@ static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage () #ifdef GL_NV_geometry_program4 -static GLboolean _glewInit_GL_NV_geometry_program4 () +static GLboolean _glewInit_GL_NV_geometry_program4 (void) { GLboolean r = GL_FALSE; @@ -16166,7 +16168,7 @@ static GLboolean _glewInit_GL_NV_geometry_program4 () #ifdef GL_NV_gpu_multicast -static GLboolean _glewInit_GL_NV_gpu_multicast () +static GLboolean _glewInit_GL_NV_gpu_multicast (void) { GLboolean r = GL_FALSE; @@ -16190,7 +16192,7 @@ static GLboolean _glewInit_GL_NV_gpu_multicast () #ifdef GL_NV_gpu_program4 -static GLboolean _glewInit_GL_NV_gpu_program4 () +static GLboolean _glewInit_GL_NV_gpu_program4 (void) { GLboolean r = GL_FALSE; @@ -16214,7 +16216,7 @@ static GLboolean _glewInit_GL_NV_gpu_program4 () #ifdef GL_NV_gpu_shader5 -static GLboolean _glewInit_GL_NV_gpu_shader5 () +static GLboolean _glewInit_GL_NV_gpu_shader5 (void) { GLboolean r = GL_FALSE; @@ -16260,7 +16262,7 @@ static GLboolean _glewInit_GL_NV_gpu_shader5 () #ifdef GL_NV_half_float -static GLboolean _glewInit_GL_NV_half_float () +static GLboolean _glewInit_GL_NV_half_float (void) { GLboolean r = GL_FALSE; @@ -16318,7 +16320,7 @@ static GLboolean _glewInit_GL_NV_half_float () #ifdef GL_NV_instanced_arrays -static GLboolean _glewInit_GL_NV_instanced_arrays () +static GLboolean _glewInit_GL_NV_instanced_arrays (void) { GLboolean r = GL_FALSE; @@ -16331,7 +16333,7 @@ static GLboolean _glewInit_GL_NV_instanced_arrays () #ifdef GL_NV_internalformat_sample_query -static GLboolean _glewInit_GL_NV_internalformat_sample_query () +static GLboolean _glewInit_GL_NV_internalformat_sample_query (void) { GLboolean r = GL_FALSE; @@ -16344,7 +16346,7 @@ static GLboolean _glewInit_GL_NV_internalformat_sample_query () #ifdef GL_NV_memory_attachment -static GLboolean _glewInit_GL_NV_memory_attachment () +static GLboolean _glewInit_GL_NV_memory_attachment (void) { GLboolean r = GL_FALSE; @@ -16362,7 +16364,7 @@ static GLboolean _glewInit_GL_NV_memory_attachment () #ifdef GL_NV_memory_object_sparse -static GLboolean _glewInit_GL_NV_memory_object_sparse () +static GLboolean _glewInit_GL_NV_memory_object_sparse (void) { GLboolean r = GL_FALSE; @@ -16378,7 +16380,7 @@ static GLboolean _glewInit_GL_NV_memory_object_sparse () #ifdef GL_NV_mesh_shader -static GLboolean _glewInit_GL_NV_mesh_shader () +static GLboolean _glewInit_GL_NV_mesh_shader (void) { GLboolean r = GL_FALSE; @@ -16394,7 +16396,7 @@ static GLboolean _glewInit_GL_NV_mesh_shader () #ifdef GL_NV_non_square_matrices -static GLboolean _glewInit_GL_NV_non_square_matrices () +static GLboolean _glewInit_GL_NV_non_square_matrices (void) { GLboolean r = GL_FALSE; @@ -16412,7 +16414,7 @@ static GLboolean _glewInit_GL_NV_non_square_matrices () #ifdef GL_NV_occlusion_query -static GLboolean _glewInit_GL_NV_occlusion_query () +static GLboolean _glewInit_GL_NV_occlusion_query (void) { GLboolean r = GL_FALSE; @@ -16431,7 +16433,7 @@ static GLboolean _glewInit_GL_NV_occlusion_query () #ifdef GL_NV_parameter_buffer_object -static GLboolean _glewInit_GL_NV_parameter_buffer_object () +static GLboolean _glewInit_GL_NV_parameter_buffer_object (void) { GLboolean r = GL_FALSE; @@ -16446,7 +16448,7 @@ static GLboolean _glewInit_GL_NV_parameter_buffer_object () #ifdef GL_NV_path_rendering -static GLboolean _glewInit_GL_NV_path_rendering () +static GLboolean _glewInit_GL_NV_path_rendering (void) { GLboolean r = GL_FALSE; @@ -16522,7 +16524,7 @@ static GLboolean _glewInit_GL_NV_path_rendering () #ifdef GL_NV_pixel_data_range -static GLboolean _glewInit_GL_NV_pixel_data_range () +static GLboolean _glewInit_GL_NV_pixel_data_range (void) { GLboolean r = GL_FALSE; @@ -16536,7 +16538,7 @@ static GLboolean _glewInit_GL_NV_pixel_data_range () #ifdef GL_NV_point_sprite -static GLboolean _glewInit_GL_NV_point_sprite () +static GLboolean _glewInit_GL_NV_point_sprite (void) { GLboolean r = GL_FALSE; @@ -16550,7 +16552,7 @@ static GLboolean _glewInit_GL_NV_point_sprite () #ifdef GL_NV_polygon_mode -static GLboolean _glewInit_GL_NV_polygon_mode () +static GLboolean _glewInit_GL_NV_polygon_mode (void) { GLboolean r = GL_FALSE; @@ -16563,7 +16565,7 @@ static GLboolean _glewInit_GL_NV_polygon_mode () #ifdef GL_NV_present_video -static GLboolean _glewInit_GL_NV_present_video () +static GLboolean _glewInit_GL_NV_present_video (void) { GLboolean r = GL_FALSE; @@ -16581,7 +16583,7 @@ static GLboolean _glewInit_GL_NV_present_video () #ifdef GL_NV_primitive_restart -static GLboolean _glewInit_GL_NV_primitive_restart () +static GLboolean _glewInit_GL_NV_primitive_restart (void) { GLboolean r = GL_FALSE; @@ -16595,7 +16597,7 @@ static GLboolean _glewInit_GL_NV_primitive_restart () #ifdef GL_NV_read_buffer -static GLboolean _glewInit_GL_NV_read_buffer () +static GLboolean _glewInit_GL_NV_read_buffer (void) { GLboolean r = GL_FALSE; @@ -16608,7 +16610,7 @@ static GLboolean _glewInit_GL_NV_read_buffer () #ifdef GL_NV_register_combiners -static GLboolean _glewInit_GL_NV_register_combiners () +static GLboolean _glewInit_GL_NV_register_combiners (void) { GLboolean r = GL_FALSE; @@ -16633,7 +16635,7 @@ static GLboolean _glewInit_GL_NV_register_combiners () #ifdef GL_NV_register_combiners2 -static GLboolean _glewInit_GL_NV_register_combiners2 () +static GLboolean _glewInit_GL_NV_register_combiners2 (void) { GLboolean r = GL_FALSE; @@ -16647,7 +16649,7 @@ static GLboolean _glewInit_GL_NV_register_combiners2 () #ifdef GL_NV_sample_locations -static GLboolean _glewInit_GL_NV_sample_locations () +static GLboolean _glewInit_GL_NV_sample_locations (void) { GLboolean r = GL_FALSE; @@ -16662,7 +16664,7 @@ static GLboolean _glewInit_GL_NV_sample_locations () #ifdef GL_NV_scissor_exclusive -static GLboolean _glewInit_GL_NV_scissor_exclusive () +static GLboolean _glewInit_GL_NV_scissor_exclusive (void) { GLboolean r = GL_FALSE; @@ -16676,7 +16678,7 @@ static GLboolean _glewInit_GL_NV_scissor_exclusive () #ifdef GL_NV_shader_buffer_load -static GLboolean _glewInit_GL_NV_shader_buffer_load () +static GLboolean _glewInit_GL_NV_shader_buffer_load (void) { GLboolean r = GL_FALSE; @@ -16701,7 +16703,7 @@ static GLboolean _glewInit_GL_NV_shader_buffer_load () #ifdef GL_NV_shading_rate_image -static GLboolean _glewInit_GL_NV_shading_rate_image () +static GLboolean _glewInit_GL_NV_shading_rate_image (void) { GLboolean r = GL_FALSE; @@ -16720,7 +16722,7 @@ static GLboolean _glewInit_GL_NV_shading_rate_image () #ifdef GL_NV_texture_array -static GLboolean _glewInit_GL_NV_texture_array () +static GLboolean _glewInit_GL_NV_texture_array (void) { GLboolean r = GL_FALSE; @@ -16738,7 +16740,7 @@ static GLboolean _glewInit_GL_NV_texture_array () #ifdef GL_NV_texture_barrier -static GLboolean _glewInit_GL_NV_texture_barrier () +static GLboolean _glewInit_GL_NV_texture_barrier (void) { GLboolean r = GL_FALSE; @@ -16751,7 +16753,7 @@ static GLboolean _glewInit_GL_NV_texture_barrier () #ifdef GL_NV_texture_multisample -static GLboolean _glewInit_GL_NV_texture_multisample () +static GLboolean _glewInit_GL_NV_texture_multisample (void) { GLboolean r = GL_FALSE; @@ -16769,7 +16771,7 @@ static GLboolean _glewInit_GL_NV_texture_multisample () #ifdef GL_NV_timeline_semaphore -static GLboolean _glewInit_GL_NV_timeline_semaphore () +static GLboolean _glewInit_GL_NV_timeline_semaphore (void) { GLboolean r = GL_FALSE; @@ -16784,7 +16786,7 @@ static GLboolean _glewInit_GL_NV_timeline_semaphore () #ifdef GL_NV_transform_feedback -static GLboolean _glewInit_GL_NV_transform_feedback () +static GLboolean _glewInit_GL_NV_transform_feedback (void) { GLboolean r = GL_FALSE; @@ -16807,7 +16809,7 @@ static GLboolean _glewInit_GL_NV_transform_feedback () #ifdef GL_NV_transform_feedback2 -static GLboolean _glewInit_GL_NV_transform_feedback2 () +static GLboolean _glewInit_GL_NV_transform_feedback2 (void) { GLboolean r = GL_FALSE; @@ -16826,7 +16828,7 @@ static GLboolean _glewInit_GL_NV_transform_feedback2 () #ifdef GL_NV_vdpau_interop -static GLboolean _glewInit_GL_NV_vdpau_interop () +static GLboolean _glewInit_GL_NV_vdpau_interop (void) { GLboolean r = GL_FALSE; @@ -16848,7 +16850,7 @@ static GLboolean _glewInit_GL_NV_vdpau_interop () #ifdef GL_NV_vdpau_interop2 -static GLboolean _glewInit_GL_NV_vdpau_interop2 () +static GLboolean _glewInit_GL_NV_vdpau_interop2 (void) { GLboolean r = GL_FALSE; @@ -16861,7 +16863,7 @@ static GLboolean _glewInit_GL_NV_vdpau_interop2 () #ifdef GL_NV_vertex_array_range -static GLboolean _glewInit_GL_NV_vertex_array_range () +static GLboolean _glewInit_GL_NV_vertex_array_range (void) { GLboolean r = GL_FALSE; @@ -16875,7 +16877,7 @@ static GLboolean _glewInit_GL_NV_vertex_array_range () #ifdef GL_NV_vertex_attrib_integer_64bit -static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (void) { GLboolean r = GL_FALSE; @@ -16906,7 +16908,7 @@ static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit () #ifdef GL_NV_vertex_buffer_unified_memory -static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (void) { GLboolean r = GL_FALSE; @@ -16930,7 +16932,7 @@ static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory () #ifdef GL_NV_vertex_program -static GLboolean _glewInit_GL_NV_vertex_program () +static GLboolean _glewInit_GL_NV_vertex_program (void) { GLboolean r = GL_FALSE; @@ -17006,7 +17008,7 @@ static GLboolean _glewInit_GL_NV_vertex_program () #ifdef GL_NV_video_capture -static GLboolean _glewInit_GL_NV_video_capture () +static GLboolean _glewInit_GL_NV_video_capture (void) { GLboolean r = GL_FALSE; @@ -17030,7 +17032,7 @@ static GLboolean _glewInit_GL_NV_video_capture () #ifdef GL_NV_viewport_array -static GLboolean _glewInit_GL_NV_viewport_array () +static GLboolean _glewInit_GL_NV_viewport_array (void) { GLboolean r = GL_FALSE; @@ -17054,7 +17056,7 @@ static GLboolean _glewInit_GL_NV_viewport_array () #ifdef GL_NV_viewport_swizzle -static GLboolean _glewInit_GL_NV_viewport_swizzle () +static GLboolean _glewInit_GL_NV_viewport_swizzle (void) { GLboolean r = GL_FALSE; @@ -17067,7 +17069,7 @@ static GLboolean _glewInit_GL_NV_viewport_swizzle () #ifdef GL_OES_EGL_image -static GLboolean _glewInit_GL_OES_EGL_image () +static GLboolean _glewInit_GL_OES_EGL_image (void) { GLboolean r = GL_FALSE; @@ -17081,7 +17083,7 @@ static GLboolean _glewInit_GL_OES_EGL_image () #ifdef GL_OES_blend_equation_separate -static GLboolean _glewInit_GL_OES_blend_equation_separate () +static GLboolean _glewInit_GL_OES_blend_equation_separate (void) { GLboolean r = GL_FALSE; @@ -17094,7 +17096,7 @@ static GLboolean _glewInit_GL_OES_blend_equation_separate () #ifdef GL_OES_blend_func_separate -static GLboolean _glewInit_GL_OES_blend_func_separate () +static GLboolean _glewInit_GL_OES_blend_func_separate (void) { GLboolean r = GL_FALSE; @@ -17107,7 +17109,7 @@ static GLboolean _glewInit_GL_OES_blend_func_separate () #ifdef GL_OES_blend_subtract -static GLboolean _glewInit_GL_OES_blend_subtract () +static GLboolean _glewInit_GL_OES_blend_subtract (void) { GLboolean r = GL_FALSE; @@ -17120,7 +17122,7 @@ static GLboolean _glewInit_GL_OES_blend_subtract () #ifdef GL_OES_copy_image -static GLboolean _glewInit_GL_OES_copy_image () +static GLboolean _glewInit_GL_OES_copy_image (void) { GLboolean r = GL_FALSE; @@ -17133,7 +17135,7 @@ static GLboolean _glewInit_GL_OES_copy_image () #ifdef GL_OES_draw_buffers_indexed -static GLboolean _glewInit_GL_OES_draw_buffers_indexed () +static GLboolean _glewInit_GL_OES_draw_buffers_indexed (void) { GLboolean r = GL_FALSE; @@ -17153,7 +17155,7 @@ static GLboolean _glewInit_GL_OES_draw_buffers_indexed () #ifdef GL_OES_framebuffer_object -static GLboolean _glewInit_GL_OES_framebuffer_object () +static GLboolean _glewInit_GL_OES_framebuffer_object (void) { GLboolean r = GL_FALSE; @@ -17180,7 +17182,7 @@ static GLboolean _glewInit_GL_OES_framebuffer_object () #ifdef GL_OES_get_program_binary -static GLboolean _glewInit_GL_OES_get_program_binary () +static GLboolean _glewInit_GL_OES_get_program_binary (void) { GLboolean r = GL_FALSE; @@ -17194,7 +17196,7 @@ static GLboolean _glewInit_GL_OES_get_program_binary () #ifdef GL_OES_mapbuffer -static GLboolean _glewInit_GL_OES_mapbuffer () +static GLboolean _glewInit_GL_OES_mapbuffer (void) { GLboolean r = GL_FALSE; @@ -17209,7 +17211,7 @@ static GLboolean _glewInit_GL_OES_mapbuffer () #ifdef GL_OES_matrix_palette -static GLboolean _glewInit_GL_OES_matrix_palette () +static GLboolean _glewInit_GL_OES_matrix_palette (void) { GLboolean r = GL_FALSE; @@ -17225,7 +17227,7 @@ static GLboolean _glewInit_GL_OES_matrix_palette () #ifdef GL_OES_sample_shading -static GLboolean _glewInit_GL_OES_sample_shading () +static GLboolean _glewInit_GL_OES_sample_shading (void) { GLboolean r = GL_FALSE; @@ -17238,7 +17240,7 @@ static GLboolean _glewInit_GL_OES_sample_shading () #ifdef GL_OES_single_precision -static GLboolean _glewInit_GL_OES_single_precision () +static GLboolean _glewInit_GL_OES_single_precision (void) { GLboolean r = GL_FALSE; @@ -17256,7 +17258,7 @@ static GLboolean _glewInit_GL_OES_single_precision () #ifdef GL_OES_texture_3D -static GLboolean _glewInit_GL_OES_texture_3D () +static GLboolean _glewInit_GL_OES_texture_3D (void) { GLboolean r = GL_FALSE; @@ -17274,7 +17276,7 @@ static GLboolean _glewInit_GL_OES_texture_3D () #ifdef GL_OES_texture_border_clamp -static GLboolean _glewInit_GL_OES_texture_border_clamp () +static GLboolean _glewInit_GL_OES_texture_border_clamp (void) { GLboolean r = GL_FALSE; @@ -17294,7 +17296,7 @@ static GLboolean _glewInit_GL_OES_texture_border_clamp () #ifdef GL_OES_texture_buffer -static GLboolean _glewInit_GL_OES_texture_buffer () +static GLboolean _glewInit_GL_OES_texture_buffer (void) { GLboolean r = GL_FALSE; @@ -17308,7 +17310,7 @@ static GLboolean _glewInit_GL_OES_texture_buffer () #ifdef GL_OES_texture_cube_map -static GLboolean _glewInit_GL_OES_texture_cube_map () +static GLboolean _glewInit_GL_OES_texture_cube_map (void) { GLboolean r = GL_FALSE; @@ -17329,7 +17331,7 @@ static GLboolean _glewInit_GL_OES_texture_cube_map () #ifdef GL_OES_texture_storage_multisample_2d_array -static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array () +static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array (void) { GLboolean r = GL_FALSE; @@ -17342,7 +17344,7 @@ static GLboolean _glewInit_GL_OES_texture_storage_multisample_2d_array () #ifdef GL_OES_texture_view -static GLboolean _glewInit_GL_OES_texture_view () +static GLboolean _glewInit_GL_OES_texture_view (void) { GLboolean r = GL_FALSE; @@ -17355,7 +17357,7 @@ static GLboolean _glewInit_GL_OES_texture_view () #ifdef GL_OES_vertex_array_object -static GLboolean _glewInit_GL_OES_vertex_array_object () +static GLboolean _glewInit_GL_OES_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -17371,7 +17373,7 @@ static GLboolean _glewInit_GL_OES_vertex_array_object () #ifdef GL_OVR_multiview -static GLboolean _glewInit_GL_OVR_multiview () +static GLboolean _glewInit_GL_OVR_multiview (void) { GLboolean r = GL_FALSE; @@ -17385,7 +17387,7 @@ static GLboolean _glewInit_GL_OVR_multiview () #ifdef GL_OVR_multiview_multisampled_render_to_texture -static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () +static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture (void) { GLboolean r = GL_FALSE; @@ -17398,7 +17400,7 @@ static GLboolean _glewInit_GL_OVR_multiview_multisampled_render_to_texture () #ifdef GL_QCOM_alpha_test -static GLboolean _glewInit_GL_QCOM_alpha_test () +static GLboolean _glewInit_GL_QCOM_alpha_test (void) { GLboolean r = GL_FALSE; @@ -17411,7 +17413,7 @@ static GLboolean _glewInit_GL_QCOM_alpha_test () #ifdef GL_QCOM_driver_control -static GLboolean _glewInit_GL_QCOM_driver_control () +static GLboolean _glewInit_GL_QCOM_driver_control (void) { GLboolean r = GL_FALSE; @@ -17427,7 +17429,7 @@ static GLboolean _glewInit_GL_QCOM_driver_control () #ifdef GL_QCOM_extended_get -static GLboolean _glewInit_GL_QCOM_extended_get () +static GLboolean _glewInit_GL_QCOM_extended_get (void) { GLboolean r = GL_FALSE; @@ -17447,7 +17449,7 @@ static GLboolean _glewInit_GL_QCOM_extended_get () #ifdef GL_QCOM_extended_get2 -static GLboolean _glewInit_GL_QCOM_extended_get2 () +static GLboolean _glewInit_GL_QCOM_extended_get2 (void) { GLboolean r = GL_FALSE; @@ -17463,7 +17465,7 @@ static GLboolean _glewInit_GL_QCOM_extended_get2 () #ifdef GL_QCOM_frame_extrapolation -static GLboolean _glewInit_GL_QCOM_frame_extrapolation () +static GLboolean _glewInit_GL_QCOM_frame_extrapolation (void) { GLboolean r = GL_FALSE; @@ -17476,7 +17478,7 @@ static GLboolean _glewInit_GL_QCOM_frame_extrapolation () #ifdef GL_QCOM_framebuffer_foveated -static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () +static GLboolean _glewInit_GL_QCOM_framebuffer_foveated (void) { GLboolean r = GL_FALSE; @@ -17490,7 +17492,7 @@ static GLboolean _glewInit_GL_QCOM_framebuffer_foveated () #ifdef GL_QCOM_motion_estimation -static GLboolean _glewInit_GL_QCOM_motion_estimation () +static GLboolean _glewInit_GL_QCOM_motion_estimation (void) { GLboolean r = GL_FALSE; @@ -17504,7 +17506,7 @@ static GLboolean _glewInit_GL_QCOM_motion_estimation () #ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent -static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () +static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent (void) { GLboolean r = GL_FALSE; @@ -17517,7 +17519,7 @@ static GLboolean _glewInit_GL_QCOM_shader_framebuffer_fetch_noncoherent () #ifdef GL_QCOM_shading_rate -static GLboolean _glewInit_GL_QCOM_shading_rate () +static GLboolean _glewInit_GL_QCOM_shading_rate (void) { GLboolean r = GL_FALSE; @@ -17530,7 +17532,7 @@ static GLboolean _glewInit_GL_QCOM_shading_rate () #ifdef GL_QCOM_texture_foveated -static GLboolean _glewInit_GL_QCOM_texture_foveated () +static GLboolean _glewInit_GL_QCOM_texture_foveated (void) { GLboolean r = GL_FALSE; @@ -17543,7 +17545,7 @@ static GLboolean _glewInit_GL_QCOM_texture_foveated () #ifdef GL_QCOM_tiled_rendering -static GLboolean _glewInit_GL_QCOM_tiled_rendering () +static GLboolean _glewInit_GL_QCOM_tiled_rendering (void) { GLboolean r = GL_FALSE; @@ -17557,7 +17559,7 @@ static GLboolean _glewInit_GL_QCOM_tiled_rendering () #ifdef GL_REGAL_ES1_0_compatibility -static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (void) { GLboolean r = GL_FALSE; @@ -17600,7 +17602,7 @@ static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility () #ifdef GL_REGAL_ES1_1_compatibility -static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (void) { GLboolean r = GL_FALSE; @@ -17625,7 +17627,7 @@ static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility () #ifdef GL_REGAL_error_string -static GLboolean _glewInit_GL_REGAL_error_string () +static GLboolean _glewInit_GL_REGAL_error_string (void) { GLboolean r = GL_FALSE; @@ -17638,7 +17640,7 @@ static GLboolean _glewInit_GL_REGAL_error_string () #ifdef GL_REGAL_extension_query -static GLboolean _glewInit_GL_REGAL_extension_query () +static GLboolean _glewInit_GL_REGAL_extension_query (void) { GLboolean r = GL_FALSE; @@ -17652,7 +17654,7 @@ static GLboolean _glewInit_GL_REGAL_extension_query () #ifdef GL_REGAL_log -static GLboolean _glewInit_GL_REGAL_log () +static GLboolean _glewInit_GL_REGAL_log (void) { GLboolean r = GL_FALSE; @@ -17665,7 +17667,7 @@ static GLboolean _glewInit_GL_REGAL_log () #ifdef GL_REGAL_proc_address -static GLboolean _glewInit_GL_REGAL_proc_address () +static GLboolean _glewInit_GL_REGAL_proc_address (void) { GLboolean r = GL_FALSE; @@ -17678,7 +17680,7 @@ static GLboolean _glewInit_GL_REGAL_proc_address () #ifdef GL_SGIS_detail_texture -static GLboolean _glewInit_GL_SGIS_detail_texture () +static GLboolean _glewInit_GL_SGIS_detail_texture (void) { GLboolean r = GL_FALSE; @@ -17692,7 +17694,7 @@ static GLboolean _glewInit_GL_SGIS_detail_texture () #ifdef GL_SGIS_fog_function -static GLboolean _glewInit_GL_SGIS_fog_function () +static GLboolean _glewInit_GL_SGIS_fog_function (void) { GLboolean r = GL_FALSE; @@ -17706,7 +17708,7 @@ static GLboolean _glewInit_GL_SGIS_fog_function () #ifdef GL_SGIS_multisample -static GLboolean _glewInit_GL_SGIS_multisample () +static GLboolean _glewInit_GL_SGIS_multisample (void) { GLboolean r = GL_FALSE; @@ -17720,7 +17722,7 @@ static GLboolean _glewInit_GL_SGIS_multisample () #ifdef GL_SGIS_multitexture -static GLboolean _glewInit_GL_SGIS_multitexture () +static GLboolean _glewInit_GL_SGIS_multitexture (void) { GLboolean r = GL_FALSE; @@ -17736,7 +17738,7 @@ static GLboolean _glewInit_GL_SGIS_multitexture () #ifdef GL_SGIS_shared_multisample -static GLboolean _glewInit_GL_SGIS_shared_multisample () +static GLboolean _glewInit_GL_SGIS_shared_multisample (void) { GLboolean r = GL_FALSE; @@ -17749,7 +17751,7 @@ static GLboolean _glewInit_GL_SGIS_shared_multisample () #ifdef GL_SGIS_sharpen_texture -static GLboolean _glewInit_GL_SGIS_sharpen_texture () +static GLboolean _glewInit_GL_SGIS_sharpen_texture (void) { GLboolean r = GL_FALSE; @@ -17763,7 +17765,7 @@ static GLboolean _glewInit_GL_SGIS_sharpen_texture () #ifdef GL_SGIS_texture4D -static GLboolean _glewInit_GL_SGIS_texture4D () +static GLboolean _glewInit_GL_SGIS_texture4D (void) { GLboolean r = GL_FALSE; @@ -17777,7 +17779,7 @@ static GLboolean _glewInit_GL_SGIS_texture4D () #ifdef GL_SGIS_texture_filter4 -static GLboolean _glewInit_GL_SGIS_texture_filter4 () +static GLboolean _glewInit_GL_SGIS_texture_filter4 (void) { GLboolean r = GL_FALSE; @@ -17791,7 +17793,7 @@ static GLboolean _glewInit_GL_SGIS_texture_filter4 () #ifdef GL_SGIX_async -static GLboolean _glewInit_GL_SGIX_async () +static GLboolean _glewInit_GL_SGIX_async (void) { GLboolean r = GL_FALSE; @@ -17809,7 +17811,7 @@ static GLboolean _glewInit_GL_SGIX_async () #ifdef GL_SGIX_datapipe -static GLboolean _glewInit_GL_SGIX_datapipe () +static GLboolean _glewInit_GL_SGIX_datapipe (void) { GLboolean r = GL_FALSE; @@ -17823,7 +17825,7 @@ static GLboolean _glewInit_GL_SGIX_datapipe () #ifdef GL_SGIX_flush_raster -static GLboolean _glewInit_GL_SGIX_flush_raster () +static GLboolean _glewInit_GL_SGIX_flush_raster (void) { GLboolean r = GL_FALSE; @@ -17836,7 +17838,7 @@ static GLboolean _glewInit_GL_SGIX_flush_raster () #ifdef GL_SGIX_fog_layers -static GLboolean _glewInit_GL_SGIX_fog_layers () +static GLboolean _glewInit_GL_SGIX_fog_layers (void) { GLboolean r = GL_FALSE; @@ -17850,7 +17852,7 @@ static GLboolean _glewInit_GL_SGIX_fog_layers () #ifdef GL_SGIX_fog_texture -static GLboolean _glewInit_GL_SGIX_fog_texture () +static GLboolean _glewInit_GL_SGIX_fog_texture (void) { GLboolean r = GL_FALSE; @@ -17863,7 +17865,7 @@ static GLboolean _glewInit_GL_SGIX_fog_texture () #ifdef GL_SGIX_fragment_specular_lighting -static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (void) { GLboolean r = GL_FALSE; @@ -17892,7 +17894,7 @@ static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting () #ifdef GL_SGIX_framezoom -static GLboolean _glewInit_GL_SGIX_framezoom () +static GLboolean _glewInit_GL_SGIX_framezoom (void) { GLboolean r = GL_FALSE; @@ -17905,7 +17907,7 @@ static GLboolean _glewInit_GL_SGIX_framezoom () #ifdef GL_SGIX_igloo_interface -static GLboolean _glewInit_GL_SGIX_igloo_interface () +static GLboolean _glewInit_GL_SGIX_igloo_interface (void) { GLboolean r = GL_FALSE; @@ -17918,7 +17920,7 @@ static GLboolean _glewInit_GL_SGIX_igloo_interface () #ifdef GL_SGIX_mpeg1 -static GLboolean _glewInit_GL_SGIX_mpeg1 () +static GLboolean _glewInit_GL_SGIX_mpeg1 (void) { GLboolean r = GL_FALSE; @@ -17941,7 +17943,7 @@ static GLboolean _glewInit_GL_SGIX_mpeg1 () #ifdef GL_SGIX_nonlinear_lighting_pervertex -static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () +static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex (void) { GLboolean r = GL_FALSE; @@ -17957,7 +17959,7 @@ static GLboolean _glewInit_GL_SGIX_nonlinear_lighting_pervertex () #ifdef GL_SGIX_pixel_texture -static GLboolean _glewInit_GL_SGIX_pixel_texture () +static GLboolean _glewInit_GL_SGIX_pixel_texture (void) { GLboolean r = GL_FALSE; @@ -17970,7 +17972,7 @@ static GLboolean _glewInit_GL_SGIX_pixel_texture () #ifdef GL_SGIX_polynomial_ffd -static GLboolean _glewInit_GL_SGIX_polynomial_ffd () +static GLboolean _glewInit_GL_SGIX_polynomial_ffd (void) { GLboolean r = GL_FALSE; @@ -17984,7 +17986,7 @@ static GLboolean _glewInit_GL_SGIX_polynomial_ffd () #ifdef GL_SGIX_quad_mesh -static GLboolean _glewInit_GL_SGIX_quad_mesh () +static GLboolean _glewInit_GL_SGIX_quad_mesh (void) { GLboolean r = GL_FALSE; @@ -17998,7 +18000,7 @@ static GLboolean _glewInit_GL_SGIX_quad_mesh () #ifdef GL_SGIX_reference_plane -static GLboolean _glewInit_GL_SGIX_reference_plane () +static GLboolean _glewInit_GL_SGIX_reference_plane (void) { GLboolean r = GL_FALSE; @@ -18011,7 +18013,7 @@ static GLboolean _glewInit_GL_SGIX_reference_plane () #ifdef GL_SGIX_sprite -static GLboolean _glewInit_GL_SGIX_sprite () +static GLboolean _glewInit_GL_SGIX_sprite (void) { GLboolean r = GL_FALSE; @@ -18027,7 +18029,7 @@ static GLboolean _glewInit_GL_SGIX_sprite () #ifdef GL_SGIX_tag_sample_buffer -static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (void) { GLboolean r = GL_FALSE; @@ -18040,7 +18042,7 @@ static GLboolean _glewInit_GL_SGIX_tag_sample_buffer () #ifdef GL_SGIX_vector_ops -static GLboolean _glewInit_GL_SGIX_vector_ops () +static GLboolean _glewInit_GL_SGIX_vector_ops (void) { GLboolean r = GL_FALSE; @@ -18054,7 +18056,7 @@ static GLboolean _glewInit_GL_SGIX_vector_ops () #ifdef GL_SGIX_vertex_array_object -static GLboolean _glewInit_GL_SGIX_vertex_array_object () +static GLboolean _glewInit_GL_SGIX_vertex_array_object (void) { GLboolean r = GL_FALSE; @@ -18072,7 +18074,7 @@ static GLboolean _glewInit_GL_SGIX_vertex_array_object () #ifdef GL_SGI_color_table -static GLboolean _glewInit_GL_SGI_color_table () +static GLboolean _glewInit_GL_SGI_color_table (void) { GLboolean r = GL_FALSE; @@ -18091,7 +18093,7 @@ static GLboolean _glewInit_GL_SGI_color_table () #ifdef GL_SGI_fft -static GLboolean _glewInit_GL_SGI_fft () +static GLboolean _glewInit_GL_SGI_fft (void) { GLboolean r = GL_FALSE; @@ -18110,7 +18112,7 @@ static GLboolean _glewInit_GL_SGI_fft () #ifdef GL_SUNX_constant_data -static GLboolean _glewInit_GL_SUNX_constant_data () +static GLboolean _glewInit_GL_SUNX_constant_data (void) { GLboolean r = GL_FALSE; @@ -18123,7 +18125,7 @@ static GLboolean _glewInit_GL_SUNX_constant_data () #ifdef GL_SUN_global_alpha -static GLboolean _glewInit_GL_SUN_global_alpha () +static GLboolean _glewInit_GL_SUN_global_alpha (void) { GLboolean r = GL_FALSE; @@ -18143,7 +18145,7 @@ static GLboolean _glewInit_GL_SUN_global_alpha () #ifdef GL_SUN_read_video_pixels -static GLboolean _glewInit_GL_SUN_read_video_pixels () +static GLboolean _glewInit_GL_SUN_read_video_pixels (void) { GLboolean r = GL_FALSE; @@ -18156,7 +18158,7 @@ static GLboolean _glewInit_GL_SUN_read_video_pixels () #ifdef GL_SUN_triangle_list -static GLboolean _glewInit_GL_SUN_triangle_list () +static GLboolean _glewInit_GL_SUN_triangle_list (void) { GLboolean r = GL_FALSE; @@ -18175,7 +18177,7 @@ static GLboolean _glewInit_GL_SUN_triangle_list () #ifdef GL_SUN_vertex -static GLboolean _glewInit_GL_SUN_vertex () +static GLboolean _glewInit_GL_SUN_vertex (void) { GLboolean r = GL_FALSE; @@ -18227,7 +18229,7 @@ static GLboolean _glewInit_GL_SUN_vertex () #ifdef GL_WIN_swap_hint -static GLboolean _glewInit_GL_WIN_swap_hint () +static GLboolean _glewInit_GL_WIN_swap_hint (void) { GLboolean r = GL_FALSE; @@ -20067,7 +20069,7 @@ GLboolean __EGLEW_WL_bind_wayland_display = GL_FALSE; GLboolean __EGLEW_WL_create_wayland_buffer_from_image = GL_FALSE; #ifdef EGL_VERSION_1_0 -static GLboolean _glewInit_EGL_VERSION_1_0 () +static GLboolean _glewInit_EGL_VERSION_1_0 (void) { GLboolean r = GL_FALSE; @@ -20102,7 +20104,7 @@ static GLboolean _glewInit_EGL_VERSION_1_0 () #ifdef EGL_VERSION_1_1 -static GLboolean _glewInit_EGL_VERSION_1_1 () +static GLboolean _glewInit_EGL_VERSION_1_1 (void) { GLboolean r = GL_FALSE; @@ -20118,7 +20120,7 @@ static GLboolean _glewInit_EGL_VERSION_1_1 () #ifdef EGL_VERSION_1_2 -static GLboolean _glewInit_EGL_VERSION_1_2 () +static GLboolean _glewInit_EGL_VERSION_1_2 (void) { GLboolean r = GL_FALSE; @@ -20135,7 +20137,7 @@ static GLboolean _glewInit_EGL_VERSION_1_2 () #ifdef EGL_VERSION_1_4 -static GLboolean _glewInit_EGL_VERSION_1_4 () +static GLboolean _glewInit_EGL_VERSION_1_4 (void) { GLboolean r = GL_FALSE; @@ -20148,7 +20150,7 @@ static GLboolean _glewInit_EGL_VERSION_1_4 () #ifdef EGL_VERSION_1_5 -static GLboolean _glewInit_EGL_VERSION_1_5 () +static GLboolean _glewInit_EGL_VERSION_1_5 (void) { GLboolean r = GL_FALSE; @@ -20170,7 +20172,7 @@ static GLboolean _glewInit_EGL_VERSION_1_5 () #ifdef EGL_ANDROID_blob_cache -static GLboolean _glewInit_EGL_ANDROID_blob_cache () +static GLboolean _glewInit_EGL_ANDROID_blob_cache (void) { GLboolean r = GL_FALSE; @@ -20183,7 +20185,7 @@ static GLboolean _glewInit_EGL_ANDROID_blob_cache () #ifdef EGL_ANDROID_create_native_client_buffer -static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () +static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer (void) { GLboolean r = GL_FALSE; @@ -20196,7 +20198,7 @@ static GLboolean _glewInit_EGL_ANDROID_create_native_client_buffer () #ifdef EGL_ANDROID_get_frame_timestamps -static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps () +static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps (void) { GLboolean r = GL_FALSE; @@ -20213,7 +20215,7 @@ static GLboolean _glewInit_EGL_ANDROID_get_frame_timestamps () #ifdef EGL_ANDROID_get_native_client_buffer -static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer () +static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer (void) { GLboolean r = GL_FALSE; @@ -20226,7 +20228,7 @@ static GLboolean _glewInit_EGL_ANDROID_get_native_client_buffer () #ifdef EGL_ANDROID_native_fence_sync -static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () +static GLboolean _glewInit_EGL_ANDROID_native_fence_sync (void) { GLboolean r = GL_FALSE; @@ -20239,7 +20241,7 @@ static GLboolean _glewInit_EGL_ANDROID_native_fence_sync () #ifdef EGL_ANDROID_presentation_time -static GLboolean _glewInit_EGL_ANDROID_presentation_time () +static GLboolean _glewInit_EGL_ANDROID_presentation_time (void) { GLboolean r = GL_FALSE; @@ -20252,7 +20254,7 @@ static GLboolean _glewInit_EGL_ANDROID_presentation_time () #ifdef EGL_ANGLE_query_surface_pointer -static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () +static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer (void) { GLboolean r = GL_FALSE; @@ -20265,7 +20267,7 @@ static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer () #ifdef EGL_ANGLE_sync_control_rate -static GLboolean _glewInit_EGL_ANGLE_sync_control_rate () +static GLboolean _glewInit_EGL_ANGLE_sync_control_rate (void) { GLboolean r = GL_FALSE; @@ -20278,7 +20280,7 @@ static GLboolean _glewInit_EGL_ANGLE_sync_control_rate () #ifdef EGL_EXT_client_sync -static GLboolean _glewInit_EGL_EXT_client_sync () +static GLboolean _glewInit_EGL_EXT_client_sync (void) { GLboolean r = GL_FALSE; @@ -20291,7 +20293,7 @@ static GLboolean _glewInit_EGL_EXT_client_sync () #ifdef EGL_EXT_compositor -static GLboolean _glewInit_EGL_EXT_compositor () +static GLboolean _glewInit_EGL_EXT_compositor (void) { GLboolean r = GL_FALSE; @@ -20310,7 +20312,7 @@ static GLboolean _glewInit_EGL_EXT_compositor () #ifdef EGL_EXT_device_enumeration -static GLboolean _glewInit_EGL_EXT_device_enumeration () +static GLboolean _glewInit_EGL_EXT_device_enumeration (void) { GLboolean r = GL_FALSE; @@ -20323,7 +20325,7 @@ static GLboolean _glewInit_EGL_EXT_device_enumeration () #ifdef EGL_EXT_device_persistent_id -static GLboolean _glewInit_EGL_EXT_device_persistent_id () +static GLboolean _glewInit_EGL_EXT_device_persistent_id (void) { GLboolean r = GL_FALSE; @@ -20336,7 +20338,7 @@ static GLboolean _glewInit_EGL_EXT_device_persistent_id () #ifdef EGL_EXT_device_query -static GLboolean _glewInit_EGL_EXT_device_query () +static GLboolean _glewInit_EGL_EXT_device_query (void) { GLboolean r = GL_FALSE; @@ -20351,7 +20353,7 @@ static GLboolean _glewInit_EGL_EXT_device_query () #ifdef EGL_EXT_display_alloc -static GLboolean _glewInit_EGL_EXT_display_alloc () +static GLboolean _glewInit_EGL_EXT_display_alloc (void) { GLboolean r = GL_FALSE; @@ -20364,7 +20366,7 @@ static GLboolean _glewInit_EGL_EXT_display_alloc () #ifdef EGL_EXT_image_dma_buf_import_modifiers -static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () +static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers (void) { GLboolean r = GL_FALSE; @@ -20378,7 +20380,7 @@ static GLboolean _glewInit_EGL_EXT_image_dma_buf_import_modifiers () #ifdef EGL_EXT_output_base -static GLboolean _glewInit_EGL_EXT_output_base () +static GLboolean _glewInit_EGL_EXT_output_base (void) { GLboolean r = GL_FALSE; @@ -20398,7 +20400,7 @@ static GLboolean _glewInit_EGL_EXT_output_base () #ifdef EGL_EXT_platform_base -static GLboolean _glewInit_EGL_EXT_platform_base () +static GLboolean _glewInit_EGL_EXT_platform_base (void) { GLboolean r = GL_FALSE; @@ -20413,7 +20415,7 @@ static GLboolean _glewInit_EGL_EXT_platform_base () #ifdef EGL_EXT_stream_consumer_egloutput -static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () +static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput (void) { GLboolean r = GL_FALSE; @@ -20426,7 +20428,7 @@ static GLboolean _glewInit_EGL_EXT_stream_consumer_egloutput () #ifdef EGL_EXT_surface_compression -static GLboolean _glewInit_EGL_EXT_surface_compression () +static GLboolean _glewInit_EGL_EXT_surface_compression (void) { GLboolean r = GL_FALSE; @@ -20439,7 +20441,7 @@ static GLboolean _glewInit_EGL_EXT_surface_compression () #ifdef EGL_EXT_swap_buffers_with_damage -static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () +static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage (void) { GLboolean r = GL_FALSE; @@ -20452,7 +20454,7 @@ static GLboolean _glewInit_EGL_EXT_swap_buffers_with_damage () #ifdef EGL_EXT_sync_reuse -static GLboolean _glewInit_EGL_EXT_sync_reuse () +static GLboolean _glewInit_EGL_EXT_sync_reuse (void) { GLboolean r = GL_FALSE; @@ -20465,7 +20467,7 @@ static GLboolean _glewInit_EGL_EXT_sync_reuse () #ifdef EGL_HI_clientpixmap -static GLboolean _glewInit_EGL_HI_clientpixmap () +static GLboolean _glewInit_EGL_HI_clientpixmap (void) { GLboolean r = GL_FALSE; @@ -20478,7 +20480,7 @@ static GLboolean _glewInit_EGL_HI_clientpixmap () #ifdef EGL_KHR_cl_event2 -static GLboolean _glewInit_EGL_KHR_cl_event2 () +static GLboolean _glewInit_EGL_KHR_cl_event2 (void) { GLboolean r = GL_FALSE; @@ -20491,7 +20493,7 @@ static GLboolean _glewInit_EGL_KHR_cl_event2 () #ifdef EGL_KHR_debug -static GLboolean _glewInit_EGL_KHR_debug () +static GLboolean _glewInit_EGL_KHR_debug (void) { GLboolean r = GL_FALSE; @@ -20506,7 +20508,7 @@ static GLboolean _glewInit_EGL_KHR_debug () #ifdef EGL_KHR_display_reference -static GLboolean _glewInit_EGL_KHR_display_reference () +static GLboolean _glewInit_EGL_KHR_display_reference (void) { GLboolean r = GL_FALSE; @@ -20519,7 +20521,7 @@ static GLboolean _glewInit_EGL_KHR_display_reference () #ifdef EGL_KHR_image -static GLboolean _glewInit_EGL_KHR_image () +static GLboolean _glewInit_EGL_KHR_image (void) { GLboolean r = GL_FALSE; @@ -20533,7 +20535,7 @@ static GLboolean _glewInit_EGL_KHR_image () #ifdef EGL_KHR_lock_surface -static GLboolean _glewInit_EGL_KHR_lock_surface () +static GLboolean _glewInit_EGL_KHR_lock_surface (void) { GLboolean r = GL_FALSE; @@ -20547,7 +20549,7 @@ static GLboolean _glewInit_EGL_KHR_lock_surface () #ifdef EGL_KHR_lock_surface3 -static GLboolean _glewInit_EGL_KHR_lock_surface3 () +static GLboolean _glewInit_EGL_KHR_lock_surface3 (void) { GLboolean r = GL_FALSE; @@ -20560,7 +20562,7 @@ static GLboolean _glewInit_EGL_KHR_lock_surface3 () #ifdef EGL_KHR_partial_update -static GLboolean _glewInit_EGL_KHR_partial_update () +static GLboolean _glewInit_EGL_KHR_partial_update (void) { GLboolean r = GL_FALSE; @@ -20573,7 +20575,7 @@ static GLboolean _glewInit_EGL_KHR_partial_update () #ifdef EGL_KHR_reusable_sync -static GLboolean _glewInit_EGL_KHR_reusable_sync () +static GLboolean _glewInit_EGL_KHR_reusable_sync (void) { GLboolean r = GL_FALSE; @@ -20590,7 +20592,7 @@ static GLboolean _glewInit_EGL_KHR_reusable_sync () #ifdef EGL_KHR_stream -static GLboolean _glewInit_EGL_KHR_stream () +static GLboolean _glewInit_EGL_KHR_stream (void) { GLboolean r = GL_FALSE; @@ -20607,7 +20609,7 @@ static GLboolean _glewInit_EGL_KHR_stream () #ifdef EGL_KHR_stream_attrib -static GLboolean _glewInit_EGL_KHR_stream_attrib () +static GLboolean _glewInit_EGL_KHR_stream_attrib (void) { GLboolean r = GL_FALSE; @@ -20624,7 +20626,7 @@ static GLboolean _glewInit_EGL_KHR_stream_attrib () #ifdef EGL_KHR_stream_consumer_gltexture -static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () +static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture (void) { GLboolean r = GL_FALSE; @@ -20639,7 +20641,7 @@ static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture () #ifdef EGL_KHR_stream_cross_process_fd -static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () +static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd (void) { GLboolean r = GL_FALSE; @@ -20653,7 +20655,7 @@ static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd () #ifdef EGL_KHR_stream_fifo -static GLboolean _glewInit_EGL_KHR_stream_fifo () +static GLboolean _glewInit_EGL_KHR_stream_fifo (void) { GLboolean r = GL_FALSE; @@ -20666,7 +20668,7 @@ static GLboolean _glewInit_EGL_KHR_stream_fifo () #ifdef EGL_KHR_stream_producer_eglsurface -static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () +static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface (void) { GLboolean r = GL_FALSE; @@ -20679,7 +20681,7 @@ static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface () #ifdef EGL_KHR_swap_buffers_with_damage -static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () +static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage (void) { GLboolean r = GL_FALSE; @@ -20692,7 +20694,7 @@ static GLboolean _glewInit_EGL_KHR_swap_buffers_with_damage () #ifdef EGL_KHR_wait_sync -static GLboolean _glewInit_EGL_KHR_wait_sync () +static GLboolean _glewInit_EGL_KHR_wait_sync (void) { GLboolean r = GL_FALSE; @@ -20705,7 +20707,7 @@ static GLboolean _glewInit_EGL_KHR_wait_sync () #ifdef EGL_MESA_drm_image -static GLboolean _glewInit_EGL_MESA_drm_image () +static GLboolean _glewInit_EGL_MESA_drm_image (void) { GLboolean r = GL_FALSE; @@ -20719,7 +20721,7 @@ static GLboolean _glewInit_EGL_MESA_drm_image () #ifdef EGL_MESA_image_dma_buf_export -static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () +static GLboolean _glewInit_EGL_MESA_image_dma_buf_export (void) { GLboolean r = GL_FALSE; @@ -20733,7 +20735,7 @@ static GLboolean _glewInit_EGL_MESA_image_dma_buf_export () #ifdef EGL_MESA_query_driver -static GLboolean _glewInit_EGL_MESA_query_driver () +static GLboolean _glewInit_EGL_MESA_query_driver (void) { GLboolean r = GL_FALSE; @@ -20747,7 +20749,7 @@ static GLboolean _glewInit_EGL_MESA_query_driver () #ifdef EGL_NOK_swap_region -static GLboolean _glewInit_EGL_NOK_swap_region () +static GLboolean _glewInit_EGL_NOK_swap_region (void) { GLboolean r = GL_FALSE; @@ -20760,7 +20762,7 @@ static GLboolean _glewInit_EGL_NOK_swap_region () #ifdef EGL_NOK_swap_region2 -static GLboolean _glewInit_EGL_NOK_swap_region2 () +static GLboolean _glewInit_EGL_NOK_swap_region2 (void) { GLboolean r = GL_FALSE; @@ -20773,7 +20775,7 @@ static GLboolean _glewInit_EGL_NOK_swap_region2 () #ifdef EGL_NV_native_query -static GLboolean _glewInit_EGL_NV_native_query () +static GLboolean _glewInit_EGL_NV_native_query (void) { GLboolean r = GL_FALSE; @@ -20788,7 +20790,7 @@ static GLboolean _glewInit_EGL_NV_native_query () #ifdef EGL_NV_post_sub_buffer -static GLboolean _glewInit_EGL_NV_post_sub_buffer () +static GLboolean _glewInit_EGL_NV_post_sub_buffer (void) { GLboolean r = GL_FALSE; @@ -20801,7 +20803,7 @@ static GLboolean _glewInit_EGL_NV_post_sub_buffer () #ifdef EGL_NV_stream_consumer_eglimage -static GLboolean _glewInit_EGL_NV_stream_consumer_eglimage () +static GLboolean _glewInit_EGL_NV_stream_consumer_eglimage (void) { GLboolean r = GL_FALSE; @@ -20817,7 +20819,7 @@ static GLboolean _glewInit_EGL_NV_stream_consumer_eglimage () #ifdef EGL_NV_stream_consumer_gltexture_yuv -static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () +static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv (void) { GLboolean r = GL_FALSE; @@ -20830,7 +20832,7 @@ static GLboolean _glewInit_EGL_NV_stream_consumer_gltexture_yuv () #ifdef EGL_NV_stream_flush -static GLboolean _glewInit_EGL_NV_stream_flush () +static GLboolean _glewInit_EGL_NV_stream_flush (void) { GLboolean r = GL_FALSE; @@ -20843,7 +20845,7 @@ static GLboolean _glewInit_EGL_NV_stream_flush () #ifdef EGL_NV_stream_metadata -static GLboolean _glewInit_EGL_NV_stream_metadata () +static GLboolean _glewInit_EGL_NV_stream_metadata (void) { GLboolean r = GL_FALSE; @@ -20858,7 +20860,7 @@ static GLboolean _glewInit_EGL_NV_stream_metadata () #ifdef EGL_NV_stream_reset -static GLboolean _glewInit_EGL_NV_stream_reset () +static GLboolean _glewInit_EGL_NV_stream_reset (void) { GLboolean r = GL_FALSE; @@ -20871,7 +20873,7 @@ static GLboolean _glewInit_EGL_NV_stream_reset () #ifdef EGL_NV_stream_sync -static GLboolean _glewInit_EGL_NV_stream_sync () +static GLboolean _glewInit_EGL_NV_stream_sync (void) { GLboolean r = GL_FALSE; @@ -20884,7 +20886,7 @@ static GLboolean _glewInit_EGL_NV_stream_sync () #ifdef EGL_NV_sync -static GLboolean _glewInit_EGL_NV_sync () +static GLboolean _glewInit_EGL_NV_sync (void) { GLboolean r = GL_FALSE; @@ -20902,7 +20904,7 @@ static GLboolean _glewInit_EGL_NV_sync () #ifdef EGL_NV_system_time -static GLboolean _glewInit_EGL_NV_system_time () +static GLboolean _glewInit_EGL_NV_system_time (void) { GLboolean r = GL_FALSE; @@ -20916,7 +20918,7 @@ static GLboolean _glewInit_EGL_NV_system_time () #ifdef EGL_WL_bind_wayland_display -static GLboolean _glewInit_EGL_WL_bind_wayland_display () +static GLboolean _glewInit_EGL_WL_bind_wayland_display (void) { GLboolean r = GL_FALSE; @@ -20931,7 +20933,7 @@ static GLboolean _glewInit_EGL_WL_bind_wayland_display () #ifdef EGL_WL_create_wayland_buffer_from_image -static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image () +static GLboolean _glewInit_EGL_WL_create_wayland_buffer_from_image (void) { GLboolean r = GL_FALSE; @@ -21769,7 +21771,7 @@ GLboolean __WGLEW_NV_video_output = GL_FALSE; GLboolean __WGLEW_OML_sync_control = GL_FALSE; #ifdef WGL_3DL_stereo_control -static GLboolean _glewInit_WGL_3DL_stereo_control () +static GLboolean _glewInit_WGL_3DL_stereo_control (void) { GLboolean r = GL_FALSE; @@ -21782,7 +21784,7 @@ static GLboolean _glewInit_WGL_3DL_stereo_control () #ifdef WGL_AMD_gpu_association -static GLboolean _glewInit_WGL_AMD_gpu_association () +static GLboolean _glewInit_WGL_AMD_gpu_association (void) { GLboolean r = GL_FALSE; @@ -21803,7 +21805,7 @@ static GLboolean _glewInit_WGL_AMD_gpu_association () #ifdef WGL_ARB_buffer_region -static GLboolean _glewInit_WGL_ARB_buffer_region () +static GLboolean _glewInit_WGL_ARB_buffer_region (void) { GLboolean r = GL_FALSE; @@ -21819,7 +21821,7 @@ static GLboolean _glewInit_WGL_ARB_buffer_region () #ifdef WGL_ARB_create_context -static GLboolean _glewInit_WGL_ARB_create_context () +static GLboolean _glewInit_WGL_ARB_create_context (void) { GLboolean r = GL_FALSE; @@ -21832,7 +21834,7 @@ static GLboolean _glewInit_WGL_ARB_create_context () #ifdef WGL_ARB_extensions_string -static GLboolean _glewInit_WGL_ARB_extensions_string () +static GLboolean _glewInit_WGL_ARB_extensions_string (void) { GLboolean r = GL_FALSE; @@ -21845,7 +21847,7 @@ static GLboolean _glewInit_WGL_ARB_extensions_string () #ifdef WGL_ARB_make_current_read -static GLboolean _glewInit_WGL_ARB_make_current_read () +static GLboolean _glewInit_WGL_ARB_make_current_read (void) { GLboolean r = GL_FALSE; @@ -21859,7 +21861,7 @@ static GLboolean _glewInit_WGL_ARB_make_current_read () #ifdef WGL_ARB_pbuffer -static GLboolean _glewInit_WGL_ARB_pbuffer () +static GLboolean _glewInit_WGL_ARB_pbuffer (void) { GLboolean r = GL_FALSE; @@ -21876,7 +21878,7 @@ static GLboolean _glewInit_WGL_ARB_pbuffer () #ifdef WGL_ARB_pixel_format -static GLboolean _glewInit_WGL_ARB_pixel_format () +static GLboolean _glewInit_WGL_ARB_pixel_format (void) { GLboolean r = GL_FALSE; @@ -21891,7 +21893,7 @@ static GLboolean _glewInit_WGL_ARB_pixel_format () #ifdef WGL_ARB_render_texture -static GLboolean _glewInit_WGL_ARB_render_texture () +static GLboolean _glewInit_WGL_ARB_render_texture (void) { GLboolean r = GL_FALSE; @@ -21906,7 +21908,7 @@ static GLboolean _glewInit_WGL_ARB_render_texture () #ifdef WGL_EXT_display_color_table -static GLboolean _glewInit_WGL_EXT_display_color_table () +static GLboolean _glewInit_WGL_EXT_display_color_table (void) { GLboolean r = GL_FALSE; @@ -21922,7 +21924,7 @@ static GLboolean _glewInit_WGL_EXT_display_color_table () #ifdef WGL_EXT_extensions_string -static GLboolean _glewInit_WGL_EXT_extensions_string () +static GLboolean _glewInit_WGL_EXT_extensions_string (void) { GLboolean r = GL_FALSE; @@ -21935,7 +21937,7 @@ static GLboolean _glewInit_WGL_EXT_extensions_string () #ifdef WGL_EXT_make_current_read -static GLboolean _glewInit_WGL_EXT_make_current_read () +static GLboolean _glewInit_WGL_EXT_make_current_read (void) { GLboolean r = GL_FALSE; @@ -21949,7 +21951,7 @@ static GLboolean _glewInit_WGL_EXT_make_current_read () #ifdef WGL_EXT_pbuffer -static GLboolean _glewInit_WGL_EXT_pbuffer () +static GLboolean _glewInit_WGL_EXT_pbuffer (void) { GLboolean r = GL_FALSE; @@ -21966,7 +21968,7 @@ static GLboolean _glewInit_WGL_EXT_pbuffer () #ifdef WGL_EXT_pixel_format -static GLboolean _glewInit_WGL_EXT_pixel_format () +static GLboolean _glewInit_WGL_EXT_pixel_format (void) { GLboolean r = GL_FALSE; @@ -21981,7 +21983,7 @@ static GLboolean _glewInit_WGL_EXT_pixel_format () #ifdef WGL_EXT_swap_control -static GLboolean _glewInit_WGL_EXT_swap_control () +static GLboolean _glewInit_WGL_EXT_swap_control (void) { GLboolean r = GL_FALSE; @@ -21995,7 +21997,7 @@ static GLboolean _glewInit_WGL_EXT_swap_control () #ifdef WGL_I3D_digital_video_control -static GLboolean _glewInit_WGL_I3D_digital_video_control () +static GLboolean _glewInit_WGL_I3D_digital_video_control (void) { GLboolean r = GL_FALSE; @@ -22009,7 +22011,7 @@ static GLboolean _glewInit_WGL_I3D_digital_video_control () #ifdef WGL_I3D_gamma -static GLboolean _glewInit_WGL_I3D_gamma () +static GLboolean _glewInit_WGL_I3D_gamma (void) { GLboolean r = GL_FALSE; @@ -22025,7 +22027,7 @@ static GLboolean _glewInit_WGL_I3D_gamma () #ifdef WGL_I3D_genlock -static GLboolean _glewInit_WGL_I3D_genlock () +static GLboolean _glewInit_WGL_I3D_genlock (void) { GLboolean r = GL_FALSE; @@ -22049,7 +22051,7 @@ static GLboolean _glewInit_WGL_I3D_genlock () #ifdef WGL_I3D_image_buffer -static GLboolean _glewInit_WGL_I3D_image_buffer () +static GLboolean _glewInit_WGL_I3D_image_buffer (void) { GLboolean r = GL_FALSE; @@ -22065,7 +22067,7 @@ static GLboolean _glewInit_WGL_I3D_image_buffer () #ifdef WGL_I3D_swap_frame_lock -static GLboolean _glewInit_WGL_I3D_swap_frame_lock () +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (void) { GLboolean r = GL_FALSE; @@ -22081,7 +22083,7 @@ static GLboolean _glewInit_WGL_I3D_swap_frame_lock () #ifdef WGL_I3D_swap_frame_usage -static GLboolean _glewInit_WGL_I3D_swap_frame_usage () +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (void) { GLboolean r = GL_FALSE; @@ -22097,7 +22099,7 @@ static GLboolean _glewInit_WGL_I3D_swap_frame_usage () #ifdef WGL_NV_DX_interop -static GLboolean _glewInit_WGL_NV_DX_interop () +static GLboolean _glewInit_WGL_NV_DX_interop (void) { GLboolean r = GL_FALSE; @@ -22117,7 +22119,7 @@ static GLboolean _glewInit_WGL_NV_DX_interop () #ifdef WGL_NV_copy_image -static GLboolean _glewInit_WGL_NV_copy_image () +static GLboolean _glewInit_WGL_NV_copy_image (void) { GLboolean r = GL_FALSE; @@ -22130,7 +22132,7 @@ static GLboolean _glewInit_WGL_NV_copy_image () #ifdef WGL_NV_delay_before_swap -static GLboolean _glewInit_WGL_NV_delay_before_swap () +static GLboolean _glewInit_WGL_NV_delay_before_swap (void) { GLboolean r = GL_FALSE; @@ -22143,7 +22145,7 @@ static GLboolean _glewInit_WGL_NV_delay_before_swap () #ifdef WGL_NV_gpu_affinity -static GLboolean _glewInit_WGL_NV_gpu_affinity () +static GLboolean _glewInit_WGL_NV_gpu_affinity (void) { GLboolean r = GL_FALSE; @@ -22160,7 +22162,7 @@ static GLboolean _glewInit_WGL_NV_gpu_affinity () #ifdef WGL_NV_present_video -static GLboolean _glewInit_WGL_NV_present_video () +static GLboolean _glewInit_WGL_NV_present_video (void) { GLboolean r = GL_FALSE; @@ -22175,7 +22177,7 @@ static GLboolean _glewInit_WGL_NV_present_video () #ifdef WGL_NV_swap_group -static GLboolean _glewInit_WGL_NV_swap_group () +static GLboolean _glewInit_WGL_NV_swap_group (void) { GLboolean r = GL_FALSE; @@ -22193,7 +22195,7 @@ static GLboolean _glewInit_WGL_NV_swap_group () #ifdef WGL_NV_vertex_array_range -static GLboolean _glewInit_WGL_NV_vertex_array_range () +static GLboolean _glewInit_WGL_NV_vertex_array_range (void) { GLboolean r = GL_FALSE; @@ -22207,7 +22209,7 @@ static GLboolean _glewInit_WGL_NV_vertex_array_range () #ifdef WGL_NV_video_capture -static GLboolean _glewInit_WGL_NV_video_capture () +static GLboolean _glewInit_WGL_NV_video_capture (void) { GLboolean r = GL_FALSE; @@ -22224,7 +22226,7 @@ static GLboolean _glewInit_WGL_NV_video_capture () #ifdef WGL_NV_video_output -static GLboolean _glewInit_WGL_NV_video_output () +static GLboolean _glewInit_WGL_NV_video_output (void) { GLboolean r = GL_FALSE; @@ -22242,7 +22244,7 @@ static GLboolean _glewInit_WGL_NV_video_output () #ifdef WGL_OML_sync_control -static GLboolean _glewInit_WGL_OML_sync_control () +static GLboolean _glewInit_WGL_OML_sync_control (void) { GLboolean r = GL_FALSE; @@ -22280,7 +22282,7 @@ GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) return _glewSearchExtension(name, start, end); } -GLenum GLEWAPIENTRY wglewInit () +GLenum GLEWAPIENTRY wglewInit (void) { GLboolean crippled; const GLubyte* extStart; @@ -22738,7 +22740,7 @@ GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; GLboolean __GLXEW_SUN_video_resize = GL_FALSE; #ifdef GLX_VERSION_1_2 -static GLboolean _glewInit_GLX_VERSION_1_2 () +static GLboolean _glewInit_GLX_VERSION_1_2 (void) { GLboolean r = GL_FALSE; @@ -22751,7 +22753,7 @@ static GLboolean _glewInit_GLX_VERSION_1_2 () #ifdef GLX_VERSION_1_3 -static GLboolean _glewInit_GLX_VERSION_1_3 () +static GLboolean _glewInit_GLX_VERSION_1_3 (void) { GLboolean r = GL_FALSE; @@ -22780,7 +22782,7 @@ static GLboolean _glewInit_GLX_VERSION_1_3 () #ifdef GLX_AMD_gpu_association -static GLboolean _glewInit_GLX_AMD_gpu_association () +static GLboolean _glewInit_GLX_AMD_gpu_association (void) { GLboolean r = GL_FALSE; @@ -22801,7 +22803,7 @@ static GLboolean _glewInit_GLX_AMD_gpu_association () #ifdef GLX_ARB_create_context -static GLboolean _glewInit_GLX_ARB_create_context () +static GLboolean _glewInit_GLX_ARB_create_context (void) { GLboolean r = GL_FALSE; @@ -22814,7 +22816,7 @@ static GLboolean _glewInit_GLX_ARB_create_context () #ifdef GLX_ATI_render_texture -static GLboolean _glewInit_GLX_ATI_render_texture () +static GLboolean _glewInit_GLX_ATI_render_texture (void) { GLboolean r = GL_FALSE; @@ -22829,7 +22831,7 @@ static GLboolean _glewInit_GLX_ATI_render_texture () #ifdef GLX_EXT_import_context -static GLboolean _glewInit_GLX_EXT_import_context () +static GLboolean _glewInit_GLX_EXT_import_context (void) { GLboolean r = GL_FALSE; @@ -22846,7 +22848,7 @@ static GLboolean _glewInit_GLX_EXT_import_context () #ifdef GLX_EXT_swap_control -static GLboolean _glewInit_GLX_EXT_swap_control () +static GLboolean _glewInit_GLX_EXT_swap_control (void) { GLboolean r = GL_FALSE; @@ -22859,7 +22861,7 @@ static GLboolean _glewInit_GLX_EXT_swap_control () #ifdef GLX_EXT_texture_from_pixmap -static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (void) { GLboolean r = GL_FALSE; @@ -22873,7 +22875,7 @@ static GLboolean _glewInit_GLX_EXT_texture_from_pixmap () #ifdef GLX_MESA_agp_offset -static GLboolean _glewInit_GLX_MESA_agp_offset () +static GLboolean _glewInit_GLX_MESA_agp_offset (void) { GLboolean r = GL_FALSE; @@ -22886,7 +22888,7 @@ static GLboolean _glewInit_GLX_MESA_agp_offset () #ifdef GLX_MESA_copy_sub_buffer -static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (void) { GLboolean r = GL_FALSE; @@ -22899,7 +22901,7 @@ static GLboolean _glewInit_GLX_MESA_copy_sub_buffer () #ifdef GLX_MESA_pixmap_colormap -static GLboolean _glewInit_GLX_MESA_pixmap_colormap () +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (void) { GLboolean r = GL_FALSE; @@ -22912,7 +22914,7 @@ static GLboolean _glewInit_GLX_MESA_pixmap_colormap () #ifdef GLX_MESA_query_renderer -static GLboolean _glewInit_GLX_MESA_query_renderer () +static GLboolean _glewInit_GLX_MESA_query_renderer (void) { GLboolean r = GL_FALSE; @@ -22928,7 +22930,7 @@ static GLboolean _glewInit_GLX_MESA_query_renderer () #ifdef GLX_MESA_release_buffers -static GLboolean _glewInit_GLX_MESA_release_buffers () +static GLboolean _glewInit_GLX_MESA_release_buffers (void) { GLboolean r = GL_FALSE; @@ -22941,7 +22943,7 @@ static GLboolean _glewInit_GLX_MESA_release_buffers () #ifdef GLX_MESA_set_3dfx_mode -static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (void) { GLboolean r = GL_FALSE; @@ -22954,7 +22956,7 @@ static GLboolean _glewInit_GLX_MESA_set_3dfx_mode () #ifdef GLX_MESA_swap_control -static GLboolean _glewInit_GLX_MESA_swap_control () +static GLboolean _glewInit_GLX_MESA_swap_control (void) { GLboolean r = GL_FALSE; @@ -22968,7 +22970,7 @@ static GLboolean _glewInit_GLX_MESA_swap_control () #ifdef GLX_NV_copy_buffer -static GLboolean _glewInit_GLX_NV_copy_buffer () +static GLboolean _glewInit_GLX_NV_copy_buffer (void) { GLboolean r = GL_FALSE; @@ -22982,7 +22984,7 @@ static GLboolean _glewInit_GLX_NV_copy_buffer () #ifdef GLX_NV_copy_image -static GLboolean _glewInit_GLX_NV_copy_image () +static GLboolean _glewInit_GLX_NV_copy_image (void) { GLboolean r = GL_FALSE; @@ -22995,7 +22997,7 @@ static GLboolean _glewInit_GLX_NV_copy_image () #ifdef GLX_NV_delay_before_swap -static GLboolean _glewInit_GLX_NV_delay_before_swap () +static GLboolean _glewInit_GLX_NV_delay_before_swap (void) { GLboolean r = GL_FALSE; @@ -23008,7 +23010,7 @@ static GLboolean _glewInit_GLX_NV_delay_before_swap () #ifdef GLX_NV_present_video -static GLboolean _glewInit_GLX_NV_present_video () +static GLboolean _glewInit_GLX_NV_present_video (void) { GLboolean r = GL_FALSE; @@ -23022,7 +23024,7 @@ static GLboolean _glewInit_GLX_NV_present_video () #ifdef GLX_NV_swap_group -static GLboolean _glewInit_GLX_NV_swap_group () +static GLboolean _glewInit_GLX_NV_swap_group (void) { GLboolean r = GL_FALSE; @@ -23040,7 +23042,7 @@ static GLboolean _glewInit_GLX_NV_swap_group () #ifdef GLX_NV_vertex_array_range -static GLboolean _glewInit_GLX_NV_vertex_array_range () +static GLboolean _glewInit_GLX_NV_vertex_array_range (void) { GLboolean r = GL_FALSE; @@ -23054,7 +23056,7 @@ static GLboolean _glewInit_GLX_NV_vertex_array_range () #ifdef GLX_NV_video_capture -static GLboolean _glewInit_GLX_NV_video_capture () +static GLboolean _glewInit_GLX_NV_video_capture (void) { GLboolean r = GL_FALSE; @@ -23071,7 +23073,7 @@ static GLboolean _glewInit_GLX_NV_video_capture () #ifdef GLX_NV_video_out -static GLboolean _glewInit_GLX_NV_video_out () +static GLboolean _glewInit_GLX_NV_video_out (void) { GLboolean r = GL_FALSE; @@ -23089,7 +23091,7 @@ static GLboolean _glewInit_GLX_NV_video_out () #ifdef GLX_OML_sync_control -static GLboolean _glewInit_GLX_OML_sync_control () +static GLboolean _glewInit_GLX_OML_sync_control (void) { GLboolean r = GL_FALSE; @@ -23106,7 +23108,7 @@ static GLboolean _glewInit_GLX_OML_sync_control () #ifdef GLX_SGIX_fbconfig -static GLboolean _glewInit_GLX_SGIX_fbconfig () +static GLboolean _glewInit_GLX_SGIX_fbconfig (void) { GLboolean r = GL_FALSE; @@ -23124,7 +23126,7 @@ static GLboolean _glewInit_GLX_SGIX_fbconfig () #ifdef GLX_SGIX_hyperpipe -static GLboolean _glewInit_GLX_SGIX_hyperpipe () +static GLboolean _glewInit_GLX_SGIX_hyperpipe (void) { GLboolean r = GL_FALSE; @@ -23144,7 +23146,7 @@ static GLboolean _glewInit_GLX_SGIX_hyperpipe () #ifdef GLX_SGIX_pbuffer -static GLboolean _glewInit_GLX_SGIX_pbuffer () +static GLboolean _glewInit_GLX_SGIX_pbuffer (void) { GLboolean r = GL_FALSE; @@ -23161,7 +23163,7 @@ static GLboolean _glewInit_GLX_SGIX_pbuffer () #ifdef GLX_SGIX_swap_barrier -static GLboolean _glewInit_GLX_SGIX_swap_barrier () +static GLboolean _glewInit_GLX_SGIX_swap_barrier (void) { GLboolean r = GL_FALSE; @@ -23175,7 +23177,7 @@ static GLboolean _glewInit_GLX_SGIX_swap_barrier () #ifdef GLX_SGIX_swap_group -static GLboolean _glewInit_GLX_SGIX_swap_group () +static GLboolean _glewInit_GLX_SGIX_swap_group (void) { GLboolean r = GL_FALSE; @@ -23188,7 +23190,7 @@ static GLboolean _glewInit_GLX_SGIX_swap_group () #ifdef GLX_SGIX_video_resize -static GLboolean _glewInit_GLX_SGIX_video_resize () +static GLboolean _glewInit_GLX_SGIX_video_resize (void) { GLboolean r = GL_FALSE; @@ -23205,7 +23207,7 @@ static GLboolean _glewInit_GLX_SGIX_video_resize () #ifdef GLX_SGI_cushion -static GLboolean _glewInit_GLX_SGI_cushion () +static GLboolean _glewInit_GLX_SGI_cushion (void) { GLboolean r = GL_FALSE; @@ -23218,7 +23220,7 @@ static GLboolean _glewInit_GLX_SGI_cushion () #ifdef GLX_SGI_make_current_read -static GLboolean _glewInit_GLX_SGI_make_current_read () +static GLboolean _glewInit_GLX_SGI_make_current_read (void) { GLboolean r = GL_FALSE; @@ -23232,7 +23234,7 @@ static GLboolean _glewInit_GLX_SGI_make_current_read () #ifdef GLX_SGI_swap_control -static GLboolean _glewInit_GLX_SGI_swap_control () +static GLboolean _glewInit_GLX_SGI_swap_control (void) { GLboolean r = GL_FALSE; @@ -23245,7 +23247,7 @@ static GLboolean _glewInit_GLX_SGI_swap_control () #ifdef GLX_SGI_video_sync -static GLboolean _glewInit_GLX_SGI_video_sync () +static GLboolean _glewInit_GLX_SGI_video_sync (void) { GLboolean r = GL_FALSE; @@ -23259,7 +23261,7 @@ static GLboolean _glewInit_GLX_SGI_video_sync () #ifdef GLX_SUN_get_transparent_index -static GLboolean _glewInit_GLX_SUN_get_transparent_index () +static GLboolean _glewInit_GLX_SUN_get_transparent_index (void) { GLboolean r = GL_FALSE; @@ -23272,7 +23274,7 @@ static GLboolean _glewInit_GLX_SUN_get_transparent_index () #ifdef GLX_SUN_video_resize -static GLboolean _glewInit_GLX_SUN_video_resize () +static GLboolean _glewInit_GLX_SUN_video_resize (void) { GLboolean r = GL_FALSE; @@ -23298,7 +23300,7 @@ GLboolean glxewGetExtension (const char* name) return _glewSearchExtension(name, start, end); } -GLenum glxewInit () +GLenum glxewInit (void) { Display* display; int major, minor; @@ -23668,6 +23670,17 @@ int __stdcall DllMainCRTStartup(void* instance, unsigned reason, void* reserved) return 1; } #endif + +#if defined(_WIN32) && defined(GLEW_BUILD) && defined(__clang__) +/* Windows mingw clang requires a DLL entry point */ +int __stdcall _DllMainCRTStartup(void* instance, unsigned reason, void* reserved) +{ + (void) instance; + (void) reason; + (void) reserved; + return 1; +} +#endif GLboolean GLEWAPIENTRY glewIsSupported (const char* name) { const GLubyte* pos = (const GLubyte*)name; diff --git a/src/glewinfo.c b/src/glewinfo.c index 0d504f0..1bffa24 100644 --- a/src/glewinfo.c +++ b/src/glewinfo.c @@ -1,6 +1,6 @@ /* ** The OpenGL Extension Wrangler Library -** Copyright (C) 2008-2024, Nigel Stewart +** Copyright (C) 2008-2025, Nigel Stewart ** Copyright (C) 2002-2008, Milan Ikits ** Copyright (C) 2002-2008, Marcelo E. Magallon ** Copyright (C) 2002, Lev Povalahev @@ -37,7 +37,12 @@ #if defined(GLEW_EGL) #include #elif defined(GLEW_OSMESA) +#ifndef GLAPI #define GLAPI extern +#endif +#ifndef APIENTRY +#define APIENTRY +#endif #include #elif defined(_WIN32) #include @@ -81,7 +86,7 @@ GLboolean glewCreateContext (struct createParams *params); GLboolean glewParseArgs (int argc, char** argv, struct createParams *); -void glewDestroyContext (); +void glewDestroyContext (void); /* ------------------------------------------------------------------------- */ @@ -4847,6 +4852,7 @@ static void _glewInfo_GL_EXT_direct_state_access (void) glewInfoFunc(fi, "glTextureImage1DEXT", glTextureImage1DEXT == NULL); glewInfoFunc(fi, "glTextureImage2DEXT", glTextureImage2DEXT == NULL); glewInfoFunc(fi, "glTextureImage3DEXT", glTextureImage3DEXT == NULL); + glewInfoFunc(fi, "glTexturePageCommitmentEXT", glTexturePageCommitmentEXT == NULL); glewInfoFunc(fi, "glTextureParameterIivEXT", glTextureParameterIivEXT == NULL); glewInfoFunc(fi, "glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL); glewInfoFunc(fi, "glTextureParameterfEXT", glTextureParameterfEXT == NULL); @@ -18229,7 +18235,7 @@ static void wglewInfo () #elif !defined(GLEW_EGL) && !defined(GLEW_OSMESA) /* _UNIX */ -static void glxewInfo () +static void glxewInfo (void) { #ifdef GLX_VERSION_1_2 _glewInfo_GLX_VERSION_1_2(); @@ -18460,7 +18466,7 @@ static void glxewInfo () #elif defined(GLEW_EGL) -static void eglewInfo () +static void eglewInfo (void) { #ifdef EGL_VERSION_1_0 _glewInfo_EGL_VERSION_1_0(); @@ -19175,7 +19181,6 @@ GLboolean glewCreateContext (struct createParams *params) EGLDeviceEXT devices[1]; EGLint numDevices; EGLSurface surface; - EGLint majorVersion, minorVersion; EGLint configAttribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, @@ -19209,6 +19214,8 @@ GLboolean glewCreateContext (struct createParams *params) PFNEGLMAKECURRENTPROC makeCurrent = NULL; PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; + (void) params; /* not used */ + /* Load necessary entry points */ queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); @@ -19279,7 +19286,7 @@ GLboolean glewCreateContext (struct createParams *params) return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { if (NULL != ctx) eglDestroyContext(display, ctx); } @@ -19294,20 +19301,22 @@ static GLubyte *osmPixels = NULL; GLboolean glewCreateContext (struct createParams *params) { + (void) params; /* not used */ + ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); if (NULL == ctx) return GL_TRUE; if (NULL == osmPixels) { osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); } - if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) + if (!OSMesaMakeCurrent(ctx, osmPixels, osmFormat, osmWidth, osmHeight)) { return GL_TRUE; } return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { if (NULL != ctx) OSMesaDestroyContext(ctx); } @@ -19392,7 +19401,7 @@ GLboolean glewCreateContext (struct createParams* params) return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { if (NULL != rc) wglMakeCurrent(NULL, NULL); if (NULL != rc) wglDeleteContext(rc); @@ -19450,7 +19459,7 @@ GLboolean glewCreateContext (struct createParams *params) return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { CGLSetCurrentContext(octx); CGLReleaseContext(ctx); @@ -19463,10 +19472,11 @@ void glewDestroyContext () GLboolean glewCreateContext (struct createParams *params) { /* TODO: Haiku: We need to call C++ code here */ + (void) params; /* not used */ return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { /* TODO: Haiku: We need to call C++ code here */ } @@ -19574,7 +19584,7 @@ GLboolean glewCreateContext (struct createParams *params) return GL_FALSE; } -void glewDestroyContext () +void glewDestroyContext (void) { if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd);