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doc/glew.html
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doc/glew.html
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@ -12336,6 +12336,15 @@ typedef GLsizei (GLAPIENTRY * PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (
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#endif /* GL_EXT_shader_pixel_local_storage2 */
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#endif /* GL_EXT_shader_pixel_local_storage2 */
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/* ---------------------- GL_EXT_shader_realtime_clock --------------------- */
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#ifndef GL_EXT_shader_realtime_clock
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#define GL_EXT_shader_realtime_clock 1
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#define GLEW_EXT_shader_realtime_clock GLEW_GET_VAR(__GLEW_EXT_shader_realtime_clock)
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#endif /* GL_EXT_shader_realtime_clock */
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/* -------------------- GL_EXT_shader_samples_identical -------------------- */
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/* -------------------- GL_EXT_shader_samples_identical -------------------- */
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#ifndef GL_EXT_shader_samples_identical
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#ifndef GL_EXT_shader_samples_identical
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@ -26361,6 +26370,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_io_blocks;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_non_constant_global_initializers;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_pixel_local_storage2;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_realtime_clock;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_samples_identical;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_samples_identical;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
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GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
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16
src/glew.c
16
src/glew.c
@ -3948,6 +3948,7 @@ GLboolean __GLEW_EXT_shader_io_blocks = GL_FALSE;
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GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE;
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GLboolean __GLEW_EXT_shader_non_constant_global_initializers = GL_FALSE;
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GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE;
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GLboolean __GLEW_EXT_shader_pixel_local_storage = GL_FALSE;
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GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE;
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GLboolean __GLEW_EXT_shader_pixel_local_storage2 = GL_FALSE;
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GLboolean __GLEW_EXT_shader_realtime_clock = GL_FALSE;
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GLboolean __GLEW_EXT_shader_samples_identical = GL_FALSE;
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GLboolean __GLEW_EXT_shader_samples_identical = GL_FALSE;
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GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
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GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
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GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
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GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
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@ -5727,6 +5728,9 @@ static const char * _glewExtensionLookup[] = {
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#ifdef GL_EXT_shader_pixel_local_storage2
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#ifdef GL_EXT_shader_pixel_local_storage2
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"GL_EXT_shader_pixel_local_storage2",
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"GL_EXT_shader_pixel_local_storage2",
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#endif
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#endif
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#ifdef GL_EXT_shader_realtime_clock
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"GL_EXT_shader_realtime_clock",
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#endif
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#ifdef GL_EXT_shader_samples_identical
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#ifdef GL_EXT_shader_samples_identical
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"GL_EXT_shader_samples_identical",
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"GL_EXT_shader_samples_identical",
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#endif
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#endif
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@ -7355,7 +7359,7 @@ static const char * _glewExtensionLookup[] = {
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/* Detected in the extension string or strings */
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/* Detected in the extension string or strings */
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static GLboolean _glewExtensionString[959];
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static GLboolean _glewExtensionString[960];
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/* Detected via extension string or experimental mode */
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/* Detected via extension string or experimental mode */
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static GLboolean* _glewExtensionEnabled[] = {
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static GLboolean* _glewExtensionEnabled[] = {
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#ifdef GL_3DFX_multisample
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#ifdef GL_3DFX_multisample
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@ -8612,6 +8616,9 @@ static GLboolean* _glewExtensionEnabled[] = {
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#ifdef GL_EXT_shader_pixel_local_storage2
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#ifdef GL_EXT_shader_pixel_local_storage2
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&__GLEW_EXT_shader_pixel_local_storage2,
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&__GLEW_EXT_shader_pixel_local_storage2,
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#endif
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#endif
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#ifdef GL_EXT_shader_realtime_clock
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&__GLEW_EXT_shader_realtime_clock,
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#endif
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#ifdef GL_EXT_shader_samples_identical
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#ifdef GL_EXT_shader_samples_identical
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&__GLEW_EXT_shader_samples_identical,
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&__GLEW_EXT_shader_samples_identical,
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#endif
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#endif
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@ -26823,6 +26830,13 @@ GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
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continue;
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continue;
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}
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}
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#endif
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#endif
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#ifdef GL_EXT_shader_realtime_clock
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if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_realtime_clock", 21))
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{
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ret = GLEW_EXT_shader_realtime_clock;
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continue;
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}
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#endif
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#ifdef GL_EXT_shader_samples_identical
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#ifdef GL_EXT_shader_samples_identical
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if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_samples_identical", 24))
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if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_samples_identical", 24))
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{
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{
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@ -6005,6 +6005,15 @@ static void _glewInfo_GL_EXT_shader_pixel_local_storage2 (void)
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#endif /* GL_EXT_shader_pixel_local_storage2 */
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#endif /* GL_EXT_shader_pixel_local_storage2 */
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#ifdef GL_EXT_shader_realtime_clock
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static void _glewInfo_GL_EXT_shader_realtime_clock (void)
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{
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glewPrintExt("GL_EXT_shader_realtime_clock", GLEW_EXT_shader_realtime_clock, glewIsSupported("GL_EXT_shader_realtime_clock"), glewGetExtension("GL_EXT_shader_realtime_clock"));
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}
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#endif /* GL_EXT_shader_realtime_clock */
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#ifdef GL_EXT_shader_samples_identical
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#ifdef GL_EXT_shader_samples_identical
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static void _glewInfo_GL_EXT_shader_samples_identical (void)
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static void _glewInfo_GL_EXT_shader_samples_identical (void)
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@ -16524,6 +16533,9 @@ static void glewInfo (void)
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#ifdef GL_EXT_shader_pixel_local_storage2
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#ifdef GL_EXT_shader_pixel_local_storage2
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_glewInfo_GL_EXT_shader_pixel_local_storage2();
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_glewInfo_GL_EXT_shader_pixel_local_storage2();
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#endif /* GL_EXT_shader_pixel_local_storage2 */
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#endif /* GL_EXT_shader_pixel_local_storage2 */
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#ifdef GL_EXT_shader_realtime_clock
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_glewInfo_GL_EXT_shader_realtime_clock();
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#endif /* GL_EXT_shader_realtime_clock */
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#ifdef GL_EXT_shader_samples_identical
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#ifdef GL_EXT_shader_samples_identical
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_glewInfo_GL_EXT_shader_samples_identical();
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_glewInfo_GL_EXT_shader_samples_identical();
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#endif /* GL_EXT_shader_samples_identical */
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#endif /* GL_EXT_shader_samples_identical */
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